Eh.. It's easier said than done. First I am sure not that skilled in assembler (let alone the one for x86_64. This is the very first time I took a look at it). Then to do any kext debugging and see what really is going on one needs a second Mac, as explained by Apple. Sure one can't put a breakpoint in the frame buffer code while using the same computer, can he?![]()
Oh, and last but not least the assembler crashes. Bloody XCode 6.1...
try posting in the apple support forum, maybe someone can be more helpful that us