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I want to buy Civ V in a boxed version, but the only problem that's stopping me is the ability of purchasing expansions on steam. The only reason for this doubt is because when looking at pervious Civ expansions, it says:

"Civilization IV®: Warlords requires the Steam version of Sid Meier's Civilization IV to buy."

or

"Requires the base game Sid Meier's Civilization® V on Steam in order to play."

I understand that we can register our codes on steam once we brought the boxed version, but does that satisfy the requirements listed above?

Many thanks for your help provided!
 
Everything is Steam-based. Doesn't matter if you buy a hardcopy or not, it all registers with Steam.
 
I'm sure its just a shoddy port... Aspyr does that a lot.

Civ4 was a very shoddy port, and years of patches and expansions later it actually runs a lot better now than when it first came out, not just in stability, but it performs much better now.

So if it goes anything like Civ4, I except after 2 expansions and some patches that it will probably run about 25 to 30% faster in a couple of years.

I think it has to do with Firaxis' shoddy coding. There are bugs in the game that are there because they appear in the PC version. :rolleyes:

Civ IV had problems, but other games from Aspyr have been good. CoD 4 was a very good port.
 
I think it has to do with Firaxis' shoddy coding. There are bugs in the game that are there because they appear in the PC version. :rolleyes:

Civ IV had problems, but other games from Aspyr have been good. CoD 4 was a very good port.

NWN2 by Aspyr was horrid and they didn't keep up with it or any expansions... the Win version was always much better. Between Civ4 and that it made me grow to seriously dislike Aspyr
 
NWN2 by Aspyr was horrid and they didn't keep up with it or any expansions... the Win version was always much better. Between Civ4 and that it made me grow to seriously dislike Aspyr

NWN2 was made by Obsidian, who is the king of the Shoddily Coded Game kingdom. Fallout New Vegas has been a treasure trove of bugs, and NWN2 was in a similar condition on release from what I've heard.
 
NWN2 was made by Obsidian, who is the king of the Shoddily Coded Game kingdom. Fallout New Vegas has been a treasure trove of bugs, and NWN2 was in a similar condition on release from what I've heard.

it was minorly buggy.. but they made patches to fix it. Aspyr's mac port was even buggier... and their patches often took 6 months to a year afterwards to come out, which made multiplayer between Mac and Windows impossible.

NWN2 for Windows still runs better for me under Wine than the "native" Aspyr port.
 
Yeah, can't argue with the fact that Aspyr's patches are glacially slow coming out. There was a period of several months when PC and Mac multiplayer in Civ IV wasn't working due to the version difference.:mad:
 
Fun fact:

Due to the crappiness of Civ 5, I bought Civ 4, and guess what?

The alt-tab mouse cursor disappearing bug is in even the fully patched and expanded Civ 4, and also anti-aliasing produces graphical glitches and Aspyr's solution is to switch it off.

And I guess they have no intention of patching such an old game.

(The glitches are probably due to 10.6.5 and 330M, which is what is causing some issues with Civ 5 as well, but still... digitally downloaded games are not static like a boxed game!)
 
I'm far more eager to get the complete package (with the three expansion packs) of Civilization 4 than 5.

Just watching the video reviews by Gamespot and elsewhere, 4 still sounds and looks more fun to me.
 
as far as I've heard the AA bug is part of their bad porting... and it doesn't work right on any GPU.

If that is true, that's amazingly bad. Can anyone else confirm this somehow?

And in three or more years they haven't fixed it? Doesn't bode well for Civ 5...
 
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If that is true, that's amazingly bad. Can anyone else confirm this somehow?

And in three or more years they haven't fixed it? Doesn't bode well for Civ 5...

I've run it myself on an ATI X1600, a Geforce 9400, a Geforce 9600, and a Geforce 320m ... same AA bug on all of them, and I haven't found anyone who has said it works.

That said.. its not really a big deal, which is why they didn't worry about it. It runs just fine and the game is still fun with it turned off, it barely makes a graphical difference.
 
So I played my first multiplayer game, and it wasn't exactly pretty.

5 players on a small North vs. South map, and from the start it was extremely laggy. Sometimes the transition to the next turn took longer than the actual turns themselves.

Then the game hung up and forced two people to drop out. (Someone mentioned that we could all just reload from an autosave, but no one knew what he was talking about - apparently the game does autosave MP games but there's no way to save manually and no "load" option while playing MP.)

Then a third player dropped out, leaving me and one player who just happened to mass a legion of, well, Roman legions on my doorstep. An hour later of haphazard simultaneous-turn combat, with me franticly clicking on units and trying to get orders in before they get wiped out (and often helplessly watch as orders take 5-10 seconds to register, if at all), his offensive stalled enough for the two of us to say, ugh, it's past 2am, time to quit.

