Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
I wonder if we can level up the dice as well. I would certainly need it.
roll_all_20s_tile_coaster.jpg
 
  • Like
Reactions: Scepticalscribe
Bartholomeus rushes the goblin on the right. Raising the greataxe and roaring, Bartholomeus swings the axe down hard --

*** CHECK ***
14 AC, and you have +, so:

Bartholomeus: 1
*** CHECK ***

-- and trip over a rock, which sends him sprawling, his greataxe flying out of his hands and hitting the sleeping goblin directly behind the one he were attacking, jolting it awake. It shot to its feet, shouting obscenities.

Portia was directly behind Bartholomeus, and dashed to the goblin with her shortsword.

*** CHECK ***
14 AC, and Portia has 5+, so:

Portia: 15

It's a hit, so she deals 1d6 + 3 damage, plus sneak attack, so:

Portia: 1
Portia: 4

You deal 8 hp of damage, killing the goblin.
*** CHECK ***

Portia thrusts the sword upwards into the goblin's gut, then turns up the hilt before withdrawing the sword. Blood flying everywhere, the goblin stood, staring at his intestines which are slowly falling out. He topples backwards, his head landing on the fire. Four goblins to go!

The goblin who was jolted awake by the greataxe shouts obscenities as he kicks the remaining sleeping goblin. He awakens cursing up a storm until he notices the ensuring battle, and jolts upright. The goblin engaged with Syllin makes a stab with his scimitar --

*** CHECK ***
12 AC, and the goblin has +4, so:

Goblin: 1
*** CHECK ***

-- but was confused by the wizard's robes and struck only air. He put his whole weight behind the thrust, and falls forward, dropping his shield in the process.

The remaining goblin rush Claus, and makes his move --

*** CHECK ***
14 AC and the goblin has +4, so:

Goblin: 2
*** CHECK ***

-- but Claus quickly parried the scimitar away.

>>> @twietee you're up!
 
Last edited:
  • Like
Reactions: Scepticalscribe
So, the slumbering ones have awoken. And to think that I may have contemplated wishing them sweet dreams, or rather, slightly unsettling nightmares

Hm..

Well done, Portia. Very nicely taken attack.

Mind you, I am beginning to wonder whether those dice have it in for Bartholomeus….
[doublepost=1458663530][/doublepost]
Sorry, the last two goblins are both engaged with Claus (and Claus only) + are at full health, correct?

No, they are not the last two. They are the pair who have been busily engaged in attacking Claus, although one was successfully parried.

Portia killed one, actually, the one whom Bartholomeus missed, and the one who was fighting me missed, too, and fell flat on his ugly face (for now), dropping his shield.

The two who slept have had their dreams interrupted, and are entering the fray. So, - I think - we still face four of them.
 
I think only one has awoken (due Bartholomeus' remarkably failed attack). Yep, you're right. Still four to go.

And I also think that I am better going into close combat mode - others are more proficient with bow and arrows wihle I like my (t)rusty warhammer. Even if it's more likely I'll awake the other goblin.

@ravenvii : I'll go forward and side with Claus by attacking one of the critters. What could possibly go wrong?!
 
  • Like
Reactions: Scepticalscribe
I think only one has awoken (due Bartholomeus' remarkably failed attack).

And I also think that I am better going into close combat mode - others are more proficient with bow and arrows wihle I like my (t)rusty warhammer. Even if it's more likely I'll awake the other goblin.

@ravenvii : I'll go forward and side with Claus by attacking one of the critters.

No, alas, the one that was awoken by the great axe shaving by his head (how unfortunate) kicked his sleeping comrade awake. Both are now awake, and exceedingly bad-tempered with it.

Agreed: Bartholomeus is not having much luck with wielding his weapons just now.
 
With Mage Armour? Having spent some several hours in preparation carefully donning it? I should sincerely hope that I 'survive an attack' - that was the whole point.

Nevertheless, I still have an unused sorcerous skill slot in reserve.
[doublepost=1458654234][/doublepost]

Would you advise a ranged cantrip, or a ranged spell for use in such situations?

I would say, by default, you use Ray of frost at the start of the combat. If the situation calls for sleep, like this one, you use it, since it's magical sleep, target need to be slap hard of suffer damage to wake up, this take time...

If someone is in close combat, I would use shocking grasp first (you are a magical user) and if they are already wounded I would use the sword.

