Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

jansmith

macrumors member
Aug 27, 2006
36
0
Hope they clear their backlog of MacPro's waiting to ship before they gum up the works even further with this "Son of Cheese Grater" product! :rolleyes:
 

mashinhead

macrumors 68040
Oct 7, 2003
3,003
989
kered22 said:
Interesting if true, lot of people have been asking for it.


honestly don't believe it. how come everyone has a digital camera and all the pics they take that are 'rumors' are always fuzzy and bad looking. Shady. Anyway if it is true those specs seem on par with the iMac. I guess the question is, would it be conroe or merom. The nice thing would be the expandability. but, if it's the same as the iMac i would probably go for the iMac.
 

kered22

macrumors 6502
May 26, 2006
354
1
Torrance, CA
mashinhead said:
honestly don't believe it.
Yeah got a bit of skepticism in me too. Those pics are just what people want and crave right now, prosumer tower and a 24" ACD with an iSight. Doesn't quite add up.
 

kered22

macrumors 6502
May 26, 2006
354
1
Torrance, CA
Cowinacape said:
Wonder, if it is true, if people will have to wait five weeks to take delivery of that as well :rolleyes:
To rush delivery and avoid riots and uprisings, Apple will just go to extreme means and put MacPros in compressors to match the size of the prosumer tower. Reliability may or may not be affected. :D
 

relimw

macrumors 6502a
May 6, 2004
611
0
SC
opinpi said:
Wow! The posters that ordered their MacPro w.x1900 after me are really making me jealous.

I ordered mine immediatly after the keynote on 7 August, and mine still has not shipped!! I only live 2 1/2 hours from the production facility in Fullerton. I called Apple to complain and all I got was "What do you want me to do, I can't speed up the production of your computer" blah blah blah. They wouldn't even upgrade the shipping for free like some have been able to do.

Oh well.....
Same here. I'm really getting ticked now. My date was moved back to Sept. 20. It really can't take that long to had 4GB of ram can it? Sheesh.
 

studiox

macrumors regular
Aug 3, 2004
131
1
Stockholm / Sweden
bob5820 said:
Software needs to be written to take andvantage of muliple processors. Most games are not written this way, so the 2nd, 3rd, 4th processor will sit idle.

Not true. It's up to the OS to take care of the load. (That's why we have Operating Systems.
 

Daspeed

macrumors newbie
Aug 17, 2006
28
0
studiox said:
Not true. It's up to the OS to take care of the load. (That's why we have Operating Systems.
As far as I know an operating system cannot split a thread in two. It only can divide existing threads over different cores. So to make full use of cores, software must be written that way.
 

Glen Quagmire

macrumors 6502a
Jan 6, 2006
512
0
UK
studiox said:
Not true. It's up to the OS to take care of the load. (That's why we have Operating Systems.

Wrong. Sorry.

The OS can distribute the load of different programs between cores or CPUs. It cannot distribute the load of a single program across cores or CPUs unless that program is specifically written as a multi-threaded application.

If you want a program to be multi-threaded, the programmer needs to write it that way.

Writing programs that are explicitly multi-threaded is tricky (I've done so as part of my programming job and there are plenty of caveats and quirks you need to bear in mind).
 

Krevnik

macrumors 601
Sep 8, 2003
4,101
1,312
Trekkie said:
Yes because we all want our apps to take up twice the memory with none of the benefit. :rolleyes:

Like a browser being 64-bit is important. :rolleyes:

Step away from the 64-bit koolaid. Not everything needs to be 64-bit. Itanium2 proved that. You don't need to double the size of your integer storage and floating point storage if you're still adding 1+1.

Sure video cards and games can benefit from it, as can other things, but not *everything* needs to be 64-bit.

Video cards only benefit if your data path between the CPU and the GPU's registers are 64-bit, and the GPU registers that are used by the CPU are 64-bit.

Games only really benefit right now if you are still using 'fixed point' math (A technique for doing fractional math using the integer units on a CPU), and are updated for 64-bit (which currently, few to none are).
 

Fedge

macrumors regular
Original poster
Aug 9, 2006
152
0
In Call of Duty 2 I get a sustained 50 FPS with everything set on max--everything. Epic experience.

