And again, that doesn't show the age bracket. Most kids play games on those devices not adults. And that doesn't show how many are iPhones.
I'm an adult. I play games on my iPhone. Please show us your data that supports adults don't play games.
And again, that doesn't show the age bracket. Most kids play games on those devices not adults. And that doesn't show how many are iPhones.
Show us your data that shows more adults play games than kids on iPods or iPads.I'm an adult. I play games on my iPhone. Please show us your data that supports adults don't play games.
Show us your data that shows more adults play games than kids on iPods or iPads.
Are you ACTUALLY suggesting that iOS is more bloated and less efficient than Android? What planet are you living on?
You seem to not get it. The point is not iphones. The point is what are the most downloaded content in the app store. It doesn't show if it's an iPhone or iPod. But I can promise you this. Games are number one because there are more kids out there playing on some iOS device than any adult and that is why we have so many games being downloaded. No matter if it's iPod, iPhone or iPad most of those are games and probably most are downloaded on iPods and iPad.Well logically Games are the highest category on the iOS store, more adults are going to own an iPhone versus kids who are more likely to own an iPad or iPod Touch and you have zero data to back up your claim so I think I'll go with adults play games on their phones. Not to mention Apple highlights multiple games in every keynote specifically targeted at adults and I guarantee you they have the best metrics on their own customers.
Well logically Games are the highest category on the iOS store, more adults are going to own an iPhone versus kids who are more likely to own an iPad or iPod Touch and you have zero data to back up your claim so I think I'll go with adults play games on their phones. Not to mention Apple highlights multiple games in every keynote specifically targeted at adults and I guarantee you they have the best metrics on their own customers.
You seem to not get it. The point is not iphones. The point is what are the most downloaded content in the app store. It doesn't show if it's an iPhone or iPod. But I can promise you this. Games are number one because there are more kids out there playing on some iOS device than any adult and that is why we have so many games being downloaded. No matter if it's iPod, iPhone or iPad most of those are games and probably most are downloaded on iPods and iPad.
lol glad I grabbed my popcorn for this
like why would someone care what other people play on their phones lolJealous all I have is a banana and coffee
If you can't multitask or do as many features as the Note 8, why put a fast processor in that phone? I guess if you play games on it, but most don't. LOL. Apple wins on the CPU benchmarks, but that's it.
Multitasking as defined as using two apps on the screen at once is generally more RAM intensive than CPU intensive. Once apps are loaded you are typically only using one at a time. And even if its two apps actively running there still isn't much load on the CPU when they are this powerful.
The requirement for faster CPU's are due to things like encoding, decoding, rendering, encryption, decryption, etc. For example the new iPhones can record at 4k 60fps encoding with HEVC. That is a feature found on 1500-2000 dollar DSLR cameras due to the processing requirements of HEVC.
Going back a couple generations not only did the iPhone get 4k 30fps but iMovie was updated to import, edit and export 4k. While the app is limited it scrubs smooth and exports (encodes) quickly.
Going even further back the iPhone stitching together a panorama photo as fast as it did was impressive. Even loading a very large PDF was (and still can be) a real challenge that heavily utilizes hardware rendering.
Plus there is an above average amount of encryption and data protection going on every time the device locks even with apps running that is virtually transparent to the end user.
Not saying the competitors don't use good CPU's in their flagship devices but there is plenty of reason for Apple to use the fastest they can regardless of some arbitrary notion that using a web browser and watching a youtube video at the same time (multitasking) is CPU intensive.
Games are a good example of why Apple has no choice but to keep using the fastest CPU they can build. Not for running them to today but for running them tomorrow. The apps that devs program need to be supported on the entire line of devices they are coding for. So for a game updated for iOS 11 they need it to run on the iPhone 5S, 6, 6S, 7, 8, X. While there are exceptions because some devs go the extra mile and program additional graphical fidelity for more modern devices, most games are identical across the board. If Apple stopped ramping up the speed of their CPUs a few years from now that would be a massive problem for them because it would drastic limit future software or they would need to prematurely drop a device(s).
If iOS is bloated then what the hell is Android?Im on planet reality, it's clear what I'm suggesting. iOS is bloated and that needs sorting so we don't end up needing 400 cores each running at trillion Hz. It's a mobile OS, it needs to be slick, smooth and without stuff like animated talking turds!!! iOS 10 runs worse than iOS6 and 7 on CPUs that were in the 1200 range. Yes, thats right the A7 getting like a 3rd of the numbers on the pointless bench marks.
Optimise the software...
If iOS is bloated then what the hell is Android?
Alot of Apple fans in this thread that have obviously not used a 2017 Android phone lol The A11 is going to be a monster, no doubt but as so many tech reviewers have been saying iOS in its latest iterations has become bogged down. Meanwhile Android has been getting leaner each year.
I will admit in previous years even though Android was improving steadily it still lagged and had stutters but this year is different, any Android phone using the Snapdragon 835 or Exynos 8895 is at iOS levels of smoothness.Maybe it's because we've read this type of comment every freaking year, and it was never true. "There used to be lag, but the [insert random year] Android phones are completely different."
The tests on iOS don't measure clock cycles they measure actual real world tests on the phone because it can't access anything else besides that, it'll just cycle through a bunch of animations, downloads, streams, etc. and test how fast it can do all of those things. That's how the tests work... There's entire youtube channels dedicated to these types of things.
Show us your data that shows more adults play games than kids on iPods or iPads.
Why would I do that? I never made that claim.
You are asking me for a claim, I am asking you first to prove your side. Anyone with common sense knows the games are high because mostly kids are playing them on ipads and ipods.