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Pressure

macrumors 603
May 30, 2006
5,182
1,545
Denmark
Lack of native games is nothing new to the platform. When did the Mac actually have native games? Twenty years ago?

With the new hardware and tools our chance to get high quality games is the best in over a decade. It will take time of course, we need the AS macs to reach proper market saturation.
I still remember Marathon from Bungie but then again I still have my Macintosh SE from 1987 in it's portable bag with the Apple rainbow logo :p
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
I wonder if Larian made the Mac version of BG3 the lead version? They have done a lot of optimizations for that game that they have not done for the PC version (folks in the forum complain about the Vulkan version being janky compared to the DX11 version).
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
The Mac Arm version is the only one to not be on patch 6 yet. They seem to be doing it after the fact, maybe that adds a bit more care and consideration.
True, you think it is because of FSR support? AFAIK Apple doesn't have an upscaling API equivalent right?
 

T'hain Esh Kelch

macrumors 603
Aug 5, 2001
6,478
7,429
Denmark
I wonder if Larian made the Mac version of BG3 the lead version? They have done a lot of optimizations for that game that they have not done for the PC version (folks in the forum complain about the Vulkan version being janky compared to the DX11 version).
They would never do that. It is not their main market.

Also, Vulkan is almost always on the back burner compared to DirectX rendering, so that's pretty common. And I am unsure where you get the 'lot of optimizations they haven't done for the PC version'?

The Mac Arm version is the only one to not be on patch 6 yet (the one with the graphical overhaul). They seem to be doing it after the fact, maybe that adds a bit more care and consideration.
It is very unlikely to be their priority, as written above. That being said, I wouldn't be surprised if Apple hasn't offered them a small incentive to make sure it is sort of well optimized for Mac when it gets released, so they have something to actual show at keynotes, when it comes to gaming.
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
They would never do that. It is not their main market.

Also, Vulkan is almost always on the back burner compared to DirectX rendering, so that's pretty common. And I am unsure where you get the 'lot of optimizations they haven't done for the PC version'?


It is very unlikely to be their priority, as written above. That being said, I wouldn't be surprised if Apple hasn't offered them a small incentive to make sure it is sort of well optimized for Mac when it gets released, so they have something to actual show at keynotes, when it comes to gaming.
Mostly due to how the DX11 version runs better than the Vulkan version even though Vulkan is closer to Metal than DX11 is. Why bother making a Vulkan renderer at all if they are not going to make it not suck, lol.
 

hefeglass

macrumors 6502a
Apr 21, 2009
760
423
32 core Max is similar to mobile RTX 3060 for gaming which is quite disappointing.

Also there isn't any difference between Roshetta 2 and native binary for the performance btw.

At this point, M1 Max's gaming performance sucks after all.
why did you post a video from months ago that doesnt even have the m1 max or pro in it?
 

magbarn

macrumors 68040
Oct 25, 2008
3,020
2,388
I ran every PC game ever made on my Intel Macs over the last 15 years, including hundreds and hundreds on macOS. They were almost all taken away, with the remainder (Rosetta) to be taken away soon. But I've said this before, often, and it doesn't register very deeply. This is literally the worst it's ever been on the Mac.

You'll be waiting, and waiting, and waiting. And waiting. You think it's going to happen, but it's not going to happen (I was around during PPC). I know this enough to have sadly realized it was time to leave, as a traveling developer and hobbyist heavily invested in this thriving creative field who happened to also be a Mac fanatic.
Pretty much this, the only reason I’ve been able to game the latest titles since my first intel mbp purchase in 2008 is boot camp. There was never a huge movement to release new games for the macos

I picked up a loaded mbp16 M1max 32gb model yesterday to play around with. Yes, it smokes my 2019 i9 mbp16 in Lightroom and photoshop. Heck even safaris snappier lol. But it absolutely stinks playing ffxiv which I’m into right now and my i9 mbp16 plays it really well. Even StarCraft 2 isn’t that great on it as it isn’t native.

At this point, I’m probably going to return it before the 14 days as I’m not ready to carry both a pc laptop and mbp on the road in order to work and play when my current mbp does both pretty well.
 

hefeglass

macrumors 6502a
Apr 21, 2009
760
423
Holy crap, I just read this entire thread..some very smart people in here. Also some not as smart..
Im convinced the thread starter is AI programmed to argue that Windows PC is better no matter what is said or shown or explained.
 
Last edited:

leman

macrumors Core
Oct 14, 2008
19,521
19,679
Only if running in a VM on a Mac. However, that wasn‘t the premiss, was it?

Ah, sorry, I misunderstood then. Well, given the chance of having bootable Windows on ARM Macs is practically zero, I didn’t even consider that.

Windows is technically bootable on Apple Silicon, but this means that Apple needs to release all their proprietary hardware documentation and someone has to write and maintain a full array of drivers… not going to happen.
 

Surne

macrumors member
Sep 27, 2020
76
57
I think the problem is the user base that is too small. Not enough money to be made, and I don't see that changing anytime soon.
This is it right here. Mac is a niche product with a tiny userbase in comparison to PC, and I think developers are just not interested in spending their time developing for it for a minimal return.

I think if Apple wants to turn gaming around on Mac, I think the best way would be to dip it's feet into making some of it's own compelling games by signing a lucrative deal with a top developer to make something like Halo or Zelda franchise type Mac exclusive games to lure a significant amount of people and other developers to the platform. At this point, it's going to require a substantial financial investment by Apple to accomplish this, and I don't think they're really interested in it right now so things will most likely continue as is for quite some time despite the emergence of the M series.
 

Irishman

macrumors 68040
Nov 2, 2006
3,449
859
Lack of native games is nothing new to the platform. When did the Mac actually have native games? Twenty years ago?

With the new hardware and tools our chance to get high quality games is the best in over a decade. It will take time of course, we need the AS macs to reach proper market saturation.

We have native games now, unless you don’t count native ports like the Tomb Raider series, the Deus Ex series, the Metro Series, and the Borderlands Series?
 
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jeanlain

macrumors 68020
Mar 14, 2009
2,463
958
Yeah, I'm not sure why @leman says that the last native Mac games were release 20 years ago. The Mac has always had native games, i.e., games not requiring emulation or a translation layer.
 
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Irishman

macrumors 68040
Nov 2, 2006
3,449
859
I certainly don't consider games running on an ephemeral translation layer native by any stretch of the word (maybe you meant macOS, not native). You should already be preparing to finish those games before they can no longer run.

If not native to MacOS, then native to what?
 
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