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cardfan

macrumors 601
Mar 23, 2012
4,431
5,627
FYI, Tflops can't really be used to measure the performance of a GPU. It's more complicated than that.

What I do know is that the M1 Max CPU walks all over the XSX CPU. In addition, the M1 Max has nearly 4x the number of transistors over the XSX SoCs. Thi suggests that the M1 Max is far more capable and far more sophisticated as a SoC.

Can’t complain about max in games I have installed. I’m happy. Thinking of getting baldurs gate. Will probably screw around with parallels and win 11 this weekend.
 
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sunny5

macrumors 68000
Jun 11, 2021
1,838
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Facts / data is not misinformation. You could have simply looked it up that the GPU of the Xbox Series X has 12 TFLOPS and the M1 Max only 10 TFLOPS. But that you did not even bother to fact-check this tells me enough about your bias.

Now continue spreading your misinformation that the M1 GPU has been the most powerful integrated GPU for over year.

People who look at facts / data know that the M1 was never this.
WHERE IS YOUR FACT? You still didnt provide anything at all and TFLOPS does not prove anything. You clearly misunderstood what is a FACT. Not only that, you are comparing a desktop vs mobile chip which has totally different TDP. Too bad that you keep spreading wrong information while you cant even proof your original point. Furthermore, xbox is ONLY good at gaming. If you gonna claim something, you must bring proofs and yet, you failed to do so. Saying that xbox is faster than M1 Max does not show anything as you dont have proofs.

Since you are not giving any links to support your claim, you are trolling.
 
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diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
WHERE IS YOUR FACT? You still didnt provide anything at all and TFLOPS does not prove anything. You clearly misunderstood what is a FACT. Not only that, you are comparing a desktop vs mobile chip which has totally different TDP. Too bad that you keep spreading wrong information while you cant even proof your original point. Furthermore, xbox is ONLY good at gaming. If you gonna claim something, you must bring proofs and yet, you failed to do so. Saying that xbox is faster than M1 Max does not show anything as you dont have proofs.

Since you are not giving any links to support your claim, you are trolling.
Shadow of the Tomb Raider running at ~4k60

M1 Max does ~30fps at a little higher than 4k but with no AA
 

sunny5

macrumors 68000
Jun 11, 2021
1,838
1,706
Shadow of the Tomb Raider running at ~4k60

M1 Max does ~30fps at a little higher than 4k but with no AA
I said Xbox is good only at gaming and Tomb raider isn't even optimize for Apple Silicon. Dont forget that Xbox has more than 200W of TDP.
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
I said Xbox is good only at gaming and Tomb raider isn't even optimize for Apple Silicon. Dont forget that Xbox has more than 200W of TDP.
In a thread about AAA game capable hardware seems like game performance would be important.

to be fair the XSX version of the game hasn’t actually been optimized for it either.
 
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LonestarOne

macrumors 65816
Sep 13, 2019
1,074
1,426
McKinney, TX
So where are all the iOS games that should be in the Mac App Store (since it can run all of them)? How come Apple is allowing devs to leave money on the table by not forcing all iOS games into the Mac App Store?

I can only imagine how much you would complain if Appl did that.
 

senttoschool

macrumors 68030
Original poster
Nov 2, 2017
2,626
5,482
In a thread about AAA game capable hardware seems like game performance would be important.

to be fair the XSX version of the game hasn’t actually been optimized for it either.
It's way more optimized than the Mac version. PS4/Xbox One uses the same APIs and architecture as PS5/XSX. Hence, games are backward compatible automatically.
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
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OBX
It's way more optimized than the Mac version. PS4/Xbox One uses the same APIs and architecture as PS5/XSX. Hence, games are backward compatible automatically.
The APIs for the 9th gen consoles are what provides the backwards compatibility. While both 8th and 9th gen used X86-64 the CPUs and GPUs are different enough that tricks that worked for one to improve performance may not work for the other. It is (part of) why a game that ran on the Xbox One doesn't suddenly run at 3 times the framerate on the Xbox Series X even though the newer console is at least 3 times as powerful.

IIRC Shadow Of the Tomb Raider uses Metal API for the graphics so is it really unoptimized on macOS?
 

JMacHack

Suspended
Mar 16, 2017
1,965
2,424
The APIs for the 9th gen consoles are what provides the backwards compatibility. While both 8th and 9th gen used X86-64 the CPUs and GPUs are different enough that tricks that worked for one to improve performance may not work for the other. It is (part of) why a game that ran on the Xbox One doesn't suddenly run at 3 times the framerate on the Xbox Series X even though the newer console is at least 3 times as powerful.

