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But if he thinks we are prisoners, he could be surprised,
And he wouln't expect the gobblers to be with us
Btw, not that it will make any difference, but we had tossed the goblins' bodies off the bridge, and cleaned up around earlier on
 
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*Thinks to myself: So, that rushing flood of water we experienced earlier, the one that swept Claus away to the cave mouth, was not merely an expression of a force of nature, but came about through goblin agency and artifice and cunningly constructed dams. Most interesting.*
 
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To my comrades - quietly, in a low voice: Should you need to convey a message, one expressed in mellifluous Goblindegook, with its murdered vowels and assassinated consonants - I can do the honours.
 

@ravenvii, how far are they from us and each other? It could be important for a Area of Attack spell (sleep, burning hand)

Can portia try to sneak out of the group and hide around?


Whispers to syllin in dwarvish
>Better keep your knowledge of goblinspeak a secret for now, lest we learn some of the true colors of our new acquired allies
 
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@ravenvii, how far are they from us and each other? It could be important for a Area of Attack spell (sleep, burning hand)

Can portia try to sneak out of the group and hide around?


Whispers to syllin in dwarvish
>Better keep your knowledge of goblinspeak a secret for now, lest we learn some of the true colors of our new acquired allies

Replies quietly: Understood.

Of course, apart from engaging in cultured conversational gambits , we also have other options.

To, @Don't panic, and @ravenvii, I still have one spell slot (quite apart from the cantrips, which are very useful).

Can I use the Sleep Spell again - as I have used it once, although I had prepared it - or must my remaining spell slot be used for another one of the spells that I have prepared?
 
Replies quietly: Understood.

Of course, apart from engaging in cultured conversational gambits , we also have other options.

To, @Don't panic, and @ravenvii, I still have one spell slot (quite apart from the cantrips, which are very useful).

Can I use the Sleep Spell again - as I have used it once, although I had prepared it - or must my remaining spell slot be used for another one of the spells that I have prepared?
Yes
But both for that and burning hand you need a good understanding of relative positions, so to maximize damage and minimize collaterals

For sleep, consider how that magic works, going from the weaker creatures (goblins, 7 hp if they are the same as before), to sturdier ones (wolf had 11 before). We don't know how strong klarg is, but it is a safe bet he would be the strongest in the room. Depending on our position relative to the center of the spell, some of us would fall asleep before klarg or even the wolf (portia and veit have 9 hp). So when you roll your 5d8, you need 7 to get one goblin asleep, 14 for two goblins, 25 for goblins and wolf and a lot more for all (if klarg has more than 15 hp, than he cannot be made to sleep when his minions are healthy and within 20 feet)
Naturally, if the bad guys are softened by previous attacks, the order is different, since it is the current HPs that count
[doublepost=1458914384][/doublepost]
@ravenvii
Talks quickly to Screech
> when the battle breaks out, order the other two slave goblins to attack klarg. Then victory will be certainly ours, and you will be lot reacher for it
 
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Yes
But both for that and burning hand you need a good understanding of relative positions, so to maximize damage and minimize collaterals

For sleep, consider how that magic works, going from the weaker creatures (goblins, 7 hp if they are the same as before), to sturdier ones (wolf had 11 before). We don't know how strong klarg is, but it is a safe bet he would be the strongest in the room. Depending on our position relative to the center of the spell, some of us would fall asleep before klarg or even the wolf (portia and veit have 9 hp). So when you roll your 5d8, you need 7 to get one goblin asleep, 14 for two goblins, 25 for goblins and wolf and a lot more for all (if klarg has more than 15 hp, than he cannot be made to sleep when his minions are healthy and within 20 feet)
Naturally, if the bad guys are softened by previous attacks, the order is different, since it is the current HPs that count
[doublepost=1458914384][/doublepost]Talks quickly to Screech
> when the battle breaks out, order the other two slave goblins to attack klarg. Then victory will be certainly ours, and you will be lot reacher for it

What about Magic Missile? How would that work in this context?

Now, I hadn't given any thought to sleep, until @Plutonius mentioned it, as I had assumed that I wouldn't be able to call upon Sleep again until I had been able to replenish my magic slots.
 
