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Hello! Help me please. I have mac pro 5.1 mid 2010, in stock (2x2.93/Radeon5770). I need change video card on 1080ti Asus STRIX. If i use 2x this cable, this don't have trouble for power or...? THX!!!
 

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Hello! Help me please. I have mac pro 5.1 mid 2010, in stock (2x2.93/Radeon5770). I need change video card on 1080ti Asus STRIX. If i use 2x this cable, this don't have trouble for power or...? THX!!!

Most likely it will trigger the self shutdown protection if you use this cable for a STRIX 1080Ti.
 
How to connect, which cable should I use?

ASUS ROG Strix 1080Ti shows as having 2x 8-pin connectors, so use:

- 2x Mini 6-pin to PCI 6-pin connector cable
- 1x dual 6-pin to PCI 8-pin connector cable
- 2x SATA to PCI 6-pin connector cable
- 1x dual 6-pin to PCI 8-pin connector cable

Take SATA power from HDD bays 3 & 4. You may need to break some plastic off the SATA plug to fit the Mac Pro plug as they often have tabs that foul the SATA data connector on the logic board.

This should cover you; it's how I power my 980 Ti.
 
No, wait at least a few days. Most expect NVIDIA Web Drivers or Mojave to be available soon, but nothing is 100% confirmed yet.

FYI, there may be a 10.14.1 update or security update (with another build number) released later this week to fix an early security venerability, which would likely break any NVIDIA Web Driver until another update was released. All depends on if/how NVIDIA will support Mojave on Mac.
The Sapphire pulse RX580 works swimmingly in my 5,1. I really wanted to stick with Nvidia, but Apple is too flaky to depend that it will still work. By the time Apple goes back to Nvidia, the cMP will be obsoleted and unsupported.
 
My configuration of Mac Pro 5.1 (OOB) includes Mac edition EVGA 680 2GB and Quadro K2200 (Maxwell in Kepler mode).

Also if anyone knows other workout to use multiGPU config with current drivers let me know.

I currently have a case open with NVIDIA trying to sort this issue so lets keep our fingers crossed!

ill post an update if there is a fix for it.
 
I've just had another reply from NVIDIA confirming that they were able to reproduce the problem with dual cards and that the issue is now being escalated to the development team. Lets hope they fix the issue!

Did you mention that I was able to install the OLDER DRIVER and have no ISSUES

I went back all drivers without SIP https://vulgo.github.io/nvidia-drivers/ and finally 680 Evga mac works WITH PNY K2200 both cards are fully supported with 378.10.10.10.25.106 !!!!
CUDA 387.128 @10.13.6. LAST BUILD
Even GFXBench-Mark works on both cards.metal and OpenGL,OpenCL

I have issues with octane and redshift demos, but Vram Alocation might be a problem by larger scenes which do not fit in VRAM

Flame 2019 is constantly crashing ...
 
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Did you mention that I was able to install the OLDER DRIVER and have no ISSUES

I went back all drivers without SIP https://vulgo.github.io/nvidia-drivers/ and finally 680 works WITH K2200 both cards are fully supported with 378.10.10.10.25.106 !!!! CUDA 387.128@10.13.6. LAST BUILD
Even GFXBench-Mark works on both cards.metal and OpenGL

I have issues with octane and redshift demos, but Vram Alocation might be a problem by larger scenes which do not fit in VRAM

Flame 2019 is constantly crashing ...

Yea thats the version of driver I am currently running. Im using C4D R19/R20 with Redshift and it all runs fine but then the 2x 1080ti's both have 11gb of memory
 
Flame 2019 is constantly crashing ...

Not entirely shocked about that. The cMP is not technically supported for Flame 2019 and 10.13.5 is their latest official OS support. Does not appear that Autodesk is supporting macOS 10.14.x for any of their products at this time. They've dropped macOS from 3DS Max support completely (even via bootcamp or virtual). Smoke (if it's still really being "sold") stopped Mac support with 10.12. Maya is still listed at 10.13.x.

https://knowledge.autodesk.com/supp...s/mac-pro-sysreqs.html?v=2019&st=requirements
https://knowledge.autodesk.com/supp...les/flame-sysreqs.html?v=2019&st=requirements

Avid also has warnings plastered on their pages for Pro Tools and Media Composer with do not upgrade to Mojave.
http://avid.force.com/pkb/articles/en_US/compatibility/en267087
http://avid.force.com/pkb/articles/en_US/compatibility/Pro-Tools-System-Requirements

Adobe is also not yet officially supporting Mojave for many of their video-based tools, but separately are saying they're compatible:
https://helpx.adobe.com/after-effects/system-requirements.html
https://helpx.adobe.com/premiere-pro/system-requirements.html
https://helpx.adobe.com/x-productkb/global/macos-mojave-compatibility.html

SOME of this has to do with NVIDIA Web Drivers and CUDA not yet working correctly with Mojave. Until the drivers are released, support will be limited or use at your own risk. If you are a professional user using this type of software, stick with 10.13.6 and check the system requirements before upgrading.