IIRC Shadow Of the Tomb Raider uses Metal API for the graphics so is it really unoptimized on macOS?
Unoptimized? Not likely. But as established in so many threads, it likely is far better optimized for consoles. (In fact most games are far better optimized for consoles, and have been for the better part of a decade).

Also, just had a thought, PCs in general are more about brute forcing performance for games. Why are we arguing about optimizations?
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
Unoptimized? Not likely. But as established in so many threads, it likely is far better optimized for consoles. (In fact most games are far better optimized for consoles, and have been for the better part of a decade).

Also, just had a thought, PCs in general are more about brute forcing performance for games. Why are we arguing about optimizations?
Brute force performance because the games have to be able to run on a wide swath of hardware. Apple doesn't really have that problem (comparatively). Have you guys seen the folks freaking out over Halo Infinite Campaign PC performance?
 

JMacHack

Suspended
Mar 16, 2017
1,965
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Brute force performance because the games have to be able to run on a wide swath of hardware. Apple doesn't really have that problem (comparatively). Have you guys seen the folks freaking out over Halo Infinite Campaign PC performance?
Can’t say I have, is it really bad?
 

crazy dave

macrumors 65816
Sep 9, 2010
1,453
1,229
The APIs for the 9th gen consoles are what provides the backwards compatibility. While both 8th and 9th gen used X86-64 the CPUs and GPUs are different enough that tricks that worked for one to improve performance may not work for the other. It is (part of) why a game that ran on the Xbox One doesn't suddenly run at 3 times the framerate on the Xbox Series X even though the newer console is at least 3 times as powerful.

IIRC Shadow Of the Tomb Raider uses Metal API for the graphics so is it really unoptimized on macOS?

Ports can have different levels of optimizations applied to them. My understanding is that SotTR is an okay port. But some metal ports are known to be terrible being outperformed by running the original PC game under Wine while being less stable as well.

Unoptimized? Not likely. But as established in so many threads, it likely is far better optimized for consoles. (In fact most games are far better optimized for consoles, and have been for the better part of a decade).

Also, just had a thought, PCs in general are more about brute forcing performance for games. Why are we arguing about optimizations?

Brute force performance because the games have to be able to run on a wide swath of hardware. Apple doesn't really have that problem (comparatively). Have you guys seen the folks freaking out over Halo Infinite Campaign PC performance?

Yes PC games tend to be less optimized than a console game for this reason but they still do have optimizations - even for console ports (well good ones anyway, I can’t speak to Halo Infinite and bad ones do happen).

If we’re referring to optimizing for M1, then there are basic optimizations that would need to be done to account for the differences in GPU architecture (IMR vs TBDR) that would provide a big uplift. This isn’t the same thing as requesting console levels of optimization for the M1, but may or may not be easy depending on the graphics engine.
 

senttoschool

macrumors 68030
Original poster
Nov 2, 2017
2,626
5,482
Shadow of the Tomb Raider running at ~4k60

M1 Max does ~30fps at a little higher than 4k but with no AA
On the Xbox Series X, the game achieves 60 fps while running at less than 4k. 3584x2016

On PS5, the game achieves 60ps while running at 4k using checkerboard rendering. This means the game renders the scene at roughly 50% of the pixel count, then upscales the image to 4k.

The M1 Max did 30fps at 4112x2658. This is a 50% higher pixel count than the Xbox Series X, 163% higher than PS5, and 30% higher than native 4k.

I'm not sure what you're trying to hide here.

Also, it looks like the Mac version ran at higher graphics settings too.

All the while the game runs under Rosetta2 and is probably unoptimized for Metal (probably just a lazy PC port with API translations).
 
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diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
On the Xbox Series X, the game achieves 60 fps while running at less than 4k. 3584x2016

On PS5, the game achieves 60ps while running at 4k using checkerboard rendering. This means the game renders the scene at roughly 50% of the pixel count, then upscales the image to 4k.

The M1 Max did 30fps at 4112x2658. This is a 50% higher pixel count than the Xbox Series X, 163% higher than PS5, and 30% higher than native 4k.

I'm not sure what you're trying to hide here.

Also, it looks like the Mac version ran at higher graphics settings too.

All the while the game runs under Rosetta2 and is probably unoptimized for Metal (probably just a lazy PC port with API translations).
I wasn't hiding anything. The settings aren't the same (I said as much before) and it looks like the Mac version wasn't using AA (I dunno why they turned it off). I also said earlier that the Series X version is running basically the same renderer as the One X version with the framerate uncapped so really it hasn't been "optimized" for "next gen" either. Saying the M1 Max crushes the Series X (in gaming) is disingenuous when we don't really have any cross platform games that you can really make that statement with (where the settings are the same). Plus there are very, very few console games where DRS is not used and more annoyingly even fewer PC "ports" where DRS is enabled. Which goes back to my point of there are no real easy ways to compare consoles to Mac (or PC) as settings tend to be different.

