Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Granted, those who lack medicinal skills may benefit even more from possession of healing potions, agreed.

However, let us await the awakening of Master Veit, and then have our cleric - who is most learned and rather skilled in this area - comment on them, for, I think he might be best qualified to adjudge on their qualities as he can offer suggestions as to where they should be apportioned.

sure if you insist, but there is really no reasons for it. You don't need any medicinal knowledge to use a healing potion, it just works when drunk

having people other than the cleric having them allows them to be used in emergencies without the cleric having to be present (for example during battle), which is also the reason why you want spread them around, so there are better chances they can be available when needed. eventually we want to get to the point where everyone has at least one potion.
 
  • Like
Reactions: Scepticalscribe
sure if you insist, but there is really no reasons for it. You don't need any medicinal knowledge to use a healing potion, it just works when drunk

having people other than the cleric having them allows them to be used in emergencies without the cleric having to be present (for example during battle), which is also the reason why you want spread them around, so there are better chances they can be available when needed. eventually we want to get to the point where everyone has at least one potion.

Personally, I am more than content once the cleric (dwarf) clears - and confirms that he is content with - the distribution of the potions (after he comes around, albeit a bit groggy).

*To myself: Perhaps I have dwelt too long in realms where knowledge was deemed power……..this world, requires a readjustment of some mental furniture……always an uncomfortable activity….*
 
Personally, I am more than content once the cleric (dwarf) clears - and confirms that he is content with - the distribution of the potions (after he comes around, albeit a bit groggy).

*To myself: Perhaps I have dwelt too long in realms where knowledge was deemed power……..this world, requires a readjustment of some mental furniture……always an uncomfortable activity….*

i must admit that i am not following your reasoning. :confused:
his opinion on the matter is just as good as yours or anyone else's.
he won't be able to add anything more to what we already know: they are healing potions. They heal (2d4+2).
in normal condition it makes little difference who has them, since we can pass them around to whoever needs some.
in a pinch, in case of separation or emergencies, it is important that the healing power (by any source) is distributed as much as possible, so to minimize the chance of delay or impossibility of accessing it.
 
  • Like
Reactions: Scepticalscribe
I give Veit his rope back.

I think the Count and Portia should each carry a healing potion.

I take one of the shields and also one of the arrows to bring me up to 20. I believe the scimitars only do 1D6 damage so I'm not grabbing one.

@ravenvii, Orders: Assist the Count if needed in destroying the water trap. Rest in this cave until the spell casters get their spells back. Alternate guards on the entrance to the cavern as close as possible to the bridge where there is light.
 
  • Like
Reactions: Scepticalscribe
fair enough.
should we settle for a dozen of each (sword, shield, shortbow, plus x arrows) in usable conditions?
Including the stuff we already took for ourselves [i have a shield, a scimitar, a shortbow and 20 arrows -which i can pass in part to Portia or Claus if we don't have enough-].

I put the Morningstar back into the weapon's pile.
Following Syllin's treatment, they should all be nice and shiny, and should bring us some decent coin in town :)

after i skinned wolf #1 (did it work?) i resume the cleanup of the caves, dragging out the corpses to the pyre, including that of Klarg, if someone lends a hand
[the beast is heavy as heck! btw, is his armor worth keeping?]
[doublepost=1459805806][/doublepost]

Since Master Veit is asleep, i'll take one of the potions, and i think Master Fletcher or Portia should hold the other one.
it makes no sense for Veit to keep them, since he can already heal.
You attempt to skin Klarg's wolf.

*** CHECK ***
Skinning an animal so that its skin is intact and worth something would be an AC 10. You have +1 for survival, so:

Bartholomeus: 3
*** CHECK ***

But you were inept at the task, and tore the skin into two, making it next to worthless.

Defeated, you gather the gear and place them in a pile.

The party then rests.

>>> 8 hours has passed. Everyone is now at full HP, and all slots has been restored.
 
But you were inept at the task, and tore the skin into two, making it next to worthless.

The Count is much more experienced in skinning horses :).
[doublepost=1459818655][/doublepost]Treasure list:
(Based on 13 goblins)
10 Shield (Claus, the Count,and Veit grabbed one)
11 Scimitar (the Count grabbed one and I grabbed one.)
11 Shortbow (the Count grabbed one and Veit grabbed one)
0 arrows (the Count grabbed 20, Veit grabbed 20 and I grabbed 25).
A pouch with 3 golden teeth and 15 SP.
Morningstar
Chest 600 CP, 110 SP, Frog Statuette.
Bags and Boxes of supplies.
2 healing potions.

