Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

diamond.g

macrumors G4
Mar 20, 2007
11,437
2,665
OBX
Oh yeah, I spent all of March completing Elden Ring. That's probably the main reason all other games seem boring in comparison.
That is a fair take.
? Very different markets. More people have Macs than Gaming PCs, don't they? The current M1 chips seem to be capable enough for basic gaming, the base M1 has a better GPU than the base PS4 has/had. As time moves on more people will have an Mx that will certainly be usable for something I'd assume.
I mean there are more Mx macs than Playstation 5’s but that doesn’t seem to stop console developers from making PS5 games…
 

Janichsan

macrumors 68040
Oct 23, 2006
3,127
11,945
It is probably safe to say 0% of people buy Macs with the sole intent to play games on them.
But even when we take into consideration that people buy Mac not just but also to play games? Which go beyond Wordle and Bejeweled?

How large is that fraction?

50%? 5%? 0.5%?

The fact that the majority of Mac buyers don't really care about hardware taxing AAA games hasn't changed with the capabilities of the chips in said Macs.
 

leman

macrumors Core
Oct 14, 2008
19,522
19,679
But even when we take into consideration that people buy Mac not just but also to play games? Which go beyond Wordle and Bejeweled?

How large is that fraction?

50%? 5%? 0.5%?

The fact that the majority of Mac buyers don't really care about hardware taxing AAA games hasn't changed with the capabilities of the chips in said Macs.

Just to throw some numbers in as a proxy

There are 20 million members on the gaming subreddit, 2 million members on the PS5 subreddit and 100k members on the Mac gaming reddit. So yeah, those are pretty large discrepancies. But the market is there, at least in its infancy.
 
  • Like
Reactions: droplink

diamond.g

macrumors G4
Mar 20, 2007
11,437
2,665
OBX
Just to throw some numbers in as a proxy

There are 20 million members on the gaming subreddit, 2 million members on the PS5 subreddit and 100k members on the Mac gaming reddit. So yeah, those are pretty large discrepancies. But the market is there, at least in its infancy.
Hey how is TW:Warhammer 3?
 

GrumpyCoder

macrumors 68020
Nov 15, 2016
2,126
2,706
You don’t want to play Elden Ring?
I don't want to play Elden Ring. I have very little time to play anything right now, but if I'd have to name games I'd like to play more then my vote would go to Trackmania, the current Diablo 3 season (because I have not played D3 in ages), Path of Exile, Apex and Tarkov.

I don't get the wishful-thinking-crowd here. "Soon the Mac will be relevant for gaming", when pointed out that no game studio is willing to make expensive ports per their own market analysis and therefore only simple games (when it comes to graphics and engine) might be ported because it's cheap, it's "but we already have all these wonderful games in the hundreds on Steam, so more must follow"... so if you already have all these wonderful games you're playing, then what's this all about? You've already reached your goal and nothing needs to change.

Yeah, how dare they advance the standards of computing for all of us. Better be like Microsoft and hold everyone back because of legacy concerns.
Yeah, how dare they advance the standards of computing computer graphics for all of us, by introducing 64-bit atomics for shading. Better be like Microsoft Apple and hold everyone back because of legacy concerns proprietary systems and "do it the Apple way".
See how easy that is the other way around? ;)
 
Last edited:
  • Like
Reactions: JMacHack

erikkfi

macrumors 68000
May 19, 2017
1,726
8,097
Because OpenGL is so relevant for games these days. BTW, OpenGL works absolutely fine on M1. And if you are a dev who uses OpenGL for a new title, you have some big problems anyway.



Yeah, how dare they advance the standards of computing for all of us. Better be like Microsoft and hold everyone back because of legacy concerns.
Why didn’t you just say “I’m fine with the decisions that preclude AAA gaming from flourishing on Mac” and save me the trouble of reading all that.
 

leman

macrumors Core
Oct 14, 2008
19,522
19,679
Why didn’t you just say “I’m fine with the decisions that preclude AAA gaming from flourishing on Mac” and save me the trouble of reading all that.

What does OpenGL or 32bit support have with AAA gaming? What recent AAA games you know that use OpenGL or are 32-bit only?
 
  • Haha
Reactions: Unregistered 4U

leman

macrumors Core
Oct 14, 2008
19,522
19,679
See how easy that is the other way around? ;)

Fair enough. But you know, if we start listing back and forth various hardware features that some GPUs have or don’t it’s never going to stop.

Small triangle rasterization in the style of Nanite can probably be done more efficiently ray on AS by using tile shaders. Do the bounding box search to collect the relevant meshlets in the first compute pass, rasterize and shade the micro triangles in subsequent compute passes. Synchronization could be done using per-pixel locks, it should be fairly performant as you only work with very fast on-chip memory. But of course zum just talking out of my ass here, one would need to try it out.
 

