My head is saying let the goblin flee, but my heart is to shortbow the h*** out of that little ****!
So what are your orders for @ravenvii ?
My head is saying let the goblin flee, but my heart is to shortbow the h*** out of that little ****!
I'd like to shoot the goblin with my shortbow!
* count bartholomeus quietly reaches the struggling goblin and using the flat of the axe strikes him in the head with moderate forcePortia stands up, her dizziness nearly dissipated, and turned towards the fleeing goblin with her shortbow raised. She draws, and lets the arrow loose --
*** CHECK ***
Portia has advantage because the goblin is fleeing -- and the goblin has no shield, so:
Portia: 8 + 5 = 13 - success
Portia: 17 + 5 = 22 - success
And for damage, the shortbow has 1d6, and Portia has a dexterity of +3, so:
Portia: 3 + 2 = 5
Portia hits the goblin for 5 damage, leaving it with 2 hp.
*** CHECK ***
-- the arrow found its target, piercing the goblin's left shoulder, sending it spinning to the ground.
>>> @Don't panic you're up. You're besides Claus, facing the dead horses. The last goblin is struggling to its feet approximately 10 feet beyond the horses, easily reachable by you. The rest of the party is approximately 30 feet behind you.
> wants some answers
> kills with brute force
pick one, count!
"Good job so far, but too bad, still two down while I can magically heal only one. Anyone has a med-pack for our friend Belaver by any chance , my own backpack says 'nope'.."
By using it as a blunt weapon and stating i aim at Not killing the opponent, if their hp goes to zero they are knocked unconscious instead of killed. It is the simplest way to make prisoners.
> i would rather put Portia in charge...Alright, then we're on the same page. Syllin should be able to interview him for good once she's back on her feet. I object to waterboarding though!
Btw. Couldn't I just 'command' him to drop his weapons so you can take him a prisoner?
It was said by raven that all HP0 (=ss) characters are back to normal once the battle is over. Does that include me having enough spell slots left to do my magic trick? In that case I shouldn't cast command anyway.
> i would rather put Portia in charge...
But even with rest, a PC with 0 hp does not benefit of that at all.
syllin will have to continue roll death saves -combat or not- until she is dead or stabilized (or healed)
?
I understood @ravenvii differently. #157
"If the battle ends before she could roll 3 fails or successes, she'll live (I'm assuming here that the party will immediately come to her aid when the threat is over)."
It's not clear what "come to her aid" or "live" actually involves or means though.
In general, while this is somewhat fun, having no experience + 2-3 different interpretations or slightly contradictory explanations throughout the thread or approches how the rules work does make this less satisfying than thought. I'm not really complaining (I think) but so far it feels like on-rails or every little choice has to be backtracked / actually not that many free choices at all. I'm also wondering what all the spells are about if all I should do is saving my slots to cure wounds. I get it that this will likely change when levelling up (although I'd assume the opposing forces will equally raise in difficulty) but since I will play only this one adventure with said dwarf I'm not sure I'll even see an end to the tunnel. But as you know I have no experience with this specific game so will glady observe the opposite.
Command could work, but right now it is not necessary, nor the
I'm also wondering what all the spells are about if all I should do is saving my slots to cure wounds.
It's the fortunes of running a cleric. Wizard spells are for DPS (damage) while cleric spells are for healing and protecting the party. One thing you should note is that we were just ambushed so we took more damage then we might have normally taken. Likewise, with a second cleric (@Huntn), we will have more healing available.
Any of the characters are fine with me so I can switch (subject to @ravenvii approval) with anyone who really dislikes their character.
Well, until I am awoken from the serious slumber occasioned by my not inconsiderable injuries, I fear that I will not be able to conduct strangled speech (goblin is not widely regarded as a tongue in which works of deathless prose have been penned) with a goblin.
i think Portia might have a sharper 'convincing' streak in her, when coming to interrrogations.
i assure you she is not getting her health back for free at the end of the battle. it is one of the core mechanism of the game.
in this adventure your PC is the most versatile. You are an excellent warrior with high AC, and can do good offensive and defensive magic. you don't have to feel railroaded at all, as you can literally do whatever you want (although you should be consistent with what your character would do). In this specific situation, since two of your companions went unconscious, your 'obvious' course of action is clear, but it is not obliged. as soon as you level up, you will get extra slots and more options. at some point we will likely get some healing potions, which will lighten your burden.In general, while this is somewhat fun, having no experience + 2-3 different interpretations or slightly contradictory explanations throughout the thread or approches how the rules work does make this less satisfying than thought. I'm not really complaining (I think) but so far it feels like on-rails or every little choice has to be backtracked / actually not that many free choices at all. I'm also wondering what all the spells are about if all I should do is saving my slots to cure wounds. I get it that this will likely change when levelling up (although I'd assume the opposing forces will equally raise in difficulty) but since I will play only this one adventure with said dwarf I'm not sure I'll even see an end to the tunnel. But as you know I have no experience with this specific game so will glady observe the opposite.
