breaktimes I am allowed toYou shouldn’t be reading MacRumors during work anyway.![]()
breaktimes I am allowed toYou shouldn’t be reading MacRumors during work anyway.![]()
There's definitely a market for AR night vision goggles, it's just not a consumer/lifestyle niche.How is it a killer app? How often do people need night vision goggles?
And do they need a $3,000 device to get night vision?
Until VR optics can display crisp clear visuals at 1080p (at a minimum) VR will always be a bust in my opinion because there is just far too much visual technology where we can enjoy visuals at 1080p and above, televisions, mobile phones, tablets, laptops so why on earth would people spend a lot of money on VR devices that can barely push beyond 1980's graphic card output quality.
This is very much an issue right now, absolutely agree with you, but I think it can be solved. If anyone can figure it out through lots of research it's Apple. I think part of it for me is the harsh light that the screens emit, and you can test that by setting your headset to minimum brightness. That makes it tolerable for longer. Apple could have figured out how to fix that. Though I remain doubtful.To me, which is the number one factor why VR is struggling and will continue to struggle and something that is never talked about in VR discussions/debates is the effects on the human body.
No… no.Millions of people wear glasses.
While this is focused on VR and very niche it will evolve over time.
If we can eventually “Apple Watch” prescription glass I think we will see and uptick in adoption. Even if it’s a passive device you don’t interact with very often (like the watch).
I think that was one of the reasons the military put a hold/stop on the HoloLens.To me, which is the number one factor why VR is struggling and will continue to struggle and something that is never talked about in VR discussions/debates is the effects on the human body. I speak from experience here because I have an Oculus rift DK2 and VR for my playstation4 and I can tell you that it's near on impossible to go 30 mins using a VR headset without feeling nauseous, eye strain, dizziness and onset of headaches leading to migraines. It has not only happened to me but to my family, friends and work colleagues who have come to try them out. Everyone who has tried them all say the same thing, VR is great BUT it's not for them because of the medical reasons it brings on to them. I have also seen many post in forums dedicated to VR where users have returned their VR headset because it causes them medical problems. Not everyone will have the same effects but I am of the opinion that many people will suffer and thus return the headset.
Education Price is $2699$3000 starting price confirmed.
Beat Saber would be one of the very few things that would get me to buy an Apple VR headset. Alas.I'm really worried about the gaming part
There will be no PCVR support(probably)
Valve will not support them(competition)
M2 will make the headset the most powerful one in the market BUT meta bought a lot of VR game studios like people behind Beat saber.
... in your living room. Bonus, they come with built in fall detection.This will be perfect for skiing
This just oozes “comments that we will look back on that aged poorly”. The very wording in the first paragraph sound like the beginning of a news article about the success of this product. “Meta gave up on vr. Microsoft HoloLens never went anywhere. the Market for this segment seemed all but dead until apple entered the market and revived a dead market. It’s been 5 years since apples headset launched and since then, other companies have all but copied apples successful strategy in a new and booming augmented reality market“This thing is DOA. Meta has all but given up on VR. Microsoft exited its HoloLens investment as well. Even Google just recently decided to cancel their entire Google Glasses project (remember that?).
Wallstreet investors now see VR as a huge negative on tech stocks. In 2021, releasing this thing would have probably boosted Apple's stock. In 2023, this will drag Apple's stock down.
People refer to the Apple Watch as a device that took a few generations to become popular. But we've had a century of demand for a wearable device on your wrist. The Watch had a huge market. VR has a tiny market in comparison. If Apple doesn't sell enough, I can easily see them canceling the project after 2-3 generations.
People did not want to wear watches, myself included, until Apple Watch. Watches in general were a dying market. The thing about a device like this is that it could show the XR industry how things really should be done, which is why you can't make predictions based on the current market. It's totally up in the air, but I wouldn't bet against Apple making a product into something we thought we didn't want or need.This thing is DOA. Meta has all but given up on VR. Microsoft exited its HoloLens investment as well. Even Google just recently decided to cancel their entire Google Glasses project (remember that?).
Wallstreet investors now see VR as a huge negative on tech stocks. In 2021, releasing this thing would have probably boosted Apple's stock. In 2023, this will drag Apple's stock down.
People refer to the Apple Watch as a device that took a few generations to become popular. But we've had a century of demand for a wearable device on your wrist. The Watch had a huge market. VR has a tiny market in comparison. If Apple doesn't sell enough, I can easily see them canceling the project after 2-3 generations.
Typically, any product should retail at about double the cost to build unless you plan to recoup your investment by selling software like you see with a game console. You need to account for R&D at about 10%, support at about another 10%, and at least 10% more for customers who return the product. That leaves about 20% profit margin.Citation needed