@ravenvii, are we at initiative ?
Coordinated surprise arrack?
>>> No, you all see each other, and know a battle is coming. You talk a little, try to get some information, whatever. When you (or Klarg) has enough and attacks, I roll initiative.
@ravenvii, are we at initiative ?
Coordinated surprise arrack?
@ravenvii, how far are they from us and each other? It could be important for a Area of Attack spell (sleep, burning hand)
Can portia try to sneak out of the group and hide around?
Whispers to syllin in dwarvish
>Better keep your knowledge of goblinspeak a secret for now, lest we learn some of the true colors of our new acquired allies
Can I use the Sleep Spell again - as I have used it once, although I had prepared it - or must my remaining spell slot be used for another one of the spells that I have prepared?
It can be any of the spells you prepared (i.e. you could use sleep again).
YesReplies quietly: Understood.
Of course, apart from engaging in cultured conversational gambits , we also have other options.
To, @Don't panic, and @ravenvii, I still have one spell slot (quite apart from the cantrips, which are very useful).
Can I use the Sleep Spell again - as I have used it once, although I had prepared it - or must my remaining spell slot be used for another one of the spells that I have prepared?
Yes
But both for that and burning hand you need a good understanding of relative positions, so to maximize damage and minimize collaterals
For sleep, consider how that magic works, going from the weaker creatures (goblins, 7 hp if they are the same as before), to sturdier ones (wolf had 11 before). We don't know how strong klarg is, but it is a safe bet he would be the strongest in the room. Depending on our position relative to the center of the spell, some of us would fall asleep before klarg or even the wolf (portia and veit have 9 hp). So when you roll your 5d8, you need 7 to get one goblin asleep, 14 for two goblins, 25 for goblins and wolf and a lot more for all (if klarg has more than 15 hp, than he cannot be made to sleep when his minions are healthy and within 20 feet)
Naturally, if the bad guys are softened by previous attacks, the order is different, since it is the current HPs that count
[doublepost=1458914384][/doublepost]Talks quickly to Screech
> when the battle breaks out, order the other two slave goblins to attack klarg. Then victory will be certainly ours, and you will be lot reacher for it
Magic missile is a set of 3 independent bolts/darts/thingies, each of them deal 1d4+1What about Magic Missile? How would that work in this context?
Now, I hadn't given any thought to sleep, until @Plutonius mentioned it, as I had assumed that I wouldn't be able to call upon Sleep again until I had been able to replenish my magic slots.
What about Magic Missile? How would that work in this context?
Now, I hadn't given any thought to sleep, until @Plutonius mentioned it, as I had assumed that I wouldn't be able to call upon Sleep again until I had been able to replenish my magic slots.
Magic missile is a set of 3 independent bolts/darts/thingies, each of them deal 1d4+1
You can target the same creature with all 3, or use them on separate targets. The total damage will be 3+ 3to12, depending on rolls (average 10.5).
The big advantage is that they always hit, no matter the AC (there are magic ways to defend against it, but i doubt klarg has them)
I think we have to see how Klarg responds to my comment.
Just to wrap up your magic arsenal,Many thanks and much food for thought.
quietly to claus (@Plutonius )
> so, what is your plan, Master Fletcher? anything we should know in advance?
if secrecy is needed you can speak to Syllin in elfish and she can relay the info in dwarvish to me and Veit. then we'll inform Portia at the last second.
quietly to claus (@Plutonius )
> so, what is your plan, Master Fletcher? anything we should know in advance?
if secrecy is needed you can speak to Syllin in elfish and she can relay the info in dwarvish to me and Veit. then we'll inform Portia at the last second.
Sacks and crates of looted provisions are piled up in the south end of this large cave.
Klarg roars at you. "Goblins! Kill them and prepare their bones for Klarg's throne!" Klarg screams, slamming his morningstar to the ground.(@ravenvii) Yell to Klarg: The goblins have appointed a new leader (pointing at the goblin leader). Ask him yourself.
*To myself: Klarg appears to be a most resilient goblin, and impressively resistant - to attempts to hasten his demise.*
To, @ravenvii, just exactly how injured is Klarg, after this series of attacks on his stoutly well defended person?
@ravenvii, @twietee is traveling and asked us to temporarily run his character. If you want to wait for him to return, we should put the game on hold. Otherwise, the orders for Veit would be to advance and hit Klarg with the war hammer.
[doublepost=1458999310][/doublepost]
Klarg is not a goblin but is a bugbear. We haves no idea of how many hit points he has remaining although he's taken a total of 20 points of damage.