5-10% of the overall PC market? Seems like a lot of systems TBH."Die hard gamers" (by which I take it you mean people who spend >$500 on a GPU alone for a PC) are like 5-10% of the market, tops. They're largely irrelevant.
5-10% of the overall PC market? Seems like a lot of systems TBH."Die hard gamers" (by which I take it you mean people who spend >$500 on a GPU alone for a PC) are like 5-10% of the market, tops. They're largely irrelevant.
Now we're going in circles. The current focus, for users of Mac products, is the right one. Whatever goes into "competing in the gaming market" entails, I want Apple to stay as unfocused on it as they have been.
Sure, but you are doing what to me seems like a reversal of cause and effect. iOS has a rich gaming menu because it widespread, not because Apple focussed on gaming when introducing iPhones.Imagine if iOS had as few games compared to Android as Mac has to PC right now. Consider how (not) widespread iOS would be, were that the case. Observe how widespread Macs are in the world.
People... They seem to like games.
I think iOS has a lot of games because of free to play (ad supported) games and loot box games are quite popular (and make a crap ton of money if you can keep folks engaged). That same energy hasn’t quite taken hold on PC/Console.Sure, but you are doing what to me seems like a reversal of cause and effect. iOS is has a rich gaming menu because it widespread, not because Apple focussed on gaming when introducing iPhones.
Just as they aren’t focussing on gaming when they are introducing their AS Macs. If they prove to sell well, then there will be a market because yes, people seem to like games.
That said, people who like games have a plethora of options. It’s not as if I can’t already spend my remaining lifetime times ten playing games on the devices I already own. While having a a wealth of high quality games on MacOS would be nice, it’s not as if anyone, Apple included, needs it.
I have some faith in the market economy, once there is a mass of users, there will be enterprising games companies who will want to exploit that market. But we are in very early days here. People want right now what is likely to take the better part of a decade, and since it doesn’t exist now, they blame Apple. I don’t think that’s completely rational.
No. 5% of the pc gaming market. Most of the pc market is not for gaming.5-10% of the overall PC market? Seems like a lot of systems TBH.
Sure, but you are doing what to me seems like a reversal of cause and effect. iOS has a rich gaming menu because it widespread, not because Apple focussed on gaming when introducing iPhones.
Just as they aren’t focussing on gaming when they are introducing their AS Macs. If they prove to sell well, then there will be a market because yes, people seem to like games.
That said, people who like games have a plethora of options. It’s not as if I can’t already spend my remaining lifetime times ten playing games on the devices I already own. While having a a wealth of high quality games on MacOS would be nice, it’s not as if anyone, Apple included, needs it.
I have some faith in the market economy, once there is a mass of users, there will be enterprising games companies who will want to exploit that market. But we are in very early days here. People want right now what is likely to take the better part of a decade, and since it doesn’t exist now, they blame Apple. I don’t think that’s completely rational.
I wish the survey would show more details in the Mac breakdown.No. 5% of the pc gaming market. Most of the pc market is not for gaming.
Mobile is far bigger than the pc gaming market.
And even amongst PCs with steam installed the m1 non pro/max is stronger than much of the steam install base.
If only it would be close to anywhere near 5 million copies. Reality is, it's a fraction of that and in general not worth to bother about macOS. But yes, if users make games run, that's even better from a financial point of view.Even if they have metrics to show that their game sold 5 million copies on the Mac, it will have sold 5 million copies without them doing any of the work to help get it to run on the Mac. That’s a pretty good return on an investment of zero.
Dead already. There are very specific applications for AR/VR, gaming is just a gimmick. Sure it's not to Apple-only users, so it will create a hype at first and then die like it did anywhere else. I've worked with AR/VR in the past and at some point we stumbled across a study that basically said something like a small fraction of users buying into it keep using it, for the rest they try it and forget.All this also feeds into AR/VR.