I'm left feeling quite ambivalent about Civ5. For all the great advances Civ5 makes, it has some deep flaws that probably can't be corrected in a patch. The computer AI does not wage war well, at least on the lower difficulties - it acts as if it can just stack of doom you, throwing melee units into fortified positions with ranged support. Meanwhile, the higher the difficulty, the more advantages the computer gets towards winning non-domonation victories, making war all the more enticing.

Playing against live people seems like a satisfying way to avoid AI issues, but even on quick the games take too long for casual play, people can drop out as soon as they start sucking, and simultaneous turn combat under heavy lag is frustrating.

One other thing that bugged me about MP is the unwritten rules - if you come across another player with one lone unguarded city 20 turns in, is it cool to storm in and knock that player out ASAP? Seemed like I would be forever hated if I played that ruthlessly. What about a player near me pouring everything into Wonders at the cap and forgoing expansion? If a player is 10-15 tiles away from you and manages to build Stonehenge, the Oracle, and the Great Library, shouldn't I just go ahead and take him out? There's no way they can possibly have enough troops to defend the cap.

I guess I should play more MP to learn the unwritten rules, but the lag and the buggy port badness of an already buggy Windows game are big deterrents.
 
So I played my first multiplayer game, and it wasn't exactly pretty.

5 players on a small North vs. South map, and from the start it was extremely laggy. Sometimes the transition to the next turn took longer than the actual turns themselves.

Then the game hung up and forced two people to drop out. (Someone mentioned that we could all just reload from an autosave, but no one knew what he was talking about - apparently the game does autosave MP games but there's no way to save manually and no "load" option while playing MP.)

Then a third player dropped out, leaving me and one player who just happened to mass a legion of, well, Roman legions on my doorstep. An hour later of haphazard simultaneous-turn combat, with me franticly clicking on units and trying to get orders in before they get wiped out (and often helplessly watch as orders take 5-10 seconds to register, if at all), his offensive stalled enough for the two of us to say, ugh, it's past 2am, time to quit.

I'm left feeling quite ambivalent about Civ5. For all the great advances Civ5 makes, it has some deep flaws that probably can't be corrected in a patch. The computer AI does not wage war well, at least on the lower difficulties - it acts as if it can just stack of doom you, throwing melee units into fortified positions with ranged support. Meanwhile, the higher the difficulty, the more advantages the computer gets towards winning non-domonation victories, making war all the more enticing.

Playing against live people seems like a satisfying way to avoid AI issues, but even on quick the games take too long for casual play, people can drop out as soon as they start sucking, and simultaneous turn combat under heavy lag is frustrating.

One other thing that bugged me about MP is the unwritten rules - if you come across another player with one lone unguarded city 20 turns in, is it cool to storm in and knock that player out ASAP? Seemed like I would be forever hated if I played that ruthlessly. What about a player near me pouring everything into Wonders at the cap and forgoing expansion? If a player is 10-15 tiles away from you and manages to build Stonehenge, the Oracle, and the Great Library, shouldn't I just go ahead and take him out? There's no way they can possibly have enough troops to defend the cap.

I guess I should play more MP to learn the unwritten rules, but the lag and the buggy port badness of an already buggy Windows game are big deterrents.

The MP is buggy for sure, but I played a game with 2 others without hickups for hours (until it finally crashed arriving in the industrial era - always seems to crash then).

The next patch fix the AI stuff, we just have to wait until the Mac version.
You can manually save in MP with ctrl-S. However I had problems locating the file when trying to load it. The Autosaves are not so bad, you have to load them from the lobby of course. 5 players is a big game for Civ4, the game is not stable enough it seems for more than 3-4.

It's a matter of waiting, they are patching it, slowly.

See you in game! (I'm Xill from the steam Mac MP group)
 
The MP is buggy for sure, but I played a game with 2 others without hickups for hours (until it finally crashed arriving in the industrial era - always seems to crash then).

The next patch fix the AI stuff, we just have to wait until the Mac version.
You can manually save in MP with ctrl-S. However I had problems locating the file when trying to load it. The Autosaves are not so bad, you have to load them from the lobby of course. 5 players is a big game for Civ4, the game is not stable enough it seems for more than 3-4.

It's a matter of waiting, they are patching it, slowly.

See you in game! (I'm Xill from the steam Mac MP group)

Query: do you think significantly toning down graphics will help smooth out MP play? I lowered settings across the board but I don't want to lower the resolution significantly (given how incredibly useful the extra pixels are in plotting world domination). Not being able to fiddle with settings in-game really sucks.

