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I have an iPad with iOS 14 on my account and an iPhone on iOS 13. Since I upgraded yesterday iCloud photo stream stopped working. I've taken a few photos on my iPhone and they have not uploaded to the cloud.
 
I have an iPad with iOS 14 on my account and an iPhone on iOS 13. Since I upgraded yesterday iCloud photo stream stopped working. I've taken a few photos on my iPhone and they have not uploaded to the cloud.


One good way to know where the problem lies is to log into iCloud.com on a computer and see if the Photos are there. If they are, then you know the issue lies with the iPad. If they’re not, the issue is with the Phone.

FWIW I’ve got my iPad and iPhone on iOS/iPadOS 14 and my MacBook Pro still on macOS 10.15.5, and I’m not seeing any issues with my Photo Library syncing to my Mac.
 
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I have an iPad with iOS 14 on my account and an iPhone on iOS 13. Since I upgraded yesterday iCloud photo stream stopped working. I've taken a few photos on my iPhone and they have not uploaded to the cloud.
Working ok on my iPhone.... my photos show up on my MBP no problem. Check the bottom of the photos, sometimes there's a notice about battery power and upload being paused.
 
Has anyone found a workaround for the storage bug? Getting the out of space error for the first time now.
 
For me, restarts probably occur through esim or through incorrect cooperation of SIM with eSIM. I turned off esim on the phone and I still have peace.

I also have a physical sim and e-sim. You might be right, at some point I have suspected that but I cannot turn of either one
 
One good way to know where the problem lies is to log into iCloud.com on a computer and see if the Photos are there. If they are, then you know the issue lies with the iPad. If they’re not, the issue is with the Phone.

FWIW I’ve got my iPad and iPhone on iOS/iPadOS 14 and my MacBook Pro still on macOS 10.15.5, and I’m not seeing any issues with my Photo Library syncing to my Mac.

Interesting, I've disabled the feature and re-enabled it on my iPhone and power cycled the phone. It downloaded all photos successfully but has not uploaded a single new photo taken after I updated my iPad to beta 2.
 
For me, restarts probably occur through esim or through incorrect cooperation of SIM with eSIM. I turned off esim on the phone and I still have peace.
I also have a physical sim and e-sim. You might be right, at some point I have suspected that but I cannot turn of either one

I do get the 'panic-full-yyyy-mm-dd-xxxxxxxxx-ips.synced' log everytime my phone randomly reboots. Also have a AT&T e-sim that I don't mind switching over to regular but what makes you say that e-sims might be the issue?
 
What's wrong with the "Reduce Loud Sounds" headphone setting? You can specify a decibel max. This, surely, is much better than some arbitrary slider.
Except, this slider can only work the best for Apple headphones, whereas the old “arbitrary slider” can truly limit the loudness of your media playback. I can even limit the volume to a level that is only audible in quiet rooms using that “arbitrary slider“ but can no longer do so using that “new” decibel based slider.
 
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I do get the 'panic-full-yyyy-mm-dd-xxxxxxxxx-ips.synced' log everytime my phone randomly reboots. Also have a AT&T e-sim that I don't mind switching over to regular but what makes you say that e-sims might be the issue?

Don’t know if it’s e-sim related or dual sim related, when you have both like me.

But I also suspect that before reverto to 13.5.1.

Elliotek findings seem to confirm that
 
For me, restarts probably occur through esim or through incorrect cooperation of SIM with eSIM. I turned off esim on the phone and I still have peace.
Don’t know if it’s e-sim related or dual sim related, when you have both like me.

But I also suspect that before reverto to 13.5.1.

Elliotek findings seem to confirm that

I have had many restarts on both iPhone and iPad, and neither have esims/dual sims, so it can't be that.

I experienced a few issues w/ Beta 1 like disappearing folders and a few widgets not working as they should. Beta 2 has been 10X worse.. every time I go to add or move a widget I not only lose 2 or 3 folders but the app tiles completely disappear as well. I'm forced to go find and retrieve them from the library (that isn't very well sorted anyway). It takes about 20 minutes to redesign my home screens as this happens 4 or 5 times during the process of reposition everything again. Also - weather widget doesn't update most of the time or when it does it's very slow. Shortcuts widget works sometimes and not others, usually a reboot solves that problem (but occasionally it turns on with app tiles missing, see my problem above). Can't wait for 3

Safe to say that Widgets is still a bit of a WIP, so further refinements will come.
 
