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Hey nanofrog and goMac, post some photos of your keyboards, I'm sure that they're wearing out with this kind of threads, LOL.

P.D.: However, I'm reading all of them, seems quite interesting :cool:

I have multiple keyboards. :p

I've been having this conversation since the beginning of Mac-dom. Heck, I even remember a time before the XServe existed, and Apple solids towers as their servers. :)
 
I understand that, but I think with the premium the Mac Pro sells for, Apple's target volume isn't nearly as high as you think it is.
It has nothing to do with premium prices.

If the sales volume is too low to support it (doesn't pull in enough money to cover the costs), it's going to go way of the Dodo bird. Extinct.

As per workstation volume... take a look at the following (source).
1Q09 = 576K
2Q09 = 602K
3Q09 = 644K
4Q09 = 716K​

Total Units Sold for 2009 = 2538M

Apple's market share was 9.93% in 2009, not including iPhones (source).

Now assuming the MP sales has the same % of market share as this number (entire computer line), then that means Apple would have sold ~ 252K systems for the entire year of 2009.

Unfortunately, I doubt that it's that high. Closer to ~3% as an educated guess, which puts it closer to ~76K units for the year.

Now for the moment, these numbers should be sustainable (means the 76K figure as well as the 272K figure).

The problem is, Intel is expected to raise prices with Sandy Bridge E and future chips as a result of the additional complexity (read on, as I'll post a link that shows why), which means the system cost is going to go up. Now if Apple is unwilling to lower their margins (last I saw, their Gross Margin was ~41%), then the MSRP for the MP will rise fairly quickly - to the point it's too high for current MP users to continue buying the MP.

Simply put, they'll be priced right out of the market. Yet this will reduce the sales volume Apple depends on. So as the sales volume slides downward, it will reach a point that Apple has determined (based on per system costs), that it's no longer capable of generating a sufficient profit, and EOL the MP.

It's just simple economics at work, and Apple is about money just like every other corporation on the planet. Those that put other things above money, won't be around for long, as they'll go bankrupt (less money in than out = broke and go under).

XServe was an extremely buggy product. Unlike the Mac Pro, Apple was looking at having to fix a buggy product, in addition to continuing to produce it. I don't think it is analogous.
It's not about the bugs. It was about the sales volume. If it was about the bugs, they'd have canceled it earlier than they did.

The sales volume had to have dwindled to the point it reached that "magic number" (no longer profitable/insufficiently profitable for the effort involved in keeping up with it), and Apple gave it the Axe as a result.

I think this logic carries for long term strategy (ahem), but not short term. Even if you clean up spaghetti code a re-write is significantly more expensive than an upgrade, which is why so many companies keep upgrading. Re-writes are expensive.
Depends on how many man-hours either would take. You're making the presumption that a re-write ALWAYS takes more time than dealing with adding to the spaghetti.

But at some point, the spaghetti will get so big, that the debug time gets exponential to sort it, and force a re-write as a means of saving time. :eek:

Take a look at Moore's Second Law to understand what I'm getting at (I liken code/software bloat to the increasing R&D + manufacturing + testing costs). So even though it's not exactly aimed at software, it has validity IMO.

This is also why CPU's are going up for large parts (i.e. LGA2011) for the first part of this post.

I think you're brushing up against my point again. A re-write only makes sense in terms of a long term strategy, not a short term strategy.
I get the long-term idea. But it's not the only reason (see above).

I agree, it's beta ware. Doesn't change my point. Still expensive to write.
Actually, if you look at it by the numbers, it's not. :eek:

Development Cost per License * (1 + Gross Profit Margin) = MSRP

Now we know the MSRP, and the Gross Margin. Plug them in the equation, and you get a Development cost per License of $212.77.

Keep in mind, that most software in of this level generates about ~70% margins, so I don't know if Apple is using a higher margin figure. But I'll stick with the value at 41% (give them the benefit of the doubt).

Now let's put that into perspective, which is the real key to determine if it's "cheap" or not.

Adobe sells CS5 for $1k. Let's assume their profit margin is 70%, and run the numbers... The development cost per license = $588.24. This comes to 2.76x more expensive than FCP's development cost. :eek:

So comparatively speaking, FCPX is cheap.

Now if you were comparing it to something consumer wise that sells for $30 - 100, No ($58.82 development cost @ 70% profit margin for a $100 title). FCPX is more expensive in this case, and should be more complex (more development time involved). But Adobe nor Avid are consumer grade software, so the comparison is valid in terms of what Apple spent on it.

But we're not talking about consumer software (at least I wasn't before when I made those comments).

Now getting back to FCPX, once Apple actually gets it all sorted, it would be an incredible value for what you get (assumes it's equivalent to CS5 for what it's designed to do).

Software or hardware, the economics have to be examined. It's what business does all the time, as they'd likely go out of business if they didn't. Besides, profit was the whole reason for making money.

And if you don't think Steve Jobs is into profit, take a look at Wiki's page on him (pay close attention to what he did to Woz when he found a way to reduce the part count on an Atari game card - he should have gotten $2500 according to the agreement with Jobs, but SJ lied that they only got $700 only handed him $350 <50/50 split> source). What a nice way to treat a friend... And a good example to show how greedy SJ actually is. :rolleyes: :(

And, if they are planning on dumping it like you are saying, why are they wasting time re-adding the missing features?
I didn't say that they'd dump FCPX, or any of the remaining professional software. That's an incorrect assumption on your part.

Now the reason for this, is that even if the MP goes EOL (matter of time from the way I'm looking at the economics if things stay as they are), is in the not too distant future (Haswell), there will be a consumer grade CPU suitable for the iMac with 8 cores on a single die. :eek: Add in TB, and it would be able to access fast storage and other devices, including things like Blackmagic and Avid hardware systems for graphics professionals. Audio too for those on that side.

So such a machine should be fairly quick. I wouldn't call this sort of solution ideal, but much cheaper than what's going on with the MP, and I suspect will be an attractive solution for Apple (could definitely serve as a software development platform too, which would handle a lot of their internal needs).

Add a matte finish monitor, and that would help to reduce the grumbling from the professionals. But those with heavy software investments in the OS X platform would still be able to use it rather than having to switch over to either Linux or Windows.

Those that must have slots or more cores, won't have a choice. This is what I actually see as filling in for what you're wanting to happen with the MP (cheaper chip idea).

The biggest, and valid complaint otherwise, is the embedded GPU. I'm not sure yet if TB will be faster at that point (where an external GPU might become viable), but there are possible ways to overcome this internally in the iMac (GPU card in the iMac, such as a widened Mini PCIe card <currently 1x lane>). Not sure if they'll do this, but it's possible if PSIG updates this connector for wider lane connections (could be handy in other AIO systems or even laptops).

I'm not saying you shouldn't be mad about the feature set. But I am saying that the idea that this is a project about to be cut is pretty baseless.
I don't use it, as I'm not a graphics professional. It wouldn't matter to me if it's the best thing since sliced bread, or the worst application written of all time.

Nor have I indicated it will be cut. Just the MP (see above).

Apple dropped the price of FCP very significantly when they first bought it out. Wasn't exactly a bad sign then.
They wanted it to be cheap enough it would attract MP buyers at the time, as the hardware is where they made their money (still do).