I think that 100% of new Macs sold will have hardware capable of play "AAA" games in your 3 year timeframe (I would argue that 100% of Macs sold now have hardware capable of running AAA games after all Cyberpunk 2077 can run on Intel HD 520) and we will still see the same number of them brought over to Mac then as we do now.
 

senttoschool

macrumors 68030
Original poster
Nov 2, 2017
2,626
5,482
Saying the M1 Max crushes the Series X (in gaming) is disingenuous when we don't really have any cross platform games that you can really make that statement with (where the settings are the same).
I didn't say this.

I would argue that 100% of Macs sold now have hardware capable of running AAA games after all Cyberpunk 2077 can run on Intel HD 52
This is not true.
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX

senttoschool

macrumors 68030
Original poster
Nov 2, 2017
2,626
5,482
I feel like I posted this before.

EDIT: It runs, I didn't say it runs at 4k 60 or that performance is even that great.
This is a joke right? Literally the lowest resolution and settings possible and they're under 10 fps.

I don't understand what point you're trying to make here.

We already defined what "AAA-capable" means in the original thread. It's based on the Steam hardware survey and the Apple Silicon equivalent. It's not "it can open the game and run at 10fps at the lowest settings".
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
This is a joke right? Literally the lowest resolution and settings possible and they're under 10 fps.

I don't understand what point you're trying to make here.

We already defined what "AAA-capable" means in the original thread. It's based on the Steam hardware survey and the Apple Silicon equivalent. It's not "it can open the game and run at 10fps at the lowest settings".
I guess I am repeating what @GrumpyCoder was saying. The hardware isn't really the problem, macOS is (well and market share). @leman is pretty sure Macs can play CyberPunk 2077 right now, and I agree really every Mac that Apple sells right now can play CyberPunk, and the ones that exist with only Intel integrated graphics can run the game at a low framerate.
 

crazy dave

macrumors 65816
Sep 9, 2010
1,453
1,229
I guess I am repeating what @GrumpyCoder was saying. The hardware isn't really the problem, macOS is (well and market share). @leman is pretty sure Macs can play CyberPunk 2077 right now, and I agree really every Mac that Apple sells right now can play CyberPunk, and the ones that exist with only Intel integrated graphics can run the game at a low framerate.

With previous Intel Macs, a major reason cited for why few AAA games were ported to the Mac was not just the market share of the Macs overall but that the most common models sold had weak Intel HD graphics. Thus very few Macs had the potential to give good gaming experiences for AAA games. Getting 8 FPS on the lowest settings is not a good experience and that’s why the recommended minimum specifications for that game are much higher. So developers saw it as a fraction of a fraction who would actually be able to play their games.

@senttoschool ‘s basic point is good one: that by increasing the power of the base Mac means every Mac sold will be able to deliver much better performance and be capable of driving good gaming experiences in a way that previously most Intel Macs sold couldn’t.

This doesn’t automatically translate into more games definitely coming to the Mac but it’s fair to say one of the commonly cited impediments to that happening has been obviated. You could argue that the M1 adds others and others remain, but weak graphics hardware in the most commonly sold models is no longer one of them.
 
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diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
With previous Intel Macs, a major reason cited for why few AAA games were ported to the Mac was not just the market share of the Macs overall but that the most common models sold had weak Intel HD graphics. Thus very few Macs had the potential to give good gaming experiences for AAA games. Getting 8 FPS on the lowest settings is not a good experience and that’s why the recommended minimum specifications for that game are much higher. So developers saw it as a fraction of a fraction who would actually be able to play their games.

@senttoschool ‘s basic point is good one: that by increasing the power of the base Mac means every Mac sold will be able to deliver much better performance and be capable of driving good gaming experiences in a way that previously most Intel Macs sold couldn’t.

This doesn’t automatically translate into more games definitely coming to the Mac but it’s fair to say one of the commonly cited impediments to that happening has been obviated. You could argue that the M1 adds others and others remain, but weak graphics hardware in the most commonly sold models is no longer one of them.
It is about the same experience you get on the Xbox One S, lol. But I see you guy's point. You are not looking for PCMR levels, more like better than console level hardware. From there maybe there will be enough market share to make porting to Metal worthwhile for AAA developers/publishers.
 
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