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Hopefully this will spur a few more significant releases on Mac, now it won't be limited to just the 15/16" MacBook Pro and iMacs/ Mac Pros with dedicated graphics it must surely be a market of significant interest?
 
Can't wait for Apple to put some L33T G4M3R LED lights on their MacBooks with flame decals. NOT!

Does anyone else feel enabling gaming on Mac cheapens the brand?
Those filthy peasants wish to game on our end Macs!
Apple used to be a premium company until they let the rabble in and ruin it for us all.
Next thing you know they will be letting those people use iPhones as well. The very thought!

/s
 
Hey all,

please check out the subreddit macgaming.

People are playing Diablo 4, Hogwarts Legacy and Cyberpunk 2077 on M1 and M2s with 30-60 FPS on high settings.

It is time to cover this gaming revolution!
No they aren't. They barely run at 30fps at 1080p FSR set to Performance so the native resolution is lower than 1080p and settings definitely aren't maxed out, most of the time low settings are being used. Also users report freezes, crashes, artifacts and frametime problems(even if the games shows it runs at 40fps if feels like 22fps).
It's a start, but definitely not a revolution at all.
 
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That advantage Apple Silicon offers game designers is a stable, uniform graphics platform - almost like a console. Without multiple different Graphics card models and standards, developers can write and optimise the graphics once and have a market of millions of Mac users.
It also offers disadvantages. It would be interesting to see what's the most popular configuration of the majority of the current ARM Macs, but I wouldn't be surprised to see the 8GB RAM 256GB Storage is the most popular ARM Mac configuration. This definitely isn't apropriate for AAA Games so a large chunk of those "millions of Mac users" wouldn't be able to properly run AAA Games anyway. I would say 16GB RAM and 1TB storage is the minimum appropriate configuration and who know when apple will get here and by the time they are maybe 16GB won't be enough for new games anyway.
 
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Now this is going to be interesting to watch, not least because majority of games are built on X86 platforms, and of course Apple now uses ARM across all its devices. So how performance will be affected will be an interesting thing to see.
 
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If I can run MSFS and Elite Dangerous on a Mac effectively I will dump my hot air blower. I guess it’s down to the game developer.
 
It's funny, before OS X, Mac OS 9 and earlier used to prioritize the operating system for games. Now after 20 years they want to return to that? That took a while. o_O
What's next are they gonna bring back skins for the operating system?
Ahh good ol’ cooperative multitasking on Classic Mac OS. Where the foreground app got 100% resource prioritization and could take down the entire system if something went wrong.

This thankfully does not return to that. Modern macOS (and Windows) has always had the ability to change the priority of a process/app, this is just a simplified interface for it.
 
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Bring it on. If enough games run on Mac I can retire my ageing gaming PC and just game on Mac from now on. I'm always going to have a Mac for professional reasons so I'm already buying one - if it can run games then it makes it an even better value product, where I'd even shell out for more cores and storage for the games.
 
It also offers disadvantages. It would be interesting to see what's the most popular configuration of the majority of the current ARM Macs, but I wouldn't be surprised to see the 8GB RAM 256GB Storage is the most popular ARM Mac configuration. This definitely isn't apropriate for AAA Games so a large chunk of those "millions of Mac users" wouldn't be able to properly run AAA Games anyway. I would say 16GB RAM and 1TB storage is the minimum appropriate configuration and who know when apple will get here and by the time they are maybe 16GB won't be enough for new games anyway.

As the proud owner of a 512GB/8GB M1 MBA I definitely share that concern. External storage is of course an issue, even though some might consider upgrading to an external SSD for gaming as conventional external storage on the Xbox is already getting a bit long in the tooth.

The RAM, however, is putting in a hard limit that is impossible to upgrade post purchase and expensive to upgrade at point of purchase, which decreases the pool of Macs realistically able to run AAA games. So the question then is whether developers are willing to put in the work.
 
Now they aren't. The barely run at 30fps at 1080p FSR set to Performance so the native resolution is lower than 1080p and settings definitely aren't maxed out, most of the time low settings are being used. Also users report freezes, crashes, artifacts and frametime problems(even if the games shows it runs at 40fps if feels like 22fps).
It's a start, but definitely not a revolution at all.

I'm not much of a computer gamer, but I was pretty unimpressed with the demos I saw. The Cyberpunk video I saw looked absolutely unplayable. The Diablo 4 demo looked fine, a little jumpy at points, but playable. That being said, Diablo 4 doesn't seem to be a particularly GPU intensive game, with the graphics being nothing to write home about across platforms.