As for FCPX, it won't have to disappear when the MP goes EOL, as it can run on other hardware, such as an iMac (see above).

Alright, let's back up here:
1) XServe is an entirely different market. Enterprise != professional creative user. I'm not sure why this keeps being brought into the discussion.
It comes down to Xeons.

Xeons are the enterprise CPU series, and are used in both servers and workstations. Now it's possible to use non-Xeon labeled consumer parts these days if ECC support is not needed (i.e. no recursion) and a Single Processor will do. I can't see running a Xeon for an email server for a SMB for example.

But the Xeon moniker does make a difference, even if it's the same part as the consumer equivalent (all the same, save ECC support). I see it as a significant improvement for the consumer versions, as you know they'll be able to hack 24/7 operation at 100% load. :)

As to how the convert a part to consumer use vs. leaving it a Xeon, is the consumer versions just get the copper traces to the ECC portion cut in a process known as nanosurgery (really simple in explanation; difficulty is not cutting something else or damaging transistors - it's all in the alignment during this process). ;) Else chip = to the waste bin. :eek: :p

Once the cutting is complete, it gets sent down the line for an IHS, and etched with the CPUID (binning procedures done prior to nanosurgery).

I recall years ago, where workstations were done Sly on desktop chips (pre-Pentium Pro days). What we can do under certain circumstances reminds me of that (able to use an i7 LGA1366 when DP or ECC isn't needed).

The reason Intel moved users over to Xeons when they came out were threefold; higher reliability (could handle 24/7 operation under 100% load for 5 years), ECC support for those that cannot have memory errors (think recursion), and profits (enterprise chips have always been more expensive, and contain more profit per part sold).

2) The Mac Pro user base is far wider than the FCPX user base.
I never said it wasn't. MP's have other users in multiple disciplines (graphics pros, audio pros, medical imaging, ...).

It comes down to the economics as to how long the MP will hold out if current trends continue (no sign they'll abate and change matters around, going by Intel's roadmaps and taking costs into consideration).

The workstation market as we know it is about to make a big change (the soon to be a 3 socket Xeon world is a big clue). Entry level, and high-end for workstations (LGA1356 isn't really viable for workstation use as it only has 24 lanes on the CPU die). But this will allow for a cheap unit based on the LGA1155 (users that do not need high I/O requirements and run a lot of PCIe devices). The high-end can be 1 - 4 CPU's, so that offers quite a bit of power levels for the requirements, and is designed for a lot of I/O (40 PCIe lanes on the CPU die).

The other nice factor I suspect with the LGA2011, is the 4 CPU systems may be cheaper than the previous 7xxx parts (cheaper CPU family - need to see the actual CPUID's to be sure). But if it does what I expect, MP systems won't be as expensive as they would have in the past (not exactly cheap by most peoples standards, but depending on the pricing and clock offerings, it may be possible to get a 4x CPU system for $10k @ low clocks, as where ~ that same amount of funds would only get you 2x with current LGA1567 parts <HP 2 core LGA1567 is $8040 for a base Proliant DL500>).

Servers will use all 3 sockets, and offer more possibilities than before. But there's good reason for all of this. Take a look here.

And it's not just the enterprise side that will change, as there's going to be some significant changes in the near future for what/when/where/how computers will be used in the consumer side of things as well.

For example, software services are starting to make a notable impact, so like the device market, it could reduce the focus given to traditional computers and applications in the future (i.e. iPad could reduce laptop and other consumer computer sales as iCloud features are increased over the next few years). For users, the idea of a light tablet, such as the iPad, + cloud services will be attractive, and more likely to use it IMO (large enough you can actually use the screen, but not as big a hassle to lug around as a laptop is).

We're not there yet, but this is the direction Cloud proponents are trying to go (software side is more profitable on a per use billing system). And businesses like the cloud's financial benefits, so they're pushing for this as hard as they can. Which is the reason Apple and Microsoft are working furiously on their respective cloud services. MS hasn't released Windows 8 yet, but it will be similar to Lion in the fact they're integrating it with Cloud access.

All that really lacks in terms of hardware capability, are faster ISP speeds at a low enough cost users will take on the monthly payment.

The real downside I see with all of this, will be the pricing structures that will likely surface once the majority of computer users have taken the bait (pricing will go up to the point it exceeds what we pay out for current licensing :eek:).

There are a lot of broken connections here. Does cutting the XServe mean that Apple is about to cut the iMac? After all, the iMac was the premier desktop used by XServe clients.
Not broken at all.

The iMac could be used to replace the MP in Apple's eyes, and it will offer a cheaper alternative for SP MP users as you're wanting. And the iMac was never tied to the XServe, just useful. Big difference.

More on the iMac as a potential replacement for the MP above if skipped anything, skimmed it, or fell asleep. :eek: ;)

XCode 4 was a very bad, from scratch re-write of an existing product. It cut many pro features, and had many developers up in arms. It was also very crashy.

Does this suggest Apple is about to cut iOS development, or get rid of XCode? Or, perhaps, is this just something Apple notoriously does with re-writes?

(In fact, Apple also promised fixes and features re-added with XCode 4 just like they are with FCPX, and they are actually starting to show up.)
Again, I never said that FCPX will be cut. Just run on different hardware.

What this does further demonstrate however, is Apple rushes software out the door before it's actually ready. PITA for consumer grade software, but not acceptable for professional grade software.

Actually, I get the impression that their developers are spending most of their time in the iOS segment, and what's left on the assignment list is a rush-job to meet the deadline. So the end result on those projects will contain usability/performance bugs, and/or missing features.

I've not seen any significant hiring on their site for developers in the past, and the layoffs of the FCP developers lends me to think they're running too lean (really don't have a sufficient number of bodies for the amount of work that needs to be done properly and make deadlines). I covered this some time back in a different thread if you're willing to search.

No, it doesn't have anything to do at all with this. I don't care if people think FCPX is pro. I'm saying Apple is addressing people's concerns, and it's really kind of unrelated to this argument. You're trying to point to one pro product (that Apple is fixing) and trying to argue Apple is planning on cutting all Pro things. I'm pointing out why this is a bad argument. The only tangential thing to this is I believe Apple investing so much work in FCPX because they are keeping it around.
It does in the sense that professional software needs to do what professionals need it for when it's released, not some future date.

I'm not saying Apple's the only company to ever do this, but it's not good business in this type of market. If enough users got burnt by the product (i.e. could no longer do the work or meet deadlines for example), they may feel they've no choice but to find new software to fit their needs.

The "earning a living with it" aspect makes all the difference in the world vs. consumer/prosumer users (they can wait). Consumer users may complain, but it's not critical.

Past that, you're off the mark, as I've not called what's going on as a cancellation of FCP or other professional titles. That's a false assumption.
 
http://www.barefeats.com/fcpx01.html

MacPro needs a Sandy Bridge refresh, the sooner the better...

- SP: i7, out in august with a price cut;
- DP: Xeons, out A.S.A.P.

P.S. Quite interesting...."GPU - We observed 300+MB of VRAM in use while rendering blur effects. And according to OpenGL Driver Monitor, the CPU had to constantly wait for the GPU. We better illustrate the GPU effect, we plan to render the Blur Effects using various Mac Pro GPUs like we did with our Motion 5 testing. Stay tuned for those results".
 
