ok then, let's give it a shot
with help from Master fletcher, i attempt to reach the top of the bridge, bringing portia's rope with me.
if i get there successfully, i secure the rope to the sturdiest part of the bridge, next to the East end.
since the rope is ~50ft (i think), if i tie it in the middle there are two half that reach the ground.
one they can use to climb up, the other they can tie themselves with and i can pull them up from above (help)
You approach the sheer wall below the bridge. As Claus gave you a boost, you scramble for purchase on the wall -- any nook or hole will do --
*** CHECK ***
Since you have Claus' help, your first roll will have advantage. The wall is sheer with barely any purchase, so it will bean extremely difficult climb, a DC of 20. You have a +5, so:
Bartholomeus: 17
*** CHECK ***
-- your hand finds a purchase. Pushing up from Claus' hands, you reach for another -- and find it. One foot finds a hole in the wall, and that gives you a boost enough to reach for another nook in the wall. And another. At one point you were hanging from only one hand, the other limbs unable to find any purchase. Suddenly, your left foot finds a tiny hole just enough to fit your toes into, and you make another push upwards, hoping against hope that you will find another with your right hand. You do. You look up, and see that the ledge of the bridge is only a few feet away. You erase the thought that attempts to calculate the distance below. You measure the distance to the ledge of the bridge, and brace. All of your limbs have found purchase, and you know there will be no better chances than this. You push off the wall and take a daring leap, and --
*** CHECK ***
This time, you have no advantage. You need to roll a 15 to succeed:
Bartholomeus: 20
*** CHECK ***
-- you grab the ledge! Using the momentum from your backlash, you attempt to swing onto the bridge --
*** CHECK ***
This is much easier than scaling the wall. A DC 10 would do it. You need a 5:
Bartholomeus: 4
*** CHECK ***
-- but the momentum was insufficient, and you lose grip with your left hand as you fall back down. You attempt to grab the ledge and avoid falling to the ground, even as the bridge swings wildly from the impact --
*** CHECK ***
A saving throw! This one is a dexterity throw, and you have a -1 modifier. This is a very agile save, so I'll give this a DC 15, so:
Bartholomeus: 17
*** CHECK ***
-- and you grab the ledge! You are now hanging off a swinging bridge, and you attempt to pull yourself up --
*** CHECK ***
You just need to do a pull-up. You're pretty strong, so that shouldn't be hard. Except the bridge's swinging, of course. A DC of 10 should do it, and you have +5 again:
Bartholomeus: 5
*** CHECK ***
-- you fail, and hold on for dear life. As the bridge slowly subsides its swinging, you hear an obscensity in goblin. You couldn't see anything, not only because your scimitar -- and its light -- is on your back, but also because your head is below the bridge's ledge. The goblin did not attack, however; you hear a set of running footsteps quickly fade away down the tunnel to your right.
>>>
@Don't panic you are now hanging off the ledge of the bridge. What do you do?