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Also late 13 MBP with GT 750M here. Can't select any resolution higber than 1280x or 1440x (16:9, 16:10)

10.9.1 Mavericks

BioShock Infinite is not a Retina enabled app, therefor it limits your resolution to whatever your actual native display size is. This is why even though the hardware on an iMac and MBP are similar, there are more resolution options on the iMac. The screen is simply larger.
 
@Aspyr-Blair
If the resolution can't get any higher on a rMBP, wouldn't it possible to get some higher settings working on it?
Also do you know when (wireless) support for the dualshock 4 could be added to bioshock infinite?
 
@Aspyr-Blair
If the resolution can't get any higher on a rMBP, wouldn't it possible to get some higher settings working on it?

The resolution can get higher, easily. Use a scaled resolution (above 1440x900) and the game can run in up to 1680x1050. In my testing, it won't run 1920x1200 or 1920x1080 if the scaled res is set to 1920x1200. No idea why. If you use SetRes, you can force 2880x1800 and the game will run at that res.

Unsurprisingly, the game is actually playable on "high" (the equivalent to the PC version's medium, to be blunt) at that resolution. The reasoning that Blair gave isn't actually an excuse, it's just a roundabout way of saying that Aspyr haven't bothered enabling those resolutions despite the fact that they work just fine on a decently outfitted 2012 15" rMBP or later.

As for higher texture quality and the like (assuming it can be done), they'd probably have to release an update that includes OpenGL 4.1 support. That was supposed to have come with the Burial at Sea Part 1 release, but there must've been some miscommunication because that didn't happened. Hopefully it will come later.
 
The resolution can get higher, easily. Use a scaled resolution (above 1440x900) and the game can run in up to 1680x1050. In my testing, it won't run 1920x1200 or 1920x1080 if the scaled res is set to 1920x1200. No idea why. If you use SetRes, you can force 2880x1800 and the game will run at that res.

Unsurprisingly, the game is actually playable on "high" (the equivalent to the PC version's medium, to be blunt) at that resolution. The reasoning that Blair gave isn't actually an excuse, it's just a roundabout way of saying that Aspyr haven't bothered enabling those resolutions despite the fact that they work just fine on a decently outfitted 2012 15" rMBP or later.

As for higher texture quality and the like (assuming it can be done), they'd probably have to release an update that includes OpenGL 4.1 support. That was supposed to have come with the Burial at Sea Part 1 release, but there must've been some miscommunication because that didn't happened. Hopefully it will come later.

Oh I see thanks, I tried it before on 1920x1200 and it didn't work, but apparently it does on 1680x1050
 
BioShock Infinite is not a Retina enabled app, therefor it limits your resolution to whatever your actual native display size is. This is why even though the hardware on an iMac and MBP are similar, there are more resolution options on the iMac. The screen is simply larger.

I have much more resolution options in Windows via Boot Camp. Does OSX restrict you from using these?
 
Game is playable but by no means good looking on low @ 1280x800 on a 2013 i5 Air with 8GB. Fans start going pretty hard too. I am loving it
 
they'd probably have to release an update that includes OpenGL 4.1 support.

If this is what I think it is then the issue is that Apple's OpenGL doesn't fully support the features required (yet). There is a big difference between saying "OpenGL 4.1 supported" in the supported feature set and it actually working as expected with the performance required for AAA games.

OpenGL 4.x is all brand new in 10.9 Mavericks so it is not yet fully functional for all edge cases (aka it can have a few bugs when you use some features in complex situations). As games are the cutting edge you are more likely to bump into problems and performance issues with the implementation, with future OS updates I am sure you will see many games improve in performance and more higher end features being enabled.

I know the folks at Apple and the various graphics card companies are working hard to optimise drivers and work with dev teams to make the the OS faster and better with every release. Mavericks was a very big leap for OpenGL on the Mac with loads of new features and I am sure gamers will start to benefit a lot from these improvements in 2014 as games are optimised to take advantage and the OS is patched to give even more speed :)

Edwin
 
Macbook Pro 15'' with 750M

Settings->Max Resolution avaiable->1024x768

Not switching to 750M, forced with cfgxCardStatus, same max resolution



how sad.
 
