It took me a while to figure out that talk about "real" gaming means games that are popular with game media and streamers right now. Trending games with buzz and hype. If the game is not making headlines on those crowds, it ain't a "real" game. I'm not sure what to think of this. It is not only partially about playing games and enjoying them but also quite much about participating in the crowd / social dynamics - anticipation, expectations, hype, watching trailers, watching streams or streaming onself, reading reviews, sharing opinions etc. And a game worthy considering a game is only something that this scene of gamers and gaming as this wide social and commercial phenomena notices it and pays attention to it. Somehow it is less to play games that no-one streams or talks about or there ain't an active fan community for it? Sure, they are good games but not part of this relavant, trendy, topical, mainstream, popular, buzzing - "real" gaming.
Considering, every single day, hundreds of games are released and no-one notices (rightfully so). Thus there are is playing games and gaming as separate things. Likewise, I quess, there are tons of tv-shows, movies and books that are released and then those that are relevant and you can have straming service full of moies and still say it has nothing, if everythign there is right-to-dvd or indies of which none has heard of. ... there is something flawed in this.
I get the gist but the terminology/semantics of the whole thing doesn't sit right. Should we be talkinga bout pop-games akin to pop-music? Maybe that is better. Macs lack have pop-games.