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Yes, they can and have. Apple's toolkit is just CrossOver 22.1.1 with patches applied to support DirectX 12 games.
This can also be confirmed by reading Apple's installer script.

It is not intended for end-users though, the whole setup process is command line based.

Codeweavers will be adding DirectX 12 support officially to their Crossover product in version 23 later this year and it's already in nightly tester builds, although it's not as compatible right now as apple's patched version of 22.
There already a couple of GUI based tools to automate the installation, so no command line knowledge needed.
 
Because … OS/2.

Games is one thing, but let’s not get into a situation where devs start saying they’re not going to port because the Windows version can run on a Mac.
That already happened to Linux. Although in some cases the devs at least make sure it works in Proton.
 
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"It's been only one day and people are already running Cyberpunk 2077, Spiderman, Elden Ring, Hogwarts Legacy and Diablo IV on their Macs at high settings. "

wow!
 
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This (gaming push on osx) has to be yet another moronic blunder by Cook. Why the **** did he even approve of this? Apple had AGES to jump on the gaming bandwagon and it deliberately didn't because they didn't see that market segment worth competing in. And now, with hardware NOT designed with gaming in mind, with price tags for a complete system that are 2-3x higher than what a teenager can assemble from off the shelf components, Apple decides to join the race? With what, its not-gaming VR headset, its non-gaming mouse and non-gaming screen that is extremely expensive and is neither here nor there prosumer thing that is best suited for general use? Right.
Oh and of course, Apple released some tool for whatever. So now if you're a game developer you have tools for multiplatforming and gettinh games on PS and Xbox as well as the well-established x64 PC ... and now you'll have to port your game to ANOTHER platform and adjust the entire game to a new processor and a new graphics card. I bet all devs are just so "happy" for this.
I have an olive branch though: Nintendo should jump onboard and make make their games run on OSX. That and especially Zelda, for all the soyjaks.
 


Apple at WWDC this week announced a new toolkit that makes it easier for game developers to port Windows games to the Mac. The toolkit provides an emulation environment that allows developers to run their existing, unmodified Windows game on the Mac and quickly evaluate how well the game could run on macOS before writing any code. A beta version of the toolkit is available for download on the Apple Developer website.

Mac-Gaming.jpg

Apple is also offering developers a new Metal shader converter that simplifies the process of converting a Windows game's shaders and graphics code to run on Macs with Apple silicon. Apple says the toolkit and converter significantly reduce the total development time required to port games to the Mac, from months to just a few days.

Developers interested in porting Windows games to the Mac can watch Apple's series of "bring your game to Mac" videos for more details. Apple also has a page on its website outlining various gaming technologies and tools available for developers.

Apple appears to be increasing its commitment to high-end gaming on the Mac. For example, macOS Sonoma features a new Game Mode that temporarily prioritizes CPU and GPU performance for gaming. Game Mode also lowers AirPods audio latency, and reduces input latency with popular third-party game controllers by doubling the Bluetooth sampling rate, according to Apple. macOS Sonoma will be released later this year.

Article Link: Apple Releases Tool to Help Developers Port Windows Games to Mac

I hope they'll port Skyrim and it's DLC's to the Mac! That would be amazing!!! \m/ \m/ \m/ \m/
 
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Anything to avoid supporting Vulkan I guess.
That's the point. Apple was pushing hard for standards in the golden years of OSX (OpenGL and OpenCL were brilliant on the Mac, and you could write multiplatform code very easily). I cannot imagine how great the Mac would be today if they continued that line. The Mac would probably be the best platform for Vulkan today. But no, they decided to break with all standards, and put themselves in the opposite end of the spectrum: a custom graphics API, deprecate all standards, create a new language whose compiler is not even included in the complete LLVM distribution, make it impossible for high-end GPU vendors to support the Mac.... in other words, they decided to transform the platform into something with non-standard APIs only.

Fine, now they realize that PC (and even Linux) games need a big effort to be ported to the Mac, just because Apple decided to run away from the standards. Incredible.

Oh, if OSX had been MIT-licensed and we could just drop all this nonsense change and this iOS-y trend, we could continue working with the best OS of all times.
 
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Getting GTA6 must be a top priority for Apple , this game alone will put them on the map as it will be the biggest selling game of all time by a wide margin when it comes out.
Depends if GTA5 is allowed to combine all the sales of the 15 different versions it has had. I am pretty sure I've played that game on 5 different systems at this point and it feels like over a decade.
 
Can't wait for Apple to put some L33T G4M3R LED lights on their MacBooks with flame decals. NOT!

Does anyone else feel enabling gaming on Mac cheapens the brand?
Gatekeeping much, are we? You seem to have a pretty narrow and stereotype-filled notion of gamers.

