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Hoping this is all as good as it sounds and developers actually take advantage.

We need eGPU support now though. As good as M1 is, the graphics performance still isn’t comparable to a mid-level modern nVidia card for actually running games on most Macs. And now of course that even applies to the Mac Pro.
No kidding. My 4070 absolutely crushes my M1 Pro 14" in terms of raw graphics compute.
 
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I still think bringing out Kojima was the biggest flex possible on Apple’s part as far as gaming goes. he is a legend amongst gamers, up there with (on a totally different note) Miyamoto and Iwata (❤️‍🩹), and announcing DS Director’s Cut for Mac was one of many awesome ways they showed this week that they are committed to finally making the Mac a viable gaming platform.

that being said…I’m ready for eGPU support. I am not gonna be able to play games the same way my brother can with his Ryzen and his 4090, lmao
 
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This is the most Apple has talked about games on the Mac in a while. The next few years might actually be pretty exciting. Windows is pretty terrible (to me) for everything except gaming. I'd rather stay inside macOS to game, though I mostly play on my PS5 and Switch these days.
 
It's funny, before OS X, Mac OS 9 and earlier used to prioritize the operating system for games. Now after 20 years they want to return to that? That took a while. o_O
What's next are they gonna bring back skins for the operating system?
 
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Most people want hundreds of AAA games via subscriptions, not buy one by one individually.
No they don't. I'm sure companies would love to turn everything into a subscription-based hellscape where they dictate what you can and can't do, but plenty of people still have brains and don't buy into that anti-consumer BS.

Does anyone else feel enabling gaming on Mac cheapens the brand?
I feel that what you wrote is out-of-touch, elitest twaddle.
 
It’s a fork of WINE but using Apples own D3DX plugin to handle Direct3D 9 through 12. Crossover barely has Direct3D 12 support in place. You can login to the Apple Developer portal and download it, no paid account requirement. It’s all command line based though.
 
Don’t get your hopes up. Listen to this take from the Linus WAN show yesterday. Ultra-short version: Apple did very little, it’s not a translator, and this still requires developers to do a full port.
Yep, also what Linus says at 35:15 that developers don't even put a lot of effort in to porting to Windows! I have said it before, I am not too happy as a PC gamer lately with the top of the line setup. And why do people expect these developers to even look at a Mac? Even if Apple produces a tool like this? It's all about marketshare. Always has been, and always will.
 
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That advantage Apple Silicon offers game designers is a stable, uniform graphics platform - almost like a console. Without multiple different Graphics card models and standards, developers can write and optimise the graphics once and have a market of millions of Mac users.
 
AS version of Civilization please. Oh, and I would like Elite Dangerous to return to Mac as an AS port, I originally purchased the game and it ran superbly on my Mac, a few months later and the developers decided they were no longer supporting Mac and the game stopped working, never got my money back either which was basically theft IMHO.
 
Don’t get your hopes up. Listen to this take from the Linus WAN show yesterday. Ultra-short version: Apple did very little, it’s not a translator, and this still requires developers to do a full port.
Stating that Apple did very little is pretty disingenuous, but regardless of that this is incorrect - head over to YouTube or Reddit where there are people playing dozens of fully working Windows games using just this toolkit with zero developer involvement.
 
The biggest battle for Apple here is that they are fighting a monopoly , this is never easy to accomplish (duopoly in the best case) , Windows is putting money behind its gaming efforts , buying up studios left right and center with Activision blizzard incoming as well , Sony also had a shopping spree , this alone is hampering the biggest AAA titles from coming to the Mac.

Getting GTA6 must be a top priority for Apple , this game alone will put them on the map as it will be the biggest selling game of all time by a wide margin when it comes out.
 
Can't wait for Apple to put some L33T G4M3R LED lights on their MacBooks with flame decals. NOT!

Does anyone else feel enabling gaming on Mac cheapens the brand?

No.

Whether you’re a gamer or not, encouraging game support proves that your platform has enough horsepower to support them, which encourages other developers of high performance applications to support the platform too.
 
If Apple developed an emulator that is good enough to run games on, why are we still messing around with dual computers or Parallels?

Why not just release this like Rosetta.

Because … OS/2.

Games is one thing, but let’s not get into a situation where devs start saying they’re not going to port because the Windows version can run on a Mac.
 
Stating that Apple did very little is pretty disingenuous, but regardless of that this is incorrect - head over to YouTube or Reddit where there are people playing dozens of fully working Windows games using just this toolkit with zero developer involvement.

Why is it disingenuous? And what is incorrect? According to the show, Apple provided around 20,000 lines of coding; that's it. You do know this toolkit was open source Crossover -- you can download it yourself for free and do exactly what Apple did. They also say they tried a bunch of games, and performance was middling at best. So "did very little" appears accurate.

And, look at this: Proton itself is by Valve, not Apple, precisely because Valve earns 30% of every purchased port. I think the Linus evaluation was pretty spot on.

People "playing" Windows games doesn't mean the performance is good, in fact they reported performance is poor across a range of titles.
 
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Why is it disingenuous? And what is incorrect? According to the show, Apple provided around 20,000 lines of coding; that's it. You do know this toolkit was open source Crossover -- you can download it yourself for free and do exactly what Apple did. They also say they tried a bunch of games, and performance was middling at best. So "did very little" appears accurate.

And, look at this: Proton itself is by Valve, not Apple, precisely because Valve earns 30% of every purchased port. I think the Linus evaluation was pretty spot on.

People "playing" Windows games doesn't mean the performance is good, in fact they reported performance is poor across a range of titles.
I’m fully aware of the Crossover connection. And Apple themselves doing the work that Codeweavers seem to have been struggling with for a while is hardly doing “very little”, whether it was 20000 lines of code or 20 million. And this is an ongoing investment for Apple, at least for now.

Also your (Linus’?) statement was that “this” - that is the Game Porting Toolkit - requires developers to do a full port for people to play DirectX games on MacOS. Which, as I stated, clearly isn’t true. Yes performance varies wildly from game to game, but there are plenty of fully playable games that run well with this, even at this beta stage and with nothing else required.
Plenty of reason to get ones hopes up when dozens of previously unplayable Windows games suddenly become playable almost overnight on macOS due to Apple now investing more heavily in gaming.
 
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Hoping this is all as good as it sounds and developers actually take advantage.

We need eGPU support now though. As good as M1 is, the graphics performance still isn’t comparable to a mid-level modern nVidia card for actually running games on most Macs. And now of course that even applies to the Mac Pro.
Look, M1 was/is more or less just a testing ground for the future. The following generations will be better.

Don't have high hopes, that Apple will (re)enable eGPU support on Apple silicon, because you might be dissapointed in the long run.
 
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