Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Be careful there - not that you get moderated..

...ahem...

..by ravenvii.

:)
[doublepost=1469652795][/doublepost]Also, almost past bedtime for me. :(

So if it comes to a fight, fingers crossed, I'll let em have it!

Oh, dear.

Do stay. If only to give support to your brother dwarven cleric.

Well, I have some surprises to hand, if need be.....
 
<I'm not sure if my conversation so far has only been heard by Cousin Frostbeard or the entire group, but>

Bifur CU Oval.sm4.png I saw the group approaching the "drunk man" before the beginnings of a conflict started with the ruffians. Are we helping the drunkard, out of the goodness of our hearts, which is fine especially if they are Redbrands, or was there another reason the group was seeking a discussion with this man?
[doublepost=1469661225][/doublepost]
Be careful there - not that you get moderated..

...ahem...

..by ravenvii.

:)
[doublepost=1469652795][/doublepost]Also, almost past bedtime for me. :(

So if it comes to a fight, fingers crossed, I'll let em have it!

We seem to venture in and out of a temporal anomaly which keeps a convenient story pace based on individual schedules. :)
 
Among taunts and insults from the ruffians, Claus steps to help the fallen drunk to his feet -- with effort, as he kept stumbling and falling.

"What you helping the drunk for, puppy?" one of them spat at Claus. Another ruffian suddenly stepped forwards and gave the drunk man a shove, sending him sprawling once again. Two thugs begin to kick the downed drunk as the other three slowly step towards Claus threateningly.

"Scared, little puppies? Why don't you help us practice our fists?" the ruffian swaggers towards Claus, and suddenly takes a swing with his fist.

***
Claus has an AC of 14, and the ruffian has a +0 without a weapon. There is no surprise, as an attack is expected.

Ruffian: 10
***

Claus dodges, and the clumsy swing misses. The ruffian suddenly follows up with a second swing --

***
Ruffian: 20

Ouch. Only 1 damage, but he hit your head hard enough to render you immobile. You will skip the first round of combat.
***

Claus staggers from the blow to the head, and trips over the drunk man's leg, sending Claus stumbling and falling onto the ground.

***
Battle! Initiative time (it's been a while!):

Bartholomeo: 1 - 1 = 0
Veit: 7 - 1 = 6
Dalo: 18 - 1 = 17
Portia: 5 + 3 = 8
Syllin: 16 + 2 = 18
Claus: 13 + 3 = 16

Ruffian 1: 9 + 2 = 11
Ruffian 2: 3 + 2 = 5
Ruffian 3: 9 + 2 = 11
Ruffian 4: 10 + 2 = 12
Ruffian 5: 18 + 2 = 20

Tie-breaker:

Ruffian 1: 18 + 2 = 20
Ruffian 3: 6 + 2 = 8

So the order is: Ruffian 5, Syllin, Dalo, Claus, Ruffian 4, Ruffian 1, Ruffian 3, Portia, Veit, Ruffian 2, Batholomeo.
***

The thug behind the attacker rushes up to the fallen Claus, drawing his shortsword. Swinging at Claus --

***
The shortsword gives the ruffian +4 to attack, and the ruffian can attack twice per round, so:

Ruffian: 4 + 18
Ruffian: 4 + 8

One hit, one miss.

The shortsword is 1x6 + 2, so:

Ruffian: 6

8 damage to Claus, leaving him with 8 HP!
***

-- the shortsword hits Claus in the shoulder, drawing blood. The ruffian spins the sword going for another hit, but fortunately for Claus, this swing bounces off his armor harmlessly.

@Scepticalscribe your turn!

*** I'm going out of town tomorrow, and will be back Friday night. Just a heads up!
 
<Point of Order>
Despite my sincere plea for advice regarding L1 Cleric Spells over in the support thread a week ago that no one saw fit to answer :p, I'll presume the following:
I know 3 Cantrips I can cast at will (1 per turn if I wish)
* Light
* Sacred Flame
* Thaumaturgy

I have 4 spells prepared of which I can cast 2 per day without rest (correct)?
* Cure Wounds- Touch, heal = 1d8 + your spellcasting ability modifier. (Described as domain spell always available?) Described as a domain spell, always prepared... does this mean I can actually have 5 spells prepared?
* Guiding Bolt- Ranged 120’ = 4d6 radiant damage, which grants advantage to the next attack against a target during the current turn.
* Healing Word- Ranged 60’ heal HP= 1d4 + your spell casting ability modifier
* Inflict Wounds- melee (touch)= 3d10 necrotic damage

In addition I have a:

* Hand Axe 1d8+2 bludgeoning, attack bonus +4. Which can be thrown once before being retrieved.
* A personalized named Thorium-guilded Warhammer- 1d6+2 slashing, attack bonus +4.

