Can anyone explain what advantages the Vega II with 32GB of memory would have over a 2080TI with 11GB (beyond RTX) for 3D rendering? These Vega II are special variants made for the Mac Pro since off the shelf PC Vega II only have 16GB?
Can anyone explain what advantages the Vega II with 32GB of memory would have over a 2080TI with 11GB (beyond RTX) for 3D rendering? These Vega II are special variants made for the Mac Pro since off the shelf PC Vega II only have 16GB?
On the PC side, 4 x 2080ti hybrid cards cost $1350 x 4 = $5,400 (hybrid because you would be able to fit 4 on a PC motherboard. People are estimating Vega II performance will approximately match 2080 performance. So PC example would beat 4 x Vega II here at half the cost. Is it just a case that Macs are always twice the price!
Good thought. I hope the infinity fabric saves the day, and means these are great for GPU rendering.Except there is a problem: The Vega 2s have Infinity Fabric, the 2080tis don’t.
I don’t think Nvidia even supports 4 way SLI anymore, but even if they did, SLI isn’t really supported by pro apps and isn’t as fast as Infinity Fabric.
So while each 2080 might be faster alone, they’ll be handicapped because they’re all talking to each other on a slow connection. 2 x Vega 2 Duos on a Mac Pro will probably be quite a bit faster than 4x 2080 Tis, not slower.
Could depend on the workflow. Would like to see benchmarks. But that’s my thought.
Except there is a problem: The Vega 2s have Infinity Fabric, the 2080tis don’t.
I don’t think Nvidia even supports 4 way SLI anymore, but even if they did, SLI isn’t really supported by pro apps and isn’t as fast as Infinity Fabric.
So while each 2080 might be faster alone, they’ll be handicapped because they’re all talking to each other on a slow connection. 2 x Vega 2 Duos on a Mac Pro will probably be quite a bit faster than 4x 2080 Tis, not slower.
Could depend on the workflow. Would like to see benchmarks. But that’s my thought.
So as much as I'd love it not be true, is a PC the only sane option for GPU 3D work, even if that PC is solely used for 3D work and everything else is done on a Mac?
redshift probably never would have done it themselves because there is just no userbase.
ok that cost you short under 10k, right ?I ordered my 2019 Mac Pro, but I'm going to wait until redshift or octane are out before I get beefy GPUs to go with it.
After much deliberation I went with 16C / 96GB / 580X / 1TB / Nano XDR VESA + AppleCare.
My thinking for the time being is to get a system for After Effects + Cinema4D CPU rendering. Then later when Octane and Redshift are out get VEGA II or Radeon VII cards depending on GPU performance with those GPU renderers.
I kinda ran out of money to get a VEGA II, so all good to start saving up for one and upgrade later.
Is this Mac Pro just going to be a money pit for us though!?
I ordered my 2019 Mac Pro, but I'm going to wait until redshift or octane are out before I get beefy GPUs to go with it.
After much deliberation I went with 16C / 96GB / 580X / 1TB / Nano XDR VESA + AppleCare.
My thinking for the time being is to get a system for After Effects + Cinema4D CPU rendering. Then later when Octane and Redshift are out get VEGA II or Radeon VII cards depending on GPU performance with those GPU renderers.
I kinda ran out of money to get a VEGA II, so all good to start saving up for one and upgrade later.
Is this Mac Pro just going to be a money pit for us though!?
On the 3D side, it's possible it may show some gains over the competition with a Pro Vega II if Metal shows the performance that's promised, but until the big render engines are released with Metal support, it's still kind of dead in the water as a 3D machine. I guess we will see next year...
That’s not entirely true, a lot of low to mid-end rendering relies on CUDA, yes, but any high end rendering is still CPU, and probably done in a render farm.Dont live with illusions... the whole 3d (render) industry relies on CUDA and this wont change so soon.
@vinegarshots : this thread is about GPU rendering...
for CPU rendering i would go with a threadripper
This isn't necessarily true. While 4-way isn't supported in SLI. NVLink is now supported on 2-way which is leaps beyond SLI and is faster than infinity fabric to my knowledge. It also allows for pooled memory. So 2 – Titan RTXs look like one massive pool of 48GBs of memory.
Thanks for the update!Episode 213 of the Mograph Podcast features OTOY's CEO discussing Octane X and the journey of bringing Octane to Metal. https://www.brograph.com/podcast/2019/12/20/mograph-podcast-213
Feature complete, a few months of optimisation left to do, fast, waiting for Apple to release 10.15.5 to release the preview, works on MacBook Pro, iOS build is full version of Octane runs on iPhone and iPad Pro, touch sculpting features in Sculptron with Apple pencil is incoming, "way faster" than some NVidia desktop GPUs, "super exciting" possibilities in iPad Pro, Octane X scales 4x (linear) on new Mac Pro with 4x GPUs, same as Nvdia version. Stable version public March/April. "Proof of life" videos coming ASAP. Free one year Octane enterprise license with Mac Pro. CEO is Mac user himself. Headless rendering coming to Octane X via network rendering, network rendering also works on iPad.
Jules (The Octane CEO) is a great listen and talks in deep detail. Really worth a listen.