Speed is great, but silence is golden. How fast do the fans spin when you are playing an intensive game, and more importantly, how loud do they get? For those of us who don't use headphones, this can be an issue, particularly people with sensitive hearing, such as myself.My model comes with a Ryzen 5900HX and a Radeon RX 6800M, which is supposed to be one of the fastest available mobile laptops, especially in that price segment.
This seems to be the crux of the issue. The new Apple Silicon Macs would make excellent gaming machines, even the low-end models, but the selection is limited, and will likely remain so. Hence, at MacRumors we witness many a quixotic quest chasing gaming PC shaped windmills.What surprised me the most is that in 3Dmark this laptop is barely faster than my M1 Max. It scored 20000 in Wld Life extreme, the Max scored 17500. The ASUS was drawing close to 200 watts, the M1 just around 50. Makes one wonder.
You have my sympatheses. As someone who still uses an Intel Mac, I spent three days collating files for a Windows 11 ISO that would properly install through Boot Camp, satisfying Apple's checks, while bypassing Microsoft's idiotic TPM restrictions. After those three days, it took me about an hour to remember why I left Windows behind back in 2005.As to the rest, it’s really insane how god awful Windows is. Took me about three hours to update everything to the newest Windows 11, connecting the controller was a chore, advertisement everywhere, need to go through four different management panels (with different UIs) to find some basic settings. And I definitely didn’t miss all that driver dance.
Speed is great, but silence is golden. How fast do the fans spin when you are playing an intensive game, and more importantly, how loud do they get? For those of us who don't use headphones, this can be an issue, particularly people with sensitive hearing, such as myself.
This seems to be the crux of the issue. The new Apple Silicon Macs would make excellent gaming machines, even the low-end models, but the selection is limited, and will likely remain so. Hence, at MacRumors we witness many a quixotic quest chasing gaming PC shaped windmills.
I've toyed with the idea of building a side gaming PC, while using my Mac for daily tasks and games which it supports, but I'm not sure I could justify the expense of an additional computer for the computer games that don't have a Mac release. (I mainly play isometric RPGs where almost all of them have Mac versions.) However, it would be nice to have access to other genres that have fancy features such as ray-tracing, that are currently optimized exclusively for Windows.
Some issues that I have taken into consideration, at least in regards to building a killer gaming machine, are the expenditure of having a second computer, going through the motions of building one, carting around a big case that I would use, dealing with Microsoft's backward software design and baffling UI decisions with Windows 11, unnecessary driver updates and software headaches, and finding a way to cool the behemoth case I would use with nearly a dozen cooling fans.
I have the resources and knowhow, keep up on the rumors for the latest and greatest from Intel, AMD, and Nvidia, but I'm still not sure it is worth it, in my particular case. Regardless, I hope you enjoy your new Asus gaming experience with Windows 11, and that Elden Ring is worth it.
@leman so after all that, how are you liking Elden Ring?
I would like to point out that that score seems right for the 6800M (the results browser seems to show the highest score being ~23000). Which makes sense considering the 6800M is really a 6700XT and not a ”real” 6800 so the score is roughly half a 6900XT (at regular clocks, lol my own score is quite low on the leaderboard).What surprised me the most is that in 3Dmark this laptop is barely faster than my M1 Max. It scored 20000 in Wld Life extreme, the Max scored 17500. The ASUS was drawing close to 200 watts, the M1 just around 50. Makes one wonder.
"These companies include Blackstone and KKR & Co., two of the world's largest in the takeover market."As an aside rumor has it that ubisoft may be looking to get aquired. I think their market cap is like 5 billion euros. Since we know Apple isn't in the running, I wonder who is.
Yeah I saw that too, though I would think either Tencent or Embracer Group would be a better fit."These companies include Blackstone and KKR & Co., two of the world's largest in the takeover market."
Taken from Eurogamer.
Considering that those two huge recent gaming purchases included mobile IP’s and developers knowledgeable of mobile development, the fact that Ubisoft doesn’t have a lot of either might factor into not being purchased by those companies.Yeah I saw that too, though I would think either Tencent or Embracer Group would be a better fit.
The iOS and Android versions are using the Messiah engine (Chinese developer). I don't think that engine is supporting macOS, even though iOS and macOS are somewhat similar platforms. As for the Windows version, I'm not sure what engine is used there.I find it very interesting as well that Blizzard is releasing Diablo Immortal for mobile devices and PC and NOT the Mac (when the iOS version wouldn’t be very painful to port).
The iOS and Android versions are using the Messiah engine (Chinese developer). I don't think that engine is supporting macOS, even though iOS and macOS are somewhat similar platforms. As for the Windows version, I'm not sure what engine is used there.
When AMD and Nvidia come out with TSMC 5nm GPU, it will be interesting to see the performance at the same wattage as the M1 Max. So limit the RTX 40xx to whatever the M1 Max/Ultra GPU is consuming.What surprised me the most is that in 3Dmark this laptop is barely faster than my M1 Max. It scored 20000 in Wld Life extreme, the Max scored 17500. The ASUS was drawing close to 200 watts, the M1 just around 50. Makes one wonder.
Why do you dislike Vulkan? The fact it is cross platform and open, royalty-free standard and is used on Windows, Linux and Android should make it easy to develop for.I do need something to test my game code I will be porting to Vulkan (shudder)
I feel the same way as but with macOS.As to the rest, it’s really insane how god awful Windows.
When AMD and Nvidia come out with TSMC 5nm GPU, it will be interesting to see the performance at the same wattage as the M1 Max. So limit the RTX 40xx to whatever the M1 Max/Ultra GPU is consuming.
