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Maybe on your continent. Over here the big three that survived into the early 90s were the Commodore 64, the ZX Spectrum and the Amstrad CPC, running Microsoft, Sinclair and Locomotive BASICs respectively. BBC BASIC, as cited above for its inclusion of inline assembly, had a decent run turning up not just in the BBC, Electron and Archimedes, but also in the Z88.

Pretty much every 8bit came with its own BASIC implementation.

I think in today's global IT world, many of us don't realise how regional home computers were back then. Many of the names us Brits grew up with in the 80's would mean little to an American.

As well as the good old ZX80 and 81, Spectrum, various Amstrads, Acorn Atom and the BBC Micro, there were also the less remembered Oric 1 (supposedly named after the computer on Blake's 7, even though that was called Orac) and the Dragon 32, the joke going that it had two "L" keys, being Welsh.

I remember reading a passing reference to these in a book about the 80's home computer boom which was focussed on the US movement. It said something like "Of course, there were other home computers at this time, several from the UK, but most of these were so strange and complicated you had to be British to understand them". Or words to that effect!
 
Call me crazy, but I don't see how Commodore BASIC could be used to write malicious code!

:)

These apps are sandboxed anyway......

Hopefully, the developer includes Contiki at some point.

A Vic-20 emulator would be awesome too!

All that pokin' could be fun if you can get out of the sandbox though !
 
Commodore 64 emulator on the iPhone? Great idea, but thanks, I'll pass. The whole thing is completely redundant if you cannot upload your own disk images and are dependant on what games the developers of the emulator feed you with.

So, I'm all for the C64 emulator, but only if I can upload my own disk images.
 
C64 is the greatest single computer ever released. Period. It's the best-selling computer of all time, and the software-library it has is quite simply staggering.

Maybe we could get Amiga 500 emulator next :)?

And what about an Apple II emulator ? It had lots of great games.
 
Remember when this came out? You needed something the size of modern floor mac in order to computer, save, display graphics, probably bigger, and it couldn't even come close to the computing power and memory of an iPhone today....

Why someone wants to relive the garbage on that system is a mystery.


How about just an Apple ][+???

I miss those clunky graphics and limited colors like I miss a kidney stone.

You simply miss the entire point, perhaps the app is attempting to tap into an aging computing group, much like me. People who were in the tweens and teens in the 80s, who grew up craving Atari and Commodore. Who were into New Wave, Michael Jackson etc...

Of course modern devices trump all older machines in the absolute technological sense BUT, if the world would follow your logic, it might entail getting rid of EVERYTHING at the expense of something new and more modern.

IE: I would fear to live in a world where there would be Museum art
"burnings" every 50 years because things are deemed old and not up to standards. :eek:
 
To anyone holding back because it doesn't yet have the particular game you long for...

Go ahead an buy it. It's great. Well done, and (while I have no relationship with the developer), I just think we should encourage the developer with our pocketbook.

So I bought it last night. It brings me back to 1983, Senior Year in High School, when I worked at Leon's computer store, selling videogame consoles and computers like the Vic-20, C64, Coleco Adam, TI-994/A, Atari 400/800, IBM PC Jr, etc., and then came the Mac!

Of course, we should feel free to contact them with recommendations, but do so as a paying customer. Just my opinion.

Remember when we all complained that the top selling apps were Fart apps? Now something comes along, that's sophisticated, elegant, and extensible.

Also, it was delayed by Apple (so the developer has been missing out on revenue), and it's more than $0.99. Imagine the lesson to both Apple and other developers if a $4.99 app can reach the top? Plus, it would show Apple they should have approved it long ago.
 
To anyone holding back because it doesn't yet have the particular game you long for...

Go ahead an buy it. It's great. Well done, and (while I have no relationship with the developer), I just think we should encourage the developer with our pocketbook.

I will hold out until it has the games I want and to be sure it's not an in-app purchase... otherwise they can go to hell.
 


As reported on iPhone game site TouchArcade.com, Apple has finally approved a Commodore 64 emulator called .......


:(:(:(:(:(:(:(

Is there going to be light at the end of the tunnel re any more emulators?

I know it's not a Commodore issue, but PLEASE someone create Phoenix (80's arcade game like space invaders) and Maze (BBC Micro)...

I know there are many reasons, many licences... but.....

....I guess I'm going to die of old age without ever shrieking in joy again over these games...

:( Depressed Dude
 
Hacking the iPhone from BASIC?!

There is no chance of this, even using 6502 assembler.

Firstly, this isn't a sandbox so much as emulated hardware, including the processor and the memory. It's not running any native ARM code (though an Acorn Archimedes VM would). Without an emulated disk/tape interface with write capability it can't even store anything.