Thank you, @twietee. I am in a somewhat similar situation.
Some of us have 'no' experience whatsoever at this game, - not even as on-lookers the way I would be familiar with the rules of say, rugby union football, or soccer, even though I don't play them - and lack both the time and the energy to do the sort of preparation and homework that has been suggested. This means that we are unfamiliar with the concepts, idioms, practice, and agreed short-hand expressions normally used. In turn, that means that idiot proof instructions, or instructions that leave no room for misunderstanding, are very welcome.
Ha, that's true @homework. And a bit of a dilemma. Since too rigid instructions make me play like a zombi.For instance Moyank has one failed save-throw and it's not critical so I shall engage my enemy, while you ss are at one failed save-throw and I should hurry asap to help you. Not that I don't want to but this is just confusing.
@Plutonius "I'd say we wait till our Count's action is resolved. SS speaks goblin fluently so we may as well ask our littel friend here nicely whether there is a camp nearby or not. Also I would like to know what happened to my cousin Gundren since I recognize his horse lying dead on the street. I would like to investigate that before we already split up again. But I very well be wrong with that so you may do as it pleases you, Claus."
i think Portia might have a sharper 'convincing' streak in her, when coming to interrrogations.
most goblin speak common, although it is not guaranteed this specific one does
i assure you she is not getting her health back for free at the end of the battle. it is one of the core mechanism of the game.
i am guessing ravenvii assumed we would help her by one of the mechanisms listed above, but since i don't think we have any medical kit nor healing potions, the ones available are trying with our medicine skills (which is very likely but not guaranteed to work), her rolling well or your healing
in this adventure your PC is the most versatile. You are an excellent warrior with high AC, and can do good offensive and defensive magic. you don't have to feel railroaded at all, as you can literally do whatever you want (although you should be consistent with what your character would do). In this specific situation, since two of your companions went unconscious, your 'obvious' course of action is clear, but it is not obliged. as soon as you level up, you will get extra slots and more options. at some point we will likely get some healing potions, which will lighten your burden.
consider we are at the first, minor skirmish of a very long campaign. your entire skillset and wits will be put to test
ehrm, did you read those short articles in the link i provided earlier on......![]()
in my experience, clerics can be played quite offensively, they are not the medic equivalent of modern welfare (especially when you face un-dead)It's the fortunes of running a cleric. Wizard spells are for DPS (damage) while cleric spells are for healing and protecting the party. One thing you should note is that we were just ambushed so we took more damage then we might have normally taken. Likewise, with a second cleric (@Huntn), we will have more healing available.
Any of the characters are fine with me so I can switch (subject to @ravenvii approval) with anyone who really dislikes their character.
i think Portia might have a sharper 'convincing' streak in her, when coming to interrrogations.
most goblin speak common, although it is not guaranteed this specific one does
i assure you she is not getting her health back for free at the end of the battle. it is one of the core mechanism of the game.
i am guessing ravenvii assumed we would help her by one of the mechanisms listed above, but since i don't think we have any medical kit nor healing potions, the ones available are trying with our medicine skills (which is very likely but not guaranteed to work), her rolling well or your healing
in this adventure your PC is the most versatile. You are an excellent warrior with high AC, and can do good offensive and defensive magic. you don't have to feel railroaded at all, as you can literally do whatever you want (although you should be consistent with what your character would do). In this specific situation, since two of your companions went unconscious, your 'obvious' course of action is clear, but it is not obliged. as soon as you level up, you will get extra slots and more options. at some point we will likely get some healing potions, which will lighten your burden.
consider we are at the first, minor skirmish of a very long campaign. your entire skillset and wits will be put to test
ehrm, did you read those short articles in the link i provided earlier on......
[doublepost=1456411365][/doublepost]
moyank became critical at two Fs
syllin is not critical, but honestly with just one moribund goblin and 4 of us on him at full health, there is not much else to do except maybe loot the bodies
and the decision to fight or heal first is not always obvious, and it is something you have to decide. this game is best when not played by committee, but since we are at the beginning and almost nobody is familiar with the rules, i thoguht it would be helpful to have a little hand-holding
understood.No.
