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What about a slightly customized stonyc's table? Extremely basic but we could put in easily our current HPs, spells or what else might come in handy. That way we don't clutter the thread more than necessary. I could do that on the week-end earliest though. I could put a linky in my sig or so too so that there is not a lot of searching involved whenever DP decides to keep us waiting again ;) (btw., how was the snow? This winter is extremely on the light side) .
 
What about a slightly customized stonyc's table? Extremely basic but we could put in easily our current HPs, spells or what else might come in handy. That way we don't clutter the thread more than necessary. I could do that on the week-end earliest though. I could put a linky in my sig or so too so that there is not a lot of searching involved whenever DP decides to keep us waiting again ;) (btw., how was the snow? This winter is extremely on the light sight) .
excellent idea.
the snow and place was unbeliavable.
it snowed almost everyday, with a couple of day of snow-storm condition and low visibility. still fun but not as good.
but when it opened up. Oh My! incredible views, snow and runs
i only have a few pics from my phone:
from the window
IMG_3739.jpg

IMG_3740.jpg



skiing around
IMG_3771.jpg

IMG_3749.jpg

IMG_3787.jpg
we had a blast
 
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>>> thanks for the feedback -- during the next battle, I'll do that. This one is as good as over, anyway.

Bartolomeo ran between the dead horses and leaped with his greataxe in his hand aiming to knock the goblin out. He made sure that the hit will be blunt, and to regulate his strength further -- he wanted to knock the goblin out, not cave its head in --

*** CHECK ***
Again, there is advantage since the goblin is fleeing (and sprawled on the ground to boot). Also, no shield, so:

Bartolomeo: 5 + 15 = 20 - success
Bartolomeo: 5 + 14 = 19 - success

Whew, no critical hit this time, so:

Bartolomeo: 3 + 5 = 8

You hit the goblin for 8 damage, taking it to 0 hp. This takes the goblin to -6 hp, so the goblin lives (explanation: if you hit it and take it to negatively same or more than its full hp (i.e. 7 here) you kill it instantly)
*** CHECK ***

-- and hit slightly harder than anticipated -- shouldn't have leaped like that -- but no body parts caved or exploded. The goblin went limp and dropped to the ground. Bartolomeo checked its pulse -- still alive.

>>> @twietee you're up. You know what to do.
 
I'm handing Syllin a helping hand (while secretly casting my curing wounds spell) to help her get up again.

“We could save your books from devastation - but your horse couldn't be helped anymore unfortunately as I'm no veterinarian (thank the mighty gods), elf."
 
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Portia, Syllin, hang in there! Someone should save Portia immediately so at least she will stop wailing... :)

Please refer to the ready section on page 72.

Sometimes you want to get the jump on a foe or wait for
a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.


I agree this would not swap initiatives but, the examples in this section seem to indicate that Velt would have been able to wait as a reaction to my attack result (i.e. hold his attack until I attacked). Please let me know what you think. It does not look like a house rule to me :D.

> you slimy son of a....
* I jump after the goblin and attack him again with the greataxe, using it on the flat side as to knock the bugger out rather than slice him in half, to keep him breathing for later uses
if i succeed knocking him out, i turn around and run to the goblin in the woods shooting arrows

a few of points/observations (to inform later proceedings):
- it is fine by me to keep swapping initiative, i was just pointing to huntn that going strictly by 5e rules, that is no longer canon. but it is also fine to go by the rule

- what plutonius suggests can be done as a Ready Action. but Ready Action need to be fairly specific: Velt could have said that he would Ready to attack the goblin if Master fletcher's attack had failed, and that failure would have triggered instant attack, but he could NOT just wait and decide what to do based on the result. if, for example, Master fletcher's had killed the goblin, Velt's ready would have been voided. ready action is different from swapping initiative or delay

- Velt could have used a bonus spell before or after his normal action, e.g he could have blessed 3 of us to improve our attack rolls, or used cure wounds to help the halfling

- if velt has moved away from the goblin while engaged, the goblin would get a free swipe at him. however, velt can use Disengage as the action, move to portia and then Cure Wounds as bonus spell, which doesn't require an action (i recommend you do this)

- the goblin could freely disengage from me and attack syllian instead, because they have free disengage as a bonus action

- syllian had said she would move behind the wagon from the arrows after using ray of frost. since she knew where the arrows where coming from (they killed her mare) this should have been an effective maneuver and the wagon should have provided her full cover from the arrows. if not, as a minimum the archer should have been at disadvantage (or the archer could have shot at me instead).

