The market already gave 3D a chance and the answer was a loud NO.Let's give Apple a chance. If it doesn't pick up after 5 years, then maybe we consider it a failure.
The market already gave 3D a chance and the answer was a loud NO.Let's give Apple a chance. If it doesn't pick up after 5 years, then maybe we consider it a failure.
You've obviously never had the experience before - and Apple's headset has NO SCREEN DOOR and is in 4K - it will be outstanding if you can manage to wear it for 2 hours. This is one of the bigger selling points for me - and will be for LOTS of people. It's the cost of a short throw projector that many of us would drop $3500 -$7000 on.having goggles vs glasses is more natural?
I'm excited for the headset but your comparison is - comical ...
I believe what you are saying but the way you worded it, you sound like Apple planted you in this forum!These uniquely immersive cinematic experiences will drive adoption of Apple Vision Pro.
Well, lets see how the Vision Pro pans out in the next few years. At least give them two or three iterations of it before we write them off.The market already gave 3D a chance and the answer was a loud NO.
I agree. While the glasses could technically be classified as a computer, I dont see many using them like that. It's more like a device people use for watching or playing stuff. Maybe a cheaper version would only have these video and game functions, and not all the extra computer stuff. I've got these 1080p glasses, and I can use them to watch films and play games, and do all the stuff I usually do on my phone, tablet, or Mac. They're not exactly a computer though. The Apple glasses are still a better product, they're just better made. I'm looking forward to seeing what they do with them next. It'll be interesting to see if they really change the game, or if they just kind of fade away.Disagree. The difference here is that 3D movies don’t require any additional hardware once you’re using the headset. It’s already a 3D monitor.
Watching 3D movies in VR is a much different and more natural experience compared to using 3D glasses in a theater or on a 3D TV.
They only show images for both eye simultaneously if they have dual projectors. The two theaters nearest to me have only single projector auditoriums.That's not true at all. Theatrical 3D has always shown the images for both eyes simultaneously, with at least 24 frames/s. They are then separated by passive glasses (either through polarization filters or, in the early days, red/green color filters). A few 3D movies (e.g. The Hobbit) were also shown at 48 frames/s in 3D.
The latest round of VR has already lasted longer than 3DTV.Remember how successful 3D televisions were?
Same thing here.
Remember how successful 3D televisions were?
Same thing here.
If they somehow could make Star Trek TNG retroactively 3D, I’d pay double for it.These uniquely immersive cinematic experiences will drive adoption of Apple Vision Pro.
Since this is AR, they could just have all players wear Vision Pros, and you could switch to the perspective of any player. 😀it would be cool if they could setup enough cameras in a soccer stadium to create a truly unique experience of almost being on the field while the match is happening
That’s why they make a TV series.They better have a power plug or charger. Because that 2 hrs battery will not be good for movie viewing.
Not much more than 2D, at least if it is anything like MVCCurious...anyone know how much data is necessary to stream 3D video?
Nice explanation.Actually it is, and when you use a Vision Pro (if you ever get over your prejudice) you will see.
Because 3D glasses “tint” the image, either with color or by making it darker. The effect also only extends to the frame of the glasses - which not only do you see the frame, but outside in your peripheral vision the image is very different.
With a headset and the specialized lenses, your eyes are so close to the image that it literally fills your vision and you see practically nothing else. It also creates the 3D effect with two actually different images so their is no distortion of color nor intensity.
Finally, and most importantly, 3D TVs were a non-portable, special-use product: it did just one thing (different from a “normal” TV that is), and if there was no content it couldn’t even do that.
Vision Pro can do *much* more than give you a 3D movie/TV experience. Because it is a computer.
But Apple knows that the 3D entertainment certainly runs the same risk as it did for 3D TVs if there isn’t content… so they are going to bankroll initial projects to get people hyped up for it and demonstrate just how good it is. Luckily they have the deepest of pockets to do so…
Content is what will sell this. I think they will sell frontside tickets to a basketball game, real, it’s like your there experience.
Let’s see what happens.
Uh no. VP is not going to make 3D content attractive. People already hated wearing thin and light weight glasses. Why would they want to wear a computer on their head? Some people experience motion sickness with 3D. While VP has low latency, that still doesn’t resolve the fact that many people get sick with 3D content.Well, lets see how the Vision Pro pans out in the next few years. At least give them two or three iterations of it before we write them off.
Except that you're not experiencing any of it. You're just watching a movie. You don't feel the cold, the powder snow blasting you in the face with every turn, the rush of the cold air as you jump out of the plane...nor do you taste or smell anything. It's just a fancy movie.To experience all of this for a mere $3500 and without getting killed? Count me in.
- Extreme Skiing in Norway
- Everest Skydive
- Visit the South Pole
- Trekking the Great Himalaya Trail in Nepal
- A Virgin Galatic to Space
- $1.5 Million World Cruise
If you ever used VR before, you know you are wrong. Here is the dictionary of experience: "Experience can be defined as the accumulation of knowledge, skills, and understanding gained through direct involvement or exposure to events, situations, or activities. It is the result of an individual's interaction with their environment, including both external stimuli and internal perceptions." And here is what VR experience: "VR experience refers to the immersive and interactive encounters people have in a virtual reality (VR) environment. The experience is often enhanced by other sensory inputs, such as surround sound, which allow users to interact with and manipulate objects in the virtual environment."Except that you're not experiencing any of it. You're just watching a movie. You don't feel the cold, the powder snow blasting you in the face with every turn, the rush of the cold air as you jump out of the plane...nor do you taste or smell anything. It's just a fancy movie.
Your list makes me sad for humanity, but I fear this is the future. People sitting alone in their apartments "experiencing" these hollow simulacra.
Like I said, sad. As a skier who actually skis the kind of "extreme" terrain you think you're going to "experience" with a headset on, VR is nothing - NOTHING - like the real thing.If you ever used VR before, you know you are wrong. Here is the dictionary of experience: "Experience can be defined as the accumulation of knowledge, skills, and understanding gained through direct involvement or exposure to events, situations, or activities. It is the result of an individual's interaction with their environment, including both external stimuli and internal perceptions." And here is what VR experience: "VR experience refers to the immersive and interactive encounters people have in a virtual reality (VR) environment. The experience is often enhanced by other sensory inputs, such as surround sound, which allow users to interact with and manipulate objects in the virtual environment."
So:
1. You are actually experiencing it.
2. You are not just watching but interacting with it.
3. Your perception of cold and powder blasting your face or the smell is perception based on your imagination, past experience and the visual presentation. You do actually feel all of these in your brain.
Which is why spatial environment is the future, which is why it is expensive, which is why no one can perfect it until the technology is ready (and there are a lot of high tech in it). Suddenly $3500 doesn't sound so expensive anymore right?
An audiobook is a fancy book. A B&W movie is a fancy audiobook. A color movie is a fancy B&W movie. Having more accurate simulacra does not make me sad for humanity.Except that you're not experiencing any of it. You're just watching a movie. You don't feel the cold, the powder snow blasting you in the face with every turn, the rush of the cold air as you jump out of the plane...nor do you taste or smell anything. It's just a fancy movie.
Your list makes me sad for humanity, but I fear this is the future. People sitting alone in their apartments, content with the "experience" of these hollow simulacra.
It could be a whirlwind success and it’d still be considered a failure. Because of the filesystem, or the lack of expandable RAM or no external GPU’s or somethingLet's give Apple a chance. If it doesn't pick up after 5 years, then maybe we consider it a failure.