The more official documentation from major software vendors helps my personal case/situation. Have a few clients that basically require updates to the latest OS within 2 weeks of release (mostly point updates), with a little more leniency for major OS updates/upgrades (10.13 > 10.14). I should be "allowed" to stay on 10.13.6 for awhile as long as I can show documentation.
 
NVIDIA never publicly releases timelines, not even for critical update patches. (They say it's because they are a publicly traded company.)

IF
this is being held up because of Apple's lack of approval/sign-off on the driver release, shame on Apple.

Blaming NVIDIA for lack of update at Mojave release is not totally fair. For those that have been around, you'll know Apple is not exactly transparent with major vendors during beta. This may be improving recently, but it still often takes time after release before things are up to speed, especially for hardware manufacturers. Wait for the .2 or .3 release for things to stabilize before switching/updating. That has been best practice for many past OS versions.

Worth mentioning again - NVIDIA added VOLTA to the last High Sierra driver and people complained of issues (.108). They're likely addressing a fix for that as well, or having to re-write what they considered progress. If we see that driver re-released or replaced (not with .105) before the Mojave driver is released, it MIGHT be a sign they're running into issues with Mojave (either their own or with Apple). Things should be clearer soon.
 
This getting to be an unfortunate common experience when Apple releases a major macOS upgrade. Didn't it take 3 months last time? IIRC, it took almost 6 weeks to release drivers upon the availability of the Pascal (10x0) series cards.

High Sierra drivers were available within 24 hours, likely because there were no major changes.

I suspect Mojave drivers are taking longer because they will support Volta/Turing and because MacOS renders with the Metal 2 API.
 
IF this is being held up because of Apple's lack of approval/sign-off on the driver release, shame on Apple.

I don't believe this nonsense at all. Even if it were true, nothing can stop Nvidia from releasing unsigned drivers. Users would just have to disable SIP to use them.
[doublepost=1539092602][/doublepost]
because MacOS renders with the Metal 2 API.

I feel this is a poor excuse. The Mojave betas were available for a long time. Metal 2 was demo'ed on stage. There were no surprises.
 
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I feel this is a poor excuse. The Mojave betas were available for a long time. Metal 2 was demo'ed on stage. There were no surprises.

There's a difference between having access to the beta build of the OS, and all the necessary private information required to actually build a graphics driver for that OS. The internal driver interfaces are not public, and so if Apple did not make them available to NVIDIA, there would be nothing NVIDIA could do about it.
 
There's a difference between having access to the beta build of the OS, and all the necessary private information required to actually build a graphics driver for that OS. The internal driver interfaces are not public, and so if Apple did not make them available to NVIDIA, there would be nothing NVIDIA could do about it.

I find this hard to believe too. Withholding such info would clearly be anti-competitive behavior and open up Apple to being sued not just by Nvidia but also the government. It would also place Apple under the scrutiny of macOS users. This is one conspiracy theory that I just can not subscribe to.

My guess is that Nvidia diverted all manpower to making Turing work right in Windows and macOS took a back seat.
 
I don't believe this nonsense at all. Even if it were true, nothing can stop Nvidia from releasing unsigned drivers. Users would just have to disable SIP to use them.
[doublepost=1539092602][/doublepost]

I feel this is a poor excuse. The Mojave betas were available for a long time. Metal 2 was demo'ed on stage. There were no surprises.


Oh please there is a Big problem
Apple introduced libraries for machine learning connected to metal it is a competitor for CUDA

And here the OFICIAL NVIDIA response :

Apple's recently released macOS 10.14 (Mojave) does not support CUDA. For CUDA developers who are on macOS 10.13, it is recommended to not upgrade to Mojave. Developers may not be able to use Xcode 10 to build GPU applications or run CUDA applications. Both macOS 10.13.6 and Xcode 9.4 support CUDA and work great with CUDA 10. NVIDIA is working with Apple to get Mojave to support CUDA.

------------------/-------------------

Do you believe Apple is cooperative? You may install what ever is not signed but it is not the way for major company to support a small range of cutting edge of Law hakintosher freaks who apple loves so much.
Instead Nvidia is providing solid signed drivers for Mac Pro "2012 only" and some beta functionality
officially
 
Oh please there is a Big problem
Apple introduced libraries for machine learning connected to metal it is a competitor for CUDA

And here the OFICIAL NVIDIA response :

Apple's recently released macOS 10.14 (Mojave) does not support CUDA. For CUDA developers who are on macOS 10.13, it is recommended to not upgrade to Mojave. Developers may not be able to use Xcode 10 to build GPU applications or run CUDA applications. Both macOS 10.13.6 and Xcode 9.4 support CUDA and work great with CUDA 10. NVIDIA is working with Apple to get Mojave to support CUDA.

------------------/-------------------

Do you believe Apple is cooperative? You may install what ever is not signed but it is not the way for major company to support a small range of cutting edge of Law hakintosher freaks who apple loves so much.
Instead Nvidia is providing solid signed drivers for Mac Pro "2012 only" and some beta functionality
officially

How can Apple officially support Cuda if it's close source and held tightly by Nvidia? ONLY Nvidia can release Cuda drivers.

