To the group: I also vote b) using Veit's rope.
I help secure the goblin to a tree if that's what we decide.
I help secure the goblin to a tree if that's what we decide.
*** CHECK ***
As Syllin have studied the goblin tongue, she also knows their mannerisms at a superificial level, so she has a better ability to spot any lies than Bartolomeus was able to. Furthermore, she has a proficiency with insight, so gets a +3 bonus. I'm giving this one a DC of 10, so:
Syllin: 5 + 3 = 8 - fail
Damn, this dice sucks. Sorry.
*** CHECK ***
>>> Yeah. Oh well. No idea if the goblin is lying or not. As you were...
*** CHECK ***
As Syllin have studied the goblin tongue, she also knows their mannerisms at a superificial level, so she has a better ability to spot any lies than Bartolomeus was able to. Furthermore, she has a proficiency with insight, so gets a +3 bonus. I'm giving this one a DC of 10, so:
Syllin: 5 + 3 = 8 - fail
Damn, this dice sucks. Sorry.
*** CHECK ***
>>> Yeah. Oh well. No idea if the goblin is lying or not. As you were...
Ah, @ravenvii, do those dice ever work in our favour? To be honest, my private bet with myself was that this was destined to fail, and - when you raised it, I was surprised, as I assumed that it was something of a waste of time. Let us just say that I would have been exceedingly surprised if any of us won an insight check.
I vote b! String the little bugger up!
b) is tie him up.
c) is string him up (hang him).
Which do you want ?
best roll low now on easy/relatively unimportant points, and roll high when things inevitably get more dicey
[doublepost=1457118550][/doublepost]
i think the "i vote b" part might contain a clue to that effect...![]()
My argument against b) is based less on a humanitarian (goblinatarian?) ideal, attractive though that may be, than on practical considerations.
A disposed of goblin will undoubtedly ensure a frigid welcome, and possibly a violent one, upon our arrival, whereas a trussed one may allow for some exchange of views, and possibly facilitate an exchange of trussed up goblin for some worthwhile information.
I have been playing ... for the last three years or so and still get the bad rolls.
I applaud your diplomatic approach but my belly and many adventures I witnessed say that the goblin tribes don't care much about an exchange of views - or hostages. Especially since ours isn't, well, the sharpest knife in the drawer so to say.
[doublepost=1457121943][/doublepost]
There you go! It's Pluto's fault (I knew it!)
Sigh - I guess every party needs its bad luck charm. Except that ours has the size of a little giant..
What we do once we've arrived? We Improvise!
well, the majority opted for b) but a compromise could be that we do take him with us - all tied up - but I go first. We found the trail and I rather fall in a pit by myself than trusting a goblin once too much.
I somewhat object to knocking on their doors trying to set up a bargain / trade though! But we can figure that out once we found the hide-out and scouted the perimeter.
Hm.
What is our aim when we arrive at the goblin hideout? Attack? revenge? Satisfying slaughter? Or, are we seeking further information as to the whereabouts and condition of Master Veit's kinsman?
If we leave the goblin tied to a tree - where his chances of survival will be minimal - we have nothing with which to negotiate when we arrive at the goblin encampment. Whereas, if we arrive with a captive, we can argue that we will exchange him if he and his fellows prove helpful.
>>> So it's decided that you leave the goblin (and Veit's rope) behind and press on?
Have we only one rope? Can our intrepid travellers not have thought to equip themselves with a few coiled ropes around their waists?
I trust that we may have other coils of rope conveniently stowed away in the wagon we left behind………..else, we may have to consider purchasing one when we find someplace that may be termed civilised…..
Veit slams the treacherous goblin to a nearby tree while Bartolomeus wrapped the rope around, with one loop going over his mouth. Kicking the thrashing goblin -- you're lucky to be alive, he thinks -- Veit continues following the trail, being careful to walk around the pit trap. The party continues down the winding trail, leaving behind the struggling goblin to the mercy of the woods.
There were no further incidents as the narrow trail winded roughly northwest. The trail would sometimes narrow until it disappears into the foliage, but the next section was easily found by Veit who was still leading the party. There was some grumbling as a hour passed by. The eerie lights slowly shifted as the moon travelled across the sky, giving an illusion of hidden goblins -- or worse -- among the woods waiting for a moment to strike. Slowly, the party came to realize that it was not simply the light -- the feeling that someone -- or something -- is watching is palpable in the air. A black figure flashed in the edges of the party's vision from deep within the dark and eerily moonlight-bathed woods. But when one turns to look, there is nothing. The grumbling deadened to a silence as the party pressed on, paranoid rising in contrast to the slowly falling moon.
Suddenly, the trail opened up. Indeed, they have arrived at the entrance of what they've been searching for --
THE CRAGMAW HIDEOUT
*** *** ***
Congratulations, ladies and gentlemen! You've reached the Cragmaw hideout, and hence have completed a story milestone! 75 experience points can now be added to your character sheets! You are all now 75 points closer to becoming level 2!
Let's pause briefly here -- I'm looking for feedback and thoughts. Are you enjoying it so far? Any major mis-steps by myself as DM you'd like to address (or glowing achievements you'd like to praise, perhaps)?