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Sure, and I'm not sure why it's relevant. Windows Server is great and all and has solid hardware available but it still has no iOS sharing or deployment services.

If there is one thing we can agree on, it's that Apple is going to support iOS as much as they can. And you're telling me that they're going to drop the only enterprise hardware that can share to iOS?
It didn't have anything to do with Windows, as Apple I suspect doesn't want Windows to be able to do this in the first place (allows them to keep total control of the iOS environment).

My actual point however, is that they don't have to use Mac hardware at all. All they need to do, is modify their installer (untie OS X to the system's firmware), and use it on the hardware of their choice (think blades for low cost operation and improved cost/performance ratio in their Data Center out in NC).

Ok. Doesn't change that Mac Pro hardware is popular among pro and creative users.
Never said it wasn't popular with this group. In fact, I'm under the impression this is the group that's primarily responsible for the sales figures it generates.

I think it's overblown. The Mac is still Adobe's premier platform, and they've put out a good amount of money porting over the remaining missing apps in their suite.
I don't, but it actually doesn't matter. :eek:

It's in both Adobe's and Apple's mutual best interest to keep a relationship, as Apple needs Adobe to sell their hardware, and Adobe needs Apple to sell a major chunk of their software.

Simply put, it's all about the money. Continuing to work with each other, whether they actually like each other as companies or not, they make more $$$. If they quit working together, they'd both suffer a reduction in sales.

In addition, Apple is allowing Flash apps on the iPhone now. It's all really just down to the web plugin.
I see this as in Apple's best interest, as it allows users to take better advantage of their iPhones.

1999? Macs were very unpopular then, but a lot changed when Apple adopted UNIX.
At least for the engineering and scientific fields, the "no software" argument was certainly valid, as was the cost IIRC.

University of Portland was the school which was putting Mac Pros on professors desks. I've seen a large number of Mac Pros at Portland State as well, especially in engineering. The high performance labs are still mostly Linux boxes, but I've seen Mac Pros there too.
This is usually where the grunt work is done for engineering, as it's likely the professors had to write their own code (new research, and nothing commercial even planned, let alone in existence).

Even when software does exist, you can find Linux offerings (tends to offer stability and better use of resources). LabVIEW is such an example (one title from NI that also has an OS X version).

I long ago gave up on them taking servers seriously, but again, this doesn't change that they have certain proprietary protocols that can only be served from a Mac Server.
I can see a relevance here and there for users, and the ability to handle iOS services.

But there are solutions, even with the loss of the MP. For some users, the iMac may be sufficient (Lion Server will run on an iMac for example, so this isn't impossible from a technical standpoint).

For Apple, or other users that need more power than an iMac can provide, Apple could choose between a couple of options (3 if they don't care about users that need more power than an iMac can provide).
  • License OS X Server (could coincide with the computers essentially moving to iOS). Lose control (i.e. could have a negative impact on iOS servicing solely by Apple), but they and others that need this much power will have access. It could also take a significant chunk of the server market (i.e. attractive for lower IT costs), as it's current limitations would need to be addressed. Of course, there's hardware support to deal with, as well as security issues that come with a larger market share.
  • License OS X Server to a single vendor, for a specific line of machines. Basically, a slight modification of above, but reduces the amount of work they'd need to do (not as much hardware to deal with, and a reduced market share, so the security issues shouldn't be a severe either - both lend to lower support costs).
  • If they don't care about other users, they can hack it to work on whatever hardware they wish to use for iOS servicing.
There's pros and cons with each, and I only covered them briefly. But there are alternatives they could pursue, and the last one is the easiest of all for them.

iCloud is a consumer replacement, but it doesn't solve what large organizations need for Mac and iOS.
They don't have to completely loose OS X Server for customers (see above).

The real question, is will they do what's needed to keep something out there for these users (past what an iMac can tolerate)?

How much Mac server work have you done? It sounds like you don't have much experience.
Not many. What I did have access to, was back when I lived in Orlando (where I'm originally from). Friends from college were creative professionals, and that's how I got into creating storage systems for these types of users (started out as just helping them, and they led to others and so on... so I turned it into a side business).

Other areas that use servers extensively I've had access to, have all been PC based (data centers).

I'm pretty sure they already said they'd be willing to do Apple specific chips if asked.
It's nothing to do with willingness or not. It comes down to the economics involved.

It worked out for Apple in terms of the 1st gen Air, as it was an inexpensive part vs. what a MP would take, and had sufficient sales to justify it (based on estimates, so had Apple got it wrong, they could have lost on that one). But it paid off in the end, and has made a place for itself. If Intel didn't have the design lying around (just a little modification to update it = what was actually used), then it may not, as Intel would have hit Apple for the full cost of a custom chip (assumes starting from the ground up). As it happens, I don't think they did this as a way of attracting them back for future parts that would be commercially available, such as what they're using now.

It worked out even better in terms of their acquisition of PA Semi, as there's multiple products able to use the parts, and more importantly, they're customizable for what they need (still have to get a fab to produce them), but it saves them money in the end vs. using chips from other vendors. As it happens, there's an even greater economy of scale at work here, and ARM is inexpensive anyway (examples of ARM9 parts from STMicroelectronics).

The MP is questionable, as I'd need to know more about the actual design (need to know how many parts per wafer, yields <takes waste into account>, ...). But performance costs and it's sales volume is much lower, so it's more likely not to work vs. either of the above examples (I see the 1st Gen Air as an exception to this rule - but it wasn't earning Intel any money sitting on a shelf, so I can see them not charging all of the development costs).

For more detail as to what's involved, take a look here.

Now let me give you a quick example...

Let's assume that the Sandy Bridge E R&D costs are $500M (it's expensive to do large scale ASIC). Then consider what they spend on fabrication facilities... ($3.3B last time). Intel deals in BIG numbers with a $ in front of them. :eek: :p

Now if such chips were exclusively for Apple, and the MP has an annual sales volume of 76K, that comes to $6,578.95 of R&D per unit. :eek:
Now if the sales volume is higher, say the max value calculated previously (272K), then it comes to $1834.24 in R&D per unit. Better, but still expensive.

Now consider that in both cases, those figures are only R&D; nothing has been manufactured yet, so all of those costs still need to be added.

Now you might see where I'm coming from on this...

Now in the case of Intel making SB-E for sale to multiple vendors, let's assume they'll produce 10M units, so R&D hits a marginal $50 USD per unit. The rest of it is manufacturing costs and profit (~66% Gross Margin). This is massive economy of scale, and what it takes to make large scale ASIC manufacturing profitable.

To get anywhere near this sort of R&D per unit, the total R&D would need to be $13.6M for 272K units, and $3.8M for 76K units. I just don't see Apple getting the R&D that cheap for a CPU that would be viable in a MP.
 
As per workstation volume... take a look at the following (source).
1Q09 = 576K
2Q09 = 602K
3Q09 = 644K
4Q09 = 716K​

Total Units Sold for 2009 = 2538M

Apple's market share was 9.93% in 2009, not including iPhones (source).

Now assuming the MP sales has the same % of market share as this number (entire computer line), then that means Apple would have sold ~ 252K systems for the entire year of 2009.

Unfortunately, I doubt that it's that high. Closer to ~3% as an educated guess, which puts it closer to ~76K units for the year.

Now for the moment, these numbers should be sustainable (means the 76K figure as well as the 272K figure).

