Those with more experience, is Octane as buggy on Windows? If Octane X is super stable would you pick it over Redshift? Seems like a lot of people like Octane’s look better, but it seems to fold on larger projects.
If you had limited time and resources to invest in learning, which one would you choose?
Thanks for updating the thread with the RS news.
Yes, Octane can be unstable on Windows but it's less crash prone than the Mac version. A lot of its instability comes from driver issues from reading their customer forum. Any time I've used Octane I've ended up redoing the entire project in Arnold or Redshift at some point, it just chokes on certain things and it's easier to redo the work in a more stable renderer than troubleshoot.
With regards to Octane vs Redshift vs Other renderers, a lot of it comes down to features and integration with the host app as well as speed and the look of the renderer. For my money Arnold is the best renderer out there for features, stability and C4D integration, but you do take a speed hit for its superior feature set. But that might change as its GPU support matures.
Right now if it was between Redshift and Octane as they stand today, I would go Redshift, it's extremely stable (I don't remember ever crashing it, even the betas) has some superb features (extensive and robust AOV support, post processing fx, powerful scattering, superb X-Particles integration, new C4D node system, great customer support to name a few) and it does have a great look once you get used to how it handles light. Octane is slightly prettier out of the box but you can definitely achieve the same look in Redshift, it's just the difference between biased (RS) and non-biased (Octane). Maybe you'll do a bit more in post in RS than you would in Octane.
Once you know RS your skills will easily transfer over Octane if you ever want to switch.
I've been using Megascans Bridge with C4D and RS/Octane/Arnold and the integration is seriously impressive, one click to export and have your model textured inside C4D with whichever renderer you have activated. Only displacement needs hooking up manually but apart from that everything is automated. Great fun and amazing for workflow.