Just looked at the official list of improvements slated for the next patch - my goodness, they're making a lot of changes. The scary one is armed revolt when happiness plunges below -20. No more conquering the world with -40 happiness!
 
Query: do you think significantly toning down graphics will help smooth out MP play? I lowered settings across the board but I don't want to lower the resolution significantly (given how incredibly useful the extra pixels are in plotting world domination). Not being able to fiddle with settings in-game really sucks.

Just looked at the official list of improvements slated for the next patch - my goodness, they're making a lot of changes. The scary one is armed revolt when happiness plunges below -20. No more conquering the world with -40 happiness!

I play all maxed out in 1920x1080 (the game doesn't support 2560x1440). I got a new iMac i7 boosted in ram.
Played yesterday with 3 others, it crashed on the first turn. Then we restarted and it didn't crash (played 4 hours). I believe the crash has to do with the teams (perhaps the order) and/or Vs players. The second times we played 3 of us (Team 1) Vs 3 AI (Team 2) and it didn't crash.

I'm happy about the upcoming patch, I hope Aspyr is getting ready to implement it asap. It will balance the game. Then they will make their hotseat patch and MP patch...
 
I play all maxed out in 1920x1080 (the game doesn't support 2560x1440). I got a new iMac i7 boosted in ram.
Played yesterday with 3 others, it crashed on the first turn. Then we restarted and it didn't crash (played 4 hours). I believe the crash has to do with the teams (perhaps the order) and/or Vs players. The second times we played 3 of us (Team 1) Vs 3 AI (Team 2) and it didn't crash.

I'm happy about the upcoming patch, I hope Aspyr is getting ready to implement it asap. It will balance the game. Then they will make their hotseat patch and MP patch...

Just wait until you've spent 20+ hours playing some game and find that it starts to crash repeatedly regardless of what you do. It also has an awful time redrawing the map when you have an advanced civilization on a large map - performance of this game is just flatly awful. I am extremely disappointed in it. Without significant patching, it is a waste of money.

I run on a new i7with 8 gigs of ram (1 gig vram) and an SSD. This game takes a ridiculous amount of time to load and prepare, turns are painfullly slow - especially later in the game, and overall video performance should never, ever be as bad as it is. I used to love Civ, but this version - while pretty - is unworkable.
 
hmm anyone knows how to fix the normal view like mine? i got this civ and started the game, but there's nothing except a grey background on the normal view..

here is the pict..
screenshot20101215at346.png
[/URL][/IMG]


urgent, help me please :(:(
running on macbook white core2duo 2,4ghz..2 gb ram and nvidia geforce 320m
 
Yeah, can't argue with the fact that Aspyr's patches are glacially slow coming out. There was a period of several months when PC and Mac multiplayer in Civ IV wasn't working due to the version difference.:mad:

Mac Patch coming out today, December 16th 10am central. :apple:

From twitter:
- - - - - - - -
"Hi! The patch currently downloading for Civilization V (via Steam) is only for the PC version. The Mac patch should be available tomorrow."
- - - - - - - -
"HEY! The Civ. 5 Mac Patch will be live at 10am CST via Steam. ENJOY! Please contact us if you have any holiday cookies or problems."
 
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hmm anyone knows how to fix the normal view like mine? i got this civ and started the game, but there's nothing except a grey background on the normal view..

urgent, help me please :(:(
running on macbook white core2duo 2,4ghz..2 gb ram and nvidia geforce 320m

Contact Aspyr tech support if the game still does this after tomorrow's update.

Also, try running in window mode or try to disable the effects and see which one is causing this.
 
luftwaffles,

After u start the application & and later on the menu, u click Window tab on top left, click zoom, then click zoom again. So u have to click the zoom twice for it to be able to use the appropriate resolution. This has worked for me well...

Also before u start or load any game, make sure that u go to option and click default setting and accept. I think that it will refresh the game setting to its default every time after u finish the game and relaunch...It will minimize the errors or bugs that come up with the game. This method allows me to save and load game properly.
 
hmm anyone knows how to fix the normal view like mine? i got this civ and started the game, but there's nothing except a grey background on the normal view..
urgent, help me please :(:(
running on macbook white core2duo 2,4ghz..2 gb ram and nvidia geforce 320m

you need to play with your graphics settings... a few options I did made that same thing happen, but I finally got settings that worked.
 
*sigh* New patch still doesn't support the 330M graphics card of the latest Macbook Pros... no shadows...
 
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