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thunng8

macrumors 65816
Feb 8, 2006
1,032
417
In their keynote, they said it performed like a RTX 3080. They didn’t say only under scenario A it might peform like a RTX 3080. It was misinformation Apple was spreading during the keynote.

People are in their right to call out Apple on this.
Well it does perform like the 3080. In fact it exceeds the gtx3080 greatly for many applications.
 

leman

macrumors Core
Oct 14, 2008
19,521
19,679
It's just that I notice an eagerness to compare FPS numbers with gaming laptops, while also a quickness to distance from gaming with comments like "Macs aren't for gaming, they are for professionals". It's cute, a little bit. I know you like games, you can say it out loud. Most everyone likes them.

Certainly might appear this way if you collapse the replies across different posters into one tangled mess. Any particular specific posters you have in mind?
 

laptech

macrumors 601
Apr 26, 2013
4,133
4,455
Earth
i am reserving judgement on the GPU until I see side by side comparissons of the M1 Pro Max GPU against that of an Dell Alienware laptop with a GTX GPU or an ASUS gaming laptop also with a GTX GPU and all the machines are running the same AAA game to see how each machines GPU compares.
 

throAU

macrumors G3
Feb 13, 2012
9,204
7,355
Perth, Western Australia
You need a reality check. Apple has been selling these GPU’s as being on the level of the RTX 3080. Apple has been lying.

Now I didn’t order the 16“ M1 Max for gaming (because I know how much MAC sucks for gaming), but Apple has been spreading misinformation and Apple should be held accountable for it.

They are, they just aren't optimised for games.

Or rather, games aren't optimised for Apple's drivers.


The hardware itself is as strong as anything from Nvidia in portable, and it has other processing units besides (like a built in freaking afterburner card).
 
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jmho

macrumors 6502a
Jun 11, 2021
502
996
It's just that I notice an eagerness to compare FPS numbers with gaming laptops, while also a quickness to distance from gaming with comments like "Macs aren't for gaming, they are for professionals". It's cute, a little bit. I know you like games, you can say it out loud. Most everyone likes them.
Something not being designed specifically for <X>, doesn't mean that it can't / shouldn't do <X>

If you buy a gaming PC, you're still going to be happy if you have the option to do professional work on it. You might even be interested in how your gaming PC does in professional benchmarks, even if you're only going to be using it to game.

It would be a stupid argument to reverse things and yell at gamers "It's cute, I know you like professional work, you can say it out loud" :D
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
What does it say, for those of us who can’t watch the video 😅
He says he has lumen enabled and with RT turned on he is getting ~100 fps in the project he built.
He didn't show lumen being enabled, so do have to take his word. Though I guess anyone can load up a project and turn it on and see how it goes.
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
I thought lumen does not work in UE5 on Mac? What did I miss?
I made an edit, he didn't show it being turned on, so we do have to take his word on it. I too thought Lumen and Nanite were not supported on macOS (regardless of Intel or Apple CPU).
 

jeanlain

macrumors 68020
Mar 14, 2009
2,462
957
He says he has lumen enabled and with RT turned on he is getting ~100 fps in the project he built.
He didn't show lumen being enabled, so do have to take his word. Though I guess anyone can load up a project and turn it on and see how it goes.
Performance looks good, but we have no basis of comparison.
 

RamGuy

macrumors 65816
Jun 7, 2011
1,362
1,922
Norway
In their keynote, they said it performed like a RTX 3080. They didn’t say only under scenario A it might peform like a RTX 3080. It was misinformation Apple was spreading during the keynote.

People are in their right to call out Apple on this.

As macOS has never been much of a gaming platform they are obviously talking about compute and not gaming. And it's not like the Apple M1 Max 32-core is not capable at performing on the same levels and beyond as he RTX 3080M but you need to have your games optimised for it.

Apple Silicon uses the Metal API. Unless you have your game or application using Apple's Metal API you won't be able to utilise it's full capability. Just like you won't get the best out of the CPU if you don't code using Apple Swift.

Just like you won't get the same level of performance in a game on Windows if the game developer is strictly using OpenGL4.6 instead of DirectX12 as it's incapable of using current-gen graphics card on Windows in any meaningful way resulting in you getting a crazy amount of performance overhead as a result.


As macOS has never been huge with games next to no game developer has used the Metal API as a result of Mac's have been lacking in graphics performance for years. Now we suddenly have capable graphics performance but as a result of no developer taking the time to have their games release on macOS using the Metal API they are vastly underperforming as a result of the games not being optimised for the platform at hand.

And most likely this isn't going to change, even with the move to Apple Silicon and Apple M1, M1 Pro and M1 Max because there is still no great market for gaming on macOS so developers won't waste time on re-doing their games using the Metal API as they won't get any sensible return for their time invested.

Productivity applications on the other hand, which is something that has been a huge market on macOS for decades are all going to utilise the Metal API going forward as not doing so wouldn't make any sense as all software not doing it will fall behind in performance and loose business to competing companies that will start utilising the Metal API.
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
As macOS has never been much of a gaming platform they are obviously talking about compute and not gaming. And it's not like the Apple M1 Max 32-core is not capable at performing on the same levels and beyond as he RTX 3080M but you need to have your games optimised for it.