Although I understand your line of reason, I think you are overlooking the fact that Apple's slice of the $1000+ market is more like 90%.

http://arstechnica.com/apple/news/2009/07/apple-nabs-91-of-premium-computer-market-in-june.ars

http://www.tomshardware.com/news/Apple-Mac-PC-Marketshare-macbook,8332.html

I could not find more recent reports, but if the general trend of the last two years is anything to go by, I'd expect it to be fairly similar or better now. As such, your assumption (Apple's 10% over-all marketshare = similar workstation marketshare for the MacPro) is flawed.
 
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It has nothing to do with premium prices...

Ok, I'm going to snip this.

Again, this basically comes down to you not providing proof that Apple is either:
a) Losing money on the Mac Pro
b) Not selling enough Mac Pros.

As mention above, Apple owns the high end market, while Wintel dominates the low end market. Your math is bad, and honestly, Apple only needs to make a profit.

Even proving share doesn't prove that Apple doesn't make a profit.

It's not about the bugs. It was about the sales volume. If it was about the bugs, they'd have canceled it earlier than they did.

The sales volume had to have dwindled to the point it reached that "magic number" (no longer profitable/insufficiently profitable for the effort involved in keeping up with it), and Apple gave it the Axe as a result.

It's that Apple was shipping a crappy product, and they either had to fix it or let it go, they let it go.

Meantime, their sales were falling because:
a) It was a crappy product (software).
b) The Mac Pro was becoming more popular because it cooled better and could fit a full height graphics card if you were doing clustered computing (CUDA, OpenCL).

Apple is willing to dig products that don't make money out of their holes if they are good products (see: Macbook Air, Mac Mini, AppleTV, etc.) The XServe just wasn't one of those products.

Depends on how many man-hours either would take. You're making the presumption that a re-write ALWAYS takes more time than dealing with adding to the spaghetti.

But at some point, the spaghetti will get so big, that the debug time gets exponential to sort it, and force a re-write as a means of saving time. :eek:

Take a look at Moore's Second Law to understand what I'm getting at (I liken code/software bloat to the increasing R&D + manufacturing + testing costs). So even though it's not exactly aimed at software, it has validity IMO.

Ok, I'm going to repeat it again.

You only do a re-write if you plan on keeping the product around. A rewrite is much more expensive than an upgrade. For an upgrade, you have to write x number of lines of code, whereas for a re-write you might have to write 30x lines of code to 100x lines of code.

Yes, you're right, a re-write makes your code cleaner for future upgrades. Which is exactly my point. A re-write only makes sense if Apple is planning future upgrades.

A re-write can also be faster to write, but it doesn't make up for the sheer number of lines of code, and that doesn't factor in:
a) An greatly increased amount of planning
b) Having to do new UI design and artwork from scratch
c) Requiring a far deeper and more thorough Q/A cycle

I think this entirely line of reasoning is pretty bunk anyway given that Apple is adding back in all the pro features, meaning that FCPX isn't changing markets at all.

Now getting back to FCPX, once Apple actually gets it all sorted, it would be an incredible value for what you get (assumes it's equivalent to CS5 for what it's designed to do).

Which I think is exactly what they're going for. It's the same thing they did when they dropped FCP from 50k to 1k and everyone was like "ZOMG how will they afford that!"

If anything, I think they plan to make it up on Mac Pro sales, further putting a stake in the "Mac Pro is dying" coffin.

And if you don't think Steve Jobs is into profit, take a look at Wiki's page on him (pay close attention to what he did to Woz when he found a way to reduce the part count on an Atari game card - he should have gotten $2500 according to the agreement with Jobs, but SJ lied that they only got $700 only handed him $350 <50/50 split> source). What a nice way to treat a friend... And a good example to show how greedy SJ actually is. :rolleyes: :(

Again, no proof that Mac Pro is not making a profit = I'm not having this debate. You're putting the cart before the horse.

Apple's profit margins are high enough on the Mac Pro that they'd seriously have to be doing something wrong to not be making a profit.

I didn't say that they'd dump FCPX, or any of the remaining professional software. That's an incorrect assumption on your part.

Now the reason for this, is that even if the MP goes EOL (matter of time from the way I'm looking at the economics if things stay as they are)...

You haven't at all proven your economics. Until you do, I'm not accepting this point.

So such a machine should be fairly quick. I wouldn't call this sort of solution ideal, but much cheaper than what's going on with the MP, and I suspect will be an attractive solution for Apple (could definitely serve as a software development platform too, which would handle a lot of their internal needs).

It doesn't solve a lot of the issues I've mentioned in this thread, and it's totally unsuitable for clusters (which are a major Apple client), and it doesn't do Enterprise servers. You still haven't addressed how Apple would handle either of those markets without a Mac Pro.

Add a matte finish monitor, and that would help to reduce the grumbling from the professionals.

Bwahahahaha. No, pros will always want to hook up whatever monitor they like. Matte is a complaint, but it's not the entire issue.

The biggest, and valid complaint otherwise, is the embedded GPU. I'm not sure yet if TB will be faster at that point (where an external GPU might become viable), but there are possible ways to overcome this internally in the iMac (GPU card in the iMac, such as a widened Mini PCIe card <currently 1x lane>). Not sure if they'll do this, but it's possible if PSIG updates this connector for wider lane connections (could be handy in other AIO systems or even laptops).

Thunderbolt will never be good enough for high end GPUs. You can throw as much bandwidth as you want at it, but the latency is too high. And most people who've seen my posts here know I love Thunderbolt.

Mini PCIe doesn't support high end GPUs either. I think you're grasping here.

I don't use it, as I'm not a graphics professional. It wouldn't matter to me if it's the best thing since sliced bread, or the worst application written of all time.

Nor have I indicated it will be cut. Just the MP (see above).

Now I entirely don't get your point. Apple is NOT getting rid of FCP and adding back in the pro features, and this is a sign they're cutting the Mac Pro?

They wanted it to be cheap enough it would attract MP buyers at the time, as the hardware is where they made their money (still do).

As for FCPX, it won't have to disappear when the MP goes EOL, as it can run on other hardware, such as an iMac (see above).

But there is no FCPX/Mac Pro connection any more, but your own argument. Why are we even talking about FCPX now?

It comes down to Xeons.... : snip :

And while I think the Xeons are interesting, Apple's opinion of the Xeon doesn't have much to do with the Mac Pro. They could use consumer chips for the Mac Pro no problem. The Macbook Pro uses consumer processors and it's still very successful.

The only issue with consumer chips is they aren't dual socket, which I think ties to the custom chip rumors.

I never said it wasn't. MP's have other users in multiple disciplines (graphics pros, audio pros, medical imaging, ...).

It comes down to the economics as to how long the MP will hold out if current trends continue (no sign they'll abate and change matters around, going by Intel's roadmaps and taking costs into consideration).

Again, you haven't really proven anything based on economics. Your point is Apple only has 10% market share. Given that, wouldn't all of Apple's product lines be at risk? Plus, isn't that why Apple has the larger margins?

The problem is nothing in your argument is unique to the Mac Pro. It applies to every single Mac Apple makes.

The workstation market as we know it is about to make a big change...(snip)

Again, I think you're making a logical fallacy here. The fate of the Mac Pro isn't tied to the fate of the Xeon.

