The latest patch is still under review, so don't expect Metal support in the dailies until that's merged in.
It's also important to remember that as far as I can tell this Metal patch is the quickest and dirtiest way to get Metal up and running so don't expect blazing performance right off the bat. OptiX is very mature at this point and HIP is in a fully released state, while Metal support is very much a work in progress.
I'd expect Metal support to be relatively slow and buggy for a month or two while it's still being worked on, and I feel kinda bad for Michael Jones who has done an absolutely incredible job getting this stuff done so quickly, and the second it's out in it's very alpha state he's going to get so much garbage - not from the people who actually use Blender on Mac who will be really happy having usable render times, but from the benchmark people moaning that the metal port is disappointing and Apple sucks blah blah because the M1 Max isn't able to beat a 3060 the second it hits alpha (or likely ever, because the M1 Max doesn't have RT h/w)
It's also important to remember that as far as I can tell this Metal patch is the quickest and dirtiest way to get Metal up and running so don't expect blazing performance right off the bat. OptiX is very mature at this point and HIP is in a fully released state, while Metal support is very much a work in progress.
I'd expect Metal support to be relatively slow and buggy for a month or two while it's still being worked on, and I feel kinda bad for Michael Jones who has done an absolutely incredible job getting this stuff done so quickly, and the second it's out in it's very alpha state he's going to get so much garbage - not from the people who actually use Blender on Mac who will be really happy having usable render times, but from the benchmark people moaning that the metal port is disappointing and Apple sucks blah blah because the M1 Max isn't able to beat a 3060 the second it hits alpha (or likely ever, because the M1 Max doesn't have RT h/w)