I don't know for certain, but I assumed that would be the case because of the deal Apple signed with Imagination in 2020:
Apple and GPU designer Imagination Technologies forged a mysterious new multi-year agreement, almost certainly to bring ray tracing to Apple devices.
venturebeat.com
The patents seem less definitive, since Apple implements only a tiny percentage of what they patent.
Do you have anything definitive showing what Apple will use?
Pretty good chance Apple implementation will not be exactly the same. The bigger issue is how much do the approaches overlap. Patents usually have a section where the reference prior art and related patents. I haven't done an exhaustive search of these new two but there is a pretty good chance they reference some 'concepts' in some other Imagination Tech patents.
For example this first new one listed.
"...
Patent Citations (3)
Publication numberPriority datePublication dateAssigneeTitle
Family To Family Citations
US9928640B2 *2015-12-182018-03-27 Intel Corporation Decompression and traversal of a bounding volume hierarchy
US10825230B2 *2018-08-102020-11-03 Nvidia Corporation Watertight ray triangle intersection
US10970914B1 *2019-11-152021-04-06 Imagination Technologies Limited Multiple precision level intersection testing in a ray tracing system
* Cited by examiner, † Cited by third party
..."
Techniques are disclosed relating to testing whether a ray intersects a graphics primitive, e.g., for ray tracing. In some embodiments, intersection circuitry performs a reduced-precision conservative intersection test and shader circuitry performs an original-precision intersection test if the...
patents.google.com
Surprise , surprise , surprise. There is an Imagination Tech patent with almost the same title. Completely zero overlap in how those two approached leverage the TBDR tile memory cache or other foundationally common infrastructure. Apple has a different GPU implementation but the stack of patents it is built off of shares lots of infrastructure patents with ImgTech. Apple is still licensing stuff.
Rather than get into an exhaustive litgative match it makes sense just to license the stuff from Imgination tech. It also a defensive move because can see Nvidia is still there also with some similar techniques.
Similar with other one dug up
https://patents.google.com/patent/US20220036630A1/en?oq=US20220036630A1
Go to citations list and look for absence of Imagination Tech. Doesn't happen.
And regardless of what Apple uses, my essential question remains: How likely is it that Apple, with their first hardware RT implementation, will be able to offer something as performant as that in NVIDIA's 40-series which, again, is the product of three generations of refinement?
Your presumption is that they are solely after 'preformance' as opposed to 'perf/watt'. Every year from 2020 through 2022 at every new Apple Silicon SoC introduction, Apple gets up and preaches another sermon on "Pref/Watt". When Apple rolls out hardware RT there is a very good chance going to get another "Pref/Watt" sermon.
Apple isn't out to built a x090 'killer' GPU. Nothing that Nvidia makes is even remotely suitable for a AR/VR headset. Qualcomm is the vendor who has real, shipping volume headsets with a SoC. Not Nvidia.
If the point was to make something that was plugged into a wall for power and completely tethered, then Nvidia might be highly relevant.
The other issue is the software. The Nvidia 40 series is benefitting from a multiple years of laying foundation for the software RT calls that calls the hardware. That first 1-1.5 years after Nvidia rollout out their first generation RT hardware pragmatically didn't buy a whole lot.
Hardware RT is qualitatively different, since it's something they've never done before, in any form (right?). Hence my question.
Pragmatically, It is not purely a hardware issue. Nvidia GPU hardware is how useful to macOS 13 how with no GPU drivers?
P.S. Just like it is in Apple's best interest to keep getting new Arch licenses for new ARM architectures ( to keep the ecosystem healthy), it is also in Apple's general interest to keep ImagTech somewhat afloat with new licensing also.
If ImaginTech patents fell into the hands of an entity that was hyper hostile to Apple ... may not be saving any money long term by feeding ImaginTech to the wolves.