The way I see it, TBDR does not need as much GPU grunts compared to IMR rasteriser. Just need proper optimisation.To go up against the PS5 and XSX? Seems like you are describing a XSS tier system for XSX pricing.
The way I see it, TBDR does not need as much GPU grunts compared to IMR rasteriser. Just need proper optimisation.To go up against the PS5 and XSX? Seems like you are describing a XSS tier system for XSX pricing.
Ah the ol' write to the metal argument.The way I see it, TBDR does not need as much GPU grunts compared to IMR rasteriser. Just need proper optimisation.
And what wrong with that?Ah the ol' write to the metal argument.
Makes cross platform games harder. Usually only 1st party games do stuff like that.And what wrong with that?
I agree with your points. ROTL on the comments about only old people game on stationary computer.
I also think the future of gaming is definitely mobile.
I imagine something like the Apple AR/VR goggle paired with iPhones, iPads and Macs, all linked together for an immersive game play experience. Apple's AS SoC is slowly making that possible with maybe 5-6 hours of game play. And the application will not be just for gaming.
It has three modes, quiet, balanced and performance modes. On battery it switches to quiet mode with 40W dGPU power limit to conserve battery but I think there's an override. M1 Max on battery for gaming will drain the battery fast so too bad they didn't give a complete picture by not showing gaming battery life unplugged. On my MBA M1 it drained the battery from ~80% to 20% doing a few game benchmarks.
That happened in the early 2000’s, right? Judging by Apple’s actions since then, I’m not sure it even registered with Steve.I don't think Steve Jobs ever got over it when the nearly exclusive Apple developer (Bungie Studios) that made Marathon got acquired (by Microsoft) just before they were to release Halo ...
The death of the gaming PC is on the same list as year of the Linux desktop in my opinion.Maybe, but the traditional "gaming PC" has proven to be remarkably resilient. People predicted the end of it in the early 2000's and again last decade, and yet it's still around. VR has been around for a decade and hasn't really taken off. Mobile gaming seems strongly correlated with ADHD (I'm only half joking) - and while we can joke that "old people" game at their desktops (rather than at dinner or on the toilet?) truly immersive narative-driven games are far more popular on PC's and powerful consoles, rather than mobile.
Maybe that will kickstart the big APU market.The death of the gaming PC is on the same list as year of the Linux desktop in my opinion.
In fact we’ve seen a resurgence in it with game streaming (like on twitch). Something that can’t really be replaced with streaming services (like GeForce now).
The only barrier I can see is the rapidly rising prices of PC components. If cryptocurrency is here to stay, then I’m not sure that market will ever recover.
Ah, the "real games" argument cropped up after only a single intervening post. Delicious.Maybe, but the traditional "gaming PC" has proven to be remarkably resilient. People predicted the end of it in the early 2000's and again last decade, and yet it's still around. VR has been around for a decade and hasn't really taken off. Mobile gaming seems strongly correlated with ADHD (I'm only half joking) - and while we can joke that "old people" game at their desktops (rather than at dinner or on the toilet?) truly immersive narative-driven games are far more popular on PC's and powerful consoles, rather than mobile.
For Destiny 2 it is 100% possible the game uses GNM(X) and DX11/12 and not Vulkan. So Bungie would need to fix that first.
Ah, the "real games" argument cropped up after only a single intervening post. Delicious.
People aren’t immersed in Roblox? Animal Crossing? Only "truly immersive narative-driven games" published by one of five megapublishers counts as gaming?
You do have a point, of course PC gaming will go on for the foreseeable future. Increasing prices will shrink volumes but the same price increases may well hold total hardware revenues up. But the volume sales of AAA titles have been on consoles for years, and someone who pays $2000 for a graphics card doesn’t pay a cent more for software than anyone else.
Software publishers will go where the money is.
It’s OK to be biased and/or have personal preferences, but just shutting ones eyes to numbers and trends, defining some games or gameplayers as "real" disregarding those that don’t fit the narrative, et cetera never led to much fruitful discussion.
Yup.So we think Apple pays what ~$400 for the $1300 M1 Mini?
Lets depolarise and perhaps clarify the exchange a bit. I fully agree that PC gaming is not going anywhere in the near future.OK, I see Mac Rumors has a few characters. OK, I'm game
Did I say 'only'? I quite literally said "far more popular" as in those games dominate those platforms, whereas the mobile platform is dominated by other genres. Namely the kinds of games you play while in line for the bathroom at Starbucks.