And it's not just the enterprise side that will change, as there's going to be some significant changes in the near future for what/when/where/how computers will be used in the consumer side of things as well.

For example, software services are starting to make a notable impact, so like the device market, it could reduce the focus given to traditional computers and applications in the future (i.e. iPad could reduce laptop and other consumer computer sales as iCloud features are increased over the next few years). For users, the idea of a light tablet, such as the iPad, + cloud services will be attractive, and more likely to use it IMO (large enough you can actually use the screen, but not as big a hassle to lug around as a laptop is).

Ok, why are we talking about consumers now? I thought this was a pro discussion.

None of the applications of the pro really work in the cloud.

The iMac could be used to replace the MP in Apple's eyes, and it will offer a cheaper alternative for SP MP users as you're wanting. And the iMac was never tied to the XServe, just useful. Big difference.

Huh? I've already offered numerous situations in which the iMac cannot replace the Mac Pro that Apple would certainly be aware of.

Again, I never said that FCPX will be cut. Just run on different hardware.

Again, your argument is not coherent. The fate of the Mac Pro is not necessarily tied to the fate of FCPX. People ran Final Cut Pro on Powerbook G3s. Didn't exactly spell doom for the Pro tower line.

What this does further demonstrate however, is Apple rushes software out the door before it's actually ready. PITA for consumer grade software, but not acceptable for professional grade software.

You must be new here. :p

Apple is FAMOUS for this. Pro software. Server software. Development software. Operating systems.

If anything, it's a sign that Apple is acting like they always have. Pros have been complaining FOREVER about this. And yes, this is always a knock against Apple.

Actually, I get the impression that their developers are spending most of their time in the iOS segment, and what's left on the assignment list is a rush-job to meet the deadline. So the end result on those projects will contain usability/performance bugs, and/or missing features.

Which has always been the case. Apple has ALWAYS had some pet project they've moved a bunch of developers to. This is the primary reason first releases have always suffered.

Again, there isn't anything new here.

I've not seen any significant hiring on their site for developers in the past, and the layoffs of the FCP developers lends me to think they're running too lean (really don't have a sufficient number of bodies for the amount of work that needs to be done properly and make deadlines). I covered this some time back in a different thread if you're willing to search.

Look at the APIs. They're all publicly exposed. In this case, you can actually look at the work they did instead of going with a gut feeling.

It does in the sense that professional software needs to do what professionals need it for when it's released, not some future date.

I'm not saying Apple's the only company to ever do this, but it's not good business in this type of market. If enough users got burnt by the product (i.e. could no longer do the work or meet deadlines for example), they may feel they've no choice but to find new software to fit their needs.

I'm not saying it's right. I'm saying it's what Apple always does. I don't see it as a sign anything has changed at all, for better or worse.

Did you ever use OS 10.0? The public release of OS X where CD burning and DVD playback didn't work? Yeah, there is a long history of this. And you thought pros were mad over FCPX, they were PISSED over 10.0.

The "earning a living with it" aspect makes all the difference in the world vs. consumer/prosumer users (they can wait). Consumer users may complain, but it's not critical.

Past that, you're off the mark, as I've not called what's going on as a cancellation of FCP or other professional titles. That's a false assumption.

I get the feeling you think you're seeing new behavior in Apple when nothing has really changed.

My actual point however, is that they don't have to use Mac hardware at all. All they need to do, is modify their installer (untie OS X to the system's firmware), and use it on the hardware of their choice (think blades for low cost operation and improved cost/performance ratio in their Data Center out in NC).

You're suggesting Apple is going to let generic hardware run OS X? ...How would they even plan to support that or write the drivers?

I.... Look. As much as I would like this, there is just no way. No way at all. Especially given that OS X client and server are the same SKU now, so this would mean opening OS X client to generic hardware.

But there are solutions, even with the loss of the MP. For some users, the iMac may be sufficient (Lion Server will run on an iMac for example, so this isn't impossible from a technical standpoint).

Using.... iMacs.... as servers?

I think this is reaching. You're suggesting a machine with a built in display that doesn't at all fit into a rack and where Apple doesn't let you replace the replace the single hard drive... as an enterprise server.

Have you spent any time in IT? I think you're grasping to support your argument.

[*]License OS X Server (could coincide with the computers essentially moving to iOS). Lose control (i.e. could have a negative impact on iOS servicing solely by Apple), but they and others that need this much power will have access. It could also take a significant chunk of the server market (i.e. attractive for lower IT costs), as it's current limitations would need to be addressed. Of course, there's hardware support to deal with, as well as security issues that come with a larger market share.

Otherwise known as the crazy pants argument.

[*]License OS X Server to a single vendor, for a specific line of machines. Basically, a slight modification of above, but reduces the amount of work they'd need to do (not as much hardware to deal with, and a reduced market share, so the security issues shouldn't be a severe either - both lend to lower support costs).

And this is interesting, and I've thought about this, but in that case, the Mac Pro isn't really dead, is it? It just comes with a Dell sticker.

But I don't see Apple's current software strategy aligning with this. Maybe when OS X Server was a separate SKU. But not now.

[*]If they don't care about other users, they can hack it to work on whatever hardware they wish to use for iOS servicing.
[/LIST]

Doubtful, when they can just build it on top of OS X client much easier, as they are doing in 10.7.

Other areas that use servers extensively I've had access to, have all been PC based (data centers).

I'm not talking about converting entire data centers. You just need one Mac server to provide access to that storage. Mac OS X Server as it exists now can integrate into a PC based data center. Most people have enterprise class Mac hardware acting as a gateway into PC based storage centers, providing the proprietary Mac services.

Have you used Mac OS X Server?

It's nothing to do with willingness or not. It comes down to the economics involved.(snip)

Again, you're using economics you haven't really proven. You don't know how many Mac Pros are sold. You don't know what Apple is actually paying Intel for R&D (it could very well be nothing). You don't know what the upsell is on the Mac Pro. And you don't know how much Apple is willing to push the Mac Pro (because let's face it, keeping the Mac Pro around, even if it was burning money, is not going to at all put them out of business.) And most of this is being based off Apple releasing software that is broken out of the box (classic Apple), and that they are upgrading back up for Pros.

You could have made the same share arguments back in 2005 when I'm guessing pre-Intel Apple was probably selling even less G5s than they sell Mac Pros now. And it didn't mean anything then.

And where the workstation market is going? Apple can do anything they want with the Pro. They aren't locked to the Xeon. They could go AMD if they wanted.

The way I would see it is this:
The Mac Pro is the lynchpin of a lot of Apple strategies. Development, scientific computing high end pros, and now servers and enterprise iOS. Apple will find new ways to keep the Mac Pro going like they always do. If the chips they are using start to no longer make sense, they will find something new, just like they have always done.

Apple doesn't make themselves slaves to the wider market conditions. Accessing them on what Intel is doing with the Xeon would be like judging the future of the high end Mac line based on the stagnating and expensive G5 processor in 2005.
 
Because of Apples reluctance to work with the enterprise we will no longer be buying any Apple based server solutions. There is no faith and the server versions continue to degrade basic functionality (POSIX vs. ACL's vs. SMB vs. AFP). At work we are deploying SAN's with Grouplogic AFP front ends. Problem solved. Apple was making in roads but their "turn on a dime" approach has not been met with confidence. ******** sales rhetoric followed up with zero real answers.
The large business's I work with are just not interested anymore. Lion server will be great for small business applications just not for integration to massive data centers. 10.5.8 Server for me was the peak.
 