Let me know if I missed anything.
 
Last edited:
  • Like
Reactions: Scepticalscribe
The Count is much more experienced in skinning horses :).
[doublepost=1459818655][/doublepost]Treasure list:
(Based on 13 goblins)
10 Shield (Claus, the Count,and Veit grabbed one)
12 Scimitar (the Count grabbed one)
12 Shortbow (the Count grabbed one)
20 or so arrows (the Count grabbed 20 and I grabbed a couple).
A pouch with 3 golden teeth and 15 SP.
Morningstar
Chest 600 CP, 110 SP, Frog Statuette.
Bags and Boxes of supplies.
2 healing potions.

Let me know if I missed anything.
There's way more arrows than that though -- each goblin has approximately 10 each. I'll say 5 each, since they did use some up during battle, so you have 60 arrows, give or take.
 
  • Like
Reactions: Scepticalscribe
You attempt to skin Klarg's wolf.

*** CHECK ***
Skinning an animal so that its skin is intact and worth something would be an AC 10. You have +1 for survival, so:

Bartholomeus: 3
*** CHECK ***

But you were inept at the task, and tore the skin into two, making it next to worthless.

Defeated, you gather the gear and place them in a pile.

The party then rests.

>>> 8 hours has passed. Everyone is now at full HP, and all slots has been restored.

>I believe from now on I shall leave these practical endeavors to those who are best equipped for them.​

* to Master Fletcher
>Master Fletcher, since you are the most gifted in survival skills, you should give a shot at skinning the 3 wolves downstairs.
we can use all the sources of income we can muster

also, until a more suitable weapon can be found, i would suggest you take a shield and a scimitar, so you can improve your protection while still carrying a weapon [it would be 1d6+3, since you can use the dext mod].
Your great sword is a much superior blade, obviously, but then you have to sacrifice the shield. you should carry both and decide what to use depending on circumstances, like i do with the greataxe​
[doublepost=1459823225][/doublepost]
The Count is much more experienced in skinning horses :).
[doublepost=1459818655][/doublepost]Treasure list:
(Based on 13 goblins)
10 Shield (Claus, the Count,and Veit grabbed one)
12 Scimitar (the Count grabbed one)
12 Shortbow (the Count grabbed one)
20 or so arrows (the Count grabbed 20 and I grabbed a couple).
A pouch with 3 golden teeth and 15 SP.
Morningstar
Chest 600 CP, 110 SP, Frog Statuette.
Bags and Boxes of supplies.
2 healing potions.

Let me know if I missed anything.

other than several more arrow, like raven said, the only diff is that Veit also had grabbed a bow+arrows (lets say he gets 20 as well). at some point he also had taken more shields and scimitars, but i assume the extra one just went back into the pile

also, there is no reason syllin shouldn't grab a shortbow and arrows too.
basically, i think there should be enough arrows for everyone to have a full set of 20 (including replenishment of portia and Claus' stock). if not, me, syllin (if she takes the bow), and veit should get proportionally less, while Claus and Portia should get the full set of 20
[doublepost=1459823834][/doublepost]@ravenvii,
I breakfast with some rations, then i proceed to clean up and sharpen my weapons.
then i start moving the stores and supplies outside and load the cart
 
Last edited:
>I believe from now on I shall leave these practical endeavors to those who are best equipped for them.​

I edited the treasure list. I took a scimitar. On the arrows, the Count took 20, Veit took 20 and I took another 25 (giving me 44) (my main attack is bow).

@ravenvii Orders: As requested by the Count, I attempt to skin what remains of the wolves before we leave.
 