I'm not going to bite here. I've owned computers from Atari's custom PC's and consoles again from Atari's to PlayStation (1, 2 ad 4) and I agree with you broadly on where volumes are and have been historically. But I think it's a misconception that PC gaming is all $2000 GPUs and latest tech. You only have to look at the Steam surveys to see there are all manner of configurations and capabilities. I built a PC in 2003 with an Athlon 64 3200 and a Radeon 9700 Pro that lasted me until 2011 playing Left 4 Dead marathons for years. Regardless, I am not sure what your point is here, you're saying it like it's some kind of news. It's not.
You're reading too much into what I said. You don't know me, so if you want that more interesting conversation, talk to what was said, not what you think is easy to argue against.
What I said is that PC gaming is likely not going anywhere in the near future. It's demise has been predicted many times before and while one day it might come, it's a bit like the genius who predicts a recession every year and once in a decade or so, is right.
Ah, the "real games" argument cropped up after only a single intervening post. Delicious.
People aren’t immersed in Roblox? Animal Crossing? Only "truly immersive narative-driven games" published by one of five megapublishers counts as gaming?
Fair. Apple is still going to need system sellers.Yup.
But don't trust me, do the math yourself and see where you end up. We know (public statement) that Sony doesn't take a loss on the PS5. The diskless version (as the Mac mini is diskless) is sold to consumers for $399. It has a 16GB of GDDR6 (more expensive than the LPDDR4x in the Mini), 1TB of NAND (at faster speed than the Mini), and a 308mm² APU (TSMC 7nm) that Sony buys from AMD (who makes a profit from them!), whereas the Mini uses a 121mm² SoC (TSMC 5nm) that Apple needn't pay margins to any other manufacturer on.
For good measure, throw in that the PS5 needs more expensive parts in power supply and cooling, plus the procurement clout of Apple.
So - there really is no question, is there?
There is a better version of Minecraft available, sadly the feature pack doesn't work on the Java Edition, nor does it auto enhance already built worlds. You can also reshade the Java edition to look like it has RT (same for Roblox).I used to love gaming back in the stone ages when I was in college. Games like Quake on the local college computer lab LAN were my favorites. Ironically, my 9 and 11 year old sons are content with much simpler games like Roblox as you called out.
Roblox and Minecraft while graphically very basic, really seem to capture their attention. Roblox in particular seems to have endless amounts of mini-games with creative and rich gameplay and interactions... much more dynamic than many of the AAA titles the kids can access on their Xbox, despite being orders of magnitude less graphically rich.
So this weekend, I anticipate having to install Roblox as the one and only game I have on my new M1 Max MBP*... so I can have a "game day" with my boys. I'm no longer a gamer, but I have to admit I DO enjoy showing the boys what the old man can still do in some of the FPS clones Roblox offers. Nothing more satisfying than being able to call my 11 year old a n00b.
*I tried to play on my phone or iPad, but I'm absolutely hopeless without a keyboard and mouse.
That makes me wonder, with the youngsters growing up on touchscreens, will future big games implement touch controls too?*I tried to play on my phone or iPad, but I'm absolutely hopeless without a keyboard and mouse.
Bluetooth controllers work with ipads and iphones, you can even buy them with a built in phone holder...That makes me wonder, with the youngsters growing up on touchscreens, will future big games implement touch controls too?
Of all the youngsters I’ve seen playing games on their iPad or phone, none have been using a controller. Anecdotal I know, but I’d bet money that it’s more common than using a controller with an iPad.Bluetooth controllers work with ipads and iphones, you can even buy them with a built in phone holder...
Of all the youngsters I’ve seen playing games on their iPad or phone, none have been using a controller. Anecdotal I know, but I’d bet money that it’s more common than using a controller with an iPad.
If there’s anything I learned in the past two years is that you can’t predict the future. Who knows what will happen?I'll give you that.
However it think we are SO close to an affordable (and GOOD) set of AR/VR glasses that the future of gaming is going to be gestures. Tracking hands, eyes, etc.
If anyone has seen what the HoloLens (both eyes and hand tracking) or the hand tracking in the Oculus Quest 2 can do and think only say 2-3 years of technological progress ahead, I think its inevitable. Essentially, both hand and eye tracking is already pretty good without needing a controller.
It's only going get cheaper and better.
For gaming and a lot of other applications, touch-screens are (in my opinion) a half-way step. They're 2d only and not great for manipulating or interacting with 3d objects. Just like games largely went from 2d to 3d in the late 90s, so will user interfaces as the price and equipment (in terms of usability and comfort) becomes acceptable. Even without the VR/AR aspect a headset of some form brings to the table, the 3d realism due to the stereoscopic effect is worth it alone.