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diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
My head is nodding in agreement while reading this. Because this fits the profile of a person who buys a Macbook for the purposes that it serves far better than PC's ever have and ever will. Microsoft's business model is just way different.

The old saying, "be careful what you ask for," applies here. Understand that if Apple is successfully convinced to focus on gaming, you will sacrifice many of the things you love about Macs right now.
Are you arguing that the current architecture Apple uses on their MacBook Pro isn’t worth being used to game on?
 

CasualFanboy

macrumors 6502
Jun 26, 2020
382
679
Are you arguing that the current architecture Apple uses on their MacBook Pro isn’t worth being used to game on?

No, not at all. It is already capable of handling these demands and will continue to improve in that regard. But it's not specifically optimized for gaming, and it shouldn't be.
 

throAU

macrumors G3
Feb 13, 2012
9,199
7,354
Perth, Western Australia
No, not at all. It is already capable of handling these demands and will continue to improve in that regard. But it's not specifically optimized for gaming, and it shouldn't be.

It doesn't need to be. It's pretty well set up for 3d workloads, the software side is where the optimisation needs to happen and to be honest its amazing how well ports run as it is. Nvidia and AMD are releasing game specific drivers 2-3 times per month to fix glitches and improve performance.

3d apps on the Apple Silicon Macs just run pretty well as is.
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
What matters is software and with the iPad, iPhone Mac and AppleTV all sharing a common platform, any game developer would be insane to ignore developing for that shared platform. You're talking hundreds of millions of active devices.
Yet here we are with developers in 2021 doing just that, why?
 

leman

macrumors Core
Oct 14, 2008
19,521
19,677
The old saying, "be careful what you ask for," applies here. Understand that if Apple is successfully convinced to focus on gaming, you will sacrifice many of the things you love about Macs right now.

There are many ways to "focus on gaming". Apple is certainly "focusing on gaming" in the sense that they now build computers that work great for gaming — they put a lot of effort in developing gaming capable hardware and software. In fact, their currently have the fastest gaming GPUs per watt in the world. At the same time, Apple has no interest in marketing their hardware for the mainstream gaming social stratum, which is also fine.

Apple wants to make a premium computer that works for everybody. This includes gaming obviously. They are not interested in making a computer that is only good for gaming, and it's very obvious from the $$$$ they are pouring into their gaming-grade hardware that they are also not interested in making a computer that is bad at gaming.

BTW, Apple's mainstream gaming Mac is the MacBook Air.
 

CasualFanboy

macrumors 6502
Jun 26, 2020
382
679
It doesn't need to be. It's pretty well set up for 3d workloads, the software side is where the optimisation needs to happen and to be honest its amazing how well ports run as it is. Nvidia and AMD are releasing game specific drivers 2-3 times per month to fix glitches and improve performance.

3d apps on the Apple Silicon Macs just run pretty well as is.
I'm not an expert on this topic, but I'm skeptical of your optimism that die-hard gamers will love it as is. These people will go over to Phoronix and have 1,000 page discussions about benchmarks comparing platforms.
 

leman

macrumors Core
Oct 14, 2008
19,521
19,677
No, not at all. It is already capable of handling these demands and will continue to improve in that regard. But it's not specifically optimized for gaming, and it shouldn't be.

Of course it is. G13 is an extremely capable gaming GPU and Apple Silicon architecture is insanely good for games. Superb single-core performance, best in class vector processing, huge caches, unified hardware platform over a wide range of devices — that architecture is any gamedev's dream.
 
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Ceed

Suspended
Nov 6, 2021
89
76
High-end games, were they to exist, would run fine on Macs, just like all of the pro software runs fine on PCs right now for the majority of creative professionals in the world. This pigeonholing of general-purpose computers into defined roles is weird.
 
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CasualFanboy

macrumors 6502
Jun 26, 2020
382
679
And you don't have to. Because it's an entirely different ecosystem and entirely different culture.
Now we're going in circles. The current focus, for users of Mac products, is the right one. Whatever goes into "competing in the gaming market" entails, I want Apple to stay as unfocused on it as they have been.

And as I have said, I don't know what that specifically means. Just like I don't know what would be involved in employing gaming gurus. Wouldn't it mean focusing on something different?
 

Ceed

Suspended
Nov 6, 2021
89
76
Does iOS gaming culture get in the way while on your phone? Or do you just get on with it? What an odd take, subcultures are everywhere, man. Apple is focused on TV, does that bother you?
 
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diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
And you don't have to. Because it's an entirely different ecosystem and entirely different culture.
Yeah Apple doesnt do graphics driver updates outside of system updates. They expect developers to “code things right the first time”. That and their API doesn’t have to run on a wide range of hardware so there are less odd things the byte code compilers (Metal has an equivalent to DXIL right?) can get wrong.
 
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CasualFanboy

macrumors 6502
Jun 26, 2020
382
679
Does iOS gaming culture get in the way while on your phone? Or do you just get on with it? What an odd take, subcultures are everywhere, man. Apple is focused on TV, does that bother you?
I use my phone for making phone calls, and my MBP for computing.

And yes, it bothers me that Apple is focused on TV, clownsidecar, etc.
 

CasualFanboy

macrumors 6502
Jun 26, 2020
382
679
Yeah Apple doesnt do graphics driver updates outside of system updates. They expect developers to “code things right the first time”. That and their API doesn’t have to run on a wide range of hardware so there are less odd things the byte code compilers (Metal has an equivalent to DXIL right?) can get wrong.
So you think gamers will be like "oh lol the game developer didn't get it right the first time on drivers, guess I'll just get back to this game at an undetermined future date?"

No, they will piss and moan about Apple neglecting driver updates.
 

CasualFanboy

macrumors 6502
Jun 26, 2020
382
679
"Die hard gamers" (by which I take it you mean people who spend >$500 on a GPU alone for a PC) are like 5-10% of the market, tops. They're largely irrelevant.
Then where are we disagreeing at all? I'm saying Apple is already focusing their resources appropriately, and no change to address games is needed or wanted.
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
So you think gamers will be like "oh lol the game developer didn't get it right the first time on drivers, guess I'll just get back to this game at an undetermined future date?"

No, they will piss and moan about Apple neglecting driver updates.
I was saying Apple doesn’t have to because they support a very small set of hardware, therefore their compilers already eek every bit of performance out of what hardware it does support (I am suuuuuper ignoring Apples recent RDNA2 support).
 

Ceed

Suspended
Nov 6, 2021
89
76
Imagine if iOS had as few games compared to Android as Mac has to PC right now. Consider how (not) widespread iOS would be, were that the case. Observe how widespread Macs are in the world.

People... They seem to like games.
 
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