You sure about the rations? To my understanding they replenish a bit of HP (correct me on that), and you already have full HP. With that said, how does eating + drinking work in DnD? Because obviously if you don't, you die regardless of your HP

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You go down the rope to the lower cavern, and start to skin the wolves.
*** CHECK ***
Skinning the wolves would be an AC 10, and you have +3, so:
Claus: 5
Claus: 12
Claus: 20
*** CHECK ***
You ruin the first pelt, but gained some experience. Determined, you try the second wolf. This one came out decently, so you proceed to the last one.
And this one, just magnificent. You hold up your handiwork and had to admire it for a moment. It's simply exquisite. This will surely be worth more than your everyday pelt.
You take the pelts back up the rope and place them on the pile.
honestly, it was mostly for color. in any case, we didn't officially eat last night, so I assume we would be hungry in the morning. the hearty breakfast will get me going all day, especially since it will e a loooong hike, with full backpacks and the cart to move
usually i consider the food and drinking semi-automatic, meaning i don't make precise accounting of it when i DM: as long as you have more or less regular access to food and fluids you are fine, but you don't need to tell me "i am having a sip of water" every so many hours. if you have access to water, i assume you drink when thirsty, and i will just dock 1 ration of food per day unless specified otherwise, or if other sources are used (inn, hunting, etc). when food get to zero, then you need to pay attention and procure some, or if you are in a desert water will be an issue, for example.
besides, in general meals are good color, immersion, and role-playing opportunities
in any case, eating does not replenish HP in any way, they are separate things, but to go long without food/water can lead to Exhaustion.
if you actually count, the time before you get exhausted depends on your constitution. i think officially it is that every 3+const modif days without food you get 1 level of exhaustion, and every day without water is also 1 level of exhaustion (cumulative). if you only have partial water/food, you can get half levels (look at the PHB for more specific rules)
there are six level of exhaustion, with increasing (cumulative) effects:
L1 Disadvantage on ability checks
L2 Speed halved
L3 Disadvantage on attack rolls and saving throws
L4 Hit point maximum halved
L5 Speed reduced to 0
L6 Death
resting only decreases/slows down exhaustion and eating and drinking more so.
i think is one of the most commonly house-ruled aspect of the game, because unless you are doing a super-gritty survival simulation campaign, it is just boring to count calories.
i think it is fine to just use common sense in order to assess the increasing level of exhaustion, and it's recovery (and the effect both have on the game, both in terms of role-playing and mechanics)
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I edited the treasure list. I took a scimitar. On the arrows, the Count took 20, Veit took 20 and I took another 25 (giving me 44) (my main attack is bow).
@ravenvii Orders: As requested by the Count, I attempt to skin what remains of the wolves before we leave.
that must be one heck of a quiver you carry!
and job well done on the pelts! i knew you were going to be much better than me at it!