Macbook Pro 15'' with 750M

Settings->Max Resolution avaiable->1024x768

Not switching to 750M, forced with cfgxCardStatus, same max resolution

You should see a resolution of 1440x852 in 16:9 and 1680x1050 in 16:10 if you are on the new MBP. If not, maybe give our support team a shout so they can take a look.
 
This bug affects my Radeon R9 270X card. Would I be violating Apple's non-disclosure agreement by reporting on its status while running a developer seed?

EDIT: By "this bug" I do not mean the topic bug of resolution selection, but the Radeon performance bug affecting 7950 owners.
 
This bug affects my Radeon R9 270X card. Would I be violating Apple's non-disclosure agreement by reporting on its status while running a developer seed?

EDIT: By "this bug" I do not mean the topic bug of resolution selection, but the Radeon performance bug affecting 7950 owners.

If you report it in the correct channel, i.e. to Apple, then no, you won't be.
 
Can anyone comment if the graphics driver updates in the latest Mavericks beta have improved the performance of the AMD 7950?

Thanks!
 
Can anyone comment if the graphics driver updates in the latest Mavericks beta have improved the performance of the AMD 7950?

Thanks!

So far its better, but not where we want it to be. That said we dont have the release seed yet, so there is still chance for improvement before 10.9.2 is live.
 
The game unexpectedly quits at every launch from steam with an "EXC_BAD_INSTRUCTION" error type.
I know my GPU is not on the supported list (radeon 4870) and that my Mac Pro 1.1 shouldn't be running Mavericks (I used the modified boot.efi file, everything else just works), but maybe Aspyr would agree to investigate the issue. I can send crash reports.
All other games work normally on my Mac.
 
The game unexpectedly quits at every launch from steam with an "EXC_BAD_INSTRUCTION" error type.
I know my GPU is not on the supported list (radeon 4870) and that my Mac Pro 1.1 shouldn't be running Mavericks (I used the modified boot.efi file, everything else just works), but maybe Aspyr would agree to investigate the issue. I can send crash reports.
All other games work normally on my Mac.

I'm sorry Jeanlain, our teams wont look into anything that is outside of the supported list or above. The 4870 is quite underpowered for Infinite, and unfortunately Infinite crashes at launch for just about anything under 512MB.
 
I understand that my card is not on the list, but it shouldn't be underpowered since the game supports the radeon 3870 and 4850. Note that it is a 4870, not a 4670. It's far more powerful than the supported intel HD4000, which doesn't even have VRAM.
 
Well I guess I will have to give up on this game. I'm disappointed. Some are enjoying the game with an intel HD4000 and I'm told that my radeon 4870 is not supported (the 3870 is supported even though it was not sold by Apple).
I thought that the 4870 would work, since it worked well with Rage and Borderlands 2, which officially don't support it.
Too bad, I read everywhere that the game is awesome. :(

Even if I can't get support from Aspyr, I'd like an explanation as to why this card isn't supported while slower cards are.
 
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Well I guess I will have to give up on this game. I'm disappointed. Some are enjoying the game with an intel HD4000 and I'm told that my radeon 4870 is not supported (the 3870 is supported even though it was not sold by Apple).
I thought that the 4870 would work, since it worked well with Rage and Borderlands 2, which officially don't support it.
Too bad, I read everywhere that the game is awesome. :(

Even if I can't get support from Aspyr, I'd like an explanation as to why this card isn't supported while slower cards are.

I'm sorry Jeanlain, I must have been thinking the 4670 when I replied (256MB). Since the 4870 is a 512 card, you should be good. You might have something else going on. Send in a support ticket and I will make sure it gets looked at. Have those crash logs ready.
 
This is intended towards Aspyr.

I recently performed a clean install on my macbook. I had bioshock infinite purchased before the clean install and now I am trying to find it in purchases (like my other games such as borderlands 2) and it is not there at all. Every other game i purchased is there. But bioshock infinite is not.

In fact if I search for the game, I am asked to buy the game again in order to play it...

What is this? what is happening?
 
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