What about Magic Missile? How would that work in this context?
Now, I hadn't given any thought to sleep, until @Plutonius mentioned it, as I had assumed that I wouldn't be able to call upon Sleep again until I had been able to replenish my magic slots.
Magic missile is a set of 3 independent bolts/darts/thingies, each of them deal 1d4+1
You can target the same creature with all 3, or use them on separate targets. The total damage will be 3+ 3to12, depending on rolls (average 10.5).
The big advantage is that they always hit, no matter the AC (there are magic ways to defend against it, but i doubt klarg has them)
 
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Magic missile is a set of 3 independent bolts/darts/thingies, each of them deal 1d4+1
You can target the same creature with all 3, or use them on separate targets. The total damage will be 3+ 3to12, depending on rolls (average 10.5).
The big advantage is that they always hit, no matter the AC (there are magic ways to defend against it, but i doubt klarg has them)

Many thanks and much food for thought.

I think we have to see how Klarg responds to my comment.

Don't worry. I am not about to embark on any precipitate use of magic until our other options have been exhausted.
 
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Many thanks and much food for thought.
Just to wrap up your magic arsenal,
Burning hand is an Area of Effect attack. You are not targeting an individual, but an area. Anyone in that area is affected, friend or foe.
Burning hand works by projecting a 15 ft cone of fire starting from you hands. As such it is both melee and ranged, although range is limited.
The cone is as wide as it is deep, so at 15ft distance is 15 ft wide
( basically a ~60deg cone)
You roll 3d6 for damage (3-18 points of damage, average is 10.5) The damage is independently on each target. They roll for a dext save to avoid it/cover from it. If they roll 13 or more ( including their dext modifier), they succeed and only take 1/2 damage. If they fail they get full damage. Goblin and wolf have +2 dext, so they would need to roll 11. Kral unknown.
 
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quietly to claus (@Plutonius )
> so, what is your plan, Master Fletcher? anything we should know in advance?
if secrecy is needed you can speak to Syllin in elfish and she can relay the info in dwarvish to me and Veit. then we'll inform Portia at the last second.​

Whatever translation services I can supply, do, please, consider it done.
 
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quietly to claus (@Plutonius )
> so, what is your plan, Master Fletcher? anything we should know in advance?
if secrecy is needed you can speak to Syllin in elfish and she can relay the info in dwarvish to me and Veit. then we'll inform Portia at the last second.​

Whisper: I'm just trying to see if the goblins are on our side. If the goblin leader admits to Klarg that he is the new boss, there is a good chance the goblins will not turn on us right away. Otherwise, I think the goblins will attack us right away.

As far as battle strategy, a lot depends on initiative and if the goblins are on our side for now. A magic missile spell into Klarg has to hurt. and I would recommend that Portia (@Moyank24) and myself shoot the wolf. If the goblins behave, the Count might throw a javelin at Klarg and if they don't, his axe should remove the goblin's head :).
[doublepost=1458939389][/doublepost]
Sacks and crates of looted provisions are piled up in the south end of this large cave.

Veit (@twietee) to All in Dwarvish: I hope we are not letting those goblins keep the loot. Im taking any tobacco we find for medicinal purposes.
 
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(@ravenvii) Yell to Klarg: The goblins have appointed a new leader (pointing at the goblin leader). Ask him yourself.
Klarg roars at you. "Goblins! Kill them and prepare their bones for Klarg's throne!" Klarg screams, slamming his morningstar to the ground.

Just as the two goblins approach the group, the leader goblin walks up the steps. "No. I leader now. We kill you."

"You -- you WHAT?! You DARE DEFY KLARG?!" the bugbear screamed in rage. "GOBLINS! KILL THEM AND BRING THEIR HEADS TO KLARG! NOW! KLARG KILL! WOLF KILL!"

The goblin on the right raises his shortbow as the wolf climbs to its feet and gets ready to attack. The goblin aims the shortbow at Veit, who is standing behind Wartgutter.

But a look at the leader goblin later, the arrow is suddenly aimed at Klarg. The goblin lets loose --

*** CHECK ***
This is a surprise attack, so the goblin has advantage. Klarg has an AC of 16, and the goblin has +4, so:

Goblin: 7
Goblin: 15

The goblin deals 5 damage to Klarg.
*** CHECK ***

-- and the arrow finds its target on Klarg's arm, which makes him even angrier.

*** INITIATIVE! ***

Bartholomeus: 9 - 1 = 8
Veit: 13 - 1 = 12
Portia: 8 + 3 = 11
Syllin: 3 + 2 = 5
Claus: 3 + 3 = 6
Goblins 4x: 15
Wolf: 19
Klarg: 8

re-roll:
Bartholomeus: 7 - 1 = 6
Klarg: 4

And so the order is: Wolf, Goblins, Veit, Portia, Bartholomeus, Klarg, Claus, Syllin.
*** INITIATIVE! ***

Klarg's mangy wolf snarled and leaped for the goblin who attacked Klarg.

