Gotcha and thank you. Water loops for cooling; loop is redundant, unless you want to hydrate your carpet. Still interested in hearing about the omniverse.
Gotcha and thank you. Water loops for cooling; loop is redundant, unless you want to hydrate your carpet. Still interested in hearing about the omniverse.
Steam Survey shows that less than a half percent (0.47%) owns a Geforce RTX 3090 as of September 2022. Which is honestly more than I expected.There seems to be some AIBs selling water cooled 4090s. The power curve of the 4090 isn't has bad as rumored but I do think Apple has the edge, I think the majority of consumers have no need for such a power hungry and hot gpu
I will be getting the 4090 but no games touch that PC - it’s purely for rendering.Steam Survey shows that less than a half percent (0.47%) owns a Geforce RTX 3090 as of September 2022. Which is honestly more than I expected.
Oh no question, the numbers are still slanted heavily towards so called legacy cards.Steam Survey shows that less than a half percent (0.47%) owns a Geforce RTX 3090 as of September 2022. Which is honestly more than I expected.
Given the price point, 4090s (and before that, 3090s) were clearly for a niche group of hobbyists.
Are you going for a founders card, or a AIB model?I will be getting the 4090 but no games touch that PC - it’s purely for rendering.
As long as it is properly cooled it will hold boost clocks all day long.I am also wondering how many 4090 will actually be produced. The size of the chip is absolutely bonkers and rivals the largest server-class CPUs. Another question is whether this GPU will actually be able to maintain the advertised clock rate. I have a suspicion that the actual FP32 throughout in sustained use will be closer to 60TFLOPs and not 82TFLOPs as advertised.
As long as it is properly cooled it will hold boost clocks all day long.
I guess we will find out next week.Not at 450W I bet 😁
Besides, 1TBs RAM bandwidth is not much at all for 16K compute units. Nvidia did massively increase the cache size, so we’ll see. Definitely looking forward to benchmarks!
The nice thing is that nVidia is using the USD format for their Omniverse tool, and Apple has been heavily pushing USD too and you can already preview USD files directly in macOS, and Apple have a bunch of USD supporting tools like Reality Composer (although it's not even close to being as good as nVidia's Omniverse stuff)To the 3d renderer folk, should Apple pursue a collaboration tool like Nvidia has?
To the 3d renderer folk, should Apple pursue a collaboration tool like Nvidia has?
Apple could use Blender's renderer. Why would they need to develop another renderer? What features is Cycles missing?I wish apple would add to their pro sw lineup a renderer like blender in terms of capability.
Apple could use Blender's renderer. Why would they need to develop another renderer? What features is Cycles missing?
Why should Apple create a new renderer while supporting Cycles? Unlike Word, Cycles is open source, so Apple can improve it as much as it wants.not sure I understand the point. Apple doesn't have to make pages either, whats wrong with word.
Steam Survey shows that less than a half percent (0.47%) owns a Geforce RTX 3090 as of September 2022. Which is honestly more than I expected.
Why should Apple create a new renderer while supporting Cycles? Unlike Word, Cycles is open source, so Apple can improve it as much as it wants.
The nice thing is that nVidia is using the USD format for their Omniverse tool, and Apple has been heavily pushing USD too and you can already preview USD files directly in macOS, and Apple have a bunch of USD supporting tools like Reality Composer (although it's not even close to being as good as nVidia's Omniverse stuff)
As skeptical as I am of the "metaverse" it's really nice that everyone seems to be actually pushing for a single open standard instead of pushing their own proprietary one.
The area where I could see Apple using Cycles is with Preview / Quicklook for USD files which would be really nice (although still puzzled by how they implemented USD into Preview in the first place). This would require Cycles to ingest USD nicely and Blender's USD support is somewhat hit and miss still - not sure how tied together the two are. The other option would be to base it off moon ray, which would be awesome.Apple could use Blender's renderer. Why would they need to develop another renderer? What features is Cycles missing?
Can Apple solve this problem?
Fairly certain it will be a lot better once we get the Metal Viewport and Eevee, plus they are still tuning Cycles too.I am sure they will, although I do wonder why the scaling is so bad. If I remember correctly there were other benchmarks (redshift etc.) that showed much better performance?
Anyway, Apple Silicon is currently not a good choice for Blender. This might change in future.
Heck, all other gpu, even Intels Arc, have RT cores now.
Macs have gone from having GPUS (from AMD) with ballpark specs of the windows competition (or maybe 50% at worst?) to being at least 2 full generations behind.
If you have not already checked it out, this is a very good place to get unbiased rendering benchmarks to understand the current situation on the Mac. https://opendata.blender.org/benchm...AL&blender_version=3.3.0&group_by=device_name
As can be seen, the M1 Ultra scales horribly (about 1300 points) and can not touch even a single 6800 card. Current MacPro might be stuffed with 1-4 GPUs so best case scenario would be a dual 6800 duo that would give about 5500 points . And if the Ultra is compared to nvidia stuff, it is worse than a single rtx 3050 card.
Can Apple solve this problem?