Apple has a blanket ban on interpreters so that they can ban things such as flash or anything else which may have network access or may possibly cause the telcos to get tetchy.
 
This needs open games

That said, id buy it if it had any of the following; Raid on Bungling bay, Summer Games or Mission Impossible.
 
It is very unfortunate that Apple has refused the BASIC feature. That would be a great place for children (and adults) to learn programming.

I second the request for other emulators. Sorcerer Z80, Apple II, MacClassic...
 
It is very unfortunate that Apple has refused the BASIC feature. That would be a great place for children (and adults) to learn programming.

I second the request for other emulators. Sorcerer Z80, Apple II, MacClassic...

so speaks someone who presumably never tried commodore basic the first time around...

why would anyone be insane enough to want to learn a dire implementation of a 1980s BASIC using such a vile interface (for programming) as an iPhone keyboard.

Texting fine - programming - forget it!!

Anyway CBM BASIC is all POKEs and precious little else.

Must admit though I did download VICE today and remembered to POKE 53281,x and 53280,x to change the screen colours and SYS64738 to soft reset the machine :)

Might dust down my copies of ZZAP! 64 - the finest computer magazine ever produced!
 
Might dust down my copies of ZZAP! 64 - the finest computer magazine ever produced!
You've just reminded me that I had a Crash subscription all those years ago...

A hot tip from Wikipedia: "Through the biggest Dizzy themed fan website, www.yolkfolk.com, the Oliver Twins have explicitly stated that they will normally tolerate fan created games based on the Dizzy franchise that are made freely available, respect the brand and include a prescribed license message", so it'd probably be perfectly feasible for someone to release an iPhone Dizzy game. Just not one of the originals.
 
It is very unfortunate that Apple has refused the BASIC feature. That would be a great place for children (and adults) to learn programming.

I second the request for other emulators. Sorcerer Z80, Apple II, MacClassic...

Uh, ok, seriously.... An iPhone/iTouch display is no the best environment for a kid to learn programming. Nothing's stopping you from teaching/learning basic on your PC/Mac at home! You can download and install a basic interpreter for your Mac faster than I am writing this post.. . Or better yet, fire up the terminal and launch 'vi' and teach the kid perl.

Seriously, not having the basic interpreter on the iPhone isn't a big deal.. Nobody would screw around with it for more than a day anyway, cause you can't save the program anyway... And even if you could, it'd be easier to write an iPhone app using the Apple provided SDK using Obj-C.

If you really want the iPhone to teach programming, write an app for the iPhone that teaches Basic or C or whatever. Have it step through programming and emulate a compiler with programmed responses and conditions and outputs and step someone through the basics.. It doesn't actually need a compiler that works. Just one that goes through the lessons...
 
How much harm can the basic interpreter bring to the iPhone? I think they should include it.
 
I beg to differ. While IIGS might have had better sound, it was inferior in just about every other way. The OS was nowhere as advanced as the Amiga OS was, Amiga had twice as much RAM standard as GS had, and it had faster CPU, it had dedicated graphics-accelerators... Not to mention the fact that GS was almost twice as expensive as Amiga 500 was.


I already covered all that in an earlier post, but I also included the ST in the picture as well.

However, the IIGS's Ensoniq sound chip was better than even the Amiga's. Of course, the Motorola DSP found in both the NeXT computer line and the Atari Falcon put even that to shame.



Maybe on your continent. Over here the big three that survived into the early 90s were the Commodore 64, the ZX Spectrum and the Amstrad CPC, running Microsoft, Sinclair and Locomotive BASICs respectively. BBC BASIC, as cited above for its inclusion of inline assembly, had a decent run turning up not just in the BBC, Electron and Archimedes, but also in the Z88. Pretty much every 8bit came with its own BASIC implementation.


Are you claiming the Atari 8-bit line was never big in the UK? That certainly wasn't the case once the market shifted to 16-bit computers.


Apple has a blanket ban on interpreters so that they can ban things such as flash or anything else which may have network access or may possibly cause the telcos to get tetchy.


See, I don't understand this position. WinMo as a platform was never as locked down like this and the carriers didn't seem to mind. Maybe they simply tolerated WinMo for business customers and concluded it would never be a hit with consumers so no need to lock it down by default.

Got a link? I've never heard of an SD card reader for the C64...I still have dual 1541 drives anyway... :)


Maybe Mr Amiga 500 can provide a link. I've seen it before but Google was not finding it. Perhaps if you search for the C64 laptop project on Benheck.com, it'll have a link to it because I believe he used such a device. I thought the Atari SD reader was called Atarimax but that is coming up as a different product via Google...
 
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