Until next week I will not have time to read stuff - by which you mean attempt to learn and understand it. (What little I have read is something akin to gobbledegook, but then, as the HP universe reminded us, that, too, is a language).
There are personal and professional matters which are much more pressing and which must take priority for now; besides, I don't have the mental energy to devote to learning and thinking through something completely new.
Timeout!
Question #1: in post #148 @ravenvii said the last undetected Goblin did fire his arrow at Syllin. Do we still not know which side of the road he was? Left (Portia) or right (Claus and me).
Question #2: can I ask whether I can move in one round to Portia and heal her wounds? Or is it too far for that so that I have to move twice?
Thanks!
Can't really imagine how to deal with moyank's situation. If I can rush there and heal her in one single round I'd say I go after the goblin Claus somehow managed to miss and heal her next round. But if I can't move and act at the same time I'd say I make a run this round (after ss dealt with her situation of course).
"I'm critical I tell you! Critical! Am I bleeding out? I feel like I'm bleeding out!"
>>> @Scepticalscribe a quick explanation: cantrips are spells that you can cast whenever and wherever you want. There's almost no drawbacks to using them. They're the weakest of the spells, however (level 0). Non-cantrip spells (spells that are levels 1 and above) must be prepared (more later, but currently you have two slots for prepared spells, but you have none at the moment (despite what others have said). You will get an opportunity to prepare spells shortly.
Clutching her side to stop the blood seeping from the scimitar wound, Syllin thrusts her other hand towards the screeching goblin holding its shield over its head as Bartolomeus prepares for a second strike with his greatsword. As she shouts an incantation, a white ray shoots out of your hand, freezing the very air around it --
*** CHECK ***
Since this is a direct attack, you'll need to beat the goblin's 14 AC. It's your proficiency modifier plus your spellcasting ability modifier (intelligence in your case, since you're a wizard -- a cleric would use his wisdom) plus a roll of a d20. Also, since you have disadvantage due to being less than five feet away from the goblin when casting a ranged spell (which the ray of frost is), you have disadvantage, so:
Syllin: 2 + 3 + 8 = 13 - fail
Syllin: 2 + 3 + 12 = 18 - success
Since this is a disadvantaged throw, your attack fails.
*** CHECK ***
-- and it squarely hits the goblin's shield, freezing it. Screaming obscenities, the goblin throws aside the frozen shield just as it begins to freeze its arm. It screeches and prepares to attack.
Simultaneously, Veit screamed as he swung his warhammer once more at the goblin facing both him and Claus --
*** CHECK ***
Same as before:
Veit: 2 + 2 + 7 = 11 - fail
Veit fails to hit the goblin.
*** CHECK ***
-- another *WHACK!* as the warhammer hits the goblin's shield just where Claus' sword has hit a instant prior. Screeching, the goblin rushed in for a counterattack --
*** CHECK ***
Since Veit has a AC of 18:
Goblin: 4 - 1 + 9 = 12 - fail
The goblin fails to hit Veit
*** CHECK ***
-- the scimitar once again bounces off Veit's armor, barely forcing a grunt out of the hardy dwarf;
The goblin facing Bartolomeus quickly disengages from battle and rushes the more vulnerable Syllin --
*** CHECK ***
Syllin has an AC of 12:
Goblin: 4 - 1 + 4 = 7 - fail
The attack fails.
*** CHECK ***
-- somehow the goblin missed the leg of the wizard's dead mare sticking out in its path. It tripped and and its scimitar struck only air;
The longbow-wielding goblin in the woods fires off another shot towards Syllin, not content with killing her mare --
*** CHECK ***
Syllin, again, has 12 AC, so:
Goblin: 4 - 1 + 16 = 19 - success
The attack obviously succeeds, so 5 damage is dealt. Syllin now has 0 hp.
*** CHECK ***
-- the world darkens as Syllin's consciousness fled the battlefield. She falls to the ground next to her departed mare.
>>> it is now ROUND 3. @Moyank24 once more rolls for her fate:
*** CHECK ***
As you recall, >10 is success, <10 is fail:
Portia: 5 - fail
Portia now has 2 fails. One more and she will die permanently.
*** CHECK ***
>>> @Don't panic you're up. As you recall, there's a goblin slightly behind you facing Syllin's body (its back is turned to you, so you have advantage), and there's a goblin unseen by you in the woods battling Veit and Claus, and of course the goblin in the woods shooting arrows. What do you do?
>>> DM'S NOTE: Thanks to Don't panic's clarification, I've decided to disallow initiative swapping from now onwards.
It's less about the healing but about the slots (or lack thereof) and how you are able to get them back (only due sleeping -