Don’t forget, these will be IOS/TVOS (both currently have ARM chips) games ported and playable locally on MACs. It makes perfect sense to launch it along side the new ARM MACs.
For example running an iOS app could invoke Marzipan, and if this is not available use the T3 chip.
There seem to be some huge misunderstandings about this ARM vs Intel thing.
The majority of modern Mac/iOS applications are written in high-level languages and use processor-independent frameworks to drive hardware (like Metal for graphics, Core Audio for sound etc.). Especially stuff written to Apple's App Store rules - and if we're talking about the new games developed specifically for Apple Arcade then I think its safe to say that they will
all be written this way.
For software like that, ARM vs. Intel should be just a case of ticking the right box in XCode and hitting 'Build'. Of course, life is never quite that simple, but the problems are likely to be with big MacOS applications with loads of legacy code, ported Windows code, third-party plugins etc. (Office, Adobe CS, Logic Pro...). For iOS Apps, let alone brand-new Apple Arcade games, ARM vs Intel should be a complete non-issue as long as the developer is around to create a new build (and, unlike MS, Apple has a recent history of ruthlessly killing abandonware).
The main difficulty in porting between iOS and MacOS is that iOS uses a different "application framework" to MacOS and the user interface works in different ways (plus iOS software
has to go in the App Store and follow Apple's strict rules). That means a lot of re-writhing of the high-level source code and redesign that has
nothing to do with the processor type.
"Marzipan" isn't some sort of iPad/ARM emulator for iOS - its a new set of libraries and frameworks that let developers write Apps that can be compiled for both iOS and MacOS from the same source code. At the moment, developers still have to build two versions for iOS/ARM and Mac/Intel but in future they'll probably move to some of virtual-machine based system. The T2 chip can't take its place, and Marzipan will still be needed on an ARM-based Mac.
I'm guessing that using Marzipan
well will require a bit of effort by the developers to make sure that the user interface scales and makes sense on Mac, and that complex apps written specifically for Mac will always be better, but for smaller-ticket items it could make the difference between Mac version and no Mac version.
I'm not saying that ARM-based Macs are not on the horizon, but Apple Arcade just isn't a clue one way or the other.
ARM-based Macs will have to tackle the issue of big legacy software and some users' needs to run (Intel) Windows and Linux.