I'm installing HL2: Lost Cost and will report on that as well.
 

Fedge

macrumors regular
Original poster
Aug 9, 2006
152
0
kered22 said:
Niiice. :D

Has everything been running okay since you took off Parallels?

Well after I erased the disk and did a clean install, I've concluded that the probelm was most likely Parallels. But, I have yet to re-install Final Cut 5.1 and logic (not universal) so I suppose they could've also been the problem. My money is on parallels, however.

But yeah, everything is running great now.
 

milozauckerman

macrumors 6502
Jun 25, 2005
477
0
That xMac mockup is clearly fake - I don't think Apple wouldn't cite 1.5TB of internal storage (2x750 - 2 drive bays vs. 3 or 4 being the oft-stated divide between Mac Pro and xMac) when they only sell 500GB drives with the MP.
 

studiox

macrumors regular
Aug 3, 2004
131
1
Stockholm / Sweden
Glen Quagmire said:
Wrong. Sorry.
..... a single program across cores or CPUs unless that program is specifically written as a multi-threaded application.

If you want a program to be multi-threaded, the programmer needs to write it that way.

Writing programs that are explicitly multi-threaded is tricky (I've done so as part of my programming job and there are plenty of caveats and quirks you need to bear in mind).

Yes i know that. But name ONE major game today that is NOT multi threaded.
Even the ATI and NIVIDIA drivers and (i guess) DirectX is multi-threaded as that gives some advantages even on a single-core/Single-cpu system. Correct me if i'm wrong there.
 

studiox

macrumors regular
Aug 3, 2004
131
1
Stockholm / Sweden
Trekkie said:
Yes because we all want our apps to take up twice the memory with none of the benefit. :rolleyes:

Like a browser being 64-bit is important. :rolleyes:

Step away from the 64-bit koolaid. Not everything needs to be 64-bit. Itanium2 proved that. You don't need to double the size of your integer storage and floating point storage if you're still adding 1+1.

Sure video cards and games can benefit from it, as can other things, but not *everything* needs to be 64-bit.

My apps wont take up more space, why should they?

Well. as everyone else I'm surfing a lot.. It's not a big thing i know but it's faster...

Itanium2 failed for a number of other reasons. I'm a AMD Opteron fan and we use opteron for all of our servers (Running a Game-hosting company). And ALL major servers for games are 64 bit optimised.

The ONLY reason i run windows is for games (I'm a mac lover ;)) - And the major games are optimised for 64 bit, giving is a extra boost.

But not all users would benefit on 64 bit, so I agree on that ;)
 

studiox

macrumors regular
Aug 3, 2004
131
1
Stockholm / Sweden
Now things are happening

Just got my TNT referens number for my box.. :)

Ordered: 20:th of August
Estimate delivery: 29 September..

Got a confirmation that is had been shipped on the 6:th September
Estimated delivery: 15:th September
Pushed back when handed over to TNT: 13:th September.

Just two more days ;) weee
 

Trekkie

macrumors 6502a
Nov 13, 2002
920
29
Wake Forest, NC
studiox said:
My apps wont take up more space, why should they?

Yes they are. Why? Because to represent the number 1 in memory a 32bit operating system uses...wait for it... 32 bits. To represent the number 1 in memory on a 64 bit system, the operating system uses 64 bits. So everything isn't any more precise because it's still a small easy number yet it does take more RAM.

Well. as everyone else I'm surfing a lot.. It's not a big thing i know but it's faster...

This is perception, not reality.

Itanium2 failed for a number of other reasons. I'm a AMD Opteron fan and we use opteron for all of our servers (Running a Game-hosting company). And ALL major servers for games are 64 bit optimised.

The ONLY reason i run windows is for games (I'm a mac lover ;)) - And the major games are optimised for 64 bit, giving is a extra boost.

Servers are a different ball game in that usually you'd run out of 4GB of RAM space a lot faster than you would on a desktop. I'm well aware of the many things that hurt IA64. The biggest being the 'none of the stuff you use works and you have to start over' AMD was quite brilliant in not taking that route and really kick started the 64-bit revolution in the x86 space. They made Intel react and caused Itanium2 to become nothing more than a PA-Risc replacement.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.