Last edited:
>I believe from now on I shall leave these practical endeavors to those who are best equipped for them.​

* to Master Fletcher
>Master Fletcher, since you are the most gifted in survival skills, you should give a shot at skinning the 3 wolves downstairs.
we can use all the sources of income we can muster

also, until a more suitable weapon can be found, i would suggest you take a shield and a scimitar, so you can improve your protection while still carrying a weapon [it would be 1d6+3, since you can use the dext mod].
Your great sword is a much superior blade, obviously, but then you have to sacrifice the shield. you should carry both and decide what to use depending on circumstances, like i do with the greataxe​
[doublepost=1459823225][/doublepost]

other than several more arrow, like raven said, the only diff is that Veit also had grabbed a bow+arrows (lets say he gets 20 as well). at some point he also had taken more shields and scimitars, but i assume the extra one just went back into the pile

also, there is no reason syllin shouldn't grab a shortbow and arrows too.
basically, i think there should be enough arrows for everyone to have a full set of 20 (including replenishment of portia and Claus' stock). if not, me, syllin (if she takes the bow), and veit should get proportionally less, while Claus and Portia should get the full set of 20
[doublepost=1459823834][/doublepost]@ravenvii,
I breakfast with some rations, then i proceed to clean up and sharpen my weapons.
then i start moving the stores and supplies outside and load the cart
You sure about the rations? To my understanding they replenish a bit of HP (correct me on that), and you already have full HP. With that said, how does eating + drinking work in DnD? Because obviously if you don't, you die regardless of your HP ;)
[doublepost=1459831883][/doublepost]
I edited the treasure list. I took a scimitar. On the arrows, the Count took 20, Veit took 20 and I took another 25 (giving me 44) (my main attack is bow).

@ravenvii Orders: As requested by the Count, I attempt to skin what remains of the wolves before we leave.
You go down the rope to the lower cavern, and start to skin the wolves.

*** CHECK ***
Skinning the wolves would be an AC 10, and you have +3, so:

Claus: 5
Claus: 12
Claus: 20
*** CHECK ***

You ruin the first pelt, but gained some experience. Determined, you try the second wolf. This one came out decently, so you proceed to the last one.

And this one, just magnificent. You hold up your handiwork and had to admire it for a moment. It's simply exquisite. This will surely be worth more than your everyday pelt.

You take the pelts back up the rope and place them on the pile.
 
You sure about the rations? To my understanding they replenish a bit of HP (correct me on that), and you already have full HP. With that said, how does eating + drinking work in DnD? Because obviously if you don't, you die regardless of your HP ;)
[doublepost=1459831883][/doublepost]
You go down the rope to the lower cavern, and start to skin the wolves.

*** CHECK ***
Skinning the wolves would be an AC 10, and you have +3, so:

Claus: 5
Claus: 12
Claus: 20
*** CHECK ***

You ruin the first pelt, but gained some experience. Determined, you try the second wolf. This one came out decently, so you proceed to the last one.

And this one, just magnificent. You hold up your handiwork and had to admire it for a moment. It's simply exquisite. This will surely be worth more than your everyday pelt.

You take the pelts back up the rope and place them on the pile.

honestly, it was mostly for color. in any case, we didn't officially eat last night, so I assume we would be hungry in the morning. the hearty breakfast will get me going all day, especially since it will e a loooong hike, with full backpacks and the cart to move

usually i consider the food and drinking semi-automatic, meaning i don't make precise accounting of it when i DM: as long as you have more or less regular access to food and fluids you are fine, but you don't need to tell me "i am having a sip of water" every so many hours. if you have access to water, i assume you drink when thirsty, and i will just dock 1 ration of food per day unless specified otherwise, or if other sources are used (inn, hunting, etc). when food get to zero, then you need to pay attention and procure some, or if you are in a desert water will be an issue, for example.
besides, in general meals are good color, immersion, and role-playing opportunities

in any case, eating does not replenish HP in any way, they are separate things, but to go long without food/water can lead to Exhaustion.

if you actually count, the time before you get exhausted depends on your constitution. i think officially it is that every 3+const modif days without food you get 1 level of exhaustion, and every day without water is also 1 level of exhaustion (cumulative). if you only have partial water/food, you can get half levels (look at the PHB for more specific rules)

there are six level of exhaustion, with increasing (cumulative) effects:
L1 Disadvantage on ability checks
L2 Speed halved
L3 Disadvantage on attack rolls and saving throws
L4 Hit point maximum halved
L5 Speed reduced to 0
L6 Death

resting only decreases/slows down exhaustion and eating and drinking more so.

i think is one of the most commonly house-ruled aspect of the game, because unless you are doing a super-gritty survival simulation campaign, it is just boring to count calories.

i think it is fine to just use common sense in order to assess the increasing level of exhaustion, and it's recovery (and the effect both have on the game, both in terms of role-playing and mechanics)
[doublepost=1459834473][/doublepost]
I edited the treasure list. I took a scimitar. On the arrows, the Count took 20, Veit took 20 and I took another 25 (giving me 44) (my main attack is bow).

