This thread reminds me of the early iOS 7 reactions and this funny page: https://jonyiveredesignsthings.tumblr.com/page/5
This thread reminds me of the early iOS 7 reactions and this funny page: https://jonyiveredesignsthings.tumblr.com/page/5
This thread reminds me of the early iOS 7 reactions and this funny page: https://jonyiveredesignsthings.tumblr.com/page/5
So iOS 11's continuance of flat, buttonless, simplified, non-confrontational interface...take the Burner app I use at times, and its interface.
Apple isn't responsible for that app. Why are you giving them all the credit for an interface someone else designed? If you want to whine about their interface, why don't you track down their forums and complain there? This has absolutely nothing to do with iOS 11. At best some app developer attempted to follow the new style guidelines Apple put out and did a poor job (per your sensibilities). That's totally not Apple's fault and I fail to see why it's being discussed here. The people that aren't buying into to your opinions aren't going to be swayed by this at all. It screams of desperation at this point. This example is barely more relevant than posting a photo of your pets.
This thread reminds me of the early iOS 7 reactions and this funny page: https://jonyiveredesignsthings.tumblr.com/page/5
But if they're tied to Apple's ios7-ios11-esque UI and "design principles," how much freedom do they really have to create something more robust/intuitive?
...but if you find no fault with Apple's continuing to stick to promoting an iOS full of UI principles centered on monochromatic & flat presentations...
Just because iOS 6 is goneFar more than is evident in the screenshots you posted. They choose to go flat, it wasn't forced upon them. I have post-iOS 7 apps that aren't anywhere near that flat. Or ugly. That's just nasty looking (my opinion), flat or not. And clearly it's very poorly organized.
I never mentioned my preferences. I have better sense than to argue religion, politics or Apple design principles. It's a loosing battle where two or more people discuss, then argue and eventually devolve into name-calling without ever changing the other person's mind. It's fun to read what the loons are saying of course, but I have no interest in being part of the entertainment myself. At the end of the day, like it or not, iOS 6 is gone and not coming back. All the screenshots in the world and posts on forums aren't going to change that. You can accept it and move on, accept it and NOT move on or you can not accept it and find a different manufacturer that is a better match for your design aesthetics. But if you're holding out for a return to iOS 6 like design from Apple, I suspect you're going to have a very long wait.
I think that your way of thinking is wrong. Where would we be as a society if we blindly accept everything that comes to us and don't question anything. It doesn't matter if the discussion is about a tech company or human rights, etc. We as people should always question everything, because our voice can change things quiet often. Believe me, we don't want to complain. We don't complain because we hate Apple, we complain because we love this company so much and we want them to make great products. Steve Jobs established a very high standard and we hate to see Apple loosing it.Far more than is evident in the screenshots you posted. They choose to go flat, it wasn't forced upon them. I have post-iOS 7 apps that aren't anywhere near that flat. Or ugly. That's just nasty looking (my opinion), flat or not. And clearly it's very poorly organized.
I never mentioned my preferences. I have better sense than to argue religion, politics or Apple design principles. It's a loosing battle where two or more people discuss, then argue and eventually devolve into name-calling without ever changing the other person's mind. It's fun to read what the loons are saying of course, but I have no interest in being part of the entertainment myself. At the end of the day, like it or not, iOS 6 is gone and not coming back. All the screenshots in the world and posts on forums aren't going to change that. You can accept it and move on, accept it and NOT move on or you can not accept it and find a different manufacturer that is a better match for your design aesthetics. But if you're holding out for a return to iOS 6 like design from Apple, I suspect you're going to have a very long wait.
I think that your way of thinking is wrong.
Honestly, I'm tired of this discussion. Some of you advocates of Apple's current design just can't admit that lots of things in their design, and I mean elementary (basic) things, are wrong, poorly made and rushed out.