That was a hell of a post, nanofrog!

I'd add this: Apple could be making a handsome profit on MP and still kill the product. Easily.

Jobs prefers a minimalist range of products and services. If any one of us ran Apple, there would be 3 or 5 or 7 different style iPhones. But Apple believes in a laser focus.

If Apple killed the MP tomorrow, 2/3 of MP users would settle into the iMac, and Apple could absorb the defection of the other customers.

Meanwhile they sell 100 million iPads and 200 million iPhones and are gaining market-share in education and enterprise with Mac laptops and iMac.

I'd contend that the only reason MP has survived...and might survive a few more years...is that Apple knows that MP users represent the elite designers, engineers, mathematicians, etc. and it pays to retain such thought leaders.
 
Apple is willing to dig products that don't make money out of their holes if they are good products (see: Macbook Air, Mac Mini, AppleTV, etc.) The XServe just wasn't one of those products.


GoMac you are completely missing the point. Of course Apple is willing to lose money in the short term as they engage a new product----if that product has VAST consumer potential.

The MacBook Air is Apple's mobile future. It positively makes sense for them to invest heavily, even if initial sales were meager. Have you seen the recent MB Air sales projections?

AppleTV will lead to $2k TV sets with an iOS ecosystem. Totally makes sense. They'll sell 60 million a year soon enough.

Apple Mandate:
If we can't sell 100 million of a given product... worldwide...in the longterm...why bother? We don't want to make money. We at Apple are committed to only make BIG MONEY.




-------

As for FCP...again you are missing the point. Nobody is saying that Apple isn't committed to FCP. But they are repositioning the product to appeal to the far larger prosumer market. They will call it "Pro" but it's really designed more for the casual/part-time editor.
 
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GoMac you are completely missing the point. Of course Apple is willing to lose money in the short term as they engage a new product----if that product has VAST consumer potential.

We haven't even established Apple is losing money yet...


I'd add this: Apple could be making a handsome profit on MP and still kill the product. Easily.

Uh. No. What?

Jobs prefers a minimalist range of products and services. If any one of us ran Apple, there would be 3 or 5 or 7 different style iPhones. But Apple believes in a laser focus.

You're referring to what happened when Apple nearly went out of business?

What? What is going on here? Apple hasn't had a laser thin portfolio for a LONG time. There are 4 styles of iPods alone! 2 styles of iPhones (3 at some times), with rumors of a new style! And I'm counting the iPod Touch as an iPod style instead of an iPhone style, in which case we would have 3 iPhone styles, exactly like you said Apple doesn't do!

On it's face your point isn't even correct.

Look, I was using Macs back when Apple simplified the product lines. And even then there will still two types of pro machines. They reduced to one with the B/W G3, but even that had a separate server line.

I'm not sure what you think happened there.
 
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Apple hasn't had a laser thin portfolio for a LONG time. There are 4 styles of iPods alone! 2 styles of iPhones...

Completely wrong. Aside from an irrelevant color difference and the necessary hardware changes to run on different carrier's networks...there is 1 iPhone, and the form factor hasn't really even changed since its initial release.

Compare that to how many different handsets Moto or HTC sell! HTC has 32 distinct models for sale on their home page right now!

As for iPods: You are completely ignoring the order of magnitude. Apple has sold 300 million iPods!!!!!!!!!!!!!!!!!! So divide that by 3 or 4 categories...what do you get?
 
Completely wrong. Aside from an irrelevant color difference and the necessary hardware changes to run on different carrier's networks...there is 1 iPhone, and the form factor hasn't really even changed since its initial release.

What? iPhone 4 and 3GS. That's two. That doesn't even factor for the rumored 3 versions next cycle, nor the iPod Touch.

Or the two iPads rumored for next cycle.

And I'd consider the iPhone 4 a newer form factor. Probably the first major change.

Compare that to how many different handsets Moto or HTC sell! HTC has 32 distinct models for sale on their home page right now!

Oooooook. HTC makes phones for all sorts of different markets for all different OSs. That's all they do. Kind of a different business model than Apple.

Not sure how this is a commentary on the Mac Pro.

As for iPods: You are completely ignoring the order of magnitude. Apple has sold 300 million iPods!!!!!!!!!!!!!!!!!! So divide that by 3 or 4 categories...what do you get?

Um. Apple had three different models of iMac G3s after the return of Jobs, and those really didn't sell in the 300 million range. I really think you're off base here.
 
What? iPhone 4 and 3GS. That's two. That doesn't even factor for the rumored 3 versions next cycle, nor the iPod Touch.

90% of the iphone build is the same. Just some differences to accommodate networks. It's 1 phone to rule them all.

Or the two iPads rumored for next cycle.
You are going to argue based on rumors? And even if there is an HD iPad or iPad Pro...we are still talking over 20 million units per year per product!!!!


HTC makes phones for all sorts of different markets for all different OSs. That's all they do. Kind of a different business model than Apple.
You are all but conceding my point. Apple's business model is to build a massive amount of the same thing. Economy of scale. Nobody in the history of global business even compares. There isn't even a close second to this commitment and success. Nobody is even on the same planet in this regard.

Another comparison: Motorola sells 34 handsets (Milestone, Theory, Citrus, Charm, etc. etc.)

Not sure how this is a commentary on the Mac Pro.
Forgotten already? We are talking about Apple's business philosophy. Apple isn't interested in making money...only in making BIG money, and they do that by mercilessly narrowing their focus. Small market niches do not interest Apple. Increasingly the MacPro is a small niche.

The Server product died because it was a small vertical market product. Shake died because it was an (awesome) small vertical market product. FCP was a huge success, but was overly focused on the smaller pro market. Apple trashed it and released a replacement that suited a larger prosumer market. Note: these were all profitable products.

But let me repeat until it sinks in: Apple doesn't want to make money. They only want to make BIG money.


Edit: Here are Steve Jobs own words in 2008:

SteveJobs said:
Apple is a $30 billion company, yet we've got less than 30 major products. I don't know if that's ever been done before. Certainly the great consumer electronics companies of the past had thousands of products. We tend to focus much more. People think focus means saying yes to the thing you've got to focus on. But that's not what it means at all. It means saying no to the hundred other good ideas that there are. You have to pick carefully. I'm actually as proud of many of the things we haven't done as the things we have done.
 
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90% of the iphone build is the same. Just some differences to accommodate networks. It's 1 phone to rule them all.

But... I just said... That they have the 3GS and 4. They just launched the 3GS in India even...

Am I talking to a wall?

And with the rumors the 3GS and 4 are going to stick around next time?

You are all but conceding my point. Apple's business model is to build a massive amount of the same thing. Economy of scale. Nobody in the history of global business even compares. There isn't even a close second to this commitment and success. Nobody is even on the same planet in this regard.

Which would be great. If they built a large amount of the same thing. But they don't as I've kept mentioned and you keep ignoring.

Do you know how many models of the iPad 2 there are? 16. 16 models. It's SKU hell.

Another comparison: Motorola sells 34 handsets (Milestone, Theory, Citrus, Charm, etc. etc.)

Motorola who also sells dumb phones? Different market.

