Most important ones:
abgx360gui (Xbox360 utility)
AIFF from PCM (for esoteric PCM audio files)
AnyToISO (again, for strange ISOs which I need to extract)
Aria Maestosa (MIDI app)
Audio Overload (app to playback arcade game music)
AudioMonitor (very simple and straightforward audio streams bridge)
basICColor Display (display calibration, I really hope they're gonna update this)
CueMix FX & others (MOTU audio interface software)
DVDAExplorer (app to extract high resolution audio tracks from DVD Audio *losslessly*)
Jumpcut (it saves a history of what's been in the clipboard, VERY handy)
kid3 (very straightforward software for mass-editing ID tags in audio files)
Max (audio conversion software)
MIDI Patchbay, MIDI keys, MIDI logger, Midi Pipe (MIDI tools)
OSx360 (make Xbox360 pads work on OSX)
Platypus (create standalone apps from various kind of scripts)
Prometeus (tool to manage Sony PSP's disk images)
TC Near Control Panel (TC Electronic audio interface software)
Transmission Remote GUI (to remotely control my NAS torrent client)
tsMuxerGUI (audio/video stream tool)
uTorrent
VideoGlide Capture (for my video capture card)
WBFS (Wii File System tool)
XLD (the best tool to convert audio files in Mac OS. Period.)
And this is excluding all the games I have and Steam and whatnot.
XLD has been 64bit for over a year.
The problem is that it has three 32-bit plugins:
XLD.app/Contents/PlugIns/XLDAacOutput.bundle
XLD.app/Contents/PlugIns/XLDHEAACOutput.bundle
XLD.app/Contents/PlugIns/XLDTakDecoder.bundle/Contents/Resources/tak_decoder.exe.so
how did you determine that those plugins are 32bit?
XLD (the best tool to convert audio files in Mac OS. Period.)
Howard Oakley's https://eclecticlight.co/32-bitcheck-archichect/
I was just reporting the output from that software. And I agree the tak decoder does look very suspect. My version of XLD is 20181019 (151.1)
Assuming that is from a real test with Catalina, then any 32-bit plugins do block a 64-bit app.
But, I must admit, I do not properly understand the relationship between a 64-bit app and its 32-bit plugins.
I can't believe Steam hasn't been updated. I just launched it and got the warning about how this version won't work in future versions of Mac OS.
Beyond drivers, which seem to be resolved, this is going to be problematic, as I don't feel strange that almost every mac user has a favourite app in 32bits. Even supported software could be lazy and late at taking every component to 64bits (Apple is being). And abandoned -but useful- apps could turn completely unusable.
Of course, there's the virtualisation way... It seems indirect and messy to me. Being prog. ignorant, I wonder if it's so difficult to develop a more specific way or program to keep using 32bits apps.
Apple made a much more incredible effort with "Rosetta"... and there's software to emulate 16bits DOS hardware... right now for your mac...
This is a question to skilled programmers:
So difficult to translate on the go, or manage a 32bit app on a 64bit system?
Really?
(I think Apple tries to hurry developers, but I bet there'll be a third party utility - if not Apple's- for 10.15 since day one).
There must be something wrong with your Steam auto-update mechanism. The Steam client has been 64bit for almost a year now:
https://www.reddit.com/r/apple/comments/927845/steam_is_now_finally_64bit/
I have successfully been able to install it on a clean install of the first Catalina beta and it works just fine.
Update Steam manually.
Anyone using computers for a little bit more than web browsing or working in a strictly controlled - all the latest - workflow environment has gazillions of those 32bit utilities. Plus one that a missing from MacOs usually runs fine in Wine/CrossOver.Most important ones:
abgx360gui (Xbox360 utility)
AIFF from PCM (for esoteric PCM audio files)
AnyToISO (again, for strange ISOs which I need to extract)
Aria Maestosa (MIDI app)
Audio Overload (app to playback arcade game music)
AudioMonitor (very simple and straightforward audio streams bridge)
basICColor Display (display calibration, I really hope they're gonna update this)
CueMix FX & others (MOTU audio interface software)
DVDAExplorer (app to extract high resolution audio tracks from DVD Audio *losslessly*)
Jumpcut (it saves a history of what's been in the clipboard, VERY handy)
kid3 (very straightforward software for mass-editing ID tags in audio files)
Max (audio conversion software)
MIDI Patchbay, MIDI keys, MIDI logger, Midi Pipe (MIDI tools)
OSx360 (make Xbox360 pads work on OSX)
Platypus (create standalone apps from various kind of scripts)
Prometeus (tool to manage Sony PSP's disk images)
TC Near Control Panel (TC Electronic audio interface software)
Transmission Remote GUI (to remotely control my NAS torrent client)
tsMuxerGUI (audio/video stream tool)
uTorrent
VideoGlide Capture (for my video capture card)
WBFS (Wii File System tool)
XLD (the best tool to convert audio files in Mac OS. Period.)
And this is excluding all the games I have and Steam and whatnot.
Anyone using computers for a little bit more than web browsing or working in a strictly controlled - all the latest - workflow environment has gazillions of those 32bit utilities. Plus one that a missing from MacOs usually runs fine in Wine/CrossOver.
I'll be O.K. with this if they offered whatever built in transitional solution but this is a hard cut hard to swallow.
And what about Lego Star Wars or Lego Batman? Will any Apple Arcade game compensate?
Yes, life will go on but I'm sure Mojave will be last installed os on many Macsgazillions? i have a very few on each mac (some adobe support stuff, quicktime 7, inkserver, etc). if you do keep up-to-date, reasonably, it should not be too bad (not too great, but not too bad).
still, when the final public release hits, am sure lots of people will be breaking down, when they find old apps no longer work. then, a short time later, life will in fact go on...
Yes, life will go on but I'm sure Mojave will be last installed os on many Macs
Kid3 (the audio file tagger) has had both 32 and 64 bit binaries for macOS for a long time (32 bit binaries are marked "i386").
The latest release (3.7.1) is 64 bit only.
https://kid3.sourceforge.io/
...Of course.just as others have stopped with 10.6, 10.7, 10.8... and so on. then, several years from now, a good-number of those people will be on new macs, and will (have to) move forward.
we survived os classic to os X, power pcs to intel, scsi to usb... we'll survive the transition to (only) 64bit.
I just checked, I am on 10.14.5 but prepping for Catalina install....the only two apps showing on my MacBook Pro as 32 bit are InkServer and quicklookd32. Since these are both Apple, I assume they get replaced or deleted on the Catalina upgrade or should I be doing something prior to a Catalina upgrade?
Similar question - I have only a handful of 32-bit apps, and I plan on upgrading to Catalina. Should I delete these apps beforehand, or will Catalina just 'wipe them out' and I'll have the associated SSD space recovered, automatically?
I think Catalina will do nothing, just show you a forbidden sign in the application's icon.
Nothing will happen to the app, it'll still be in the same place. It just won't launch. So you'll have to delete manually if you want to free that space.Similar question - I have only a handful of 32-bit apps, and I plan on upgrading to Catalina. Should I delete these apps beforehand, or will Catalina just 'wipe them out' and I'll have the associated SSD space recovered, automatically?
Nothing will happen to the app, it'll still be in the same place. It just won't launch. So you'll have to delete manually if you want to free that space.