Ok, I'm sorry you're right. My post was meant to be rather general, so my apologies to you that I got carried away. So would you tell me your opinion? It's OK if you don't want to tell, I'm just curious.I'm not sure how you missed it since you quoted me twice, but here it is again: "I never mentioned my preferences". Just to make that clearer for you, I never came into this thread (that I can recall) and specifically said I prefer the older look or the newer look. I only jumped in when someone started using someone elses work to illustrate how badly Apple has screwed things up. But I never specified which side of the fence I'm on.
I only jumped in when someone started using someone elses work to illustrate how badly Apple has screwed things up. But I never specified which side of the fence I'm on.
Apple should make their design guidelines clearer and simplify them if some developers don't get it (...)
Ok, I'm going to jump into this with an experience short story.
Three days ago, I was bored and decided to mess around with my iPhone 4S on 6.1.3, I thought, "Hmm... What would happen if I put in my AT&T SIM in this unactivated Verizon phone?" I grabbed my Nano to Micro SIM adaptor and inserted it into the phone, to my surprise it notified me saying. "Waiting for Activation." I waited and the carrier logo popped up in the corner and all services started working perfectly, which made me happy, because I now have a backup phone, and I can go back and really see what changed after I switched to the 6S back in 2015. I was impressed to say the least, battery life was outstanding compared to my 6S (especially at idle in my pocket), performance was pretty good, experience was outstanding; I have don't really have any complaints with it. If Snapchat and Discord supported iOS 6, I doubt I would even use my 6S at all.
For me it isn't really an issue because I have never stopped using my 4S entirely. Ever since I got my 6S, my 4S always has a charge and is ready to do whatever I want it to.Wouldn't it feel crammed going from a 4.7" display to a 3.5"? It's quite a big difference, and I imagine it would feel very weird typing on that way smaller keyboard. It will, however, be easier to reach all aspects of the screen with one hand.
Some of that looks sharp, except iMessage, which looks like garbage.
I like the iMessage image the most of them. The other ones looks cluttered and, honestly, it wouldn't look that way if Apple designed it.Some of that looks sharp, except iMessage, which looks like garbage.
ARkit is all about mapping real-world objects (skeuomorphic) back into the display
I doubt that we're about to see some kind of a breakthrough in UI & UX in the near future. I think that people are too conservative and lazy to learn a totally new concept of controlling their smartphones. It would require a new kind of device to change the game, like it was with Mac, iPod and iPhone.Personally, I liked skeuomorphism, but thought some features of iOS 1-6 took it too far. I preferred 3D look over flat, but some areas were also to far, like iMessages.
But to me the real UI/UX question isn't looking backwards, but forwards. We're in a shift away from the traditional screen experience to a new user experience (UX) where augmented reality and voice are the next big thing. This is where skeuomorphic design and 3D return. ARkit is all about mapping real-world objects (skeuomorphic) back into the display and voice commands: Siri, Alexa, Cortana and Assistant are the next leap beyond keyboards and some of our touch features.
So how will the next UI work with that? This is where we abonden iOS 1-6's old design and iOS 7-11's design and delve into a new UI/UX where we speak and look at skeuomorphic/augmented reality objects mapped into our phone experience.
What will that look like, who knows? But I don't think looking at the past design is correct, as I don't think the current UI can last much longer either.
This is where the next phone UI breakthrough will occur. I don't think Apple, Google, Microsoft or Amazon can wait much longer, but the way we interact with our phone and the Internet at large is changing.
This is where ARkit is exciting. You can already see a toe in the water with Maps flyover using ARkit, but wait until the entire UI is re-imagined with AR.
We talk about kids that grew up with the iPhone and not knowing the world or it interfaces before it revolutionized the UI/UX. When we get to AR and voice, the next generation of kids will have a hard time believing we typed, tapped and acted with today's devices, so antiquated.
Personally, I liked skeuomorphism, but thought some features of iOS 1-6 took it too far. I preferred 3D look over flat, but some areas were also to far, like iMessages.