My theory on combat unless there is a reason to take out a separate target/threat, I will tend to project power onto a previously damaged target for the sake of eliminating threats as quickly as possible.

Update: Corrected.
 
Last edited:
<Point of Order>
Despite my sincere plea for advice regarding L1 Cleric Spells over in the support thread a week ago that no one saw fit to answer :p, I'll presume the following:
I know 3 Cantrips I can cast at will (1 per turn if I wish)
* Light
* Sacred Flame
* Thaumaturgy

I have 4 spells prepared of which I can cast 1 per day without rest (correct)?
* Cure Wounds- Touch, heal = 1d8 + your spellcasting ability modifier. (Described as domain spell always available?) Described as a domain spell, always prepared... does this mean I can actually have 5 spells prepared?
* Guiding Bolt- Ranged 120’ = 4d6 radiant damage, which grants advantage to the next attack against a target during the current turn.
* Healing Word- Ranged 60’ heal HP= 1d4 + your spell casting ability modifier
* Inflict Wounds- melee (touch)= 3d10 necrotic damage

In addition I have a:

* Hand Axe 1d8+2 bludgeoning, attack bonus +4. Which can be thrown once before being retrieved.
* A personalized named Thorium-guilded Warhammer- 1d6+2 slashing, attack bonus +4.

My theory on combat unless there is a reason to take out a separate target/threat, I will tend to project power onto a previously damaged target for the sake of eliminating threats as quickly as possible.
All correct, except: you have 2 spell slots, so you can only cast two spells before having to rest. Those two spells can be the same, or different, whatever. You just can only cast two non-cantrip spells per rest cycle.
 
  • Like
Reactions: Scepticalscribe
Hm.

Ser Bartolomeus is otherwise occupied, Master Claus is felled - temporarily - I don't doubt that the inestimable Portia is longing to have a go at these miscreants, while Master Veit may need to attend to the wounds of Master Claus.

So, the dilemma is: Shall I invoke a cantrip to bring them to their senses, or does the situation call for something more......shall we say......robust to grab their attention? Metaphorically, of course, I mean?
 
All correct, except: you have 2 spell slots, so you can only cast two spells before having to rest. Those two spells can be the same, or different, whatever. You just can only cast two non-cantrip spells per rest cycle.

Thank you! :)
[doublepost=1469666721][/doublepost]
Hm.

Ser Bartolomeus is otherwise occupied, Master Claus is felled - temporarily - I don't doubt that the inestimable Portia is longing to have a go at these miscreants, while Master Veit may need to attend to the wounds of Master Claus.

So, the dilemma is: Shall I invoke a cantrip to bring them to their senses, or does the situation call for something more......shall we say......robust to grab their attention? Metaphorically, of course, I mean?

Would you mind pointing me at the last post that listed your prepared spells? I'll be happy to offer advice.
 
Hm.

Ser Bartolomeus is otherwise occupied, Master Claus is felled - temporarily - I don't doubt that the inestimable Portia is longing to have a go at these miscreants, while Master Veit may need to attend to the wounds of Master Claus.

So, the dilemma is: Shall I invoke a cantrip to bring them to their senses, or does the situation call for something more......shall we say......robust to grab their attention? Metaphorically, of course, I mean?

They are at least second level fighters (assume 11 hit points each). Your cantrips do 1 - 8 points of damage.

I could probably use some healing before the rest of them hit me :).
 
  • Like
Reactions: Scepticalscribe
They are at least second level fighters (assume 11 hit points each). Your cantrips do 1 - 8 points of damage.

I could probably use some healing before the rest of them hit me :).