Do you believe Nvidia opened up Cuda and said to Apple, "Here. Add native support for this."?

If they did indeed have drivers available and it was just a matter of Apple not signing them, why hold back the drivers? It's just a way around a road block. But that's moot since Nvidia clearly does not have any drivers ready.
 
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I find this hard to believe too. Withholding such info would clearly be anti-competitive behavior and open up Apple to being sued not just by Nvidia but also the government. It would also place Apple under the scrutiny of macOS users. This is one conspiracy theory that I just can not subscribe to.

My guess is that Nvidia diverted all manpower to making Turing work right in Windows and macOS took a back seat.

Apple and NVIDIA aren't competitors, so why would this be anti-competitive behavior? At this point, Apple and NVIDIA don't really have a business relationship. The Apple products that feature NVIDIA GPUs are well and truly in maintenance mode only at this point, and are reaching their end of life. I wouldn't be shocked if Apple dropped support for the Kepler generation of products in the next few years.

Having written software for macOS for many years, my point was that there is non-public information that vendors like Intel, AMD and NVIDIA must be getting from Apple for them to implement graphics drivers. If I had the hardware specs for a GPU, I could not implement a graphics driver for macOS because I don't have all the necessary documentation and headers for the private driver APIs that Apple's software uses. Due to the lack of a business relationship between Apple and NVIDIA, I would not be shocked if Apple has been dragging their feet on giving NVIDIA the necessary information in order to implement drivers for their new OSes.

Or, to phrase this in a different way: why does Apple care if NVIDIA can release a web driver that enables Maxwell, Pascal, Volta and/or Turing GPUs? Apple has support for the last NVIDIA GPU they paid for already baked into the OS.

As others have said, NVIDIA has typically come out with a new driver for the new OS within days of it being released. Yes, it did take longer for the Pascal generation of GPUs to be enabled, but the driver for 10.12 and 10.13 was still available almost immediately. The fact that there's still no web driver for 10.14 is significant.

Personally, I don't think it has anything to do with Metal 2 or whatever, since there really aren't that many new features and the driver could simply not expose those capabilities if NVIDIA hasn't implemented them yet. I saw comments on some other Hackintosh sites claiming that Metal 2 would require a complete rewrite of the driver, which is just ridiculous.
 
The fact that there's still no web driver for 10.14 is significant.

That's the key - AND at this point nobody really knows why. The only official comment out of Nvidia that made a modicum of sense was the Cuda comment? Personally, If I don't hear something soon I may be forced to reinstall my GTX 780 that now sits in my closet. But I don't like the power draw of that card, or the skimpy 3GB of RAM. Or I may bite the bullet, and do what Apple wants me to do and get an RX580 and lose the boot screen. Neither option is appealing to me! But, clearly, at this point, I don't like what's going on and I don't like the silence from Nvidia!

Lou
 
Apple and NVIDIA aren't competitors, so why would this be anti-competitive behavior? At this point, Apple and NVIDIA don't really have a business relationship. The Apple products that feature NVIDIA GPUs are well and truly in maintenance mode only at this point, and are reaching their end of life. I wouldn't be shocked if Apple dropped support for the Kepler generation of products in the next few years.

Having written software for macOS for many years, my point was that there is non-public information that vendors like Intel, AMD and NVIDIA must be getting from Apple for them to implement graphics drivers. If I had the hardware specs for a GPU, I could not implement a graphics driver for macOS because I don't have all the necessary documentation and headers for the private driver APIs that Apple's software uses. Due to the lack of a business relationship between Apple and NVIDIA, I would not be shocked if Apple has been dragging their feet on giving NVIDIA the necessary information in order to implement drivers for their new OSes.

Or, to phrase this in a different way: why does Apple care if NVIDIA can release a web driver that enables Maxwell, Pascal, Volta and/or Turing GPUs? Apple has support for the last NVIDIA GPU they paid for already baked into the OS.

As others have said, NVIDIA has typically come out with a new driver for the new OS within days of it being released. Yes, it did take longer for the Pascal generation of GPUs to be enabled, but the driver for 10.12 and 10.13 was still available almost immediately. The fact that there's still no web driver for 10.14 is significant.

Personally, I don't think it has anything to do with Metal 2 or whatever, since there really aren't that many new features and the driver could simply not expose those capabilities if NVIDIA hasn't implemented them yet. I saw comments on some other Hackintosh sites claiming that Metal 2 would require a complete rewrite of the driver, which is just ridiculous.

If Apple goes out of their way to prevent Nvidia from writing drivers for macOS, they would be preventing competition. Anti-competitive.

In the past, Nvidia released drivers without Pascal support for many months after Pascal cards were released. Why can't drivers be releases sans Turing drivers until Turing drivers are ready? They've done it this way in the past.

Yes, Apple shouldn't care whether or not Nvidia releases drivers. That's why I have a hard time believing that Apple is hindering Nvidia in any way.
 
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