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Or MadPirate... He talked about pirating such apps in another thread. All the more reason those of us should support the C64 developers with our pocketbook.

Talking and doing are two different things. but in app purchases are still one of the biggest shams to come to the app store.
 
Are you claiming the Atari 8-bit line was never big in the UK? That certainly wasn't the case once the market shifted to 16-bit computers.
The ST was absolutely massive, but I've no idea about the 8bit line. But in terms of software support, by probably '88 or '89, every major game came out for the Spectrum, Commodore 64, Amstrad CPC, Amiga and Atari ST. Of those, only the first three has BASIC in ROM and only the first three shipped consistently with BASIC throughout their lifespan. And all three of those BASICs were completely separate implementations — even after Amstrad bought Sinclair and became sole suppliers of both machines.

From purely personal experience, I did know someone with an Atari 8bit, which is much more than I can say about the Oric, Dragon, Enterprise, Jupiter, etc.

EDIT: Me? I had a Sam Coupé. Me and maybe twelve other people.
 
I was an AVID Atari fan! I owned the 2600 and the 5200. The Atari 800 was my first computer. I can remember all-night sessions logged into pirate BBSs via a 300 baud modem, downloading every disc image in sight! :) Later, I was a huge fan of the Atari ST line. I met Jack Tramiel and his sons multiple times at various Atari user conventions. In fact, the Atari ST is what led me to become a Macintosh enthusiast...

When David Small ("Gadgets by Small") invented the "Magic Sac" Macintosh emulator for the Atari ST, I became an immediate fan. I took to sharing my enthusiasm on both Compuserve and GEnie and, ultimately, was invited by David Small to be an official (paid) product support specialist for the Magic Sac and, later, the Spectre 128 and Spectre GCR. Back then, a color Mac was what I really wanted but the the full-blown color Macintosh II system was $10,000!!! Yikes! But, eventually, Atari Corporation started coming apart at the seams and Apple released less expensive color models. When the timing was right, I purchased my first real Mac.... The Macintosh LC in 1990 or so.

I've been a Mac nut ever since. But I do fondly remember the magical '80s and all of the fun I had being a participant in the beginning of the home computer revolution!

Mark
 
I want the BASIC functionality. Why Apple allow terminal emulator apps like [app]iSSH[/app] and not allow BASIC emulator like this one :confused:

It seems to be App store policy. According developers whom I've talked with, Apple has rejected a least 2 other BASIC interpreters, including a limited Tiny Basic implementation.

A bit sad, given that Apple got its start running Woz's Integer BASIC interpreter.

i
 
Maybe Mr Amiga 500 can provide a link. I've seen it before but Google was not finding it. Perhaps if you search for the C64 laptop project on Benheck.com, it'll have a link to it because I believe he used such a device. I thought the Atari SD reader was called Atarimax but that is coming up as a different product via Google...

I sure can:
http://www.nkcelectronics.com/sd2iec-boar2.html
and it goes with:
http://www.nkcelectronics.com/sd2iec-daughter-boar2.html

Don't try clicking on "Add to cart" though. They're sold out. :(

For the Atari 8-bit:
http://nuxx.net/wiki/SDrive_NUXX

And I just found out that's sold out too. :( :(
 
Be nice if they can get some of the Jeff Minter games such as Hovver Bovver and Revenge Of The Mutant Camels :)

They just don't make them like this anymore....
 

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I tried it. The BASIC interpreter is there. This is based on a port of Frodo. Turn on the preference to show the full keyboard always. Start a game, then switch to the "extras" keyboard and push reset. That exits the game and drops you into the BASIC terminal and you can start programming a C64 on your iPhone. It's ridiculously cool. Ridiculous, but cool.

Minor issues:

1) The developer left out the ";" semicolon on the keyboard.

2) If you go to the trouble of entering a program, there's no way to save your work. (oh well, what do you expect)
 
To anyone holding back because it doesn't yet have the particular game you long for...

Go ahead an buy it. It's great. Well done, and (while I have no relationship with the developer), I just think we should encourage the developer with our pocketbook.

So I bought it last night. It brings me back to 1983, Senior Year in High School, when I worked at Leon's computer store, selling videogame consoles and computers like the Vic-20, C64, Coleco Adam, TI-994/A, Atari 400/800, IBM PC Jr, etc., and then came the Mac!

Of course, we should feel free to contact them with recommendations, but do so as a paying customer. Just my opinion.

Remember when we all complained that the top selling apps were Fart apps? Now something comes along, that's sophisticated, elegant, and extensible.

Also, it was delayed by Apple (so the developer has been missing out on revenue), and it's more than $0.99. Imagine the lesson to both Apple and other developers if a $4.99 app can reach the top? Plus, it would show Apple they should have approved it long ago.

Thanks for all the great feedback and comments. It has brought back so many memories even for ourselves. And just seeing the discussions about Atari, Amiga, C64 - it has had a great effect of those old school-yard discussions (or arguments) :) We've got a google form going to submit your requests here.

I was thinking we could try a poll approach, such as with $100 to spend:

Say we list 10 games and expect 5 to go in the next pack, we'll put a poll where you can spend your $100 on any title, as you wish. The 5 titles with the most money goes into the next pack. Just an idea, but hopefully the most active fans will get what they are looking for.
 