That will be the true test. Also, real world is very different to benchmarks. We need to test actual games not theoretical. Sadly the Mac catalogue is horrible.
Why do you dislike Vulkan? The fact it is cross platform and open, royalty-free standard and is used on Windows, Linux and Android should make it easy to develop for.
I feel the same way as but with macOS.
Have you tried Catalyst? I've not, never had the use-case. How does it handle custom gesture recognizers? For standard apps, I can't see any problem. Anything tinkered, maybe.Don’t need to support MacOS at all. Catalyst is the way to go when making native games for Apple platforms.
People need to understand that power consumption doesn't really matter for people running games or performing scientific work. Sure, it's nice to have a laptop that can run 10 hours longer than others, but when doing really intensive work, people usually use desktops or plug in the laptops (or run stuff in the cloud).When AMD and Nvidia come out with TSMC 5nm GPU, it will be interesting to see the performance at the same wattage as the M1 Max. So limit the RTX 40xx to whatever the M1 Max/Ultra GPU is consuming.
I don't really think anyone dislikes Vulkan, it came with an additional learning curve after OpenGL, that's what people didn't like. I think the main reason not to use Vulkan is rather simple, your target is Windows then you go DX, your target is Mac then you go Metal your target is Linux... well, there it is Vulkan. The question is how many graphical applications, particularly games are really on Linux? And yes, I use AirSim, Carla, Isaac, Coppelia Sim + Unreal/Unity on Linux.Why do you dislike Vulkan? The fact it is cross platform and open, royalty-free standard and is used on Windows, Linux and Android should make it easy to develop for.
Have you tried Catalyst? I've not, never had the use-case. How does it handle custom gesture recognizers? For standard apps, I can't see any problem. Anything tinkered, maybe.
People need to understand that power consumption doesn't really matter for people running games or performing scientific work. Sure, it's nice to have a laptop that can run 10 hours longer than others, but when doing really intensive work, people usually use desktops or plug in the laptops (or run stuff in the cloud).
Not likely to be anywhere close. Those others still need to perform massive amounts of operations while shuttling the data back and forth. It’s inefficient, but necessary in the model they’re working under. If I had to guess, they’ll take this as an opportunity to use a different form of cooling while still peaking out their draw (there’s little to no benefit to them to being efficient as they’re in head to head competition where the numbers rule).When AMD and Nvidia come out with TSMC 5nm GPU, it will be interesting to see the performance at the same wattage as the M1 Max. So limit the RTX 40xx to whatever the M1 Max/Ultra GPU is consuming.
Never used custom gesture recognisers, so can't answer that. I think for games Catalyst is an attractive environment. Most of the UI stuff is custom-drawn anyway, you just sprinkle some Mac-specific input handling and voila, no need to maintain separate codebases or mess with targets.
Catalyst isn't great for games. It doesn't necessarily include all the API a game would expect. It's better than nothing though. It doesn't add much against a real Mac port - which also can share a codebase. Catalyst also requires that all your development libraries support it and offer versions for it. Will your physics engine support iOS? Probably. Will it support Mac? Probably. Will it support Catalyst? I haven't seen anything support Catalyst so far.
Of course, it depends on your dev environment. If you are using third-party libraries that are heavily integrated with certain platforms of have special requirements, that’s a different story. But why would a physics engine depend on system APIs?
That's one of those things... some developers have special needs which Apple doesn't provide, so it's off to a 3rd party. It's not just for games. I've seen plenty of people successfully navigating around CoreData in the past.- Catalyst support isn't popular because most games don't even use iOS libraries. Unless you're writing your game in UIKit, there just isn't a point.
That's one of those things... some developers have special needs which Apple doesn't provide, so it's off to a 3rd party. It's not just for games. I've seen plenty of people successfully navigating around CoreData in the past.
In this case, the Mac obliterates the PC. It can generate the world in 10 seconds instead of 40. It loads in 4 seconds instead of 14. It gets frame rates over 300fps, the PC settles in at around 190.
I figure game developers will eventually take notice (especially those using an engine that has a "compile for Mac" switch on it they can flip for practically free).
A $999 M1 MacBook Air also beats the PC, but not by as much, since the Air maxes out all its cores during the world build
And the cat continues to nap on the game PC instead of the Mac because the Mac doesn't even get warm.
I wonder if that developer is hitting CPU limits on the PC side.Apple has often mentioned the Unity engine in press releases and in public presentations. Unity Technologies is one of Apple's primary partners in providing tools for game developers on their platforms. Many games that have Mac versions are made with Unity. I found these comments from a developer who is learning Unity to be of interest when they compared a PC with a 3080 and a Mac Studio, at a similar price point. In terms of performance:
Their thoughts on how other devs may perceive it:
Comment about the low-end:
And, of course, a highly scientific thermal test:
This developer sounds optimistic, in that Apple Silicon Macs are capable gaming machines, which are easily able to meet or exceed an equivalent PC. In the past, the vast majority of x86 Macs used Intel integrated graphics, which were garbage for anything other than basic office tasks. Today, even the "low-end" base M1 has substantial horsepower, making it far more attractive for gaming. Whether this impacts the availability of titles in the future is up for debate, but the hardware is definitely competitive with, if not superior to a PC of the same caliber. Graphics performance, or lack thereof, is one barrier that has historically been an issue which is no longer a factor.
Roughly speaking, the 5800X isn't that much faster than the 3700X that the developer is using, so the CPU side probably isn't making a huge impact. That will vary depending upon benchmark, but not so much as to explain the substantial gap between the PC and Mac Studio, in those Unity benchmarks.I wonder if that developer is hitting CPU limits on the PC side.