While you're at it why not Half-life 4?What apple should do is talk Valve and develop Proton for MacOS. That would help a lot. It works on Linux so how hard could it be.
While you're at it why not Half-life 4?What apple should do is talk Valve and develop Proton for MacOS. That would help a lot. It works on Linux so how hard could it be.
Valve was developing Proton for MacOS. But killed it in 2019 after 'a lack of interest from the Mac community'.What apple should do is talk Valve and develop Proton for MacOS. That would help a lot. It works on Linux so how hard could it be.
Apple wants apps to use Metal directly.What apple should do is talk Valve and develop Proton for MacOS. That would help a lot. It works on Linux so how hard could it be.
Also... it's "macOS", not "MACOS".FYI, it's "Mac", not "MAC".
I like to capitalize the name so that it looks obvious. This is my programming habit.
Apple has been pretty open about dropping support for legacy technologies. Really the only games where it really makes sense to do constant updates are live services games where there is a constant stream of income to support the updates.Gaming on Mac is doomed till Apple stop randomly dropping support for technologies, as its too much constant re-devleopment.. at least IMHO!
Big difference is Resident Evil is a multi-platform games.What does that have to do with it? Is Windows horrible because we finally got Persona 3 Portable? How long was it before we got God of War 2018 on PC? Our PC ports also include the horrible Denuvo.
If a more popular platform, and some argument could be made for a more OPEN platform takes YEARS to get games, why do we expect anything less than what we have now with macOS? Where is Horizon Forbidden West and God of War Ragnarok on PC? And people expect things to be better on macOS when the marketshare is (compared to windows) a complete joke.
Doesn't matter if they're open about it - the result is a lack of desire to develop games for the Mac.Apple has been pretty open about dropping support for legacy technologies. Really the only games where it really makes sense to do constant updates are live services games where there is a constant stream of income to support the updates.
Yeah well even steam is still not ARM nativeValve was developing Proton for MacOS. But killed it in 2019 after 'a lack of interest from the Mac community'.
I haven't been able to find any record of them actually... you know, interacting with the community, but...
They'll probably wait until it nears 80% of users before doing so.Yeah well even steam is still not ARM native
Yes, neither my friends nor I recommend developing games on MAC. However,Doesn't matter if they're open about it - the result is a lack of desire to develop games for the Mac.
So what if its a Playstation exclusive list. Have you ever thought maybe these are console + windows exclusives? That is actually entirely Microsoft's position right now. Xbox + Windows exclusive. Windows is just another platform. So you are saying its fine if Windows doesn't get games because they are console exclusives. Well the industry is basically console + windows exclusive. So what is the issue here? Again, its all up to the developers.Big difference is Resident Evil is a multi-platform games.
And it has to do with this.
That's a Top 50 Upcoming Games video(you can definitely call some of them "killer games"). Look at the clip and tell me how many of the best upcoming computer games will have a MacOS version. Nobody said every single AAA needs to be available on MacOS.
Of course there will always be some exclusive Xbox games, or PlayStation games or Nintendo or PC games but most big games like 90% of them will be available on the 3 big gaming platforms: Windows, Xbox and PlayStation.
Where is MacOS in all this? NOWHERE. It will hardly get a AAA game from time to time and that mostly out of luck.
Also God of War 2018 is a testament of how important Windows has become to AAA gaming as it's a traditional PlayStation Exclusive which nobody expected Sony will allow to be ported on PC, it was actually a surprise. The nice thing is that they flowed with other long time exclusive PlayStation games and taking in consideration the success they had on PC I'm convinced they will continue to launch Exclusive PlayStation games on Windows. For example I'm planning to play Uncharted after I finish God of War on my PC.
The idea is that when it comes to gaming and especially high end gaming(AAA), competitive gaming, online gaming, Windows is so much above MacOS that's ridiculous to attempt to find exceptions on Windows with games that got a port later or aren't available as an argument that gaming on MacOS is not that bad in general. What are exception on Windows are a general rule on MacOS.
You do realize that you are taking about traditional PlayStation exclusive which didn't use to get a PC ports in the past anyway?
If they come later on PC so be it. What does MacOS get? 0 out of the Top 50 upcoming high end games. Yeah the Windows and MacOS situations are definitely comparable, yeah you definitely can't expect much from gaming on MacOS when a PlayStation exclusive see a launch on PC, 2 or 3 years after the original PlayStation launch.
What you say doesn't make sense. There are a lot of multi-platform games, in translation games that are designed to run on: Windows, PlayStation and Xbox(plus sometimes Switch) plus other platform if they are worth it, I didn't say platform exclusive games need to be lunched on MacOS.So what if its a Playstation exclusive list. Have you ever thought maybe these are console + windows exclusives? That is actually entirely Microsoft's position right now. Xbox + Windows exclusive. Windows is just another platform. So you are saying its fine if Windows doesn't get games because they are console exclusives. Well the industry is basically console + windows exclusive. So what is the issue here? Again, its all up to the developers.
