The Mac has always had games native to the hardware (PPC, intel) and not requiring a runtime translation layer. All PPC games were native, the majority of intel Mac games were native (not using wine/cider), etc.Native to the hardware, specifically the vastly different Arm CPU architecture/instruction set.
We have native games now, unless you don’t count native ports like the Tomb Raider series, the Deus Ex series, the Metro Series, and the Borderlands Series?
Yeah, I'm not sure why @leman says that the last native Mac games were release 20 years ago. The Mac has always had native games, i.e., games not requiring emulation or a translation layer.
This is it right here. Mac is a niche product with a tiny userbase in comparison to PC, and I think developers are just not interested in spending their time developing for it for a minimal return.
I think if Apple wants to turn gaming around on Mac, I think the best way would be to dip it's feet into making some of it's own compelling games by signing a lucrative deal with a top developer to make something like Halo or Zelda franchise type Mac exclusive games to lure a significant amount of people and other developers to the platform. At this point, it's going to require a substantial financial investment by Apple to accomplish this, and I don't think they're really interested in it right now so things will most likely continue as is for quite some time despite the emergence of the M series.
Yet Larian is using a porting house for the Mac version.Frankly, Larian is the only sizable studio I know of that has first-class Mac support in their engine and even they hire outside experts for Metal support.
Yet Larian is using a porting house for the Mac version.
Native to the hardware, specifically the vastly different Arm CPU architecture/instruction set.
x86 is why Steam for Mac happened, is why Boot Camp happened, and why Mac was thriving for years and years as a decent mid-range gaming option for Mac fans. Just like the loss of everything else, I fully expect Steam to get soft-abandoned in the coming years as a mostly streaming client, probably when Rosetta is dropped (yeah, they did recently throw a few bare-minimum scraps to support Arm out of necessity). They are razor focused on Linux nowadays as their way out of this quagmire.
Given Valve's interest in Proton and Linux gaming, I wouldn't be surprised to see better AS support. They're already emulating their way around Windows as is.Native to the hardware, specifically the vastly different Arm CPU architecture/instruction set.
x86 is why Steam for Mac happened, is why Boot Camp happened, and why Mac was thriving for years and years as a decent mid-range gaming option for Mac fans. Just like the loss of everything else, I fully expect Steam to get soft-abandoned in the coming years as a mostly streaming client, probably when Rosetta is dropped (yeah, they did recently throw a few bare-minimum scraps to support Arm out of necessity). They are razor focused on Linux nowadays as their way out of this quagmire.
I thought that porting a game boiled down to porting the engine. Most games are designed to run on a variety of configs, including laptops, desktops and consoles.Yes, but they hire them to port the engine, not the done game. That’s a big difference! This also means that Larian will have a state of the art engine that is optimized from the ground up for Apple Silicon, which will make building future games easier.
It’s very different from games like, say, Civilization, where Firaxis makes the Windows game and then gives the code to Aspye as says ok, now make it work on Mac, and Aspyr has to figure out how to walk around all the design decisions... and then the next patch the fun starts again.
Yeah, true… otoh, there are devices out there that could qualify as testbeds serving Microsoft in evaluating Arm in general.Ah, sorry, I misunderstood then. Well, given the chance of having bootable Windows on ARM Macs is practically zero, I didn’t even consider that.
Windows is technically bootable on Apple Silicon, but this means that Apple needs to release all their proprietary hardware documentation and someone has to write and maintain a full array of drivers… not going to happen.
That's not a completely crazy, unheard of idea. Take a gander at this thing:I just got to thinking, am I crazy or could a future external x86 co-processor emerge on the market using the 80GB/s of Thunderbolt 5 to save the day here?
Given Valve's interest in Proton and Linux gaming, I wouldn't be surprised to see better AS support. They're already emulating their way around Windows as is.
You clearly have never been involved in AAA game development if you think a little more than a year is all it takes to develop a new game.If you think you are going to get anything more than a handful of desktop-class games not sourced from iOS, you are much more optimistic than I am. It's been over a year and I can count about 5. WoW, BG3, Total War, Eve Online, and ... probably another one.
Maybe it is about time you open up the Switch eShop.I can't take a PS5 with me in my backpack on my world travels. Switch, sure, but have you actually tried to find AAA games on that thing.
dont let sunny watch this...for him will be very depressing