Yeah, because you're moving the goalpost. I said there is an app for everything and if there isn't, it can be programmed. Lo and behold! Photoshop and many better alternatives already exist. The average user doesn't need to program a clone himself.
I'm not. Your original argument literally was:
Nah, I don't buy that nonsense anymore! Macs are Turing-complete general-purpose computers, there's an app for everything. And if there's not, than you can literally Xcode it yourself.
You specifically said "YOU can literally Xcode it yourself". You didn't word it as "companies can code whatever alternatives are missing for that platform".
But neither is true in practice, of course. In theory, Nothing is holding back Apple hardware from having AAA games. All the hardware is there. Heck, the SWITCH has AAA games, so Apple Silicon can pull this out to.
But guess why we DON'T have games? Because AAA developers don't feel compelled to develop for Apple.
Sure, USERS can developer AAA games in theory, but they don't have the money OR the skills for that in practice.
So, your argument doesn't hold no matter how we interpret it. Because development is not easy to do.
Of course I'm not paying Adobe! I switched to Pixelmator Pro a long time ago.
That's not relevant. The relevant point is that pulling out an acceptable clone for complex software like that is not easy. Adobe was obviously just an example, but it could have been MS Office, Blender or Autocad.
We're still on the thread which laments the fact that the new Mac mini is up to 5× faster than the best-selling "modern" Windows desktop of the last 12 months?
I get it that you want to defend Apple, but where did you come up with the 5x times faster?
It's more power efficient on average, but no one here is defending Apple Silicon is faster on absolute terms, much less 5x faster.
Because if you don't care about power efficiency, you could just plug a bunch of 4090 Nvidia cards for rendering, and that will blow Apple Silicon out of the water in absolute terms.