- also, i thought syllian was farther from the goblin, since the goblin was engaged with me and had stumbled back after i hit him. since she was not engaged with him she could have easily stepped back toward the wagon at a safe distance, shoot ray of frost, and complete the move to be fully behind the wagon. i am sure had she known she was in close proximity of the goblin (or that ranged attack form close has disadvantage) she would have used shocking grasp instead (with advantage, if the goblin was wearing anything metal), and then moved behind the wagon

Regarding Ready Actions-
My read of the following allows you to delay an action, but not superseded initiative- not sure, just asking. :)
The example where I mentioned initiative, would be having a nifty spell which can bolster the physical attack damage of 3 of your party members, but obviously you'd have to cast this spell, before they launch their attacks. Outside of the game, the spell caster would launch this spell immediately at the onset of conflict, but due to the ordered structure of a game, we take turns, no problem with that.

Now if I could say in the event of an attack, I will cast my Bless skill immediately as a Ready Action, I could deal with that. :):)

From P72, Basic Rules v0.3:
Ready

Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn. First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include “If the cultist steps on the trapdoor, I’ll pull the lever that opens it,” and “If the goblin steps next to me, I move away.” When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round. When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell’s
magic requires concentration (explained in chapter 10). If your concentration is broken, the spell dissipates without taking effect. For example, if you are concentrating on the web spell and ready magic missile, your web spell ends, and if you take damage before you release magic missile with your reaction, your concentration might be broken.
 
note: with the last goblin defeated, the combat is over . there are no turns anymore so anyone can do whatever they want.
or propose what they want to do, including Syllin
we don't have to wait for the officiality of Syllin's recovery, since it cannot fail. the only thing to know from the DM here is how many HP she gets back (min is 3, max is 8-full health), but i think we can move on even before we find out precisely

>well fellas, that was a nice warm up. the trip was getting tedious anyway
too bad for poor Belaver, a good man. Shall we bury him here or bring him back to town? or shall we first find out what is going on in these forsaken woods? that is Gundren's horse right there!

* meanwhile gets a length of rope and ties the unconscious goblin up, all the while checking his clothes for anything of value

> and what shall we do with this bugger?​
 
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>>> @Don't panic it's mid-day -- you were about a half-day's journey from Phandalin, and the plan was to arrive by nightfall. The season was autumn -- neither too cold nor too hot, and still a time where the trees were full of leaves not yet fallen.

Veit kneels next to Syllin's body. As he feigned giving her a hand to get up, he muttered the incantation for the Cure Wounds spell.

*** CHECK ***
Veit: 7 + 3 + 3 = 12

Syllin now has full hp.
*** CHECK ***

While Syllin gained her bearings, Veit looked back at Bartolomeo. Is he really pretending to tie the goblin with an invisible rope?

>>> The battle is officially over! The initiatives now no longer apply. Good job guys -- you emerged unscathed, with the only 'loss' being Veit having used up all of his slots. This means a long rest is required before he would re-gain the slots. Do you take it? Or wait until you do something about the unconscious goblin? Since the initiative is over, we're back to the role-playing aspect -- you do whatever you want, in whatever order. @twietee, @Don't panic @Scepticalscribe @Plutonius @Moyank24 what do you do?
 
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I'd rather look for a cosy tavern nearby, have a reasonable mug of something strong, heavily exaggerate and glorify our latest encounter, examine what Portia found in the wood and take a nap afterwards.

Or we could tie that goblin for good, i know that i do have some solid rope in my backpack.

Has Claus left the party exploring the next goblin hideout already? :D

(Psshh, DM, did I find something when looting Belaver?)
 
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I'd rather look for a cosy tavern nearby, have a reasonable mug of something strong, heavily exaggerate and glorify our latest encounter, examine what Portia found in the wood and take a nap afterwards.

Or we could tie that goblin for good, i know that i do have some solid rope in my backpack.

