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Grohowiak

macrumors 6502a
Nov 14, 2012
768
793
Attacking the person rather than the argument. Classy.
LMAO poor you victim.
Read what you say to people before making any more stupid statements like this.
Actually no, keep them coming. Love people when they throw stones in a glass house.
 

Irishman

macrumors 68040
Nov 2, 2006
3,449
859
IIRC idTech engines use Vulkan on every platform it runs on (to be fair I am not 100% sure Xbox version does). Apple doesn't support Vulkan and id seems to have no plans on supporting Metal. I don't think Bethesda cares as much. There is a version of the Elder Scrolls (Blades) that runs on iOS but I don't think it is the same engine the main series uses.

The newest idTech engine certainly does, starting with Doom 2016, I think. Before that, it would have been whatever versions of OpenGL were applicable.

And, don’t forget that Bethesda sold id SW to Microsoft this past year, so they’re not in the picture anymore
 

jmho

macrumors 6502a
Jun 11, 2021
502
996
id have always been really great for Mac gaming.

Fun fact, John Carmack also ported Doom to the iPhone and then open sourced it which helped a ton of iOS game developers (including myself at the time) find the best ways to do things on the iPhone.

Would be really cool if John Carmack is randomly messing about with an M1 Max right about now :D
 

Jorbanead

macrumors 65816
Aug 31, 2018
1,209
1,438
LMAO poor you victim.
Read what you say to people before making any more stupid statements like this.
Actually no, keep them coming. Love people when they throw stones in a glass house.
You doing okay? A lot of built up aggression isn’t good. Hope your day gets better.
 
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jmho

macrumors 6502a
Jun 11, 2021
502
996
I decided to re-install WoW on my M1 Max and see how it performed on my Pro Display XDR at full 6k resolution.

Setting graphics to 4 and it's locked at 60 fps (at least in the starting area). At full 10/10 graphics it drops down to about 30 fps.

If that's not impressive then I don't know what is.
 

magbarn

macrumors 68040
Oct 25, 2008
3,020
2,388
I decided to re-install WoW on my M1 Max and see how it performed on my Pro Display XDR at full 6k resolution.

Setting graphics to 4 and it's locked at 60 fps (at least in the starting area). At full 10/10 graphics it drops down to about 30 fps.

If that's not impressive then I don't know what is.
Are you getting 60 fps with 10/10 graphics on the native screen at full resolution?
 

Grohowiak

macrumors 6502a
Nov 14, 2012
768
793
I decided to re-install WoW on my M1 Max and see how it performed on my Pro Display XDR at full 6k resolution.

Setting graphics to 4 and it's locked at 60 fps (at least in the starting area). At full 10/10 graphics it drops down to about 30 fps.

If that's not impressive then I don't know what is.
I installed EvE and docked in JITA (for those who know) I'm in the 40fps area on a scaled (max space) 14" screen.
I'll test it with the 38" and a lot more activities today.

That is actually NOT that bad.
I'm waiting for iStat to update the app to read all the sensors cause I'm also curious about the temps.

**forgot to add that I have the base 14".
 
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mi7chy

macrumors G4
Oct 24, 2014
10,625
11,298
Thanks for your response I appreciate it! On some level I still disagree though. This is the chart that Apple used in their presentation that jump started this entire discussion. And Apple never once mentions gaming or RTX 3080 (in fact the computer they are comparing to doesn’t even use a mobile 3080) in their presentation. All they are comparing is “relative performance” to power consumption. That’s the whole point of this graph. Now what has happened is people looked at the footnote at the bottom and started to infer a bunch of additional meaning behind this graphic that Apple never intended.

View attachment 1881990

Wrong chart. This is the one where Apple compared to two 3080 laptops (155W 3080 MSI GE76 Raider 11UH-053 and 105W 3080 Razer Blade 15 Advanced RZ09-0409CE53). Those are max TGP but it's usually configurable lower depending on workload requirement.

M1-Max-GPU-performance.jpg
 
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Irishman

macrumors 68040
Nov 2, 2006
3,449
859
Alright then guys, if this is about performance in Mac games and not compatibility, enjoy your very real performance in your very pretend native Mac games. I figured you'd want both.

Jimmy, I discussed being able to switch to PC and not lose macOS at the native hardware level, while still being able to use Windows natively as well to open any game dating all the way back from the 70s, 80s, 90s, 00s, 10s, up to today.

I’m really hoping that we get both Bootcamp-like native performance in Windows, and continued improvement in MacOS performance and growing a base of AAA games for it!

I’m optimistic that Microsoft could be willing to license Windows 11 on ARM, as it seems like a matter of negotiating fees.
 
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Irishman

macrumors 68040
Nov 2, 2006
3,449
859
I mean this politely, but WoW is a 17 year old game from back when the original Xbox and PS2 were current. It's a strange thing to be benchmarking, but I understand selection is limited. I hope something a bit more modern shows up as a full, 100% native M1 title soon (BG3 is still technically Rosetta, I'm led to believe).

LOL! I guess it could be worse. People could still be playing and benchmarking “Everquest”!
 

JimmyjamesEU

Suspended
Jun 28, 2018
397
426
Hey, I know just who to call! Jimmy, my man, we need you! Guide us with your warm, radiant light, show us the way towards more positive, welcoming, and well-meaning contributions only the highest quality members of this community foster deep within their hearts!
I'm so sorry. I really didn't know exposing your lies and ignorance would have such an effect that you'd be bitching 24 hours later. While I appreciate the invite to live rent-free in your head, I must admit I find the conditions...less than ideal. My condolences to your sanity. I will pray for your release.
 

jmho

macrumors 6502a
Jun 11, 2021
502
996
I mean this politely, but WoW is a 17 year old game from back when the original Xbox and PS2 were current. It's a strange thing to be benchmarking
The Windows version has raytracing and with everything maxed out on the PC my 2080 Ti can't even run the game at 4k 60 fps.

WoW's graphics engine has been completely overhauled multiple times during those 17 years and it's silly to pretend it's still the same as it was in 2004.
 

mi7chy

macrumors G4
Oct 24, 2014
10,625
11,298
I mean this politely, but WoW is a 17 year old game from back when the original Xbox and PS2 were current. It's a strange thing to be benchmarking, but I understand selection is limited. I hope something a bit more modern shows up as a full, 100% native M1 title soon (BG3 is still technically Rosetta, I'm led to believe).

Doom Eternal would be a prime showcase since it's a recent 2020 release, very well Vulkan optimized for minimal hardware and MacOS supports MoltenVK Vulkan to Metal translation. However, it's listed as unplayable for some reason. Wonder if it's because DirectX to Metal translation is more mature or due to DRM but a DRM-less version exists.
 

Lihp8270

macrumors 65816
Dec 31, 2016
1,143
1,608
Oh, where exactly is your source for the upclocked A6000? We’re not just trying to talk about any higher spec you believe that you can find that makes your point. More memory in a GPU mostly allows for higher-resolution textures.

Please explain in detail and with sources how double the GPU RAM makes for faster completion of ML tasks?

Are you speaking from experience, is that your personal experience? Or, are you going by marketing material?
 
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