Seems like GPS signal is not working in this beta. Can't get accurate location and it only uses cell/wifi to get location. Using the GPS diagnostic app, shows no GPS/Satellite signal.
Even with WiFi on, location accuracy is not great.
how do you get to the GPS diagnostic app?
 
So is this Other and System storage thing something likely to be resolved with a further update to iOS 14? I’ve never had a system jump of almost 20GB of usage installing software.

This “issue” pops up every beta period. What I don’t understand is why everyone freaks out about it. I’ve never seen a poster claim they can’t do or install something because the “Other” is so big; the system obviously manages it so that doesn’t happen.
 
weird. It’s not an item I can pick for the stack in my list.

i can only have those:
You can't add it from that view, instead you have to add it as a separate widget on your home screen and after it's placed on the home screen you can drag it on top of the other widget to combine them. I think Apple needs to add an option to access this directly from the edit screen for each smart widget.
 
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I noticed on both of my iPads that if I did not use the App Store in a while, it will immediately crash on launch (every time) unless I quickly tap on any of the categories like games at the bottom. After that, it works perfectly. Very strange, it’s like loading the content of the home page at the App Store makes the app crash
 
Has anyone found a workaround for the storage bug? Getting the out of space error for the first time now.
There has been at least one work around posted (adding gaming apps to your phone and then deleting them). But this seems to be a temporary fix. Best bet is to wait it out and file feedback.
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This “issue” pops up every beta period. What I don’t understand is why everyone freaks out about it. I’ve never seen a poster claim they can’t do or install something because the “Other” is so big; the system obviously manages it so that doesn’t happen.
Except the poster a few posts above (and one several days ago) who are reporting "out of space" errors. This is an issue. There's usually some amount of "other" due to logs, etc... but this seems to be some sort of memory management error, or worse, something that is spinning off a lot of data.
 
This is not working from me (beta1 or 2) - Just get a black or white background (and also on the lyrics screen) depending on dark mode being enabled or not. Iphone XS Max. Has anyone else had this? not seen it mentioned.

It’s also not changing colors for me. Just white or black based on dark mode.
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It’s also not changing colors for me. Just white or black based on dark mode.

Just realized it’s because I had increased contrast turned on. Once i turned it off, music changes colors.
 
Did something change with Photo sorting?
When I try to select a photo for Message - from within Message, the newest are at the top instead of the bottom.
When did this change?
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Device update ...

ProMax
- Overnight Other dropped bacj down to under 10gb (9.87).
- Phone did a crash and reboot while on the wireless charger last night. That might account for the Other change.
- Running into a sporadic issue where an app will pause once I sign in then take off like normal. Pause is 4-6 seconds.
- Running into apps where the badge count will not show the correct count. GMail, Fidelity, Phone ... and Mail
- Messages forwarded to iPad and MB are only getting iDevice messages. Androids are not being forwarded. Had this issue sporadically in iOS 13 also.

IPP 11 G2
- Random tab freezes in Safari. I usually have to close the tab.
- Charging speed is an issue. Tried 3 different chargers including stock. Charges slow - about 30% speed.
- Does not always indicate when Safari is open on my ProMax for me to hand off.
- Randomly getting a big typing lag in Safari - can lag several words then suddenly catch up - using Logitech Folio

I’m sure more will pop up as I delve.
 
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The problem is that it is impossible for people to take care of theirselves.
Our hearing isn't lineair. We are much more sensitive to high tones than we are to bass. But bass is responsible for a lot of emotion in the sound. Bass is also the hardest to produce so most manufacturers don't bother creating decent bass. The result is that we have no way of knowing how loud our speakers actually are. Our ears and brains are just not made for the crappy sounds the most cheap speakers produce. Do you know that the speaker on your phone produces over 90db when you put your phone on speaker during a phone call? That's the equivalent of standing next to the sound booth at a live concert!

Our hearing sensitivity also isn't constant. We are much more sensitive to sounds in the evening and during the night than we are during the day. Also, when you listen to sealed in-ear headphones your eardrum will stretch because of the sound pressure which impacts your sensitivity as well. Songs are recorded at different volumes. So when you keep adjusting the volume to a comfortable level, you might actually be increasing the volume over time.

Having said al this, it's also very difficult for Apple to know how loud the sound produced by your headphones actually is. All speakers have a different sensitivity as well. When played at a certain volume, one speaker might be producing 110db while another might only producing 90db. Also, all headphones are at different distance from your ear. An over-ear headphones need to produce louder sound to reach your ears receptors at the same level as in-ear headphones.
Apple only knows the sensitivity of their own headphones, but they are crappy anyways. So it might actually have been a useless feature.