If during round 3 of combat, normally, your group is still outnumbered, or too many character wounded, magic missile should do the trick, just choose your target carefully, like targeting 3 target around 2 HP is great, since you can do 2-5 damage each, and you don't roll to know if they strike.

1 target (6-15 damage)
2 targets (4-10 damage and 2-5 damage)
3 targets (2-5 damage each)

Like DP said, better 1 target down, than 2 wounded

I hope this help a bit ;)
 
Bartholomeus rushes the goblin on the right. Raising the greataxe and roaring, Bartholomeus swings the axe down hard --

*** CHECK ***
14 AC, and you have +, so:

Bartholomeus: 1
*** CHECK ***

-- and trip over a rock, which sends him sprawling, his greataxe flying out of his hands and hitting the sleeping goblin directly behind the one he were attacking, jolting it awake. It shot to its feet, shouting obscenities.

Portia was directly behind Bartholomeus, and dashed to the goblin with her shortsword.

*** CHECK ***
14 AC, and Portia has 5+, so:

Portia: 15

It's a hit, so she deals 1d6 + 3 damage, plus sneak attack, so:

Portia: 1
Portia: 4

You deal 8 hp of damage, killing the goblin.
*** CHECK ***

Portia thrusts the sword upwards into the goblin's gut, then turns up the hilt before withdrawing the sword. Blood flying everywhere, the goblin stood, staring at his intestines which are slowly falling out. He topples backwards, his head landing on the fire. Four goblins to go!

The goblin who was jolted awake by the greataxe shouts obscenities as he kicks the remaining sleeping goblin. He awakens cursing up a storm until he notices the ensuring battle, and jolts upright. The goblin engaged with Syllin makes a stab with his scimitar --

*** CHECK ***
12 AC, and the goblin has +4, so:

Goblin: 1
*** CHECK ***

-- but was confused by the wizard's robes and struck only air. He put his whole weight behind the thrust, and falls forward, dropping his shield in the process.

Two goblins rush Claus. One makes his move --

*** CHECK ***
14 AC and the goblin has +4, so:

Goblin: 2
*** CHECK ***

-- but Claus quickly parried the scimitar away. The goblin directly behind the attacker runs up and makes an attempt --

*** CHECK ***
14 AC and the goblin has +4, so:

Goblin: 11

He deals 5 hp of damage, leaving Claus with 7 hp.
*** CHECK ***

-- and the scimitar slips past Claus' greatsword and cuts his arm.

>>> @twietee you're up!

i think you have too many goblins active there.
4 goblins are alive

goblin 1: action: waking up the other sleeping goblin. he cannot attack in the same round
goblin 2: action getting up from sleeping and readying for battle. he cannot attack in the same round
goblin 3: attacks syllin, misses
goblin 4: attack claus, misses
[extra goblin 5: attacks claus, hits] this one is extra
 
  • Like
Reactions: Scepticalscribe
I think only one has awoken (due Bartholomeus' remarkably failed attack). Yep, you're right. Still four to go.

And I also think that I am better going into close combat mode - others are more proficient with bow and arrows wihle I like my (t)rusty warhammer. Even if it's more likely I'll awake the other goblin.

@ravenvii : I'll go forward and side with Claus by attacking one of the critters. What could possibly go wrong?!

You swing your warhammer towards the goblin attacking Claus --

*** CHECK ***
AC 14, and you have +4, so:

Veit: 2
*** CHECK ***

-- but manage to only hit its raised shield.

Claus followed the parry with a swing of his greatsword --

*** CHECK ***
14, and Claus has +4, so:

Claus: 5
*** CHECK ***

-- and the goblin dodges the blade.

>>> @Don't panic you're up! (Recall that you do not have your greataxe, but can easily move, pick it up, and attack if desired).
[doublepost=1458667980][/doublepost]
i think you have too many goblins active there.
4 goblins are alive

goblin 1: action: waking up the other sleeping goblin. he cannot attack in the same round
goblin 2: action getting up from sleeping and readying for battle. he cannot attack in the same round
goblin 3: attacks syllin, misses
goblin 4: attack claus, misses
[extra goblin 5: attacks claus, hits] this one is extra
>>> Yeah, just noticed. Removed the last one -- Claus did not take any damage.
 
I would say, by default, you use Ray of frost at the start of the combat. If the situation calls for sleep, like this one, you use it, since it's magical sleep, target need to be slap hard of suffer damage to wake up, this take time...