Coordination is always good. We have 3 healers, do you think all 3 should be devoted to healing or the one with the most powerful damage spell should attack? I'm not familiar with the spells that Syllin has prepared.
 
They are at least second level fighters (assume 11 hit points each). Your cantrips do 1 - 8 points of damage.

I could probably use some healing before the rest of them hit me :).

Ah.

That answers that question.

And that means that Master Veit (or Master Dalovraeg, but I suspect that excessive intake alcohol has impaired the steadiness of our new colleague cum cleric's hand if called upon to tend to the wounds of others) may find himself a bit busy for now.

Well, Master Claus: As cantrips may not suffice, what might do the needful here?
[doublepost=1469668987][/doublepost]
Coordination is always good. We have 3 healers, do you think all 3 should be devoted to healing or the one with the most powerful damage spell should attack? I'm not familiar with the spells that Syllin has prepared.

Three healers?

We have but two, and that includes counting yourself, - that is Veit (@twietee), and Master Dalo (@Huntn) is my understanding.
[doublepost=1469669075][/doublepost]All right: So, then, these are Level 2 attackers? - Well, never did I think I would long for the malodorous reek of a goblin cave........when contemplating combat situations...
[doublepost=1469669377][/doublepost]Magic Missile or Burning Hands come to mind.

Mind you, Sleep has its attractions, too.
 
Ah.

That answers that question.

And that means that Master Veit (or Master Dalovraeg, but I suspect that excessive intake alcohol has impaired the steadiness of our new colleague cum cleric's hand if called upon to tend to the wounds of others) may find himself a bit busy for now.

Well, Master Claus: As cantrips may not suffice, what might do the needful here?
[doublepost=1469668987][/doublepost]

Three healers?

We have but two, and that includes counting yourself, - that is Veit (@twietee), and Master Dalo (@Huntn) is my understanding.
[doublepost=1469669075][/doublepost]All right: So, then, these are Level 2 attackers? - Well, never did I think I would long for the malodorous reek of a goblin cave........when contemplating combat situations...
[doublepost=1469669377][/doublepost]Magic Missile or Burning Hands come to mind.

Mind you, Sleep has its attractions, too.

I thought, maybe incorrectly, you had a healing spell? And I thought Claus asked you for healing. Maybe I'm all confused. :)
 
Ah.

That answers that question.

And that means that Master Veit (or Master Dalovraeg, but I suspect that excessive intake alcohol has impaired the steadiness of our new colleague cum cleric's hand if called upon to tend to the wounds of others) may find himself a bit busy for now.

Well, Master Claus: As cantrips may not suffice, what might do the needful here?
[doublepost=1469668987][/doublepost]

Three healers?

We have but two, and that includes counting yourself, - that is Veit (@twietee), and Master Dalo (@Huntn) is my understanding.
[doublepost=1469669075][/doublepost]All right: So, then, these are Level 2 attackers? - Well, never did I think I would long for the malodorous reek of a goblin cave........when contemplating combat situations...
[doublepost=1469669377][/doublepost]Magic Missile or Burning Hands come to mind.

Mind you, Sleep has its attractions, too.

Burning hands sounds great if you can hit a few without burning us. I'm on the ground and the drunk is on the ground so that should help :).

Sleep will affect me and the drunk as targets. You would most likely sleep one or two enemies.


I thought Claus asked you for healing. Maybe I'm all confused. :)

Just a general request for healing.
 
  • Like
Reactions: Huntn
Burning hands sounds great if you can hit a few without burning us. I'm on the ground and the drunk is on the ground so that should help :).

Sleep will affect me and the drunk as targets. You would most likely sleep one or two enemies.




Just a general request for healing.

Thanks for clarifying, ok 2 healers. :)
For the DM: I assume we are all in close proximity to the bad guys for either ranged or Melee attacks? Anticipating some cat like moves, how close am I to Claus? ;)
 
Thanks for clarifying, ok 2 healers. :)
For the DM: I assume we are all in close proximity to the bad guys for either ranged or Melee attacks? Anticipating some cat like moves, how close am I to Claus? ;)
*** yes, you all are in close-quarter combat. Distance isn't an issue re: melee (but may be if you decide to bust out the ranged weapons).
 