Overall, this seems like a nice addition to Mac gaming, but that's about as far as I'd go in its praise.
 
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Desktops and laptops are mature technologies which can’t expect huge leaps in improvement year after year. IMO, Apple Silicon was the most interesting tech innovation since iPhone. Using non-x86 chip architecture to run demanding software more efficiently is a pretty nice leap and is leading us to discussing possibly playing AAA gaming titles on a fanless laptop. That’s remarkable.

Yes, gamers, hobbiests, and people who build their own desktops will scoff at Apple’s play here. But, like always, Apple isn’t aiming for them. This is for the kid going to college with a MacBook Air who might want to play a few AAA titles without worrying about what kind of graphics card they have. It’s for the business traveller who wants something to do in their hotel room without being concerned that they don’t have enough VRAM. It’s for people who want to buy a high end computer without thinking about the internals and whether it can play that new game everyone is talking about.
 
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Bring it on. If enough games run on Mac I can retire my ageing gaming PC and just game on Mac from now on. I'm always going to have a Mac for professional reasons so I'm already buying one - if it can run games then it makes it an even better value product, where I'd even shell out for more cores and storage for the games.
This guy gets it. This is the kind of person Apple is aiming for with gaming on Mac.
 
I'm not much of a console gamer, but I was pretty unimpressed with the demos I saw. The Cyberpunk video I saw looked absolutely unplayable. The Diablo 4 demo looked fine, a little jumpy at points, but playable. That being said, Diablo 4 doesn't seem to be a particularly GPU intensive game, with the graphics being nothing to write home about across platforms.

Overall, this seems like a nice addition to Mac gaming, but that's about as far as I'd go in its praise.
I mean it’s a tool (in beta version) to help developers more quickly get their Windows game over to MacOS native. Not a solution for end users to play games.

Think it’s pretty impressive what it does, jut like it’s impressive how Rosetta 2 is converting x86 code on the fly.
 
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So no Intel Mac I assume? Well, imma stick too Bootcamp / Parallels then (which for casual games is ok though)
 
That's the point. Apple was pushing hard for standards in the golden years of OSX (OpenGL and OpenCL were brilliant on the Mac, and you could write multiplatform code very easily). I cannot imagine how great the Mac would be today if they continued that line. The Mac would probably be the best platform for Vulkan today. But no, they decided to break with all standards, and put themselves in the opposite end of the spectrum: a custom graphics API, deprecate all standards, create a new language whose compiler is not even included in the complete LLVM distribution, make it impossible for high-end GPU vendors to support the Mac.... in other words, they decided to transform the platform into something with non-standard APIs only.

Fine, now they realize that PC (and even Linux) games need a big effort to be ported to the Mac, just because Apple decided to run away from the standards. Incredible.

Oh, if OSX had been MIT-licensed and we could just drop all this nonsense change and this iOS-y trend, we could continue working with the best OS of all times.
Apple pushed hard for OpenGL and OpenCL but dropped them because the Khronos Group let them fall way behind Direct3D and CUDA so Apple decided to take control into its own hands. Don’t blame Apple for this.
 
Look, M1 was/is more or less just a testing ground for the future. The following generations will be better.

Don't have high hopes, that Apple will (re)enable eGPU support on Apple silicon, because you might be dissapointed in the long run.

Oh believe me, any hopes I had early on have been thoroughly dashed. I have completely given up the idea of PC games on Macs. Right now it’s like buying a horse when you really needed a car or vice versa. They just aren’t for the same thing even though they technically can fill some of the same roles.

It’s just ironic that Apple is making these half efforts finally.

I understand that M1 is just the first generation, but it’s pointless to pursue triple A games if their standard SoC isn’t made for them and the only computers they sell that can start at $7000.

With no modularity at all, why are they even bothering to get PC games ported? People are just going to be more disappointed when they don’t run well and there’s not one single thing they can do about it because their Mac has only Thunderbolt ports for expansion.

Third party GPU support is just such an obvious gap, and one they just took a giant step back on with the new Mac Pro. Not that I’ve ever expected Apple to fill obvious gaps in any kind of reasonable time.

But it’s clear now they’ve been spending all their best work on the headset. The Mac was already a second class citizen and now it’s been bumped down to third.
 
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Fantastic news. Sometimes Apple is still doing the right thing... it's such a good idea to support an existing open source solution it almost seems like a no-brainer in hindsight. Kudos to whoever thought of this!

Imagine they pump a few million into that, it goes a very long way...
 
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