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as mentioned, i'll bring up the rear, next to Syllin.

for the sake of time, can we assume that syllin would translate anything of importance the goblin said, without need to halt the narration for direct confirmation each time? Syllin?

Syllin, also remember you and Veit have darkvision, so you see fine in these conditions

Yes, I am aware that I have dark vision, - Elven senses are fairly finely honed, even those who dwelt in places of learning for years - and am able to see quite well in these conditions.

And naturally, yes, needless to say, if the goblin says anything of importance or interest in his guttural tongue, I will advise the party of that with immediate effect.
 
are you basing it on the downloadable basic player handbook PDF, or on the more limited set included in the starter set manual? (the 1st level cleric spells are actually the same in the two sets, but other sections differ) spells are actually the same
i realize it is a bit confusing, but 5e came with 3 trim levels:
- starter set: only what is needed to play the Mines by the book, not available for download
- basic: free public edition, enough to play and create adventure, but with size limitations. there is a companion public monster book (improperly called DM book) also available for download
- full: the full she-bang: player handbook, monster book, DM book. I got all 3 for my son last xmas. they are actually really really nice, but they are massive

if you don't want to go with the full list, i think it would be better to use the basic one, because it is ready available to everyone. to access the starter set list/instructions one would actually need the starter set.
the factual differences are minimal. the basic set is a bit more complete and -for example- it includes monsters not in the original adventure, so if you want to mix things up it gives also you more options. also if you have time to read the basic player handbook, it does expand a bit on the starter one.
the starter manual actually makes an excellent cliff's notes.
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check post 451 for the list and description of the basic spells.
the only difference from the starter set in level 1 is that Basic has "Silent Image".

The starter set rules. It's limited to this subset for a reason -- no need to overwhelm with the full set. The ideal situation would be if all of you buy copies of your own (it's $12 on Amazon), but I don't want to impose that, so I try my best to expose rules as a "need-to-know" basis. @Don't panic having the set as well is a huge help (thank you).

FWIW, the Basic Rules, the free download has a lot of good, but poorly assembled info (IMO) more than the Starter rules, which I also have. For noobs, the Starter Rules seem to be tailored for this scenario, so I don't think you get a complete picture, while the Basic Rules are very good purely from the inclusion of info, but it's not presented to give a clear picture of how a combat scenario goes and the variables. I've spent a career turning reams of verbiage into nice little outlines. :) I've been typing up some organized notes, along with computations needed (such as die roll and such) and will post a link once this quick guide is finished. Of course since my motivation is to help me get a handle on the mechanics of D&D, looking at it is optional. :p

Speaking of spoilers, I have read the scenario only up through the road ambush, just to get a feel for what the DM is doing. I don't want to spoil it for myself. :)
 
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With the party lined up behind him, the goblin continued down the trail heading roughly northwest. After about ten minutes of walking, the goblin stopped. Veit saw it before the goblin begun to speak; there's a snare hidden among the thickets. Syllin translated what Veit already knew; "there's a snare there. Walk around unless you want to be upside like a stupid donkey." The party easily bypassed the trap and followed the goblin as he continued down the trail.

Another ten minutes passed before Veit spotted a camouflaged pit. Veit wonders why they even bothered with the goblin, since the traps were so easy to spot.

>>> NOTE: Veit has 16 passive wisdom, and the two traps required 12 and 15 passive wisdom to spot respectively, and the party was clearly aware of the traps after the goblin spoke of it. So there is no dice roll required for Veit to spot the traps.

Veit did not say a word as the goblin approached the pit -- and over it.

The goblin is light enough that he did not trigger the trap, but is clearly hoping that the party did not see the trap, and walk right into it behind him.

>>> @twietee What do you do?
 
With the party lined up behind him, the goblin continued down the trail heading roughly northwest. After about ten minutes of walking, the goblin stopped. Veit saw it before the goblin begun to speak; there's a snare hidden among the thickets. Syllin translated what Veit already knew; "there's a snare there. Walk around unless you want to be upside like a stupid donkey." The party easily bypassed the trap and followed the goblin as he continued down the trail.

Another ten minutes passed before Veit spotted a camouflaged pit. Veit wonders why they even bothered with the goblin, since the traps were so easy to spot.

>>> NOTE: Veit has 16 passive wisdom, and the two traps required 12 and 15 passive wisdom to spot respectively, and the party was clearly aware of the traps after the goblin spoke of it. So there is no dice roll required for Veit to spot the traps.

Veit did not say a word as the goblin approached the pit -- and over it.

The goblin is light enough that he did not trigger the trap, but is clearly hoping that the party did not see the trap, and walk right into it behind him.

>>> @twietee What do you do?

FMI, is this a case where you as the DM decides the difficulty of Veit's feat? Thanks.
 
I put a halt to the treck and pull the goblin back to me, he is standing now right above the trap. I'll point to it with my hammer, just about to trigger it.