I didn't read all the pages, but the BASIC interpreter is in there. The trick is to run a game, turn on the keyboard, and push the reset button. I even tested good old POKE 53281,1 to turn the screen white.
 
From purely personal experience, I did know someone with an Atari 8bit, which is much more than I can say about the Oric, Dragon, Enterprise, Jupiter, etc.


That's okay. All of my friends families purchased C64s because they were involved in massive pirating ring at the time [yet the Atari 8-bitters were always accused of piracy; I don't believe at all it was anywhere near proportionately what was going on with the C64 user base]. I wanted an Atari 800XL but then the whole game industry crashed, Atari was in doubt, and then the ST line came out and so I asked for that and my parents bought the 1040ST for me. At the time, early 1986, it looked like Amiga was going to crash because it was deemed too expensive for the standard memory and they didn't recover until the A500 started selling well. Looking back, I really wish the ST and Amiga lines would've been merged following the out-of-court settlement between Atari and Amiga. I have a feeling that such a platform would've survived to this day and so there'd be a serious third platform challenger for those who detest Microsoft and are sometimes fed up with how Apple does things.

I should also mention that I didn't meet any Atari 8-bit owners until I joined the local combined Atari users group which catered to both the 8 bit and 16 bit owners.


I was an AVID Atari fan! I owned the 2600 and the 5200. The Atari 800 was my first computer. I can remember all-night sessions logged into pirate BBSs via a 300 baud modem, downloading every disc image in sight! :) Later, I was a huge fan of the Atari ST line. I met Jack Tramiel and his sons multiple times at various Atari user conventions. In fact, the Atari ST is what led me to become a Macintosh enthusiast...


Don't get me started on that bunch. When "you" - meaning "I" - was only 14 years old and was asking pertinent questions of the CEO at the shareholders meeting and you have the majority of the present shareholders on your side and putting the CEO on defensive over boneheaded business decisions that they've made, there's something truly wrong with that picture. That and making the Time Warner rep goons look dump in the process with their $2k business suits.


David Small ("Gadgets by Small") invented the "Magic Sac" Macintosh emulator for the Atari ST, I became an immediate fan. I took to sharing my enthusiasm on both Compuserve and GEnie and, ultimately, was invited by David Small to be an official (paid) product support specialist for the Magic Sac and, later, the Spectre 128 and Spectre GCR. Back then, a color Mac was what I really wanted but the the full-blown color Macintosh II system was $10,000!!! Yikes! But, eventually, Atari Corporation started coming apart at the seams and Apple released less expensive color models. When the timing was right, I purchased my first real Mac.... The Macintosh LC in 1990 or so.


Ah yes, "the Magic Sac, turns your Atari into a Mac!" And with that, the Atari STacy became the very first Macintosh portable computer. I bet not too many people on here know that little tidbit.

I didn't go Mac - and only partially at that - until 2003. After being burned when Atari failed, I swallowed my pride and went PC because Apple looked like it was going the way of Atari and Commodore at the time. Thankfully, Apple has rebounded but it still cheeses me off that there's no Atari or [credible] Amiga option today.


Yeah, it's odd to hear people complain about paying $1 a day for mobile broadband... when back in the day, we had 300 baud modems that would take several hours to download a 1MB picture... at $5 an hour on CIS !!


And you were glad if the nude pics were actually pics [scans, not "artistic" re-creations] in 16 colors! Pre-emptively shut it, former Amigans, with your fancy 32 color graphics and HAM trickeries! :)


Thanks for all the great feedback and comments. It has brought back so many memories even for ourselves. And just seeing the discussions about Atari, Amiga, C64 - it has had a great effect of those old school-yard discussions (or arguments) :) We've got a google form going to submit your requests here.


Well, since I don't own - shudder! - an iPhone [yet], I don't think I should contribute to that link but any Lucasfilm Games/LucasArts title would be awesome. I'm still trying to picture how Ballblazer would work on the iPhone.


Others have mentioned Jeff Minter. The man has been developing stuff for the Xbox 360. He hasn't come to his senses yet about the PS3/PSP so who knows what he's up to with the iPhone. I guess I should stop typing and go over to his website.
 
out of stock

I guess it's out of stock already. I was not able to download the app.
 
Looks like the App has been pulled again (from the UK store at least)! :eek::mad:

Engadget claims it's been pulled due to the Easter egg interpreter - http://www.engadget.com/2009/09/08/apple-pulls-c64-app-after-manomio-shenanigans-revealed/

It was pretty stupid to make it so easy to find and become such common knowledge.

Phazer

EDIT: Confirmation from the dev, who has pulled this post since. But Google sees ALL- http://74.125.93.132/search?q=cache...ate&cd=2&hl=en&ct=clnk&gl=us&client=firefox-a :)
 
I want the BASIC functionality. Why Apple allow terminal emulator apps like [app]iSSH[/app] and not allow BASIC emulator like this one :confused:

Because you program something on another machine other than the iPod/iPhone. I do think it is ridiculous and had I known the hack was available I would had bought it yesterday before it was pulled. I didn't get it because I had thought BASIC was gone.
 
There is no way for Commodore BASIC to run malicious code in this emulator - it's a sandbox in a sandbox :)

Sure, because it's *impossible* to write a buffer overflow in C64 BASIC. :rolleyes:

Seriously, if you have the know-how and motivation, you can blow through just about any sandbox with code *intended* to do so. It just takes the knowledge of a weak spot in the sandbox's walls.
 
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