@ravenvii Orders: As requested by the Count, I attempt to skin what remains of the wolves before we leave.

that must be one heck of a quiver you carry! :D

and job well done on the pelts! i knew you were going to be much better than me at it!
 
Last edited:
  • Like
Reactions: Scepticalscribe
I give three arrows to Portia @Moyank24.

Now that Veit's awake, I recommend that the Count and Portia carry the healing potions.

Anything else before we head to town ?

@ravenvii, Orders: We distribute the weapons among the party members to carry and put the loot in the pull cart. We then slowly head back to town when everyone is ready.

Question: Will the knight be able to make it to town with us on his crutches ?
 
  • Like
Reactions: Scepticalscribe
>Claus, that's some handy work you did there. Why not make a small cart so we could roll the knight and some of the items into town?

I would glady lend you a hand but my headache, you know..

..thanks for my rope though!

*I'm giving the portions to portia and the count.
 
Last edited:
  • Like
Reactions: Scepticalscribe
The Count is much more experienced in skinning horses :).
[doublepost=1459818655][/doublepost]Treasure list:
(Based on 13 goblins)
10 Shield (Claus, the Count,and Veit grabbed one)
11 Scimitar (the Count grabbed one and I grabbed one.)
11 Shortbow (the Count grabbed one and Veit grabbed one)
0 arrows (the Count grabbed 20, Veit grabbed 20 and I grabbed 25).
A pouch with 3 golden teeth and 15 SP.
Morningstar
Chest 600 CP, 110 SP, Frog Statuette.
Bags and Boxes of supplies.
2 healing potions.

Let me know if I missed anything.

I may have missed this or have forgotten the details of this discussion... but you are still missing your hand? :) And were you fixed up magically in any way and/or are you feeling pretty good minus one hand (if this is the case)? Is the magical way to restore the hand Regeneration?
 
I may have missed this or have forgotten the details of this discussion... but you are still missing your hand? And were you fixed up magically in a y way and/or are you feeling pretty good minus one hand (if this is the case)? Is there a magical way to restore the hand Regeneration?

No, I fix'd it - with a wooden needle and a thread of my shirt. Tbh that was way easier than exchanging the battery of my iPhone.
 
>Claus, that's some handy work you did there. Why not make a small cart so we could roll the knight and some of the items into town?

I would glady lend you a hand but my headache, you know..

*I'm giving the portions to portia and the count.

I made a small pull cart but I'm not sure that we can carry stuff + the knight ?

I recommend that we buy a bunch of hand axes for you when we get to town :).
 
I made a small pull cart but I'm not sure that we can carry stuff + the knight ?

I recommend that we buy a bunch of hand axes for you when we get to town :).

Missed that, good one.

Thought about that (handaxes) while on my trip to work too :) ..not sure it's necessary since I have a ranged attack spell (cantrip). 1d6 - I think the handaxes may have a slight advantage but I'm not sure that really is the case + coins are rare, maybe som emore tobacco is more valuable??!?
 
  • Like
Reactions: Scepticalscribe
No, I fix'd it - with a wooden needle and a thread of my shirt. Tbh that was way easier than exchanging the battery of my iPhone.

Oh duh, remember now. :)

I'm surprised, unless I've missed this too, there has been no insight expressed on why the wagon may have been burned with its supplies vs taken/stolen?
 
>Claus, that's some handy work you did there. Why not make a small cart so we could roll the knight and some of the items into town?

I would glady lend you a hand but my headache, you know..

..thanks for my rope though!

*I'm giving the portions to portia and the count.

Fair enough, and agreed, Master Claus has done well.

I may have missed this or have forgotten the details of this discussion... but you are still missing your hand? :)

The hand of Master Claus was reattached and sewn back on in a masterly display of improvisational needlework and healing spell casting by Master Veit.

No, I fix'd it - with a wooden needle and a thread of my shirt. Tbh that was way easier than exchanging the battery of my iPhone.

And did that superbly. Most impressive.

I give three arrows to Portia @Moyank24.

Now that Veit's awake, I recommend that the Count and Portia carry the healing potions.

Anything else before we head to town ?

