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Apple VP of regulatory law Kyle Andeers said that Apple was working on a solution because the company is not trying to stifle innovation.
…unless it means competition.

But the fact that they didn’t include this from the beginning shows that Apple is either stupefyingly myopic and disconnected from their developer base, or that they just try and see if they get a pass.
The latter, They’re making things up as they go along - but only as little as they have to.
 
Apple will notarize iOS apps like how Apple notarizes macOS apps. But Apple doesn't get a CTF from Mac app developers for apps people obtain from outside of the Mac App Store, but Apple wants a CTF for iOS apps on alternative stores/websites. That's the point.
Mac application notarisation is also still optional. If you don't do it, the users of your application will get a big scary warning saying that they shouldn't run the application, but it can still be bypassed. That will not be possible on iOS, and you will have to pay Apple to get the notarisation done. And the fee for notarisation is completely separate from the Core Technology Fee.
 
I believe that even if a book is self-published and distributed on your website or another vendor, authors still have to pay a fee to Amazon for Kindle books.
Only for sales conducted in Amazon stores. Everything else is free from fees.
It's not uncommon for platforms to have different monetization schemes. I think the fundamental question is whether Apple's approach to monetizing the iOS platform is truly unique or why similar models haven't received the same level of criticism.

All similar models have received the exact same form of criticism. Apple is unique in having a single distribution pipeline. Not even consoles are that strict
Sadly, regulation often has the effect of making things more complex. Red-tape has been introduced into Apple’s processes and procedures.
That’s completely self inflicted by Apple. Nowhere in the regulations does it require Apple to implement an overly complicated process to install software and to collect a fee.
 
This all seems overly complex. And another scheme where a small number of developers are subsidizing all other developers.
that's cos apple wants to make at as unappealing as possible as it can to keep devs from leaving their walled garden.

it's sad, but here we are. in some ways this could've been mostly avoided had the US had similar anti-competitive, anti-steering and anti-monopoly laws on the books years ago, but the app and gig economy we are in now, is largely due to US politics and lawmakers leaning back and not noticing where society was heading in general..

The same can be said about the EU, but at least they/we are finally getting out of the comforts of our couches and doing something about it. The reason the EU market is now so dominated by US big tech is also because of a lack of law-parity between the EU and the US, which helped American companies flourish here and corner the marked in some cases as well.
 
Now why would the vast majority of the developer base be against the DMA?
The vast majority of the developer base are small developers. For them, it’s much easier to succeed with the centralised App Store model, just compare it to the PC/Mac situation or the pre-iPhone era. Obviously it’s not the same for bigger companies like Epic or Spotify.
 
Apple VP of regulatory law Kyle Andeers said that Apple was working on a solution because the company is not trying to stifle innovation.

Restricting a user’s ability to use his device as he sees fit inherently stifles innovation. Not allowing developers to distribute software outside the app store, on their own dime, stifles innovation.

If everything has to be blessed by Apple, anything that threatens their bottom line is subject to rejection.
 
Why does that mean they can’t charge for notarising iOS apps? Curious as to how one thing precludes the other.
Seems like the Apple Developer Program fee covers the notarization of iOS apps.

Join the Apple Developer Program to reach customers around the world on the App Store for all Apple platforms. Membership provides the tools, resources, and support you need to develop and distribute apps and games, including access to app services, testing tools, app analytics, and more.
 
Restricting a user’s ability to use his device as he sees fit inherently stifles innovation. Not allowing developers to distribute software outside the app store, on their own dime, stifles innovation.
They’re welcoming innovation when it benefits their bottom line.
And they’re stifling innovation when it threatens their bottom line.
 
The vast majority of the developer base are small developers. For them, it’s much easier to succeed with the centralised App Store model, just compare it to the PC/Mac situation or the pre-iPhone era. Obviously it’s not the same for bigger companies like Epic or Spotify.

Sure but that’s not relevant to the DMA.
The only things the DMA does is giving developers the option to use other storefronts simultaneously as the uis AppStore.

So a small developer could have their app in the AppStore, on their homepage, in steam, Epic store, GoG, Altatore and itch.io etc etc at the same time.

If they have an app that isn’t approved by apple then they can distribute it somewhere else. Or if they have a smal app they just want to share without needing to pay 99€ a year etc just for the ability for others to use their app, then they can do that or not.
 
