I apologize. The term I should have used was "pro workflows" which I synonymously associated with "creative workflows". Here's an interview with the Apple VP of Platform Architecture talking about how this was the driving factor for these chips (No mention of gaming, which was my initial point to Sunny).But I don't make a statement that they ARE made for that.
That's why asked for solid info cause the statement was false in my opinion.
Check this video by MaxTech where he compares to the exact Razer Blade that Apple compared to. You'll notice that for games that are optimized for Metal, the M1 Max comes very close to the Mobile 3080 using double the watts, which is why I said it's on the developers to optimize their games for metal. For video, rendering on the M1 Max blows away the Mobile 3080.Apple compared 32 cores to mobile 3080 and yet it doesn't perform well and that's the problem.
You can cherry-pick and I can cherry-pick to show arguments in our favor. Many have posted real-world workloads in here too, I was just adding another comparison which directly compared gaming on the two machines Apple compared to which started this thread. TBF I’m not a huge fan of MaxTech either but it was a comparison relevant to this discussion started by Sunny.Those guys have zero clue what they're doing or intentionally misleading. No one uses really short Blender demo renders as they don't give reliable results or non-public ones that can't be verified by peers. The standard benchmark render demos are longer like Classroom or Pavillon Barcelona used in the official Blender benchmark.
https://opendata.blender.org/
As of current state, mobile 3080 is about 9x faster than M1 Max.
Mobile 3080
M1 Max
With all due respect, you put forward a video where the pc had gpu acceleration and the Mac didn’t, as a model of a balanced review. If anyone doesn’t have a clue, it’s you. Maybe sit this one out.Those guys have zero clue what they're doing or intentionally misleading. No one uses really short Blender demo renders as they don't give reliable results or non-public ones that can't be verified by peers. The standard benchmark render demos are longer like Classroom or Pavillon Barcelona used in the official Blender benchmark.
https://opendata.blender.org/
As of current state, mobile 3080 is about 9x faster than M1 Max.
Mobile 3080
M1 Max
With all due respect, you put forward a video where the pc had gpu acceleration and the Mac didn’t, as a model of a balanced review. If anyone doesn’t have a clue, it’s you. Maybe sit this one out.
Edit: it seems you also done it in this post again lol. Comparing cuda to cpu renders. Pathetic.
This is squarely Apple to blame.Most Game are ported using graphic API translation library of some sort if I remembered it correctly. It is just too expensive to rewrite the game using Metal in most cases, therefore we can see some 'hacky' porting using DXVK over MoltenVK (DirectX to Vulkan to Metal) and lose tons of performance just to make DirectX API work on macOS.
Apple seems to do quite well without that, so I question the ”need”.This is squarely Apple to blame.
Apple wants things their way and don't meet developers half way.
Apple don't have the people that can build relationships with those in the games industry, let alone understand what Mac gamers want.
Apple needs to employ people like Xbox's Phil Spencer to run a dedicated AAA games division.
Why? These machines are foremost meant for creative professionals using them to create content. software, etc. Gaming is totally irrelevant to those use cases.This is squarely Apple to blame.
Apple wants things their way and don't meet developers half way.
Apple don't have the people that can build relationships with those in the games industry, let alone understand what Mac gamers want.
Apple needs to employ people like Xbox's Phil Spencer to run a dedicated AAA games division.
Why? These machines are foremost meant for creative professionals using them to create content. software, etc. Gaming is totally irrelevant to those use cases.
To say it simply: Gaming is not part of their pro mac business model.
These machines are absolutely capable of good gaming performance. Just don't expect apple to help developers to develop games for these pro machines.And why is this relevant? Supporting gaming as a use case is definitely part of their consumer Mac business model. Pro Macs have faster GPUs and are therefore even better at gaming. It does't matter who the machines are meant for, it matters what you can do with them.
These machines are absolutely capable of good gaming performance. Just don't expect apple to help developers to develop games for these pro machines.
Do you understand the principle of Business Model? Apple makes money with these machines right now by selling them to creatives. Gaming is not what makes the money for this range of computers. So there is zero incentive for Apple to care about gaming on these machines. Platforms like Steam make them no money and pretty much none of the AAA game developers want to be on the Mac App Store as they want to keep all their profits in their own pockets. So there is little to no money to be made by Apple in Mac gaming.Again, what the difference? If Apple helps developers developing for the base M1 chip, the same code will run (and run better) on the M1 Pro/Max, right?
Do you understand the principle of Business Model? Apple makes money with these machines right now by selling them to creatives. Gaming is not what makes the money for this range of computers. So there is zero incentive for Apple to care about gaming on these machines. Platforms like Steam make them no money and pretty much none of the AAA game developers want to be on the Mac App Store as they want to keep all their profits in their own pockets. So there is little to no money to be made by Apple in Mac gaming.
Now facilitating iOS games on the other hand is part of the business model as Apple makes money from each game sold on the app store. Different platform and different business model.
I never implied people do not want to play games on their computers. Just that there is no money to be made by Apple on gaming on these machines. There is no business model that results in profits so they won't go there.Do you understand the idea that users want to play games on their computers? Creative pros are not the only Apple users. They also want Macs to be bought by home users, students, business people... and gaming is part of that equation. The business incentive for Apple is not direct revenue sharing but making Macs more attractive to a wider range of customers. Why would Apple showcase games such as BG3 or Metro if they had nothing to profit from?
I never implied people do not want to play games on their computers. Just that there is no money to be made by Apple on gaming on these machines. There is no business model that results in profits so they won't go there.
What Apple does is clearly not enough. Even MS, who doesn't need to convince studios to developer games for Windows, thanks to the sheer power of their market share, does more for gamer developers. (That's not counting the numerous development studios they have acquired.)But they do encourage third-party developers to build games for the Mac, as is evident from their WWDC presentation and the fact that they offer dev support for these cases.
M1 MacBooks are perfect tools for students, and Apple would sell more of them if buyers knew they could also play their favourite games on these machines. I do believe that many potential buyers go PC because "Macs can't play games" (which is partly true).
The hardware is capable of AAA gaming, so is the OS. The user base is just not there, so it's up for Apple to convince developers to port their games.
I think that this is too absolute a statement. Short of buying games studios and/or moneyhatting projects they are doing what they can. And even if they did this, you still wouldn't see much or any results this half of the decade.Apple clearly sees gaming as a selling point against Android phones. For as far as Macs are concerned, they clearly don't.
They're doing the bare minimum. What Apple does for Mac gaming is just the side effect of their iPhone or pro apps efforts.I think that this is too absolute a statement. Short of buying games studios and/or moneyhatting projects they are doing what they can.
Because there are use cases apart from AAA gaming?At this point, I'm not even sure why Apple put an 8-core GPU in the M1, rather than just an A14.
Apple seems to do quite well without that, so I question the ”need”.