So first people complain about all the 32-bit games that have disappeared because of Apple. Then they say 64-bit games working perfectly fine in Rosetta don’t count either.
I think you're mixing up the people here on your explanation, so I'll answer the point addressed at me.
I was pretty clear on what I meant: the games on Rosetta don't count because it is a band-aid. When I run a game on Windows that is considered native, I KNOW that Microsoft will not remove that underlying technology for Windows because of their track record. With many applications, you can actually grab an a Windows 3.0 binary and it will still work UNDER WINDOWS 11. If not out of the box (which sometimes it actually happens), then at least with some hacking.
Now, no one is expecting Apple to deliver 20+ years of backwards compatibility, but we know they tend to discontinue compatibility. Can you GUARANTEE that Rosetta 2 games will be supported 6 or 8 years from now? Apple hasn't made any promises on that.
Then 12 native games is really bad but when they’re informed that there are actually over 2000% more native games it’s still bad. Then many of them don’t count either because they are old or not AAA.
I'm not sure why you want to use a 2000% number to make Apple Silicon look good.
First of all, the percentage is wrong. 252 / 16 = 16 times, or around 1600%.
But even that 1600% is gimmick because most of those 252 are legacy games that HAVE BEEN PORTED BY THE COMMUNITY, as is the case with OpenRCT. This means that there's no commercial interest there – the users have ported it, not the underlying company.
252 is not an impressive number either because even the Switch, which is considered an underpowered console which "only" has Nintendo exclusives actually has 4,469 games to choose from:
https://en.wikipedia.org/wiki/List_...xt=There are currently 4469 games,games (Q–Z).
Playstation 5 is less impressive natively, with 546 games listed on the Wiki natively. But it is a very recent console by comparison, and it is compatible with ALL PS4 games, totaling over 4,000 games too. Not only that, but it is compatible with ALL other previous consoles if you use Sony's service, and maybe even more if you use an unofficial emulator.
Well, the question wasn’t about AAA games, but how many native AS games there are. You said yourself you weren’t even considering that some of the games weren’t AAA but when I showed there are hundreds of native games, new and old you suddenly change your mind and only count AAA games and start to compare the list with console games?
That’s moving goalposts.
I haven't moved the goalposts. I argued both about the size catalog of native Apple Silicon games being small / weak AND that it doesn't attract the interest of MODERN AAA game developers. Those are two different, distinct disadvantages.