Forgotten already? We are talking about Apple's business philosophy. Apple isn't interested in making money...only in making BIG money, and they do that by mercilessly narrowing their focus. Small market niches do not interest Apple. Increasingly the MacPro is a small niche.

As I've pointed out already, cutting the Mac Pro would endanger Apple's iOS deployment strategy.

Lemme clear this up for you, because I think you've missed what Apple really does.

Apple builds profitable eco-systems. Not individual products. The Mac Pro is tied to so many ecosystems.

Apple is an ecosystem company. A digital hub company. Not a single product company. iLife is a great example. iLife probably hardly makes any money. But it's part of a wider ecosystem.

How much money did Apple make of it's developer tools? Until a few months ago, nothing. They were probably loosing a lot of money. But they supported an ecosystem.

(And in Lion, they are going back to making no money from the dev tools.)

iCloud. How does iCloud fit into what you are saying? It's a free product. Requiring a very expensive server and staff investment.

Again, it's all about the ecosystems.

The Server product died because it was a small vertical market product. Shake died because it was an (awesome) small vertical market product. FCP was a huge success, but was overly focused on the smaller pro market. Apple trashed it and released a replacement that suited a larger prosumer market. Note: these were all profitable products.

XServe died because it sucked.

Shake died because Apple didn't know what they were doing in the special effects market and they assumed it was the same market as FCP, which it isn't.

FCP isn't dead yet, and they're putting back in the pro features. I wouldn't use the word trashed either. The underpinnings are solid and they can support pro features when they arrive.

But let me repeat until it sinks in: Apple doesn't want to make money. They only want to make BIG money.

AppleTV? Macbook Air? Mac Mini? iPod Hifi? Heck, iPod Socks?

Apple gets lucky and some products take off. About half those I listed really haven't yet, and iPod Hifi was killed. Jury is still out on AppleTV, but it looks like after three tries maybe they figured it out.

I'm sorry, but the iPod's success is great, but Apple only putting out products that make big money doesn't fit with their strategy. I can give the Mac Mini as an example, and so so many software projects.

Plus, aren't the profit margins on the Mac Pro kind of sort of really high? Does that sound like a product that has a hard time making money to you?


Apple is a $30 billion company, yet we've got less than 30 major products. I don't know if that's ever been done before. Certainly the great consumer electronics companies of the past had thousands of products. We tend to focus much more. People think focus means saying yes to the thing you've got to focus on. But that's not what it means at all. It means saying no to the hundred other good ideas that there are. You have to pick carefully. I'm actually as proud of many of the things we haven't done as the things we have done.

And again, you're missing the point that if the Mac Pro is cut, they do significant damage to many ecosystems, including Macs in enterprise, iOS in enterprise, their scientific products (which show no sign of being cut), etc.

I think the comment is misleading because the Mac Pro is very much a support product. It may not be a major product, but that may not matter.

What Steve didn't say, that you seem to be implying, is that Apple only makes major products. He didn't say that at all. He just said they have major products, and they make a lot of money. Nowhere did he say they only make major products. I think you're putting words in his mouth. You can have very successful minor products, as Apple has shown. And you can be selective about those as well.

But c'mon. We're talking about the company that made iPod Socks.
 
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Apple builds profitable eco-systems. Not individual products. The Mac Pro is tied to so many ecosystems.

Apple is an ecosystem company. A digital hub company. Not a single product company. iLife is a great example. iLife probably hardly makes any money. But it's part of a wider ecosystem.

How much money did Apple make of it's developer tools? Until a few months ago, nothing. They were probably loosing a lot of money. But they supported an ecosystem.

(And in Lion, they are going back to making no money from the dev tools.)

iCloud. How does iCloud fit into what you are saying? It's a free product. Requiring a very expensive server and staff investment.

Again, it's all about the ecosystems.

Although I agree that Apple is all about what you call ecosystems, I remain unconvinced that the MacPro is a crucial part of it. And you don't really explain why you think the Apple ecosystem needs it to thrive.

I am sure Apple will keep the MacPro around for some time, but it is clearly not very high on their priority list. Although margins are high, I doubt they contribute much to Apple's over-all balance sheet.
 
GoMac

1. You are embarrassing yourself with the insistence that differences in RAM, CPU speed or network compatibilities constitute different products. They don't. There is one iPad and one iPhone. Just ask any Apple genius how many iPhones there are?

2. You are calling Steve Jobs a liar. He brags about Apple's compact product line...which is exponentially smaller than other consumer companies. He brags about killing products or never building enticing products. He told Nike to do the same: "Narrow your focus" He told them, "Stop selling crap. Kill it off." By "crap" Jobs means anything non-essential or not highly lucrative.

3. Oh...and you didn't notice Job's terminology...he called Apple a "consumer" company...The days of "Think Different?" That's a completely different Apple. That Apple is here no more. You are living in the past if you haven't noticed. You do remember that Apple formally changed its name from Apple Computer to Apple?

4. Your ecosystem argument is obfuscation...and when looked at closely...is further proof of my central point. Apple only wants BIG money...so they gobble up 30% of all Mac app sales, a commission on music sales and leverage the multi-billion dollar iTunes store to become an Amazonian book seller.

5. iOS or Mac Developers hardly need a MacPro. Please.

6. If you honestly believe that Apple killed the server, Shake etc. because of their incompetence, misguided vision or lack of internal abilities...I am at a loss of words and begin to wonder about the value of debating you.


Apple isn't a computer company anymore...it is a mass consumer product company. Jobs even says we are in a post PC era. What Mac looks most like a PC? The MacPro

Apple has evolved over the years. Now it will NEVER settle for anything less than:
Big Margins. Big Sellers.
 
Although I agree that Apple is all about what you call ecosystems, I remain unconvinced that the MacPro is a crucial part of it. And you don't really explain why you think the Apple ecosystem needs it to thrive.

I am sure Apple will keep the MacPro around for some time, but it is clearly not very high on their priority list. Although margins are high, I doubt they contribute much to Apple's over-all balance sheet.

I guess I just work in industries where I see a lot of Mac Pros being purchased, and I do a lot of work that can't be done on an iMac, and I know I'm not alone.

I'd like to clear one thing up... Some people seem to think I'm defending Apple. I'm not. I would love to not have to deal with buggy 1.0 releases, buggy GPU drivers, and missing GPUs. But that's the way it always has been. Back when the Power Mac G3 was released, the Radeon shipped two weeks later and everyone was mad. I don't see Apple's commitment waning. I just see the status quo.

The Mac Pro is kind of Apple's unsung hero. It doesn't get full page ads in the New York times, but it's used for a lot of important things behind the scenes. All these suggestions that Apple doesn't need the Mac Pro? I just don't see it. Tons of groups that are doing things important to Apple use Mac Pros.

GoMac

1. You are embarrassing yourself with the insistence that differences in RAM, CPU speed or network compatibilities constitute different products. They don't. There is one iPad and one iPhone. Just ask any Apple genius how many iPhones there are?

Still haven't addressed the 3GS vs. 4, but ok..

2. You are calling Steve Jobs a liar. He brags about Apple's compact product line...which is exponentially smaller than other consumer companies. He brags about killing products or never building enticing products. He told Nike to do the same: "Narrow your focus" He told them, "Stop selling crap. Kill it off." By "crap" Jobs means anything non-essential or not highly lucrative.