Apple Silicon uses the Metal API. Unless you have your game or application using Apple's Metal API you won't be able to utilise it's full capability. Just like you won't get the best out of the CPU if you don't code using Apple Swift.

Just like you won't get the same level of performance in a game on Windows if the game developer is strictly using OpenGL4.6 instead of DirectX12 as it's incapable of using current-gen graphics card on Windows in any meaningful way resulting in you getting a crazy amount of performance overhead as a result.


As macOS has never been huge with games next to no game developer has used the Metal API as a result of Mac's have been lacking in graphics performance for years. Now we suddenly have capable graphics performance but as a result of no developer taking the time to have their games release on macOS using the Metal API they are vastly underperforming as a result of the games not being optimised for the platform at hand.

And most likely this isn't going to change, even with the move to Apple Silicon and Apple M1, M1 Pro and M1 Max because there is still no great market for gaming on macOS so developers won't waste time on re-doing their games using the Metal API as they won't get any sensible return for their time invested.

Productivity applications on the other hand, which is something that has been a huge market on macOS for decades are all going to utilise the Metal API going forward as not doing so wouldn't make any sense as all software not doing it will fall behind in performance and loose business to competing companies that will start utilising the Metal API.
Doesn't the 3080M have nearly 19TFLOP of compute?
 

leman

macrumors Core
Oct 14, 2008
19,521
19,679
As macOS has never been much of a gaming platform they are obviously talking about compute and not gaming. And it's not like the Apple M1 Max 32-core is not capable at performing on the same levels and beyond as he RTX 3080M but you need to have your games optimised for it.

Apple Silicon uses the Metal API. Unless you have your game or application using Apple's Metal API you won't be able to utilise it's full capability. Just like you won't get the best out of the CPU if you don't code using Apple Swift.

Just like you won't get the same level of performance in a game on Windows if the game developer is strictly using OpenGL4.6 instead of DirectX12 as it's incapable of using current-gen graphics card on Windows in any meaningful way resulting in you getting a crazy amount of performance overhead as a result.

I do not mean to be disrespectful, but some of what you wrote is highly inaccurate. You are not helping the case by adding more confusion and half-truths to the matter. For example, you absolutely can reach high performance using Vulkan+MoltenVK on Apple Silicon, and you most definitely won't get "best out of the CPU" by using Swift, as it's not the best language for low-level performance stuff (for that you should use C, C++ or Rust).

As macOS has never been huge with games next to no game developer has used the Metal API as a result of Mac's have been lacking in graphics performance for years. Now we suddenly have capable graphics performance but as a result of no developer taking the time to have their games release on macOS using the Metal API they are vastly underperforming as a result of the games not being optimised for the platform at hand.

Metal has been the primary platform for game development in the last couple of years and almost all high-end games published for macOS use it either directly or indirectly (via a Vulkan compatibility layer). You are correct however that there are only few developers skilled in Metal (but then again, any dev who knows Vulkan or DX12 can pick up Metal within a couple of days).
 

Zoolook

macrumors newbie
Oct 18, 2006
25
15
Beacon, NY
"Very unlikely". There are benchmarks available. What's "unlikely" about that? M1 Max scores around 20k in Wild Life Extreme, 3080 mobile scores 25k. This is the gaming potential of the chip. It's up to the devs to harness it.

And please don't come with a "but Tomb Raider has lower FPS" or "GTA barely runs under Crossover".

Wildlife score 20,272 on my 32GB Max in Unlimited Mode. Tomb Raider score over 90fps under macOS which is better than some power-limited 3080's and far better than a 3060. GTA V runs at max settings/1080p/60 under Crossover. I don't know who comes up with this nonsense.
 

leman

macrumors Core
Oct 14, 2008
19,521
19,679
Doom? Witcher 3? Dark Souls remastered? I've love to see these "non-AAA" games on iPad or Apple Silicon Macs...

Oh, I was not aware that Witcher 3 is available on Switch! Thanks for pointing this out!

This is quite interesting though. It means that Witcher 3 runs on ARM CPUs using Vulkan API... which basically means that porting it to Apple Silicon should be trivial.
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
Oh, I was not aware that Witcher 3 is available on Switch! Thanks for pointing this out!

This is quite interesting though. It means that Witcher 3 runs on ARM CPUs using Vulkan API... which basically means that porting it to Apple Silicon should be trivial.
Unless the folks who did the Switch port will do one for MacOS I doubt CDPR is going to bother themselves.
 
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Thysanoptera

macrumors 6502a
Jun 12, 2018
910
873
Pittsburgh, PA
Oh, I was not aware that Witcher 3 is available on Switch! Thanks for pointing this out!

This is quite interesting though. It means that Witcher 3 runs on ARM CPUs using Vulkan API... which basically means that porting it to Apple Silicon should be trivial.
Witcher 1 and 2 were released natively on Macs, I guess CDProject was to busy fixing bugs in 3 to do the same, lol.
 
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