Switch is selling for a simple reason, Nintendo IP namely Mario and Zelda. Add Pokemon to that if you will. No one else in the industry can do that. Sure you have Uncharted, Last of Us, but not to the same degree as Nintendo. Sega used to be there with Sonic, but they vanished to early from the console market. So unless Apple or anyone else can come up with their "Mario" and "Zelda", it's not going to happen and many people will go where the graphics are polished. Also, Switch is more like a 2nd console, many Switch owners own other systems as well, be it PS, Xbox or PC.The switch is the best selling console right now and it has low end hardware from 2017 in it.
DX is more "software driven", you can optimize how things work. Metal is closer to the hardware, the API doesn't allow for as much customization. Hardware and software are tailored for specific tasks, that's why they shine for very specific tasks and are poor for others. MS hat a similar approach with the xb360. They essentially punched holes through the API and used specific registers and part of buffers for very specific tasks. You gain performance, but lose flexibility. See M1 Pro/Max, they absolutely shine for photo/video work (high fillrates), while compute is poor in direct comparison.What are game specific optimizations?
We've been going in circles for a while now.Now we're going in circles.
You are oversimplifying. Brutally. For most of it's history, MacOS has held a 4-5% marketshare in personal computing space. Gaming as entertainment go where there are people who are pay for it, so games that go for the slice of the public that are interested in gaming on their PCs, are obviously going to target the 95%. Even so, Macs have still had a limited, but still available buffé of games. Then Boot Camp came along, and the Mac users who for whatever reason didn't want to buy a gaming PC, could still access the full smorgasbord of Windows gaming without having to pay full price two years later for a functionally limited port of PC games. Which of course reduced the addressable market for games under MacOS even further, even though Apples PC market share crept upwards.Nobody focused on gaming when PCs, Macs, or Android phones came out either, considering they are general-purpose devices that do anything. Gaming just organically happened on all of them, except one.
Quite. Thank God for small blessings.I think iOS has a lot of games because of free to play (ad supported) games and loot box games are quite popular (and make a crap ton of money if you can keep folks engaged). That same energy hasn’t quite taken hold on PC/Console.
For most of it's history, MacOS has held a 4-5% marketshare in personal computing space.
So we must buy typewriters again? That lecturer of yours...iOS is not a gaming platform. The devices that run iOS are not gaming platforms. The fact that devs make games to run on iOS devices does not define the device or iOS as 'game specific'. It is a sad reflection on society that there are electronic devices and computers that are capable of doing so so much more but yet all society seems to want is devices and computers that allow them to play games. As my computer lecturer once said 'If you want to play games, buy a device that is specificly designed and built to play games, not a computer'.
Gaming is very profitable hence why many software programmers look to find ways to get electronic devices to play games. A electronic device manufacturer will build a device that is designed to serve a specific function either within the manufacturing industry or education industry and a long comes hackers and modifiers trying to hack/modify the devices firmware/software so it can run games.
But going back to iOS, specifically mobile phones. The mobile phone networks wants it's customers to use the phone as much as possible because it means customers are using up their contracted daily/monthly allowance. The longer a customer uses their phone, the more money the network gets and thus the network provider needs apps that will keep customers tied to their phones and what kind of apps are best at keep customers tied to their phones? yes you guessed it, games.
The network providers need to keep their customers using up their daily/monthly allowance because in doing so it means money keeps on rolling it but to do this, the network provides needs a mobile phone that is capable of doing the things the network provider wants. Apple is more than happy to obidge because it's in the business of making electronic devices. Apple provides an electronic device with certain hardware specifics. What network providers and customers do with that device is not Apple's concern. It is the same principle that is applied by gun manufacturers. They build the gun but what the customer choses to do with that gun is not the concern of the gun manufacturer.
We know the answer. It's not cheap. Never were even in 1984. And these days - it doesn't run Windows, locking it out from the overwhelming majority of the big accounts. The only market share it can gain is in the relatively small number of users that float between platforms, and completely new private users that don't have to run legacy software.Forgive me for stating the incredibly obvious, but shouldn't the question then be "Why aren't people taking up the Mac? What's wrong with it?"