Oh the hole innocent Apple. If you ask most games developers why they don't consider MacOS I'm sure a lot will mention Apple as one of the reason. Apple isn't entirely innocent so blaming them isn't unreasonable at all.The point is, as an actual game developer, Windows is the preferred platform. Stop blaming Apple for this situation.
They haven't lead anybody anywhere to be honest.They can lead the developers to water (which they have), but they cannot force developers to drink.
They cannot force me to make my game on macOS and I am not going to. The marketshare is a complete joke and my ROI for my business is not favorable by releasing a game on mac. Its not a hardware issue. Nintendo Switch gets WAY more games than macOS and it has even crappier hardware. And no, its not because its "nintendo", remember Wii U? That was a failure because of almost no third party support. Switch is far more successful, more marketshare meaning more of a focus for devs.
Really now? That's not an argument, you can bet whatever you want, it doesn't mean anything.Edit: And honestly, the AAA industry is a giant mess right now. Top 50 upcoming games? I bet I will be able to count on one hand the number of those that will be good.
Funny, there you have it folks, AAA games are becoming bad, it's even an advantage MacOs doesn't get them.I mean Microsoft messed up Halo....HOW?!? How do you mess up Halo to the point where they are doing a complete reset now. How do you make promises "every game from now on will have couch split screen co op", and not follow through with that? AAA games are just lootboxes, battle passes, micro transaction filled messes with buggy and "live services" then the game gets shut down a year later.
Its not a difference. Its console + Windows exclusive. That is actually how Xbox is being handled. So yes, exclusivity is including the Windows platform.What you say doesn't make sense. There are a lot of multi-platform games, in translation games that are designed to run on: Windows, PlayStation and Xbox(plus sometimes Switch) plus other platform if they are worth it, I didn't say platform exclusive games need to be lunched on MacOS.
In general Windows didn't used to get ports from PlayStation exclusive games but it started to also such ports, of traditionally PlayStation exclusives, made by studios that are owned by Sony.
MacOS is in a situation in which it generally doesn't get any AAA games no matter if its a platform exclusive or multi-platform. It's quite a huge huge difference vs Windows and that's my point, MacOS is in a way worse situation, so the hole: "Windows also didn't get a God of War Ragnarok port" argument is quite pointless.
You can use DXVK ->MoltenVK to complete, but this is a bad method. It may lead to bad BUG.
I honestly wouldn't call those "killer titles" and I don't understand why you think they would attract anybody towards MacOS. For example Resident Evil Village was available on Windows, Xbox and PlayStation day one while the MacOS the port came more than 1 year later and it wasn't even announced at the beginning at all so there's no guarantee the next Resident Evil game will see a MacOS port.
I don't know what future holds for Macs in terms of AAA gaming, but right now, after 2 years since M* Macs were released, IMO Mac gaming is exactly in the same state as it was before. No interest from major game publishers, no much interest from average Mac users either. Only ONE modern big AAA title was released for Mac - RE8. The new upcoming RE title from CAPCOM (RE4 remake) won't be released on Macs, so it seems RE8 was just one time deal. Almost no recent or upcoming big AAA titles were announced, no God of War, no The Last of Us, no Horizon, no Syberia: The World Before, no Dead Space remake, no Callisto Protocol, no Death Stranding, no Elden Ring or Dark Souls, no nothing. It's still just like it was before 2020 except just one title.
Doesn't matter if they're open about it - the result is a lack of desire to develop games for the Mac.
It's not about the overall selection but the specific games you want to play. Macs "suck" for gaming from my perspective, because most games I want to play are not available, and even the ones that are available are often inferior versions (largely because of Aspyr). Similarly, consoles "suck" for gaming, because most of the games I want to play are inferior versions (often because they lack key features such as mods).It’s unreasonable that people expect the size of the selection of Mac games to be as large as PC games or else it ”sucks” when they know Mac only has 2.61% of Steam user base.
If it's console+Windows it's a multi-platform game.Its not a difference. Its console + Windows exclusive. That is actually how Xbox is being handled. So yes, exclusivity is including the Windows platform.
That is the whole point. If Windows is THE platform for gaming, and its STILL not getting newest titles, what exactly are you and others expecting from macOS here? Windows is far more favorable and even on that platform its not the best situation. Yes GoW Ragnarok and Horzon Forbidden West argument is completely valid because it shows even the almighty BEST PLATFORM EVER!!! windows is not perfect.
So again, what are you and others on this thread yelling about and complaining about that Apple isn't supporting gaming? Windows does, and as I mentioned, its not perfect over there.
Windows doesn't need to be perfect with getting games, neither does MacOS, if MacOS would be able to get at least 5% of the AAA games Windows gets in a year it would be a huge improvement vs the current situation.Windows has the 4090, which a lot of these topics turn in to "Macs need 4090 for games!!!" yet again Windows is NOT perfect with getting games either.