*** CHECK ***
The goblin is holding the shortbow, so no shield. 12 to hit; the wolf has +4, so:

Wolf: 17

The wolf hits the goblin for 7 hp, killing it.
*** CHECK ***

The wolf leaps up and closes its jaws over the goblin's throat. The goblin was choking on its own blood as it falls backwards, the wolf on top of it. The wolf ravaged its prey before looking up at the party with its blood-covered snout.

The remaining goblins reacted; Wartgutter rushed Klarg with the scimitar raised --

*** CHECK ***
Klarg has an AC of 16, and Wartgutter has +4, so:

Wartgutter: 14

The goblin hits Klarg for 5 hp.
*** CHECK ***

-- and buries the blade into Klarg's leg. The leader follows up from right behind Wartgutter with a scimitar of his own --

*** CHECK ***
Same:

Leader Goblin: 19

Another 5 to Klarg
*** CHECK ***

-- and pierces Klarg's side. The goblin to Klarg's left raises his own shortbow and fires --

*** CHECK ***
Same;

Goblin: 19

5 more hp.
*** CHECK ***

-- and the arrow hits Klarg's other arm.

The echoes from Klarg's roars is enough to make the ground rumble.

>>> @twietee you're up!
 
*To myself: Klarg appears to be a most resilient goblin, and impressively resistant - to attempts to hasten his demise.*

To, @ravenvii, just exactly how injured is Klarg, after this series of attacks on his stoutly well defended person?
 
@ravenvii, @twietee is traveling and asked us to temporarily run his character. If you want to wait for him to return, we should put the game on hold. Otherwise, the orders for Veit would be to advance and hit Klarg with the war hammer.
[doublepost=1458999310][/doublepost]
*To myself: Klarg appears to be a most resilient goblin, and impressively resistant - to attempts to hasten his demise.*

To, @ravenvii, just exactly how injured is Klarg, after this series of attacks on his stoutly well defended person?

Klarg is not a goblin but is a bugbear. We haves no idea of how many hit points he has remaining although he's taken a total of 20 points of damage.
 
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@ravenvii, @twietee is traveling and asked us to temporarily run his character. If you want to wait for him to return, we should put the game on hold. Otherwise, the orders for Veit would be to advance and hit Klarg with the war hammer.
[doublepost=1458999310][/doublepost]

Klarg is not a goblin but is a bugbear. We haves no idea of how many hit points he has remaining although he's taken a total of 20 points of damage.

*To myself: Ah, a bugbear. I see.

And a bugbear who ruled goblins, doubtless despotically, hence their less than total joy at the experience of the reality of his rule and their delight in joining - for now - those of us who might seek to remove him by means other than free and fair an transparent parliamentary elections.

How many hits does it take to………um……lead to the regrettable demise of a……..bugbear? And, how did such a creature come to rule a cavern full of bloodthirsty goblins?*
 
Klarg is a bugbear, much bigger and stronger than a goblin
But he is taking a lot of punishment from the gobblers
Glad we convinced them to turn sides!

Edit: nevermind, didn't see plutonius post

We don't officially know the bugbear stats, and it is up to DM to disclose them for new monsters.
The common ones we can assume that, as adventurers in these land, we are famiiar with. Others less so.
One could do a knowledge check to see if they know, or at least have an idea.
You (syllin) would be the most indicated for this, except you just mistook him for a goblin, so you obviously do not know. :)
Also, in our games it is customary for DMs to indicate in narration whether the monster of unknown hp is getting seriously hit or not (he shrugs the arrow away, ignores the cut, balks, slows down, labored breath, is in pain, bleeds profusely, etc) to reflect the fact that we would be able to recognize how a creature in combat is doing, even if we don't know the exact stats
[doublepost=1459006633][/doublepost]this is a bugbear
latest


This is a goblin
ds__monsters___goblin_by_willowwisp.jpg
 
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Veit rushes to the bugbear and swings the warhammer at his chest --

*** CHECK ***
Klarg has 16 AC, and Veit has +4, so:

Veit: 14

The damage is 1d8 + 2, so:

Veit: 7

Veit deals 9 hp of damage. A total of 29 hp of damage was dealt to Klarg thus far.
*** CHECK ***

-- and the warhammer connects, and Klarg doubles over with a grunt and a growl.

>>> @Moyank24 you're up!
 
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