Aren’t we the same bunch of folk that will say “find a notebook pc with the same specs for a cheaper price”?We know the answer. It's not cheap. Never were even in 1984. And these days - it doesn't run Windows, locking it out from the overwhelming majority of the big accounts. The only market share it can gain is in the relatively small number of users that float between platforms, and completely new private users that don't have to run legacy software.
There's not many of those in the greater scheme of things, but by looking around at cafés in my university town, Apple already does a good job of selling to that category. One of the reasons I believe that gaming under MacOS will improve from where it is now.
That’s the point though. Very few games EVER sell 5 million copies, if it happened, it would be an amazingly remarkable thing. What I’m saying is that if a Windows game publisher looks at their sales and can see that they sold X number of games, no matter how many, to Mac users who did the work getting it to run themselves, that only says that there’s a lot of folks willing to take those steps on their own, not that there’s a market for Mac games.If only it would be close to anywhere near 5 million copies. Reality is, it's a fraction of that and in general not worth to bother about macOS. But yes, if users make games run, that's even better from a financial point of view.
Nothing is wrong with it, many businesses are buying Macs and then run Windows on it. Especially those who want a clean look in their offices to "impress" visitors/clients. Most business software is on Windows. Being able to install Windows gave Macs a massive boost in sales. Watch this go the other way once the chip shortage is over. Back in the day it used to be the DTP market Apple targeted, today it's YouTubers, photographers and musicians. In addition, we have the "hype" from the successful YouTubers telling all the kids to buy Macs because that's how you make millions every months with YouTube and maybe TikTok. That is nonsense of course, but it works.Forgive me for stating the incredibly obvious, but shouldn't the question then be "Why aren't people taking up the Mac? What's wrong with it?"
For gaming? Price is a factor, sure. But it's not difficult to find a cheaper laptop with similar gaming performance, which gets hotter and doesn't have the same battery life. If that matters is up to the use case.Aren’t we the same bunch of folk that will say “find a notebook pc with the same specs for a cheaper price”?
All it takes is one or two games like Diablo 3 and that should be enough. Blizzard learned the hard way ($$$) and stopped bothering.That’s the point though. Very few games EVER sell 5 million copies, if it happened, it would be an amazingly remarkable thing.
Sure, but then people don't necessarily need or want "the same specs".Aren’t we the same bunch of folk that will say “find a notebook pc with the same specs for a cheaper price”?
It sounds like there is something wrong with your PC. My gaming PC makes a low hum when it's idle and when I'm playing games. If it starts making noise, there is probably a dust build-up somewhere and it's time to clean the case.I'll also add to my post. Right here on the same desk I have a Radeon 6900XT equipped gaming PC.
It makes a whole heap of coil whine while playing DOS2.
Coil whine isn’t abnormal. I hear some in my water cooled 6900xt depending on how loaded down I have the card.It sounds like there is something wrong with your PC. My gaming PC makes a low hum when it's idle and when I'm playing games. If it starts making noise, there is probably a dust build-up somewhere and it's time to clean the case.
Silent operation is one of the biggest benefits of the traditional tower case. You can use big fans running at low speeds, and the air can flow freely. High-performance laptops and all-in-ones always sound angry when they start approaching the maximum heat output.
Yeah, and the MacBook Pro is DEAD SILENT, whilst running D:OS 2.It sounds like there is something wrong with your PC. My gaming PC makes a low hum when it's idle and when I'm playing games.
Coil whine is abnormal if it's loud enough to bother you. Such level of noise is avoidable, and it's generally a sign of low-quality components or manufacturing.Coil whine isn’t abnormal. I hear some in my water cooled 6900xt depending on how loaded down I have the card.
Coil whine is abnormal if it's loud enough to bother you. Such level of noise is avoidable, and it's generally a sign of low-quality components or manufacturing.
Such an idiotic repsonse.So we must buy typewriters again? That lecturer of yours...
Seems like conflicting statements.Triple A will come out 2023 or later
Why gaming devs would lose money making Mac games