> This creature is worthless to us. Either he will have to carry a large rock from now on or we just get rid of him right now and right here. What do you say?
 
I put a halt to the treck and pull the goblin back to me, he is standing now right above the trap. I'll point to it with my hammer, just about to trigger it.

> This creature is worthless to us. Either he will have to carry a large rock from now on or we just get rid of him right now and right here. What do you say?

Say to Veit: You seem to be easily finding the traps so I'm pretty sure we don't need the goblin anymore.
 
Say to Veit: You seem to be easily finding the traps so I'm pretty sure we don't need the goblin anymore.

> I say we tie him to that sturdy tree over there with your piece of rope and ask nicely about the best way to approach the hideout. In case he gives us sound information, we'll come back and let him free. In case he doesn't we'll never come back and he will either starve to death or fills another creatures belly. It's his choice.
 
> I say we tie him to that sturdy tree over there with your piece of rope and ask nicely about the best way to approach the hideout. In case he gives us sound information, we'll come back and let him free. In case he doesn't we'll never come back and he will either starve to death or fills another creatures belly. It's his choice.

Let him free? Are you mad? He tried to kill me! I mean...us. He tried to kill us!
 
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Let him free? Are you mad? He tried to kill me! I mean...us. He tried to kill us!

> True, true.. seems like I'm in a "bad" mood right now. That way we have at least some kind of leverage without having to pet him along the way. We could stilldecide what to do with him afterwards..

in dwarvish > like handing him over to the authorities.
 
I suggest that we put it to him in his own language that his actions seem to suggest that his usefulness to us may be drawing to a close and to ask him whether he has any thoughts he might wish to share with us on that.
 
In Goglindegook, I politely address our captive goblin as follows: It seems that you may be trying to tell us that your usefulness to our group may be drawing to a close.

I need hardly remind you that there are members of this party who would gladly slit your throat, and who view your attempt to ensure we stumbled into that trap as bad faith, given that your life had already been spared.

Now: Choose, your path. And choose wisely. Assist us in guiding our path and identifying the inevitable traps that lie in wait for us…………or, some of my companions may conclude that your usefulness is at an end, a conclusion that may be unfortunate for you.
 
In Goglindegook, I politely address our captive goblin as follows: It seems that you may be trying to tell us that your usefulness to our group may be drawing to a close.

I need hardly remind you that there are members of this party who would gladly slit your throat, and who view your attempt to ensure we stumbled into that trap as bad faith, given that your life had already been spared.

Now: Choose, your path. And choose wisely. Assist us in guiding our path and identifying the inevitable traps that lie in wait for us…………or, some of my companions may conclude that your usefulness is at an end, a conclusion that may be unfortunate for you.
The goblin stumbled over its words trying to apologize to you -- "wait, wait! I just forgot! I forgot about the trap! Sorry! I'll lead you to the hideout! I promise! No more forgetfulness!"

>>> @Scepticalscribe would you like to roll an insight check?
 
The goblin stumbled over its words trying to apologize to you -- "wait, wait! I just forgot! I forgot about the trap! Sorry! I'll lead you to the hideout! I promise! No more forgetfulness!"

>>> @Scepticalscribe would you like to roll an insight check?

What are my insight check capabilities? I understand that there might be a slight charisma deficit in my character sheet….
 
What are my insight check capabilities? I understand that there might be a slight charisma deficit in my character sheet….
>>> You have proficiency in insight, and the DC I'll asign to this task will be lower than I gave @Don't panic since you a) understand the goblin tongue, and b) presumably have studied their kind and understand, at least on a superficial level, their mannerisms.
 
>>> You have proficiency in insight, and the DC I'll asign to this task will be lower than I gave @Don't panic since you a) understand the goblin tongue, and b) presumably have studied their kind and understand, at least on a superficial level, their mannerisms.

Very well then. Let us try an insight check. A further insight check….following @Don't panic's earlier one.
 
Very well then. Let us try an insight check. A further insight check….following @Don't panic's earlier one.
*** CHECK ***
As Syllin have studied the goblin tongue, she also knows their mannerisms at a superificial level, so she has a better ability to spot any lies than Bartolomeus was able to. Furthermore, she has a proficiency with insight, so gets a +3 bonus. I'm giving this one a DC of 10, so:

Syllin: 5 + 3 = 8 - fail

Damn, this dice sucks. Sorry.
*** CHECK ***

>>> Yeah. Oh well. No idea if the goblin is lying or not. As you were...
 
"Eh, Just pointing out that it's me being next in line...and we don't need a goblin that either forgets about traps or wants to harm us on purpose. Let's vote a) keep him with us b) tie him up for good and decide about him after we paid his friends a visit or c) send him to the gallows now. For me it's b) - even if it's my rope we tie him up with"
 
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