Those filthy peasants wish to game on our end Macs!Can't wait for Apple to put some L33T G4M3R LED lights on their MacBooks with flame decals. NOT!
Does anyone else feel enabling gaming on Mac cheapens the brand?
No they aren't. They barely run at 30fps at 1080p FSR set to Performance so the native resolution is lower than 1080p and settings definitely aren't maxed out, most of the time low settings are being used. Also users report freezes, crashes, artifacts and frametime problems(even if the games shows it runs at 40fps if feels like 22fps).Hey all,
please check out the subreddit macgaming.
People are playing Diablo 4, Hogwarts Legacy and Cyberpunk 2077 on M1 and M2s with 30-60 FPS on high settings.
It is time to cover this gaming revolution!
They didn't develop anything, this is the open source Wine project rebranded.If Apple developed an emulator that is good enough to run games on, why are we still messing around with dual computers or Parallels?
Why not just release this like Rosetta.
No but it was pretty much destroyed in one.Rome wasn't built in a day. Have to start somewhere.
I wish they would just let us stream PSN and Xbox Live onto the apple TV. That would be so amazing.Most people want hundreds of AAA games via subscriptions, not buy one by one individually.
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It also offers disadvantages. It would be interesting to see what's the most popular configuration of the majority of the current ARM Macs, but I wouldn't be surprised to see the 8GB RAM 256GB Storage is the most popular ARM Mac configuration. This definitely isn't apropriate for AAA Games so a large chunk of those "millions of Mac users" wouldn't be able to properly run AAA Games anyway. I would say 16GB RAM and 1TB storage is the minimum appropriate configuration and who know when apple will get here and by the time they are maybe 16GB won't be enough for new games anyway.That advantage Apple Silicon offers game designers is a stable, uniform graphics platform - almost like a console. Without multiple different Graphics card models and standards, developers can write and optimise the graphics once and have a market of millions of Mac users.
They did, the dx12 to metal wrapper is theirs. They are using crossover's wine fork for the rest though, yes.They didn't develop anything, this is the open source Wine project rebranded.
Ahh good ol’ cooperative multitasking on Classic Mac OS. Where the foreground app got 100% resource prioritization and could take down the entire system if something went wrong.It's funny, before OS X, Mac OS 9 and earlier used to prioritize the operating system for games. Now after 20 years they want to return to that? That took a while.
What's next are they gonna bring back skins for the operating system?
It also offers disadvantages. It would be interesting to see what's the most popular configuration of the majority of the current ARM Macs, but I wouldn't be surprised to see the 8GB RAM 256GB Storage is the most popular ARM Mac configuration. This definitely isn't apropriate for AAA Games so a large chunk of those "millions of Mac users" wouldn't be able to properly run AAA Games anyway. I would say 16GB RAM and 1TB storage is the minimum appropriate configuration and who know when apple will get here and by the time they are maybe 16GB won't be enough for new games anyway.
Now they aren't. The barely run at 30fps at 1080p FSR set to Performance so the native resolution is lower than 1080p and settings definitely aren't maxed out, most of the time low settings are being used. Also users report freezes, crashes, artifacts and frametime problems(even if the games shows it runs at 40fps if feels like 22fps).
It's a start, but definitely not a revolution at all.
This guy gets it. This is the kind of person Apple is aiming for with gaming on Mac.Bring it on. If enough games run on Mac I can retire my ageing gaming PC and just game on Mac from now on. I'm always going to have a Mac for professional reasons so I'm already buying one - if it can run games then it makes it an even better value product, where I'd even shell out for more cores and storage for the games.
I mean it’s a tool (in beta version) to help developers more quickly get their Windows game over to MacOS native. Not a solution for end users to play games.I'm not much of a console gamer, but I was pretty unimpressed with the demos I saw. The Cyberpunk video I saw looked absolutely unplayable. The Diablo 4 demo looked fine, a little jumpy at points, but playable. That being said, Diablo 4 doesn't seem to be a particularly GPU intensive game, with the graphics being nothing to write home about across platforms.
Overall, this seems like a nice addition to Mac gaming, but that's about as far as I'd go in its praise.
No it wasn't. The Roman Empire's collapse took a while because was caused by many factors.No but it was pretty much destroyed in one.
Apple pushed hard for OpenGL and OpenCL but dropped them because the Khronos Group let them fall way behind Direct3D and CUDA so Apple decided to take control into its own hands. Don’t blame Apple for this.That's the point. Apple was pushing hard for standards in the golden years of OSX (OpenGL and OpenCL were brilliant on the Mac, and you could write multiplatform code very easily). I cannot imagine how great the Mac would be today if they continued that line. The Mac would probably be the best platform for Vulkan today. But no, they decided to break with all standards, and put themselves in the opposite end of the spectrum: a custom graphics API, deprecate all standards, create a new language whose compiler is not even included in the complete LLVM distribution, make it impossible for high-end GPU vendors to support the Mac.... in other words, they decided to transform the platform into something with non-standard APIs only.
Fine, now they realize that PC (and even Linux) games need a big effort to be ported to the Mac, just because Apple decided to run away from the standards. Incredible.
Oh, if OSX had been MIT-licensed and we could just drop all this nonsense change and this iOS-y trend, we could continue working with the best OS of all times.
Look, M1 was/is more or less just a testing ground for the future. The following generations will be better.
Don't have high hopes, that Apple will (re)enable eGPU support on Apple silicon, because you might be dissapointed in the long run.
M1 Max 64Wow that is cool. What Mac and specs, out of curiosity?