  • Like
Reactions: Huntn
My intiative is strong regarding anything smoking or drinking related - yet ridiculously bad when it come to fighting. Don't ask why, maybe that's why I became a cleric...

So looking at the order of turns I think Dalo should try to heal Claus because plenty of ruffians do act before it's my turn and Claus already managed, again I might add, to put himself into a serious situation.

Sleep seems not the best option imo since I believe we're all more or less at the same spot. Same goes for Burning Hands but Magic Missle for example has a nice ring to it. :) You would shoot four (3 +1 because you're level 2 now) magic missles, beats me how you do that ss but somehow that's possible. You can give specific orders which targe(s) you aim for. Damage is not too high, I would consider aiming at only one or two at most targets. You have to give orders about that up front because that happens instantanously.

***

Also ringing @Don't panic 's doorbell

plus I should mention that I'm going for a short :( holiday trip. I should have internet but my gf would hurt me when I happen to stare too much onto anything that remotely looks like a screen.
 
  • Like
Reactions: Scepticalscribe
My intiative is strong regarding anything smoking or drinking related - yet ridiculously bad when it come to fighting. Don't ask why, maybe that's why I became a cleric...

So looking at the order of turns I think Dalo should try to heal Claus because plenty of ruffians do act before it's my turn and Claus already managed, again I might add, to put himself into a serious situation.

Sleep seems not the best option imo since I believe we're all more or less at the same spot. Same goes for Burning Hands but Magic Missle for example has a nice ring to it. :) You would shoot four (3 +1 because you're level 2 now) magic missles, beats me how you do that ss but somehow that's possible. You can give specific orders which targe(s) you aim for. Damage is not too high, I would consider aiming at only one or two at most targets. You have to give orders about that up front because that happens instantanously.

***

Also ringing @Don't panic 's doorbell

plus I should mention that I'm going for a short :( holiday trip. I should have internet but my gf would hurt me when I happen to stare too much onto anything that remotely looks like a screen.

Actually, while I am at Level Two, this does not (as yet) grant me access to Level Two spells. In order to be able to prepare and cast Level Two spells, I need to be at Level Three.

As a wizard, from what I can gather, Level two allows me to prepare, and cast a greater number of Level One spells, than was the case when I was a wizard at he first level.

How did Master Claus blunder into trouble (yes, yet again)?

When is Ser Bartolomeus due to return to us?
 
  • Like
Reactions: Huntn
Yes, that sounds a most sensible course of action, and thank you for it.

It it tactically makes sense (I know a big disclaimer ;):)), I like the idea of doing the greatest damage to a single target to remove it from the fight, versus spreading lesser damage over several, who all remain threats. Unfortunately I'm not familiar with the spells you've prepared. If I've not missed it, a list would be appreciated at your leisure.

Since our DM may be on a short holiday, there seems to be no rush. :D
 
At this level (Level 2), I am allowed to have five prepared spells (rather than four), and can readily access three of them (rather than two).

The spells I have had prepared since our little jaunt to the goblin hide out included Burning Hands, Sleep, Magic Missile, (all of which I think we may have used).

Shield was also prepared, (but not used) and the ritual Detect Magic was invoked when I was investigating the properties of the Frog Statuette.

For now, Identify is added to my selection (as @ravenvii has said I have the pearl required).

Of course, I also used a number of the cantrips, as well, mostly Ray of Frost, Shocking Grasp, and both the cleansing properties - and the heat/fire creating properties of Prestidigitation.
 
  • Like
Reactions: Huntn
It it tactically makes sense (I know a big disclaimer ;):)), I like the idea of doing the greatest damage to a single target to remove it from the fight, versus spreading lesser damage over several, who all remain threats.

Yes, that sounds a most sensible course of action, and thank you for it.

Burning hands does 3d6 damage to all Syllin hits (average 10.5 to every target). Magic Missile does 3d4 + 3 to a single target (average 10.5 to one target). They do get a save vs burning hands for half damage but the save number should be high.
 
Burning hands does 3d6 damage to all Syllin hits (average 10.5 to every target). Magic Missile does 3d4 + 3 to a single target (average 10.5 to one target). They do get a save vs burning hands for half damage but the save number should be high.

Okay: Which do you recommend in this instance? You seem to suggest the use of Burning Hands over Magic Missile.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.