Are you suggesting by your last sentence that Apple is currently actively doing things to disable on the Mac? To answer your question, no, I don't think "enabling" gaming on the Mac cheapens the brand. I would welcome Apple giving the Mac additional capabilities (I don't anticipate those would involve "G4M3R LEDs" - you know those don't actually make the machine work better, right? They just make pretty colors. But actual new capabilities initially put in to make games run better might become useful to me at some point, and to others. There's a whole gray area between "game" and "not game" - features that help gaming might help other uses of the machine. As well, something that causes more Macs to be sold would draw more of Apple's focus to the Mac, which may ultimately benefit your ability to do your spreadsheets and powerpoint presentations faster.
 
I wouldn't say this is skin in the game. Skin in the game would be Apple acquiring or starting it's own studio(s). Or at the very least fund developers at scale to bring games to macOS.
I'd settle for a serious commitment that Apple actually sticks with long term. They have a habit of announcing some new gaming support, getting some game developers on stage at WWDC or similar, and then... wandering off to focus on something else in a matter of months. Skin in the game would be having some personnel who are permanently tasked with adding, maintaining, and supporting features needed by game developers.
 
People who are considered 'gamers' that do not have any exposure to Macs today are not going to come to a Mac tomorrow because they can play games on it.

They won't come because the devices are too expensive and can't be upgraded.

I don’t think this is really about getting folk to buy a Mac because it’s the ultimate games machine. It’s really about folk who would’ve bought a Mac anyway, but would like to play games on it.

If gaming is why you’re buying a machine then there will always be better PCs than the Mac. A long time ago, Apple decided that would prefer to make machines that didn’t turn your bedroom into a furnace, and I don’t see them turning away from that.
 
I was very sceptical about Apple making a push for gaming on the Mac and, in retrospect, this was a bit premature. I still have my reservations about the long-term prospects of successful gaming on the Mac, but I'm happy to be proven wrong and I do have some thoughts.

  • "This isn't for 'gamers.'" No, it is not. It doesn't have to be. I believe the hardcore gaming community values modularity too much to fully pivot to the Mac is their platform, which basically locks you into whatever configuration you buy. Plus, I think the Mac is unlikely to surpass the PC in raw power in that sector anytime soon.
  • The prize are 'gamers' the gaming community itself likes to sometimes pretend don't exist. People who love gaming but don't necessarily care about (or can afford) the latest GPU or whether it runs at 4k at 120 FPS. However, as impressive as performance already on high-end Apple hardware may be, the benchmark are the M1 and M2 MacBook Airs. Apple sells a lot of these and if you only target folks with MacBook Pros, Studios or now Mac Pros you're missing out on quite a lot of market.
  • That being said, unless you're completely fresh to gaming or you have only played on a console in the past, you likely have a library already so I'm curious how this will be supported by Steam and others. I bought a Steam Deck and, frankly, if I could cross-play with my Mac in the same way PC folks can cross-play with their Windows machine I'd be super happy.
  • I wonder whether Apple is in the long-term hoping to bring this into its own App Store to take a cut, but I think it would have to offer quite an incentive to get me away from Steam. Cross-play with your iPad or iPhone sounds neat, but probably difficult to pull off given how much effort Valve had to put into bringing AAA gaming into a handheld.
We shall see. Despite everything I believe Apple is facing an uphill battle. I'd be more than happy to be proven wrong, but I don't think this is necessarily a success.
 
I don’t think this is really about getting folk to buy a Mac because it’s the ultimate games machine. It’s really about folk who would’ve bought a Mac anyway, but would like to play games on it.

I agree with that, but look around the forums and there is a belief that Mac is going to be a powerful gaming machine that will attract PC users. Powerful? Yes, gaming machine? Somewhat, attracting PC users? No.

Whilst the porting tool is great, the alternate view is that they are trying to give developers something more to encourage them, why? They are not encouraged at the moment. Many companies big and small have already come and out said they won't port to ARM, not worth their while as there are simply not enough numbers that will buy to justify it.

There are games already out there for Mac, quite popular ones where the developers have already said the sequel is not going to be released for Mac.
 
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Hey all,

please check out the subreddit macgaming.

People are playing Diablo 4, Hogwarts Legacy and Cyberpunk 2077 on M1 and M2s with 30-60 FPS on high settings.

It is time to cover this gaming revolution!
 
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Considering how terrible recent PC ports are these days, maybe developers can make good Mac ports instead.

Maybe.

Hopefully.
Hopefully? why exactly? Windows is very popular and a preferred platform for developing games. If a Windows port(initially anyway, because games on Windows always get patches and fixes that alleviate/fix problems) is poorly optimized the chances for MacOS to get a port of such games(which would also better optimized than the Windows version which is used to port the game) is very very small, like 0.01%. Developers just don't care when it comes to MacOS and AAA gaming and they definitely won't give MacOS better treatment than Windows.
 
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