OLEDs already implement compensation cycles which are designed to detect pixel degradation and attempt to compensate it. These cycles are performed when the display goes in standby after a set amount of hours of activity.
These cycles are not a silver bullet though: they can only compensate degradation up to a point before permanent damage becomes visible.
From what I understand, the current leveling strategies mostly involve burning the screen with random pixels, not trying to detect what pixels have the most burn. I guess you might be able to do so by looking at the resistance of each subpixel. That would be a lot of circuitry.