If someone is in close combat, I would use shocking grasp first (you are a magical user) and if they are already wounded I would use the sword.

If during round 3 of combat, normally, your group is still outnumbered, or too many character wounded, magic missile should do the trick, just choose your target carefully, like targeting 3 target around 2 HP is great, since you can do 2-5 damage each, and you don't roll to know if they strike.

1 target (6-15 damage)
2 targets (4-10 damage and 2-5 damage)
3 targets (2-5 damage each)

Like DP said, better 1 target down, than 2 wounded

I hope this help a bit ;)

Great advice and much appreciated. Will try to remember to heed it. Many thanks, @Sythas.
 
ok, i think this is the current status, everyone please correct if there is any mistake.
Syllin should be up now, not me (i will be next)
Goblin have AC 15 not 14

>Syllin
: HP 8/8, AC 15 (with mage armor) by the fire, attacking goblin1
Count: HP 12/12 AC 17, by the fire, dropped axe
Portia: HP 9/9 AC 14, by the fire
Goblin1: HP 7/7, AC 13 (no shield), by the fire, attacking Syllin
Goblin2: HP 7/7, AC 15, by the fire
Goblin3: HP 7/7, AC 15, by the fire
Goblin4: HP 7/7, AC 15, by entrance, attacking claus
(Goblin5: dead by the fire)
(Goblin6: dead on the ledge)
Veit: HP 9/11, AC 18, by entrance, attacking goblin 4
Claus: 12/12, AC 14, by entrance, attacking goblin 4

syllin, remember that when you are engaged in battle, you cannot move away without providing a chance for an attack of opportunity, unless you use 'Disengage' which is an action (and thus you cannot use another action to attack in the same turn.
if you were to kill your goblin, then you can move away with the 'move' part of your turn (e.g. to move to the top of ledge where Sildar is).
also, if you use a range attack (weapon or magic) when within 5 feet/engaged, you use it at disadvantage


a summary of round 1
Syllin: HP 8/8, AC 15 (with mage armor), by entrance, moves to the fire, attacks goblin1, miss
Count: HP 12/12 AC 17, by entrance, moves to the fire, attacks goblin5, miss (1), drops axe, which awakes goblin2
Portia: HP 9/9 AC 14, by entrance, moves to the fire, sneak attacks goblin5, hit, kills him
Goblin1: HP 7/7, AC 13 (no shield), by the fire, attacks Syllin, miss (1) drops shield
Goblin2: HP 7/7, AC 15, by the fire, wakes up Goblin3
Goblin3: HP 7/7, AC 15, by the fire, gets up and readies for battle
Goblin4: HP 7/7, AC 15, by fire, moves to entrance, attacks claus, miss
Goblin5: - killed by Portia
Veit: HP 9/11, AC 18, by entrance, attacks goblin4, miss
Claus: 12/12, AC 14, by entrance,attacks goblin4, miss
 
Last edited:
  • Like
Reactions: Scepticalscribe
Very well then. Time to use Shocking Grasp cantrip on Goblin No 1 (who fell, and dropped his shield, if I recall correctly).

Or, - to @Don't panic - do you recommend another attack with my shortsword, as the goblin has fallen forward and dropped his shield?

If I use it at a 'disadvantage' what does that actually mean? More to the point, I very much doubt that an attack by sword will offer much by way of benefit.


(This counts sufficiently as a 'melee attack', I trust?)

And yes, having checked, I still have my sword, in my hand.
 
Last edited:
  • Like
Reactions: Don't panic
Very well then. Time to use Shocking Grasp on Goblin No 1.
You reach down and grasp the goblin's head and --

*** CHECK ***
AC 12 (because the goblin dropped his shield), and you have +5 for spells, so:

Syllin: 14

And so the damage is 1d8, so:

Syllin: 5

You deal 5 hp of damage, leaving the goblin with 2 hp.
*** CHECK ***

-- release a shock that rattles the goblin's bones. The goblin writhed in pain.

>>> @Don't panic now you're up.
 