GrumpyCoder

macrumors 68020
Nov 15, 2016
2,126
2,706
Fair enough. But you know, if we start listing back and forth various hardware features that some GPUs have or don’t it’s never going to stop.
Yes, of course. No one is arguing that AAA games can't be made with Metal. It's all about market share and money. Since most games either target consoles or Windows, the simple question is, will Mac sales be high enough to justify the cost porting them over. That's where to problem is and that's why "simple" (graphics and engine) have a much higher chance for a Mac version than something with an advanced custom engine and/or tailored for DX, GNM/GNMX, etc.
 

leman

macrumors Core
Oct 14, 2008
19,522
19,679
Yes, of course. No one is arguing that AAA games can't be made with Metal. It's all about market share and money. Since most games either target consoles or Windows, the simple question is, will Mac sales be high enough to justify the cost porting them over. That's where to problem is and that's why "simple" (graphics and engine) have a much higher chance for a Mac version than something with an advanced custom engine and/or tailored for DX, GNM/GNMX, etc.

That's true. The next few years will tell. BTW, regarding 64-bit atomics, it is entirely possible that M1 supports them, just don't have it exposed in the API. They have introduced 64-bit ints in A14 after all.
 

erikkfi

macrumors 68000
May 19, 2017
1,726
8,097
What does OpenGL or 32bit support have with AAA gaming? What recent AAA games you know that use OpenGL or are 32-bit only?
Why don’t you ask my Steam library, which on Mac has dropped from 75+ games to 9 today. Better yet, again, just admit you don’t care about this and we can both move on.
 

orionquest

Suspended
Mar 16, 2022
871
791
The Great White North
Yes, of course. No one is arguing that AAA games can't be made with Metal. It's all about market share and money. Since most games either target consoles or Windows, the simple question is, will Mac sales be high enough to justify the cost porting them over. That's where to problem is and that's why "simple" (graphics and engine) have a much higher chance for a Mac version than something with an advanced custom engine and/or tailored for DX, GNM/GNMX, etc.
Not only that is there any interest from the gaming community? Mostly players, what will attract them to the platform is there anything they are missing from the current offerings. There certainly is if they switch over to Mac. Imgine that Steam library that you have curated for years (ok horded), became mostly unplayable. Ugh no I want to play Elder Scrolls for the n'teen time.
 

Homy

macrumors 68030
Jan 14, 2006
2,510
2,462
Sweden
Just to throw some numbers in as a proxy

There are 20 million members on the gaming subreddit, 2 million members on the PS5 subreddit and 100k members on the Mac gaming reddit. So yeah, those are pretty large discrepancies. But the market is there, at least in its infancy.

According to Steam the Intel Mac user base is decreasing 1-5% per month while the M1 user base is increasing 1-5% every month. The transition is happening fast. Since Dec 2021 the Intel Mac user base has shrunk by 11% while M1 Mac user base has increased by the same amount.
 

mi7chy

macrumors G4
Oct 24, 2014
10,625
11,298
Roughly 100% of Playstation owners bought the console to play games. How many of the Arm-Macs owners did buy their computers for this purpose?

Most Macs sold are M1 MBA and Mini which are incapable of playing more than basic mobile ported games. I get 20fps with MBA M1 on Shadow of the Tomb Raider which is a big no compared to ~90fps on PC gaming laptop that costs about the same.
 

diamond.g

macrumors G4
Mar 20, 2007
11,437
2,665
OBX
Why don’t you ask my Steam library, which on Mac has dropped from 75+ games to 9 today. Better yet, again, just admit you don’t care about this and we can both move on.
Should you really be using Steam if you game on the Mac? Isn't that what the Mac App Store is for?
 

diamond.g

macrumors G4
Mar 20, 2007
11,437
2,665
OBX
Most Macs sold are M1 MBA and Mini which are incapable of playing more than basic mobile ported games. I get 20fps with MBA M1 on Shadow of the Tomb Raider which is a big no compared to ~90fps on PC gaming laptop that costs about the same.
I am going to call Shens. You got screen caps showing this?
 
  • Like
Reactions: Romain_H

mi7chy

macrumors G4
Oct 24, 2014
10,625
11,298
I am going to call Shens. You got screen caps showing this?

I no longer have SoTR installed on MBA M1 but AppleGamingWiki guy gets the same fps at 1080p highest preset.

MBA M1 (lower left)
Screenshot (3).png


100W 3060 laptop
1651772076640.png


70W 3060 laptop (90fps is already optimal so I normally run at 70W)
1651772714466.png
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.