DirectX will still have to be translated to Metal, and that's the main bottleneck I suppose.Just wait for Windows to come out on Arm and enjoy your games
Why? It would just be DirectX on Windows Arm, there is no Metal on WindowsDirectX will still have to be translated to Metal, and that's the main bottleneck I suppose.
Drivers.Why? It would just be DirectX on Windows Arm, there is no Metal on Windows
Why? It would just be DirectX on Windows Arm, there is no Metal on Windows
I still remember Marathon from Bungie but then again I still have my Macintosh SE from 1987 in it's portable bag with the Apple rainbow logoLack of native games is nothing new to the platform. When did the Mac actually have native games? Twenty years ago?
With the new hardware and tools our chance to get high quality games is the best in over a decade. It will take time of course, we need the AS macs to reach proper market saturation.
Isn't that the one that Steve Jobs showed back at the Mac intro keynote? I want one so bad. Probably should get a Classic Mac first...I still remember Marathon from Bungie but then again I still have my Macintosh SE from 1987 in it's portable bag with the Apple rainbow logo
True, you think it is because of FSR support? AFAIK Apple doesn't have an upscaling API equivalent right?The Mac Arm version is the only one to not be on patch 6 yet. They seem to be doing it after the fact, maybe that adds a bit more care and consideration.
They would never do that. It is not their main market.I wonder if Larian made the Mac version of BG3 the lead version? They have done a lot of optimizations for that game that they have not done for the PC version (folks in the forum complain about the Vulkan version being janky compared to the DX11 version).
It is very unlikely to be their priority, as written above. That being said, I wouldn't be surprised if Apple hasn't offered them a small incentive to make sure it is sort of well optimized for Mac when it gets released, so they have something to actual show at keynotes, when it comes to gaming.The Mac Arm version is the only one to not be on patch 6 yet (the one with the graphical overhaul). They seem to be doing it after the fact, maybe that adds a bit more care and consideration.
Yeah, people were going crazy in John Hancock Hall.Isn't that the one that Steve Jobs showed back at the Mac intro keynote? I want one so bad. Probably should get a Classic Mac first...
Mostly due to how the DX11 version runs better than the Vulkan version even though Vulkan is closer to Metal than DX11 is. Why bother making a Vulkan renderer at all if they are not going to make it not suck, lol.They would never do that. It is not their main market.
Also, Vulkan is almost always on the back burner compared to DirectX rendering, so that's pretty common. And I am unsure where you get the 'lot of optimizations they haven't done for the PC version'?
It is very unlikely to be their priority, as written above. That being said, I wouldn't be surprised if Apple hasn't offered them a small incentive to make sure it is sort of well optimized for Mac when it gets released, so they have something to actual show at keynotes, when it comes to gaming.
why did you post a video from months ago that doesnt even have the m1 max or pro in it?32 core Max is similar to mobile RTX 3060 for gaming which is quite disappointing.苹果M1 Max游戏测试:与RTX 3060笔记本相当
搭载M1 Pro、M1 Max处理器的新款MacBook Pro已经正式开卖,首批订购的用户也陆续收货。在此前的基准测试如GFXBench中,M1 Max的表现甚至能对位RTX 3080笔记本显卡,那么实际玩游戏情况如何呢?news.mydrivers.com
Also there isn't any difference between Roshetta 2 and native binary for the performance btw.
At this point, M1 Max's gaming performance sucks after all.
Pretty much this, the only reason I’ve been able to game the latest titles since my first intel mbp purchase in 2008 is boot camp. There was never a huge movement to release new games for the macosI ran every PC game ever made on my Intel Macs over the last 15 years, including hundreds and hundreds on macOS. They were almost all taken away, with the remainder (Rosetta) to be taken away soon. But I've said this before, often, and it doesn't register very deeply. This is literally the worst it's ever been on the Mac.
You'll be waiting, and waiting, and waiting. And waiting. You think it's going to happen, but it's not going to happen (I was around during PPC). I know this enough to have sadly realized it was time to leave, as a traveling developer and hobbyist heavily invested in this thriving creative field who happened to also be a Mac fanatic.
Only if running in a VM on a Mac. However, that wasn‘t the premiss, was it?You still have to emulate the DirectX driver in the VM, which means using Metal.
Only if running in a VM on a Mac. However, that wasn‘t the premiss, was it?
This is it right here. Mac is a niche product with a tiny userbase in comparison to PC, and I think developers are just not interested in spending their time developing for it for a minimal return.I think the problem is the user base that is too small. Not enough money to be made, and I don't see that changing anytime soon.
Lack of native games is nothing new to the platform. When did the Mac actually have native games? Twenty years ago?
With the new hardware and tools our chance to get high quality games is the best in over a decade. It will take time of course, we need the AS macs to reach proper market saturation.
I certainly don't consider games running on an ephemeral translation layer native by any stretch of the word (maybe you meant macOS, not native). You should already be preparing to finish those games before they can no longer run.
Yeah, I'm not sure why @leman says that the last native Mac games were release 20 years ago. The Mac has always had native games, i.e., games not requiring emulation or a translation layer.