Has Claus left the party exploring the next goblin hideout already? :D

(Psshh, DM, did I find something when looting Belaver?)

You shamelessly loot dead Belaver's corpse, and find, other than his clothes and boots, a club and 1 gp. What do you do?
 
Timeout!

Is bad karma a thing in D&D? :D

Otherwise I'd take the coin which I would use to invite the party on a drink or two to mourn the loss of poor Belaver and our horses. And to buy me some tobacco. It's what Belaver would have wanted us to do!

I didn't take his clothes off btw. I'm looting the decent way.
 
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> mm, i was sure i had some rope in my backpack
Portia!, can you toss me a length of rope so i can truss this turkey up? than is all yours! or anyone?

* after the goblin is tied up, and i double-check him for valuables, i evaluate the weapons from the goblins.
if there is a decent shield and short sword, i pick them up. i also look carefully at the longbow from this fella to see if it worth it to stack it


Otherwise I'd take the coin which I would use to invite the party on a drink or two to mourn the loss of poor Belaver and our horses. And to buy me some tobacco. It's what Belaver would have wanted us to do!

I didn't take his clothes off btw. I'm looting the decent way.

> One gold piece is nothing to sneer at, Veit Frostbeard. And poor Belaver is not going to need it any time soon.
[doublepost=1456432967][/doublepost]
I'd rather look for a cosy tavern nearby, have a reasonable mug of something strong, heavily exaggerate and glorify our latest encounter, examine what Portia found in the wood and take a nap afterwards.
* raises an eyebrow
> wasn't our esteemed employer, and the owner of the dead horse down there a relative of yours?
you seem particularly unaffected by his fate.

 
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>Mid-day, huh? I guess we should try not to sleep in this scary forest. There might be little snakes and spiders!!

Three things we should handle before leaving the scene though imo: bury the poor sap! There should be some shovels in our lugage. Interrogate the little bugger, Portia that's probably your job. I could use that Thauntology cantrip in case we need to frighten him a bit. Too bad we can't play the good ol' good-dwarf bad-dwarf! That always worked wonders!

And last not least I'm approaching carefully the dead horses ahead on the street and inspect the scene. Double-check on that if need be. I need to know what happened to my little cousin!
 
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Timeout!

Is bad karma a thing in D&D? :D

Otherwise I'd take the coin which I would use to invite the party on a drink or two to mourn the loss of poor Belaver and our horses. And to buy me some tobacco. It's what Belaver would have wanted us to do!

I didn't take his clothes off btw. I'm looting the decent way.

You grab the gold piece. You now have 11 gp.

> mm, i was sure i had some rope in my backpack
Portia!, can you toss me a length of rope so i can truss this turkey up? than is all yours! or anyone?
* after the goblin is tied up, and i double-check him for valuables, i evaluate the weapons from the goblins.
if there is a decent shield and short sword, i pick them up. i also look carefully at the longbow from this fella to see if it worth it to stack it

You shout for a rope.

@twietee, @Moyank24 and @Plutonius you all have a rope. Do you lend yours to Bartolomeo?
 
>Mid-day, huh? I guess we should try not to sleep in this scary forest. There might be little snakes and spiders!!

Three things we should handle before leaving the scene though imo: bury the poor sap! There should be some shovels in our lugage. Interrogate the little bugger, Portia that's probably your job. I could use that Thauntology cantrip in case we need to frighten him a bit. Too bad we can't play the good ol' good-dwarf bad-dwarf! That always worked wonders!

And last not least I'm approaching carefully the dead horses ahead on the street and inspect the scene. Double-check on that if need be. I need to know what happened to my little cousin!

> surely you mean bad-dwarf worse-dwarf....
 
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* raises an eyebrow
> wasn't our esteemed employer, and the owner of the dead horse down there a relative of yours?
you seem particularly unaffected by his fate.

>Nah, you just play the ninja to make me look bad.

Also, maybe I wasn't clear enough: Of course I took that coin! >May he rest in peace! *sniff*
 
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> surely you mean bad-dwarf worse-dwarf....

> How do you know!? I just worded it like that so you uneducated fools know what I'm talking about!

*gives bart the rope*

> you really forgot to bring some rope along?! Tz.
 
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