Also, while we are paused, please do me a favor -- do an inventory. Please write down what you are carrying (everyone is with their starting equipment, except for @twietee who lost the rope, and @Don't panic who has a shield, a longbow and a scimitar from that goblin), how many experience points you have (75) and the spells you have prepared (@twietee and @Scepticalscribe), as well as the HP you may have (all maximum HP right now) and spell slots you've used up (none right now). Finally, please write down how many GP you have -- @twietee you have 11 gold pieces, while everyone else has 10.
Please keep this document updated as the game goes on. It'll be ideal if we can all see it -- does everyone have a Google account? I can start a Google Doc that we can all edit, would that work for everyone?
Veit slams the treacherous goblin to a nearby tree while Bartolomeus wrapped the rope around, with one loop going over his mouth. Kicking the thrashing goblin -- you're lucky to be alive, he thinks -- Veit continues following the trail, being careful to walk around the pit trap. The party continues down the winding trail, leaving behind the struggling goblin to the mercy of the woods.
There were no further incidents as the narrow trail winded roughly northwest. The trail would sometimes narrow until it disappears into the foliage, but the next section was easily found by Veit who was still leading the party. There was some grumbling as a hour passed by. The eerie lights slowly shifted as the moon travelled across the sky, giving an illusion of hidden goblins -- or worse -- among the woods waiting for a moment to strike. Slowly, the party came to realize that it was not simply the light -- the feeling that someone -- or something -- is watching is palpable in the air. A black figure flashed in the edges of the party's vision from deep within the dark and eerily moonlight-bathed woods. But when one turns to look, there is nothing. The grumbling deadened to a silence as the party pressed on, paranoid rising in contrast to the slowly falling moon.
Suddenly, the trail opened up. Indeed, they have arrived at the entrance of what they've been searching for --
THE CRAGMAW HIDEOUT
*** *** ***
Congratulations, ladies and gentlemen! You've reached the Cragmaw hideout, and hence have completed a story milestone! 75 experience points can now be added to your character sheets! You are all now 75 points closer to becoming level 2!
Let's pause briefly here -- I'm looking for feedback and thoughts. Are you enjoying it so far? Any major mis-steps by myself as DM you'd like to address (or glowing achievements you'd like to praise, perhaps)?
Also, while we are paused, please do me a favor -- do an inventory. Please write down what you are carrying (everyone is with their starting equipment, except for @twietee who lost the rope, and @Don't panic who has a shield, a longbow and a scimitar from that goblin), how many experience points you have (75) and the spells you have prepared (@twietee and @Scepticalscribe), as well as the HP you may have (all maximum HP right now) and spell slots you've used up (none right now). Finally, please write down how many GP you have -- @twietee you have 11 gold pieces, while everyone else has 10.
Please keep this document updated as the game goes on. It'll be ideal if we can all see it -- does everyone have a Google account? I can start a Google Doc that we can all edit, would that work for everyone?
Veit slams the treacherous goblin to a nearby tree while Bartolomeus wrapped the rope around, with one loop going over his mouth. Kicking the thrashing goblin -- you're lucky to be alive, he thinks -- Veit continues following the trail, being careful to walk around the pit trap. The party continues down the winding trail, leaving behind the struggling goblin to the mercy of the woods.
There were no further incidents as the narrow trail winded roughly northwest. The trail would sometimes narrow until it disappears into the foliage, but the next section was easily found by Veit who was still leading the party. There was some grumbling as a hour passed by. The eerie lights slowly shifted as the moon travelled across the sky, giving an illusion of hidden goblins -- or worse -- among the woods waiting for a moment to strike. Slowly, the party came to realize that it was not simply the light -- the feeling that someone -- or something -- is watching is palpable in the air. A black figure flashed in the edges of the party's vision from deep within the dark and eerily moonlight-bathed woods. But when one turns to look, there is nothing. The grumbling deadened to a silence as the party pressed on, paranoid rising in contrast to the slowly falling moon.
Suddenly, the trail opened up. Indeed, they have arrived at the entrance of what they've been searching for --
THE CRAGMAW HIDEOUT
*** *** ***
Congratulations, ladies and gentlemen! You've reached the Cragmaw hideout, and hence have completed a story milestone! 75 experience points can now be added to your character sheets! You are all now 75 points closer to becoming level 2!
Let's pause briefly here -- I'm looking for feedback and thoughts. Are you enjoying it so far? Any major mis-steps by myself as DM you'd like to address (or glowing achievements you'd like to praise, perhaps)?
Also, while we are paused, please do me a favor -- do an inventory. Please write down what you are carrying (everyone is with their starting equipment, except for @twietee who lost the rope, and @Don't panic who has a shield, a longbow and a scimitar from that goblin), how many experience points you have (75) and the spells you have prepared (@twietee and @Scepticalscribe), as well as the HP you may have (all maximum HP right now) and spell slots you've used up (none right now). Finally, please write down how many GP you have -- @twietee you have 11 gold pieces, while everyone else has 10.
Please keep this document updated as the game goes on. It'll be ideal if we can all see it -- does everyone have a Google account? I can start a Google Doc that we can all edit, would that work for everyone?