But to me the real UI/UX question isn't looking backwards, but forwards. We're in a shift away from the traditional screen experience to a new user experience (UX) where augmented reality and voice are the next big thing. This is where skeuomorphic design and 3D return. ARkit is all about mapping real-world objects (skeuomorphic) back into the display and voice commands: Siri, Alexa, Cortana and Assistant are the next leap beyond keyboards and some of our touch features.
So how will the next UI work with that? This is where we abonden iOS 1-6's old design and iOS 7-11's design and delve into a new UI/UX where we speak and look at skeuomorphic/augmented reality objects mapped into our phone experience.
What will that look like, who knows? But I don't think looking at the past design is correct, as I don't think the current UI can last much longer either.
This is where the next phone UI breakthrough will occur. I don't think Apple, Google, Microsoft or Amazon can wait much longer, but the way we interact with our phone and the Internet at large is changing.
This is where ARkit is exciting. You can already see a toe in the water with Maps flyover using ARkit, but wait until the entire UI is re-imagined with AR.
We talk about kids that grew up with the iPhone and not knowing the world or it interfaces before it revolutionized the UI/UX. When we get to AR and voice, the next generation of kids will have a hard time believing we typed, tapped and acted with today's devices, so antiquated.
I agree with you and disagree at the same time. Perhaps the phone will remain the same and is already the hub of communication (for now), but at the same time I believe the watch or Apple glasses/headgear will become that UI/UX device, or AirPods, or whatever that speaker is called (HomePod, marketing fail). They will in time replace the phone in terms of interaction. That is why the race for the car, home speaker, watch and eventually AR/VR headgear will eventually decouple from the phone and have new way to interact beyond a keyboard and touch interface.I doubt that we're about to see some kind of a breakthrough in UI & UX in the near future. I think that people are too conservative and lazy to learn a totally new concept of controlling their smartphones. It would require a new kind of device to change the game, like it was with Mac, iPod and iPhone.
I doubt that we're about to see some kind of a breakthrough in UI & UX in the near future. I think that people are too conservative and lazy to learn a totally new concept of controlling their smartphones. It would require a new kind of device to change the game, like it was with Mac, iPod and iPhone.
Tech glasses of any type won't become mainstream. People don't want to wear glasses of any type when they don't need to. That's the same thing with VR glasses. VR won't become mainstream if people need to wear it on their face. Look how Google Glasses and 3D TVs flopped. People were amazed by it first, but they realised that it doesn't make sense in this form.This will most likely be the Google Glass, or Apple Glass concept device. Whenever that becomes mainstream. Idk about 1-2 years, but I'd say phone's will be replaced with that (for a lot of functionality, anyway) eventually.
I don't think that people want to talk to their devices in public. I personally don't use Siri at all and when I do it's only for basic commands like "create alarm, etc.".I agree with you and disagree at the same time. Perhaps the phone will remain the same and is already the hub of communication (for now), but at the same time I believe the watch or Apple glasses/headgear will become that UI/UX device, or AirPods, or whatever that speaker is called (HomePod, marketing fail). They will in time replace the phone in terms of interaction. That is why the race for the car, home speaker, watch and eventually AR/VR headgear will eventually decouple from the phone and have new way to interact beyond a keyboard and touch interface.
But how will that affect the phone. I'm already using Siri more and more for everyday tasks. I'm using the keyboard less and less. But you're correct that it's incremental, not truly evolutional, yet. But it could be, and I think that's where the next redesign (or the one after) will take us.
I can already envision ARkit being used more and more with the phone. I imaging an Apple Maps that instead of a street view, an AR overlay of what my camera is seeing as I point it around. This is what Google Glass did, even though the deployment was a disaster and before its time. I think we're on the cusp of the next great redesign, similar to the original iPhone.
So would you tell me your opinion? It's OK if you don't want to tell, I'm just curious.