@ravenvii, Orders: We distribute the weapons among the party members to carry and put the loot in the pull cart. We then slowly head back to town when everyone is ready.

Question: Will the knight be able to make it to town with us on his crutches ?

I wonder whether Master Frostbeard is able to cast some sort of endurance spell to aid Sildar Hallwinter as he makes his way along the trail, and subsequently along the road to Phandalin?

Re the potions, I defer entirely to your judgement on this; the Count and Portia may well have greater need of them, than others. As Master Claus tends to be at the fore of battle, I imagine that the next healing potion that we acquire should go to him.
[doublepost=1459862398][/doublepost]
Oh duh, remember now. :)

I'm surprised, unless I've missed this too, there has been no insight expressed on why the wagon may have been burned with its supplies vs taken/stolen?

Well, we have discussed the fact that it is unlikely to have been Warhim, as he simply wouldn't have had the time to both flee and do that amount of damage, slaughtering the goblin we had tied to a tree, as well as slaughtering the horses and committing an act of arson on our wagon.
 
Re the potions, I defer entirely to your judgement on this; the Count and Portia may well have greater need of them, than others. As Master Claus tends to be at the fore of battle, I imagine that the next healing potion that we acquire should go to him.

Tbh, I think either you or Claus should have received one instead of the Count. Claus, as our B-squad leader, will engage in plenty of hand to hand combat (good for him he has two of those!!) with an AC inferior to the one of the Count.

You will ideally stay back but I believe you have the worst AC so any arrow or other ranged attack puts you in immediate danger.
 
  • Like
Reactions: Scepticalscribe
Tbh, I think either you or Claus should have received one instead of the Count. Claus, as our B-squad leader, will engage in plenty of hand to hand combat (good for him he has two of those!!) with an AC inferior to the one of the Count.

You will ideally stay back but I believe you have the worst AC so any arrow or other ranged attack puts you in immediate danger.

Well, that is why I wished for you - as the medical specialist - to be the individual who had the greatest input as to who was to - or ought to - to receive the healing potions. I am happy to go along with whatever you have suggested.

However, I had forgotten that Claus has an AC that is less than that of the Count. Therefore, I would agree with your suggestion that perhaps Claus should receive a potion.

While it is true that I have the weakest (or lowest) AC of the party (by some margin), I also tend to try to stay back in battle, although it is equally true that if I am hit, it may prove quite serious as a consequence.
 
  • Like
Reactions: twietee
Well, that is why I wished for you - as the medical specialist - to be the individual who had the greatest say in who was to receive the potions.

While that is most certainly true - I'm not the most experienced (5th edition) adventurer. So I hope our more seasoned partners in arms know what they do!





:eek:
 
  • Like
Reactions: Scepticalscribe
I may have missed this or have forgotten the details of this discussion... but you are still missing your hand? :) And were you fixed up magically in any way and/or are you feeling pretty good minus one hand (if this is the case)? Is the magical way to restore the hand Regeneration?

Veit fixed me up :).

I know you like David Weber's Honor Harrington series but, have you read his Safehold series yet ? The best way to describe it would be "A Game of Thrones" with some sci-fi thrown in. I'm currently re-reading it and the ninth (and final volume ? ) comes out this October.
 
I give three arrows to Portia @Moyank24.

Now that Veit's awake, I recommend that the Count and Portia carry the healing potions.

Anything else before we head to town ?

@ravenvii, Orders: We distribute the weapons among the party members to carry and put the loot in the pull cart. We then slowly head back to town when everyone is ready.

Question: Will the knight be able to make it to town with us on his crutches ?

Thank you, sir.

I'm happy to carry the potions if need be. I'm also happy to carry tobacco, or some fine drink. I'm a team player! :D
 
*ok, so all the Lionshield supplies, the 2 wolf pelts and the extra weapons recovered from the goblins/klarg are loaded on the cart.
and i guess everyone with a bow has 20 arrows now, except Claus who has 44
i safely put one of the healing potions away in my pouch.

>we can take turns with one in front to keep an eye on the road and the other 4 pushing/pulling the cart, then rotate position every half an hour

since the cart appears very robust [by ravenvii's earlier comment], i think Sildar can go on it for some stretches as well, when he need some rest and/or when the trail is particularly smooth or when it is downhill.
let's go! we should arrive by nightfall​
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.