  • Like
Reactions: Scepticalscribe
i pick up the greataxe and attack goblin2 with it, yelling:
> Go back to sleep, you stupid donkey!

note: you are using AC 14 for goblins. By the monster manual, goblins have AC15 (including shield).
of course i am fine with some slightly less protected goblins
 
  • Like
Reactions: Scepticalscribe
i pick up the greataxe and attack goblin2 with it, yelling:
> Go back to sleep, you stupid donkey!

note: you are using AC 14 for goblins. By the monster manual, goblins have AC15 (including shield).
of course i am fine with some slightly less protected goblins
>>> Damn it, you're right. But I'll keep them at 14 for this story block. Because. :D

You scramble to grab the greataxe, and as you pick it up, you simultaneously swing it aiming for the goblin that was awakened by the very axe --

*** CHECK ***
AC 15 -- I mean 14 -- and you have +5, so:

Bartholomeus: 12

The damage output is 1d12 + 3, so:

Bartholomeus: 12

Dead goblin.
*** CHECK ***

-- and the blade went right through the goblin's neck mid-obscenity. The head rolled into the fire, joining its quickly blackening comrade. The headless body fell to the ground at the second just-awakened goblin's feet. Three goblins now remain.

>>> @Moyank24 you're up!
 
Last edited:
> There! That's where you belong!
Portia, you can sneak attack any of the remaining goblins
IF hit, Goblin1 is an auto-kill , goblin3-4 depends on the roll but is unlikely (fail only if you roll total of 2 or 3 with 2 d6)



status round 2
Syllin: HP 8/8, AC 15 (with mage armor) by the fire, attacks goblin 1, hit, 5 damage
Count: HP 12/12 AC 17, by the fire, attacks goblin 2, hit, killed
>Portia: HP 9/9 AC 14, by the fire
Goblin1: HP 2/7, AC 12 (no shield), by the fire, attacking Syllin
†(Goblin2: dead by the fire)
Goblin3: HP 7/7, AC 14, by the fire
Goblin4: HP 7/7, AC 14, by entrance, attacking claus
†(Goblin5: dead by the fire)
†(Goblin6: dead on the ledge)
Veit: HP 9/11, AC 18, by entrance, attacking goblin 4
Claus: 12/12, AC 14, by entrance, attacking goblin 4
 
Last edited:
  • Like
Reactions: Scepticalscribe
> There! That's where you belong!
Portia, you can sneak attack any of the remaining goblins
IF hit, Goblin1 is an auto-kill , goblin3-4 depends on the roll but is unlikely (fail only if you roll total of 2 or 3 with 2 d6)



status round 2
Syllin: HP 8/8, AC 15 (with mage armor) by the fire, attacks goblin 1, hit, 5 damage
Count: HP 12/12 AC 17, by the fire, attacks goblin 2, hit, killed
>Portia: HP 9/9 AC 14, by the fire
Goblin1: HP 2/7, AC 12 (no shield), by the fire, attacking Syllin
†(Goblin2: dead by the fire)
Goblin3: HP 7/7, AC 14, by the fire
Goblin4: HP 7/7, AC 14, by entrance, attacking claus
†(Goblin5: dead by the fire)
†(Goblin6: dead on the ledge)
Veit: HP 9/11, AC 18, by entrance, attacking goblin 4
Claus: 12/12, AC 14, by entrance, attacking goblin 4

@Don't panic, I have a question on your armor class. Your character sheet shows you of having an armor class of 17 and that your character wears chain mail. The rules show chain mail gives an armor class of 16. With your -1 dex modifier, you would have an AC of 15 without shield. I can see the Count having and AC of 17 with a shield but, with a 2 handed axe, shouldn't it be AC 15 ?

Likewise, Veit (@twietee) is wearing chain mail and carrying a shield. That should give hime an AC of 18 but, with his -1 modifier on his dex), shouldn't he be AC 17 ?

Edit: I looked through the forums and the AC are correct. You get no dex penalties (or bonuses) for chain mail and you have the defense style.
 
Last edited:
Chain mail, like other heavy armor, give a flat AC, independent of dext. The shield adds 2. This is veit's 18.
My combat style adds an extra 1.
Right now i am not using the shield (greataxe is two-handed), so my current AC is 17. With the shield would be 19.
 
  • Like
Reactions: Scepticalscribe
Chain mail, like other heavy armor, give a flat AC, independent of dext. The shield adds 2. This is veit's 18.
My combat style adds an extra 1.
Right now i am not using the shield (greataxe is two-handed), so my current AC is 17. With the shield would be 19.

Hopefully, we get some gold out of this. I want to get studded leather armor (45GP) and a rapier (25GP). Using a shield, I can get my AC up to 17.
 
  • Like
Reactions: Scepticalscribe
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.