Seems like the Apple Developer Program fee covers the notarization of iOS apps.

Join the Apple Developer Program to reach customers around the world on the App Store for all Apple platforms. Membership provides the tools, resources, and support you need to develop and distribute apps and games, including access to app services, testing tools, app analytics, and more.
We’re talking about apps outside of the App Store.

These are the terms:

For developers who choose to agree to the new business terms, membership in the Apple Developer Program includes one million first annual installs per year for free for apps distributed from the App Store, Web Distribution, and/or alternative marketplaces.

So it doesn’t look like unlimited notarisation is included in the apple developer program.
 
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We’re talking about apps outside of the App Store.

These are the terms:

For developers who choose to agree to the new business terms, membership in the Apple Developer Program includes one million first annual installs per year for free for apps distributed from the App Store, Web Distribution, and/or alternative marketplaces.

So it doesn’t look like unlimited notarisation is included in the apple developer program.
Well the question is should developers even be required to join the developer agreement to distribute content in the first place.

Motorization can perhaps be a separate but not obligatory thing. Just how it works on Mac.
 
It is an improvement, but I still think there's a good chance that the CTF in its current form will not hold.

To be clear, I don't think there's anything in the DMA that prevents Apple from charging it, but exempting its own App Store from it (at least for developers that do not opt into the new terms) in my view is arguable an anticompetitive measure where Apple favours itself and disadvantages the competition.
 
This is absolutely ridiculous and literally discriminatory. Why should it matter to Apple how much money the app makes? It doesn’t change their costs. They’ve been providing this service for decades to everyone for the same $99 per year developer fee. Clearly it works. And the apps that are subject to this fee are not even being hosted by Apple or listed in the App Store. They cost Apple nothing.

Apple’s greed for services revenue is hurting the entire computer industry.
 
This is absolutely ridiculous and literally discriminatory. Why should it matter to Apple how much money the app makes? It doesn’t change their costs. They’ve been providing this service for decades to everyone for the same $99 per year developer fee. Clearly it works. And the apps that are subject to this fee are not even being hosted by Apple or listed in the App Store. They cost Apple nothing.

Apple’s greed for services revenue is hurting the entire computer industry.
Sadly for us all that’s where companies make money now. Just look at profit margins on saas
 
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What has one business model to do with another ?

Developers are free to choose whatever OS best fits their own business model. If MS is cheaper, why not focus on that OS rather than iOS ?

Because they’re not free to do so. If anyone wants to do something on mobile, they must deal with Google AND Apple. They are literally gatekeepers. I’m not sure the EU’s methods are correct, but they are right about that.

Yes, punished for success and all that. But we have been through this before with railroads and oil companies and telecoms.
 
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The law is actually quite clear. The issue is Apple continuing to think it gets to dictate what and how people get software onto their devices.

The DMA is not very specific, and the implementation is completely up to the appointed council. The EU actually does get to dictate what happens, and they are trying to take a lighter touch since their word is literally law.

Apple de facto DOES get to dictate what and how people get software on to iOS. Therein lies the balancing act.

I’m not sure either side is managing to come up with the best policies via this process.
 
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Because they’re not free to do so. If anyone wants to do something on mobile, they must deal with Google AND Apple. They are literally gatekeepers. I’m not sure the EU’s methods are correct, but they are right about that.

Yes, punished for success and all that. But we have been through this before with railroads and oil companies and telecoms.

NOBODY is forcing you to pick either Google or Apple. On Android you can chose to use the open soruce android using the Android Open Source Project (AOSP) see: https://source.android.com/ and if you don't want android at all you can always make or use a Linux phone.

Sure you can't use the awesome platforms Apple and Google spent BILLIONS to develop. But that is up to you.

I think it's really strange that the EU can basically say: "Thank you, Apple / Google for developing iOS / Androd. BTW. we own your system now. And if you don't listen to us, we'll fine you."
 
That’s part of the issue, the law is apparently not that clear since no one can pinpoint what compliance looks like.
It’s kind of clear with minimal room for interpretation. It’s just that most American companies seem to by unable to read EU law and fully clueless with European legal practices.

It’s mostly about the teleological reading of the law alongside the preamble to the legal text. And related regulations referenced in the text.
 
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