The only way to take care of your ears is to buy a decent pair of headphones and don't listen for too long at a time.

If 90-110 db is too loud (and it probably is), then turn it down. There is no audio equalizer within the iPhone audio controls... so not sure what you're blathering on about with the bass and highs... and the "cheap speakers" in the iPhone would offend any audiophile. If you want to hear great audio, then get a great set of headphones, and regulate the volume for yourself.

I can't tell you how many threads there were back when Apple introduced the level limiting about how Apple was preventing people from being able to control their listening experience... and now that Apple has removed the limiting, people are still not happy.

Bottom line: Apple is allowing/forcing you to control your own listening experience.
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Can anyone confirm if beta 2 fixes the storage issue with beta 1

What "storage issue"? If you're talking about the "OTHER", no... but it's not a big deal. No one has reported being unable to do anything because of it. It looks and sounds like that "other" storage is freed up when it becomes needed for another process or activity. There is plenty of extra logging and tracing going on inside the phone, and it's quite possible that this could be part of the issue... we see it each year with the betas.
 
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If 90-110 db is too loud (and it probably is), then turn it down. There is no audio equalizer within the iPhone audio controls... so not sure what you're blathering on about with the bass and highs... and the "cheap speakers" in the iPhone would offend any audiophile. If you want to hear great audio, then get a great set of headphones, and regulate the volumen for yourself.

I can't tell you how many threads there were back when Apple introduced the level limiting about how Apple was preventing people from being able to control their listening experience... and now that Apple has removed the limiting, people are still not happy.

Bottom line: Apple is allowing/forcing you to control your own listening experience.

Absolutely right! And all this bitching about Apple having removed it...it’s a God-damned beta and there is a chance it might be back next time! Methinks there are a few who should get off the beta-train and wait till it’s a final release
 
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If 90-110 db is too loud (and it probably is), then turn it down. There is no audio equalizer within the iPhone audio controls... so not sure what you're blathering on about with the bass and highs... and the "cheap speakers" in the iPhone would offend any audiophile. If you want to hear great audio, then get a great set of headphones, and regulate the volume for yourself.

Wow! Just, wow. Did you even read or understood anything I wrote?
I did not mention audio equalisation anywhere in my post. I think we're basically on the same page regarding the cheap speakers in the iPhone and the AirPods. I even acknowledged that limiting the volume digitally isn't a good solution!

What I was trying to explain is that these cheap speakers might actually be the main cause of hearing loss. As these cheap speakers are only able to reproduce a very narrow frequency response, people are unable to judge how loud the sound they are listening to actually is.

When you are standing at a live concert, the sound near the sound booth is generally around 90db and that's pretty loud.
When people are talking to each other face to face they generally produce between 70 and 75db. But when people are talking to each other on the phone the sounds easily exceeds 90db without people actually noticing how loud it really is! In fact, even with the phone on the loudest setting people sometimes still have problems hearing each other clearly.

If you value your hearing, just don't use cheap headphones!
 
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Wow! Just, wow. Did you even read or understood anything I wrote?
I did not mention audio equalisation anywhere in my post. I think we're basically on the same page regarding the cheap speakers in the iPhone and the AirPods. I even acknowledged that limiting the volume digitally isn't a good solution!

What I was trying to explain is that these cheap speakers might actually be the main cause of hearing loss. As these cheap speakers are only able to reproduce a very narrow frequency response, people are unable to judge how loud the sound they are listening to actually is.

When you are standing at a live concert, the sound near the sound booth is generally around 90db and that's pretty loud.
When people are talking to each other face to face they generally produce between 70 and 75db. But when people are talking to each other on the phone the sounds easily exceeds 90db without people actually noticing how loud it really is! In fact, even with the phone on the loudest setting people sometimes still have problems hearing each other clearly.

If you value your hearing, just don't use cheap headphones!

Yeah, I read that. But that is not the topic of this discussion. Good speakers or crap speakers, that part of the equation is not changing. What IS CHANGING is that Apple is now forcing the user to decide what's "too loud", instead of doing it for you. Everyone bitched and moaned when Apple added that restriction. Now it's gone.

So, what, pray tell, has Apple’s removing the volume limit to do with speaker/headphone quality? Two separate issues.
 
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