How can it be better when the dpi is identical? The text on my ipad mini is sharper than the new pro
No eye fatigue on either one of them. That's what I'm saying to the OP. Nothing to do with the DPI in my post.
How can it be better when the dpi is identical? The text on my ipad mini is sharper than the new pro
Yes but I was talking about the UI, it doesn't just switch when watching a movieMovies run at a steady 24 fps
Movies have 24 frames per second, but in movie theaters each frame is shown two to four times (depending on the projector hardware), making for 48/72/96 fps, to reduce flicker. You wouldn't want to watch actual 24 fps, it's jarring.Movies run at a steady 24 fps
Movies have 24 frames per second, but in movie theaters each frame is shown two to four times (depending on the projector hardware), making for 48/72/96 fps, to reduce flicker. You wouldn't want to watch actual 24 fps, it's jarring.
I believe it was 48 fps projected from pretty early on. Quote from Wikipedia:You have a source for that? I'd like to read more. I was under the impression that 24 fps was standard for movie theaters. I dont go to theaters often but is it common for digital projectors to do what you mention? Back in the day with film reels, each frame was displayed once as the projector rolled.
I thought the new iPad used the slower refresh rates with static screens like reading and only increased refresh rate when needed. Reading should use the slower rate unless you are scrolling at the same time and that would give me a headache.
The concept behind ProMotion is that iOS varies the frame rate based on need. When you're scrolling or drawing for example it boosts the frame rate. However, when looking at a photo or reading (or watching a 24 fps movie) the frame rate drops and could actually be lower than the older iPads. It's not running at 120hz all the time. That would kill the battery.
I believe it was 48 fps projected from pretty early on. Quote from Wikipedia:
From 1927 to 1930, as various studios updated equipment, the rate of 24 FPS became standard for 35 mm sound film. At 24 FPS the film travels through the projector at a rate of 456 millimetres (18.0 in) per second. This allowed for simple two-blade shutters to give a projected series of images at 48 per second, satisfying Edison's recommendation. Many modern 35 mm film projectors use three-blade shutters to give 72 images per second—each frame is flashed on screen three times.
(https://en.m.wikipedia.org/wiki/Frame_rate#Sound_films)
That's exactly what I said, reread my first post above. And as in your "older days" analogy, the variable refresh rate of the new iPads is not the display refresh rate, but the frame rate generated by the GPU/CPU.24 fps is the framerate, its still only showing 24 different frames per second. refresh rate in your above example would be 72 hz or 48 hz. Remember the older days with CRT monitors and some of the early FPS games, more often than not the framerate would be alot less than the 60 hz refresh rate of the monitor.
That's exactly what I said, reread my first post above. And as in your "older days" analogy, the variable refresh rate of the new iPads is not the display refresh rate, but the frame rate generated by the GPU/CPU.
That's exactly what I said, reread my first post above. And as in your "older days" analogy, the variable refresh rate of the new iPads is not the display refresh rate, but the frame rate generated by the GPU/CPU.
The display needs to support 120 Hz refresh to support 120 fps imput. That's the "new technology", because on previous models the display only supports 60 Hz. As I wrote previously and you can read up on Wikipedia or elsewhere, liquid crystals don't require refresh, and hence there is no refresh rate on that level. Only the electronic curcuits that control the LCs need to support updates of the displayed image at whatever rate the graphics chip wants to output frames."The stunning, redesigned Retina display in iPad Pro features ProMotion, a new technology that delivers refresh rates of up to 120Hz for fluid scrolling, greater responsiveness and smoother motion content."
Is Apple's wording off then? Should they have said up to 120 frames per second?
My point was that in terms of flicker, the images you see flashing on a movie screen, i.e. separated by short moments of darkness, are 48 (or higher) per second. You are totally right that in terms of image content, it is only 24 fps, and I never meant to imply anything else.No, it isn't. 48 images per second isn't the same as 48 frames per second. Movie projectors are still only displaying 24 frames per second, although at a multiple resulting in 48, 72 or 96 images per second.
As I wrote previously, liquid crystals don't have an inherent refresh (unlike CRT or plasma). It is only the interface between computer and display (think DVI, HDMI) that operates at a certain frequency for the purpose of synchronization. And GPU output is synchronized to that frequency, regardless of what rate images are generated internally within the GPU.And the variable refresh rate of the new iPads is the display refresh rate. GPU/CPU update rates have been variable since the beginning, and are the result of the complexity of the rendered frame and the performance characteristics of the hardware.
ThisWhat?
Working link - https://www.gizmodo.com.au/2012/11/drifts-new-action-cam-packs-in-the-features/This
http://gizmodo.com/5958439/incredibly-slow-refresh-rates-make-this-lcd-easy-on-the-eyes
That is also why epaper feels naturally.
From what I have seen with my black 10.5", and black an white devices in store, this is specific to the black 10.5". Neither black 12.9" or white 10.5" show the green-yellow cast.I've noticed this too. I'm pretty sure it has to due with the new anti reflective coating that's used. I noticed the screen does not retain the colors properly unlike the 9.7-inch iPad Pro when viewing from an angle. I've tried 3 different ones and they're all the same and especially with the uneven yellow screen I will not be keeping the 10.5-inch.
My point was that in terms of flicker, the images you see flashing on a movie screen, i.e. separated by short moments of darkness, are 48 (or higher) per second…and I never meant to imply anything else.
As I wrote previously, liquid crystals don't have an inherent refresh (unlike CRT or plasma). It is only the interface between computer and display (think DVI, HDMI) that operates at a certain frequency for the purpose of synchronization. And GPU output is synchronized to that frequency, regardless of what rate images are generated internally within the GPU.
Maybe to put this another way: For a movie projector, it makes a big visual difference whether you project 24 frames at 48 images per second (with each frame doubled), or whether you project the same 24 frames at 24 images per second. The latter will flicker much more. However, that is not the case with the iPad screens, because unlike a movie projector or CRT or plasma screen, here is no light-dark cycle on LCDs. You do not see the refresh on LCDs unless the image content changes.
For that reason, I would rule out the variable rate mentioned by Apple as a possible culprit for the eye fatigue.
While LCD technology has no inherent need to refresh as CRTs did, most higher quality TVs do use a technique called backlight scanning to disable the backlight twice per refresh rate. This helps trick the brain into perceiving fast-moving objects as whole when going across the screen, instead of with a jerkiness. Many laptop and tablet displays may use PWM to implement this technique, but it doesn't appear Apple devices do.