Really? This is kind of.... bizarre. In addition to being something I've already addressed. Because I was a Mac user at the time in question and I know what Apple's "razor thin" product line was.

3. Oh...and you didn't notice Job's terminology...he called Apple a "consumer" company...The days of "Think Different?" That's a completely different Apple. That Apple is here no more. You are living in the past if you haven't noticed. You do remember that Apple formally changed its name from Apple Computer to Apple?

Sure. But they didn't change it to Apple Not Computers. Or Apple Cell Phones. Again, the exclusivity is what you are missing. They still make plenty of computers with no sign of ending any of that.

This kind of reminds me of someone who just got a new baby brother and now thinks their parents don't care about them any more.

Apple is a consumer company. They're also a pro company. Jobs didn't say Apple was exclusively a consumer company.

That's what you seem to be missing. None of what Steve Jobs says he says Apple does exclusively.

4. Your ecosystem argument is obfuscation...and when looked at closely...is further proof of my central point. Apple only wants BIG money...so they gobble up 30% of all Mac app sales, a commission on music sales and leverage the multi-billion dollar iTunes store to become an Amazonian book seller.

You're going to totally ignore what I said and repeat what you said. Ok....

5. iOS or Mac Developers hardly need a MacPro. Please.

Hi. I'm an iOS/Mac developer. I need a Mac Pro. I'm typing to you from one now. It's why I'm here in this forum actually.

: waves :

6. If you honestly believe that Apple killed the server, Shake etc. because of their incompetence, misguided vision or lack of internal abilities...I am at a loss of words and begin to wonder about the value of debating you.

I worked with XServes. It was a crappy product. We had to send entire XServes and XSans to Apple engineering for debugging because they would consistently kernel panic and Apple didn't know why.

I don't know what you'd call that, but incompetence, misguided vision, and lack of internal abilities all come to mind. Of course you did just accuse me of being an Apple defender, apparently that is over...

Apple isn't a computer company anymore...it is a mass consumer product company. Jobs even says we are in a post PC era. What Mac looks most like a PC? The MacPro

Steve also said pros will still need PCs. He made a big point of saying that. Consumers = iOS. Pros = Mac OS X. In that case, what is the last system to get cut? The Mac Pro.

Apple has evolved over the years. Now it will NEVER settle for anything less than:
Big Margins. Big Sellers.[/B]

Again, ignoring everything I said, and continuing to restate your point I've already addressed. This isn't really much of a conversation.
 
goMac

Tell me one Apple developer tool that utilizes the 16-24 threads in a MP...and that doesn't actually run faster on the latest iMac?
 
goMac

Tell me one Apple developer tool that utilizes the 16-24 threads in a MP...and that doesn't actually run faster on the latest iMac?

Me. Hi.

Multicore development was one of my areas of study in university, actually.

Also, Xcode uses 16-24 cores with no additional configuration. Makes things nice and fast. (If Apple ever ships a 24 core box.)
 
I guess I just work in industries where I see a lot of Mac Pros being purchased, and I do a lot of work that can't be done on an iMac, and I know I'm not alone.

I'd like to clear one thing up... Some people seem to think I'm defending Apple. I'm not. I would love to not have to deal with buggy 1.0 releases, buggy GPU drivers, and missing GPUs. But that's the way it always has been. Back when the Power Mac G3 was released, the Radeon shipped two weeks later and everyone was mad. I don't see Apple's commitment waning. I just see the status quo.

The Mac Pro is kind of Apple's unsung hero. It doesn't get full page ads in the New York times, but it's used for a lot of important things behind the scenes. All these suggestions that Apple doesn't need the Mac Pro? I just don't see it. Tons of groups that are doing things important to Apple use Mac Pros.

Oh yeah, I work in AV and just about every major facility uses MacPros. They are vital to that market, but that is not to say that they are vital to Apple.

I doubt they will ditch them anytime soon, they still make a healthy profit there and the halo effect should not be underestimated. Tons of enthusiasts and newbies buy Apple computers because that is what they see in pro environments.

But it sure looks like Apple doesn't care much these days, their success with consumer electronics must dwarf the profits they are raking in with the MacPro.

Apple isn't a computer company anymore...it is a mass consumer product company. Jobs even says we are in a post PC era. What Mac looks most like a PC? The MacPro

Apple has evolved over the years. Now it will NEVER settle for anything less than:
Big Margins. Big Sellers.

Bold print does not reinforce your point, if that is what you were thinking.

You are taking SJ's Post-PC era quote slightly out of context, BTW.

He likened the conventional desktop PC to a truck. For most people a smaller car will be sufficient. But there will always be people who need trucks.
Similarly, he thinks that for most people an iDevice will suffice for their computing/internet needs, but there will always be people who need a fullsize PC.

There could come a point in time where it is no longer economically viable for Apple to continue with their 'trucks', but seeing how the MacPro still dominates the AV and graphic design markets, they have no reason to for now.
 
I doubt they will ditch them anytime soon, they still make a healthy profit there and the halo effect should not be underestimated. Tons of enthusiasts and newbies buy Apple computers because that is what they see in pro environments.

With regards to the healthy profit thing, it's basically the same thing I hear. Apple throws the Mac Pro box at Intel and tells them to fill it with parts, and Intel does so. Then Apple sells the machine.

It's not making giant iPhone sized piles of money, but it's very profitable, and a stable business. None of that makes it a bad thing.

And I think you're right, one day when we have a bazillion cores and a 30" projector in our iPads, the Mac Pro will be redundant, and it will be cut. But that's a ways away.

In the mean time, Apple has a stable base of customers printing them free money, we have nice machines we can do professional work with, and Apple gets bragging rights about fast Macs. It's a deal everyone likes.

(Unless you deal with Mac GPUs. Then you are just quietly enduring it. :p )
 
zephonic, I embolden text to assist for those who are just skimming a thread.

As for the notion of a "truck"...Let's be clear: Jobs is throwing all Macintoshes into that categorization, including laptops. To round out the metaphor a MacPro would be like an earth mover.

I think we'll see maybe one more MP and then EOL.
 
zephonic, I embolden text to assist for those who are just skimming a thread.

As for the notion of a "truck"...Let's be clear: Jobs is throwing all Macintoshes into that categorization, including laptops. To round out the metaphor a MacPro would be like an earth mover.

I don't think so... I think he was throwing consumers into the car category. Stuff like the Macbook, Mac Mini, possibly even eventually the Air... Those are the products at risk of being sacrificed to iOS.

Mac Pro and even the Macbook Pro are trucks. Those are the products Steve doesn't see ditching. Anything Apple markets to consumers is in danger currently.

I think we'll see maybe one more MP and then EOL.

Again, I'm not seeing the reason. We'll see Mac Pros as long as there is some processor company out there will to take Apple's box and fill it full of parts. The Mac Pro doesn't really take much commitment on Apple's part.

For better or worse that is. That's why we don't see many Mac Pro graphics cards.
 
I guess my biggest beef with using Apple products is that most of my software are Windows-ports and actually run less efficiently on OSX.

I'm okay with paying a premium for a hassle-free computing experience, but it kinda sucks having to pay more for less performance.

But how are you going to convince developers to rewrite their apps for an OS that covers only a minor portion of their market? :(
 
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